Still off-topic:
The deck is bad because you lost two matches? Rigorous logical conclusion FTW.
I find your conclusion a little tough to swallow given that the archetype has been performing well lately and my personal test results- against strong players playing a variety of decks, not randoms on MWS- suggest that the deck is very good.
Back on-top:
I've only played with/against goyf sligh a few times as it's not a significant player in my considerations for GP: Chicago. Does the deck go into topdeck mode for long before winning, or does it pretty much just lose those sorts of games?
I guess, my question really is: What is the limiting factor with this deck, threats or tempo?
If tempo is the most limited of your resources then FOD is bad, but if the deck isn't using all of its mana OR is running out of gas and entering topdeck mode before the game is sealed up FOD is probably worth a few slots. Of course, if you're losing games with cards in your hand that you simply weren't able to cast, adding a card like FOD will obviously do nothing for you. I don't know how the deck typically plays out, so I can't really judge FODs merits.
critter/mass removal: the decks I have faced and have seen at the top tables there is no or very little need for mass removal. Goblins is the only deck that I thought I might need it for but I have played about 3-4 matches and never side-boarded nor never wanted any mass removal. The games were never close. I have never faced elves or "survival elves" so I can't comment on that...
Crypts I side in mainly against survival, dredge, and team america that I have played against and I have never wanted 4...
The deck does go into top deck mode but so do almost all other decks. Most times I have played it does not , FOD, lavamancers and goyfs allow you to not have to dump your hand. Most burn and even control decks have to deal with the creatures.
I like this deck as a choice fro GP Chicago based on whats played in the format now... If a MWC deck comes back out I probably would not like that match up very much.
FOD is a card that almost has to be FOW on turn one if your playing blue, second turn 2/2, 3rd 4/4 is hard to deal with, it is the spell most player I have played against name with needle. FOD at end of turn activate IF i need to keep resources open.
The only deck I fear with this is a 1st or second turn combo deck. and after sideboard I hope I can stall enough to win.
talking about merfolk!!The deck is bad because you lost two matches? Rigorous logical conclusion FTW
As I said my friend top 8ed a 70+ Tourney with it like the week before.. so merfolk can win,, but, My opinion about merfolk (Sarcasm) is non-helpful to anyone playing that deck or that even likes it. I only brought it up briefly that I played it in this forum because I was going to play Goyf sligh and didn't until the side event where i won with Goyf sligh which is what this forum is about. I have seen other people playing it (merfolk), I have fished "lol" it X number of times, and based on my limited and non winning exp with the deck is the reason for my and my alone non-helpful brief opinion.
What is the general consensus on playing Magus of the Moon in the SB for this deck? I recently made 4 open slots in the SB while testing, and I thought that a Moon effect would help the deck tremendously in many situations without hindering ourselves too much. I'm asking this because although I do think that Magus of the Moon would be a great addition to the deck I do not see many builds with them, and neither have we had much of a discussion about him in this forum. Is there any major concern that people have with including him in the deck? Or do people not see him as useful enough?
We've had a version running around with 2x Rancor and 2-3 Countryside Crushers doing well in testing.
It's a slightly different take, but it gives the deck a few more teeth, so to speak.
Just wanted to throw out there something I have had some mild success with:
4 x Jotun Grunt
4 x Goblin Legionaire
4 x mogg fanatic
3 x grim lavamancer
4 x lightning bolt
4 x chain lightning
4 x magma jet
4 x lightning helix
4 x fireblast
3 x price of progress
3 x cave-in
4 x plateau
2 x plains
5 x moutains
3 x windswept heath
3 x wooded foothills
2 x bloodstain mire
sb:
4 x orim's chant
3 x pyrostatic pillar
4 x vexing shusher
4 x pithing needle
I recently split top 4 at a RIW tourney in southeast michigan for a mox ruby thanks to RIW hobbies. There was around 30 players since our group of MI players were split between a tourney held by Dan Murphy. I encourage anyone in the area to come it was a fun time and had very few jank decks (i.e. great testing for chicago). This is my tourney report:
Round 1: Me vs. Threshold (John from columbus)
1st round: He mulls to 5 and that allowed me a slow win.
2nd round: I mull to 5 and he easily tromps me.
3rd round: No mulls this game, Yeah! We are close to time and he plays to fast and allows me a quick win.
Round 2: Me vs. Dreadstill (Tim Handy from TEAM WTF)
1st round: He kepts a one land hand and doesn't draw into his needed spells. I believe we can race this deck.
2nd round: He mulls to 6 but drops a turn 2 naught. I am still able to race him thanks to fireblast.
Round 3: Me vs. Goblins (Anthony B? there were 3 anthony's in the tourney)
1st Round: He mulls to 5 and 1st turns into a mountain and chrome mox into a pile driver. Second turn he plays a aether vile. I am too fast for him to recover.
2nd Round: I have two magma jets in hand opening and end up playing them into card advantage allowing me a fireblast win!
Round 4: Me vs. 4c Landstill (Stephen Menendian)
1st Round: He mulls to 5 and doesn't force a 2nd turn goblin legionaire. He is later forced to play two dark confidant's who help me to the W.
2nd Round: Tough match but the end result is he can't force my fireblast with a mogg fanatic in play.
Round 5: Me vs. 2c Landstill (Chris Walton)
Top 8: Me vs. 3c Landstill (Anthony with Nantuko Monastary totally awesome!)
Round 1: I get an absolute squeaker after a 15 minute round. Thanks to him Swords'ing the wrong creature.
Round 2: He gets too far ahead with standstills and I can't keep up.
Round 3: He stabilizes at 3 life with mage on the board. Mage does 12 damage before I can finally punch through.
Top 4: splitz due to a long day and vintage tourney the next day!
Thanks to Get Your Game On! for their weekly sanctioned legacy tourney's and RIW for getting a monthly vintage and legacy tourney going in Livonia, MI! And a big up to all who traveled a long way to play legacy.
Nice finish, but this seems more like a Boros deck to me.
@Glorfindel:
IMHO boros decks involve 20+ creatures. Not all r/w decks with creatures are boros, otherwise, tarmosligh would simply be called r/g beats. The deck plays like sligh with a white splash.
So, at the end of GP Chicago 10 red based burn-aggro decks (5 RG, 4 Monored, 1 RGw*) made day 2, much as Merfolk or ANT, and 1 RG(w) deck made top8 too.
Evidently the strategy is good, even with loads of counterbalances in the format?
Is the White splash what gave the RGw deck the edge to reach Top8?
Here are the decklists (A-F) that made Day 2, with links to G-R and S-Z. Some good idea from those decklists?
Discuss.
*Here's Day 2 Metagame Breakdown
Last edited by GreenOne; 03-16-2009 at 06:14 AM.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Sorry man, no link in your post.
"Time you enjoy wasting, was not wasted." - John Lennon
Links added.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Goyflsigh t8'd grand prix Hannover http://www.deckcheck.net/event.php?e...gacy+Sideevent
Nice to see decks shine through the evil that is countertop
edit: although it was a side event
Last edited by ironclad8690; 03-16-2009 at 11:56 PM. Reason: side event
here is the version i have been running.
i went 6-3 at chicago and got fourth the following weekend at the grid tourney in ct the following weekend.
4x dark confidant
4x tarmogoyf
4x mogg fanatic
4x grim lavamancer
4x figure of destiny
4x lightning bolt
4x chain lightning
4x magma jet
3x price of progress
3x fireblast
2x rift bolt
4x wooded foothills
4x bloodstained mire
2x taiga
2x badlands
1x barbarian ring
1x forest
6x mountain
sb:
2x parish
2x vexing shusher
3x flame break
4x krosan grip
1x price of progress
1x fireblast
1x red elemental blast
1x pyroblast
despite my recent success with this list i have made the following changesi have moved the one forest into the board replacing it with a taiga. i almost neve want it as it hinders figure, lavamancer, and fireblast. although i do want access to the basic after board because otherwise it creates owkward draws post board of fetch, goyf, goyf, grip where you'd like a stable green source.
also i cut the flame break from the board in favor of another perish. the rest of my board is under construction. i would like to find something for the remaining 2 spots as well as possibly find a replacement for shusher.
thx in advance, phthisisity
Question: Is Fanatic still optimal? He's good against goblins, fish, and maybe Death & Taxes, but what else? From my experience, he's usually dead after turn 2, facing down Tombstalkers, opposing Goyfs, Mongeese, etc., dealing 3 damage at most. I've noticed a lot of zoo builds dropping him for beefier threats. Perhaps another burn spell or something more substantial is needed here?
Also, I don't play FoD because it's a tempo trap. It's a Pouncing Jaguar turn 1-2, and a Cradle Guard with haste instead of trample turn 3. I can play Rancor on a Kird Ape and swing for 4 on turn two instead of 2, and then play my hand of burn on turn three. Sure FoD is a decent topdeck, and is good against control but I think there are other ways to shore up that matchup.
I've been testing a build with Kird Apes instead of Figures of Destiny, 3 maindeck Vexing Shushers (1 SB), 2 maindeck Tin Street Hooligan, and 2 Rancors, which help in Goyf standoffs.
Last edited by keys; 04-03-2009 at 05:37 PM.
Fanatics aren't entirely useless. They're great at winning Goyf wars, which is especially important in the current meta. They're also good at taking down Confidants, which have been seeing more play recently, and they get in for those final points of damage. Although they can be underwhelming at times, I'm not sure I'd want to cut them. In any case, I definitely don't think Rancor is a suitable replacement.
I've actually been liking Figure a lot, but I guess that's more a matter of personal preference than anything else. Kird Ape is definitely still good, although it's a pretty underwhelming topdeck later in the game. I run Shushers in the side, and they're great. I used to run Hooligans in the side too, but I haven't found them to be that necessary recently (less Chalices and Dreadnoughts being played). However, depending on your meta, both of those could be defensible maindeck spots.
I definitely think that a light splash for a third color is the way to go with this deck. I've been trying R/g/w (for Nacatl) and R/g/b (for Confidant), and both seem pretty solid. At the moment, I'm liking the white splash a little bit more.
First, I played RG, then I splashed black for confidants and loved it. After that I tried a list with cats and white splash instead of black and it's fenomenal!!
But right now, I'm experimenting with a RGbw build. Here's the list:
// Lands
3 [B] Taiga
2 [B] Plateau
2 [B] Badlands
4 [ON] Wooded Foothills
4 [ON] Bloodstained Mire
5 [MI] Mountain (4)
// Creatures
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
4 [AN] Kird Ape
4 [ALA] Wild Nacatl
3 [TO] Grim Lavamancer
2 [EVE] Figure of Destiny
// Spells
4 [B] Lightning Bolt
4 [LG] Chain Lightning
4 [FD] Magma Jet
3 [VI] Fireblast
4 [EX] Price of Progress
// Sideboard
SB: 4 [SC] Pyrostatic Pillar
SB: 2 [TSB] Tormod's Crypt
SB: 3 [TSP] Krosan Grip
SB: 3 [B] Red Elemental Blast
SB: 3 [US] Scald / Thoughtseize / Duress / Vexing Shusher
4 PoP main are NOT too many, trust me. The board depends on Meta.
I want a banana this big!
DC is got to be awesome when you start flipping fire blasts. With a white splash there should be no reason not to run helix instead of jet. sure you lose scry but you gain some life to offset some bob flips and fetches.
Also another option if youre playing black, tombstalker. helps draw hate off of goyf with swords/ paths
Uh. Ok.
Actually, when you put it that way: Magma Jet saves you as much life because it lets you Scry down massive CC. The big question is: Which is better sans Bob (which will happen most of the time just based on not drawing Bob or him getting removed).DC is got to be awesome when you start flipping fire blasts. With a white splash there should be no reason not to run helix instead of jet. sure you lose scry but you gain some life to offset some bob flips and fetches.
Also another option if youre playing black, tombstalker. helps draw hate off of goyf with swords/ paths
In my opinion Jet is better, because you don't need white to cast it. 8 fetchies and 2 plateaus should be enough for a playset helix, but in games on MWS I rarely was able to play Helix the turn I wanted to. Besides, scry is awesome!!
I want a banana this big!
// Lands
1 [CHK] Forest (2)
3 [B] Taiga
4 [ON] Wooded Foothills
4 [CHK] Mountain (1)
3 [A] Plateau
4 [ON] Bloodstained Mire
// Creatures
4 [AN] Kird Ape
4 [TO] Grim Lavamancer
4 [ALA] Wild Nacatl
4 [FUT] Tarmogoyf
3 [PLC] Keldon Marauders
// Spells
4 [VI] Fireblast
4 [A] Lightning Bolt
3 [FD] Magma Jet
4 [RAV] Lightning Helix
3 [EX] Price of Progress
4 [LG] Chain Lightning
// Sideboard
SB: 2 [GP] Tin Street Hooligan
SB: 3 [LRW] Gaddock Teeg
SB: 2 [SC] Pyrostatic Pillar
SB: 3 [TSP] Krosan Grip
SB: 2 [CS] Jotun Grunt
SB: 3 [SHM] Vexing Shusher
I won a 59 person Magic-League Trial. Sure ML isn't quite what it use to be for Legacy tournaments but w/e.![]()
Round 1: Team America
I beat him 2-0 with some luck and good plays(I manascrewed game 1 *ugh* but he doesn't draw a single threat the WHOLE game). Game 2 I played around a turn 3 Tombstalker and won.
Round 2: Eva Green
I beat him 2-0. I forgot the details but somewhere in the game he starts doing his land destruction and I respond with Fireblasts and Price of Progress and burn him before he can kill me with Stalkers and Goyfs.
Round 3: BGW hybrid of Eva Green and Deadguy Ale.
I beat him 2-1. I get owned by Divining Top game 1 along with Swords to Plowshare hitting his own Tombstalker. Game 2 I played very tight against a late game active Top and Dark Confidant and eeked out a win. Game 3 I get a nasty fast start. He gets a turn 3 Tombstalker against my board of Nactal, Ape, and Lavamancer. He gets Pernicious Deed for 1 on turn 4 but I burn him out with Lavamancer and go GG.
Round 4: Mono White stax...
I somehow won 2-1. Game 1 he gets turn 1 Trinisphere on the play![]()
Game 2 I get fast hand, blow up his O-rings and Smokestax and Mox Diamonds with Krosan Grips and Tin-Street Holigans. Some good ol burn to the dome finishes the game. Game 3 I use fetchlands to get around his wastelands to resolve a Gaddock Teeg on turn 2. He StPs it of course but I Krosan Grip his 3rd mana source called Mox Diamond and he proceeds to play a plains next turn and not draw a 4th mana to cast his bombs. GO GO LUCK
Round 5: Ugwb Threshold
I win 2-0. Game 1 he manascrews with 2 lands but lands 2 Counterbalances. A resolved Grim Lavamancer gets there and turns my countered burn into gas.
Game 2 I stick 2 Vexing Shushers, one gets stolen with Vedalken Shackles while the other allowed to resolve Price of Progress on him and win.
Round 6: Land.dec
Game 1 I get a slow start but sneak out a win with burn.
Game 2 he gets a Zuran Orb, but I get a Jotun Grunt. Jotun Grunt and plenty of burn beats like 30+ life.
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