Page 82 of 320 FirstFirst ... 327278798081828384858692132182 ... LastLast
Results 1,621 to 1,640 of 6384

Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #1621

    Re: [Deck] Deadguy Ale (B/w Confidant)

    My point of naming Top, actually, was to stop the CB+Top lock, which disables StP (though confessedly, I have to admit that in these builds, CB Top hardly stops anything else (perhaps except sometimes when we want to use discard to remove their counters)-- Although without StP we cannot deal with Enforcer), and the Pithing Needles let me Pith any stray Vedalken Shackles, which win against us instantly. This allows us to save our Vindicates for other threats, and also give us more answers than their threats, increasing redundancy against FoW and the like.

    But I can see the purpose of boarding in EE against Mongeese and such, that's very tempting. Gives Goyf +1/+1, though (and against Tempo Thresh, can be Stifled).
    Quote Originally Posted by GreenOne
    Currently Playing: Nourishing Lich.Deck
    Current Record: 0-79-1
    Quote Originally Posted by YuanTi View Post
    Slightly off topic, but where is the Nourishing Lich in the DTB Forum?

  2. #1622
    Taobotmox

    Join Date

    Sep 2005
    Location

    Germany
    Posts

    781

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by jebus View Post
    1) a 2/1 creature is VERY easy to remove, especially when compared to an enchantment. We want to have those two cards per turn, and Arena is more likely to stick around than Confidant.

    2) Confidant needs Top in order to be good, particularly if you want to run cards which are definitely worth having in the deck if not for it (ie, Tombstalker, Exalted Angel, Shriekmaw... even flipping a Vindicate or Hyppie is painful). Arena pings you for one regardless of what's on top of your library, and using Top/Fetch becomes a luxury, not a necessity.
    You are missing the point. Of course Arena is the better draw engine - it costs more Mana (that is a huge difference like Sinkhole to Rancid Earth or Hymn to Stupor, I am giving that example so that no "only one Mana" answers come) and cannot deal damage to the opponent.

    Arena and fast creatures / Rituals does not fit into one deck so you play expansive creatures and no Shades and no Rituals. Now compare Confidant and Arena from the point that you play them and don't have them.

    If you play the Confidant build and don't get a Confidant to stick, then you still play a decent suicide deck with Ritual into Hymn/Sinkhole disruption backed up by Seize, Wasteland and Vindicate with quick finishers like Tombstalker and Nantuko Shade.

    But if you play the control version with Arena and all those expansive creatures don't get an Arena onto the table then you play a bad control deck that will randomly draw creature removal, LD or discard.

    Another problem of Arena versions is that you will have problems to fulfill the control role against many decks. You have no real answer to burn decks burning you out (they'll kill Exalted when morphed), you can't play a long game against Goblins, a resolved Survival will usually beat a resolved Arena and fighting the long game against Landstill will also play into their hands.

  3. #1623
    i exist to cheese.

    Join Date

    Nov 2006
    Posts

    64

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Tao View Post
    Arena and fast creatures / Rituals does not fit into one deck so you play expansive creatures and no Shades and no Rituals. Now compare Confidant and Arena from the point that you play them and don't have them.

    If you play the Confidant build and don't get a Confidant to stick, then you still play a decent suicide deck with Ritual into Hymn/Sinkhole disruption backed up by Seize, Wasteland and Vindicate with quick finishers like Tombstalker and Nantuko Shade.

    But if you play the control version with Arena and all those expansive creatures don't get an Arena onto the table then you play a bad control deck that will randomly draw creature removal, LD or discard.

    Another problem of Arena versions is that you will have problems to fulfill the control role against many decks. You have no real answer to burn decks burning you out (they'll kill Exalted when morphed), you can't play a long game against Goblins, a resolved Survival will usually beat a resolved Arena and fighting the long game against Landstill will also play into their hands.
    Wait... why would adding Arena immediately transform it into a control deck?

    What I've been looking to test (no time recently) is replacing the 6-8 slots used by Bob/Top with 4 Arena and using the extra 2-4 slots freed up to go up to 4 Tombstalkers and putting in some bigger threats (Shriekmaw, which pulls double duty, or Nyxathid, or Exalted Angel, etc), rather than counting on 2/1's and 2/2's. The shell of the deck - mana accel to fuel disruption and threats, backed up by a draw engine to restock on said disruption and threats - would still largely be the same.

  4. #1624

    Re: [Deck] Deadguy Ale (B/w Confidant)

    since today is prerelease i think it should be ok to discuss a card from conflux.

    i was thinking about Nyxathid as my main threat.
    to make him strong i was thinking about 12 - 16 discard spells.
    Seize, Hymn and Verdict as 4 ofs and perhaps even Hyppie.
    if i dont play Hyppie i could play the Grunt who would be good with all the discard spells i play anyway.

    my main deck would look like this:

    Creatures 10
    4x Dark Confidant
    3x Nyxathid
    3x Hypnotic Specter / 3x Jötun Grunt

    Spells 28
    4x Dark Ritual
    4x Thoughtseize
    4x Hymn to Tourach
    4x Sinkhole
    4x Swords to Plowshares
    4x Gerrard's Verdict
    4x Vindicate

    Land 22
    6x Swamp
    2x Plains
    4x Scrubland
    4x Bloodstained Mire
    2x Windswept Heath
    4x Wasteland

    Sideboard 15
    4x Engineered Plague
    4x Jötun Grunt / 1x Jötun Grunt
    3x Pithing Needle
    4x ??? / 7x ???

    atm i think i like the version with Grunt better. but that would mean i got 15 spells with white mana needed. hope that wont be a problem. on the other hand that leaves me with 7 more sideboard options. and i got really no idea what else to play. Warmth could be a good card in my meta cause there is always one or two burn decks around.
    any other good ideas on the sideboard ? and what do you think about the deck and especially about Nyx?

    edit: one more thing. do you think 2 Plains and 2 Windswept Heath too much?
    edit2: oh and what do you think about Path to Exile? since many decks dont run that many basic lands it could be a nice addition to Swords. i am still torn if it could be a good fit for the deck.
    Last edited by Reaver027; 01-31-2009 at 07:40 PM.

  5. #1625
    Member
    raharu's Avatar
    Join Date

    Jun 2007
    Location

    Scrubington
    Posts

    1,072

    Re: [Deck] Deadguy Ale (B/w Confidant)

    With Nyxatide or whatever, I would certainly play 4 Hyppies. I predict that you won't want to see the former without the latter active.

    The real question is why you're considering playing that over this.
    Team Battletoadz: Fuck the Meta-police?

    If it's all in our heads, it's best that we don't loose them.
    Quote Originally Posted by Nihil View Post
    Mother of Runes is a woefully underplayed Tier 1 card.
    Quote Originally Posted by dude 666 View Post
    Power wouldn't lay in the hands of the few if the general population was more educated and actually voted. Why should the government care about you if you don't vote? (Partially why I hate the electoral college and 2-party system)

  6. #1626

    Re: [Deck] Deadguy Ale (B/w Confidant)

    i am a little afraid of too high casting costs with Bob on the table.
    thats why i dont play the Stalker in the first place and relied mostly on Shade.
    and Nyx just gets bigger and got the possibility to kill a big Goyf. and finally i think Nihilith would get online too late most of the time.

    i know Nyx is dangerous. but with 12 discard spells, 8 of them that get rid of 2 cards, and the mentality of legacy to empty your hand down to 2 pretty fast he could be a star.

    he needs testing that is for sure.

  7. #1627
    Member
    Squee_6's Avatar
    Join Date

    Feb 2009
    Location

    Germany
    Posts

    13

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Hello altogether, I'm new at this board and I'm from Europe so please excuse if my english is not as well as it should be ;-)

    I'd like to show you my version of Deadguy Ale, it plays 4 Grunts main because it uses many discard options and we've got lots of Goyfs here. At the moment, I'm searching for Vindicate, so you won't find them in the list. My alternative is the Oblivion Rings in the SB.
    Please tell me, what I should change:

    Mainboard:

    4x Jotun Grunt
    3x Nantuko Shade
    3x Hypnotic Specter
    4x Dark Confidant

    4x Duress (No Thoughtseize at the moment)
    4x Hymn to Tourach
    4x Sinkhole
    4x Dark Ritual
    4x Swords to Plowshares
    4x Gerrard's Verdict

    1x Volrath's Stronghold
    1x Urborg, Tomb of Yawgmoth
    4x Wasteland
    4x Polluted Delta
    4x Scrubland
    4x Caves of Koilos
    4x Swamp


    Sideboard:

    4x Spectral Lynx (Hello Mr. Goyf hrhr)
    4x Oblivion Ring (my "Vindicate light")
    4x Engineered Plague (vs. Gobbo, Faerie, whatever...)
    3x Seal of Cleansing (vs. Mono-U-Control Shackles, BtB)
    Come to the Dark Side - We have Cookies!

  8. #1628
    Member

    Join Date

    Jul 2008
    Location

    Copenhagen
    Posts

    119

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Squee_6 View Post
    Hello altogether, I'm new at this board and I'm from Europe so please excuse if my english is not as well as it should be ;-)

    I'd like to show you my version of Deadguy Ale, it plays 4 Grunts main because it uses many discard options and we've got lots of Goyfs here. At the moment, I'm searching for Vindicate, so you won't find them in the list. My alternative is the Oblivion Rings in the SB.
    Please tell me, what I should change:

    Mainboard:

    4x Jotun Grunt
    3x Nantuko Shade
    3x Hypnotic Specter
    4x Dark Confidant

    4x Duress (No Thoughtseize at the moment)
    4x Hymn to Tourach
    4x Sinkhole
    4x Dark Ritual
    4x Swords to Plowshares
    4x Gerrard's Verdict

    1x Volrath's Stronghold
    1x Urborg, Tomb of Yawgmoth
    4x Wasteland
    4x Polluted Delta
    4x Scrubland
    4x Caves of Koilos
    4x Swamp


    Sideboard:

    4x Spectral Lynx (Hello Mr. Goyf hrhr)
    4x Oblivion Ring (my "Vindicate light")
    4x Engineered Plague (vs. Gobbo, Faerie, whatever...)
    3x Seal of Cleansing (vs. Mono-U-Control Shackles, BtB)
    Welcome fellow european.

    Seeing as you don't have Vindicates, you could consider dropping your land-destruction plan, and go for the new guy Nyaxitid or whats his name. Maybe insert some´Diabolic Edicts or something. Other than that, it looks good. What would you side Oblivion Ring in for? Is it not something, that Engineered Explosive could do better?

    Edit: Oh yea, exchange your Caves of Koilos' for more fetches.

  9. #1629
    Member
    Squee_6's Avatar
    Join Date

    Feb 2009
    Location

    Germany
    Posts

    13

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Oh, i like the Sinkholes. The Goyf Decks usw many nonbasic lands, so I try to "cut" one opponents color completely by using wastelands and sinkholes.

    The Oblivion Rings might be the Edicts you want me to add, I like the effect, that my opponent MUST use another card from his hand to destroy the oblivion ring. and most decks don't run enchantment removal in their main deck, so when I board the rings in the second round (normally for the verdicts) I have a nice advantage.

    Explosives are nice, but 2 should be the most useful number of counters in legacy, but then i kill my creatures too. 3 isn't possible atm because of the mana base. and 1? what is it good for..? I don't think that they're a good decision for this deck.

    more fetchies are possible.

    Nyaxitid sounds nice but what should i cut? And imo he is hard incalculable.


    edit:

    Alternate plan for edicts: Smother.
    smother kills nearly everything: goyf, tog, grunt, confi, whatever.
    I've also thought to cut the rings for smother.

    at least it is a meta game question, if i play verdicts or smother/ oblivion ring main
    Come to the Dark Side - We have Cookies!

  10. #1630

    Re: [Deck] Deadguy Ale (B/w Confidant)

    and thats why i want to playtest nyxathid. he could be so good but het can also end up so bad.
    but with the right discard outlet (for me i will try seize, verdict hymn) he could really shine. as much i would like to run hyppie over verdicts in my current meta hyppie dies far to easy. and verdict try forces them to discard no land cand. and with the ld back up plan (wasteland, vindicate, sinkhole) i can punish them even more.
    sure this is just playing with the deck in my mind but it sounds just too good. and grunts are always a good backup choice to beat someone down.

    well i got one more question. can anyone tell me what the right amout of mana and fetchlands is ?
    atm i play 22 lands and 6 fetches. would it be a good idea to increase the amout of fetches to 10 and just cut 4 swamps ?

    edit: oh and while i am at it. anyone got a few ideas for my last sideboard slot ?
    atm i am playing :
    4x Engineered Plague (gobbos and that kind of stuff)
    1x Jötun Grunt (more graveyard hate)
    3x Pithing Needle (vs all kind of nasty tricky stuff especially lands)
    3x Warmth (at least one red burn deck in my area i tend to get paired against it all the time)
    4x ??? (any ideas for this slot? got 2 chains of mephistophiles here but they never really worked for me)

  11. #1631
    Member
    Squee_6's Avatar
    Join Date

    Feb 2009
    Location

    Germany
    Posts

    13

    Re: [Deck] Deadguy Ale (B/w Confidant)

    4x Spectral Lynx?

    So in the end the choice could be -3x Hyppie & + 3x Nyxathid?
    Another interesting creature is Oona's Prowler. Also perfect with the mass discard strategy. Maybe these two creatures could be combined?

    10 Fetchies seem to be too much. Atm I play 4 and the Deck runs good, sometimes screwed, sometimes too many lands. But at all, its good. Maybe I test 6 or 8 Fetchies in the future.


    edit/
    When you say, the Hyppie dies fast... Oona's Prowler has only 1 strength. But only 1B. What do you think about that?
    Come to the Dark Side - We have Cookies!

  12. #1632

    Re: [Deck] Deadguy Ale (B/w Confidant)

    oona's prowler is a great card imho.
    but iam not sure it has a place in a lagacy deck. hyppie is just so much better.
    well i say hyppie dies fast because it will either be counterd or dealt with within 1 turn. sure it draws them a counter or a removal and perhaps even discards a card but i think that i could get better results with vedict,

    i was playing without verdict, with only 2 grunts main, 4 hyppies and 3 shades. i just want to test something different.
    nyxathid replaced shade as the main beater and i added 1 more grunt to abuse the discard theme a bit more. its really just a test build. but i am i got no time to test cause of exams.

    good thing about nyxathid is that it doges counter balance better than shade.
    perhaps i will even put back in the hyppies for the grunts and move them to the board. only testing can tell. but i really want nyxathid to work cause i want him to be good :D perhaps i am alittle obsessed with it atm. it he turn out to be bad... well i can go back to shade or try something else.

    oh and i think that 6 fetches is minimum. i run 2 hights to be able to fetch a basic plains. comes in handy from time to time :D

    edit: what about orim's chant in the sb to improve the combo matchup a little. i know it delays them only a turn but that could be enough to draw that discard spell and make them discard their engine or win con.

  13. #1633
    Member

    Join Date

    Jul 2008
    Location

    Copenhagen
    Posts

    119

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I think that a build with approx. 12 discard (7-8 2for1's) has a great combo-matchup as it is, and the sideboard should really focus on other stuff.

    Its gonna be fun to see how builds with heavy discard, and finishers like Nyaxatid, Grunt and Tombstalker will fare. Certainly potent. Rituals should probably be included.

  14. #1634
    Member
    Squee_6's Avatar
    Join Date

    Feb 2009
    Location

    Germany
    Posts

    13

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Valarne View Post
    I think that a build with approx. 12 discard (7-8 2for1's) has a great combo-matchup as it is, and the sideboard should really focus on other stuff.

    Its gonna be fun to see how builds with heavy discard, and finishers like Nyaxatid, Grunt and Tombstalker will fare. Certainly potent. Rituals should probably be included.

    Rituals are already part of my deck.

    In the end the Nyaxatid doesn't convince me, normally he shouldn't be greater than a Grunt and I'd prefer at the moment the Shades.

    What do you think about that board:

    3x Spectral Lynx
    3x Seal of Cleansing (I think, they're very good)
    3x Oblivion Ring
    3x Smother
    3x Engineered Plague
    Come to the Dark Side - We have Cookies!

  15. #1635
    Shake that.
    Skeggi's Avatar
    Join Date

    Mar 2008
    Location

    Amsterdam
    Posts

    2,047

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Just an FYI guys, the card you're referring to is called Nyxathid.

    If it walks like a duck and talks like a duck, it's probably delicious.
    Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.

  16. #1636
    Member
    Squee_6's Avatar
    Join Date

    Feb 2009
    Location

    Germany
    Posts

    13

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Thx for your correction Skeggi. I think, now I've found my perfect "no-Vindicate-but-Mortify-Version":


    4x Jötun Grunt
    3x Nantuko Shade
    3x Hypnotic Specter
    4x Dark Confidant

    4x Duress
    4x Hymn to Tourach
    4x Sinkhole
    4x Dark Ritual
    4x Swords to Plowshares
    4x Mortify

    1x Urborg, Tomb of Yawgmoth
    4x Wasteland
    4x Polluted Delta
    2x Bloodstained Mire
    1x Godless Shrine
    4x Scrubland
    6x Swamp


    SB:
    4x Spectral Lynx
    4x Gerrard's Verdict
    4x Oblivion Ring
    3x Engineered Plague
    Last edited by Squee_6; 02-12-2009 at 05:28 AM.
    Come to the Dark Side - We have Cookies!

  17. #1637
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Why do you want to play a no-Vindicate-but-Mortify-Version? Not destroying lands and artifacts (read Crucible) kind of sucks, right?
    (sorry if you have already explained that...)

  18. #1638
    Brazilians go nuts!
    Charlatan's Avatar
    Join Date

    Jan 2009
    Posts

    40

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Exchange mortify for vindicate and u will have a good tempo peckage (waste, sinks & vindicate).

    Ans sry about this question, but why did u opt for duress instead of seize?


    Ty

  19. #1639
    Member
    Squee_6's Avatar
    Join Date

    Feb 2009
    Location

    Germany
    Posts

    13

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Mortify Choice:
    Atm I don't have Vindicates because they are hard to get/ imo too expensive to buy. So I had to find an alternative. Mortify seemed to be good, it's even an Instant (OK, this is not a real advantage for Deadguy Ale, normally I use all my mana during MY turn...).
    I know about the problem, that I can't target artifacts and lands... I try to trade Vindicates but thats not easy at the moment.

    Duress Choice:
    Deadguy Ale has got a kind of suicide style and I think Confidant and the damage from the opponent is enough, its hard to handle all the life loss in combination with Thoughtseize.
    Come to the Dark Side - We have Cookies!

  20. #1640
    Shake that.
    Skeggi's Avatar
    Join Date

    Mar 2008
    Location

    Amsterdam
    Posts

    2,047

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Squee_6 View Post
    Mortify seemed to be good, it's even an Instant (OK, this is not a real advantage for Deadguy Ale, normally I use all my mana during MY turn...).
    You can Mortify Mistbind Cliques in your upkeep! Yay!
    If it walks like a duck and talks like a duck, it's probably delicious.
    Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)