Page 63 of 239 FirstFirst ... 135359606162636465666773113163 ... LastLast
Results 1,241 to 1,260 of 4766

Thread: [Deck] Dreadstill - Enter the Fist

  1. #1241
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    I may be switching to it, I expect a lot of aggro at the GP though, so I'll probably be playing Ugr For Goyf and Firespout, in 30-50 player tournaments, I would probably play Ubr now.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  2. #1242
    Member

    Join Date

    Nov 2008
    Location

    Finland
    Posts

    112

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Muradin View Post
    So I've piloted Dreadstill to a first place finish at the GP Chicago Trial. There were 156 players as I was told and I was playing an Ur variant that is very similar to Roodmistah's build.
    You don't face any Enchantress during last tournament? Just thinking what we have against Enchantress? Those BEB maybe work against Words of War but thats about it. Or is our plan just mulligan to fast nought and protect it couple turns until win? That won't always happen, since there is enought threads you want to counter, example: Choke, Moat, Solitary Confinement, City of Solitude, Runed halo and maybe something else too. There maybe be option to cut couple Crucibles from side and put couple Echoing Truths on that slot?

  3. #1243

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Atog View Post
    You don't face any Enchantress during last tournament? Just thinking what we have against Enchantress? Those BEB maybe work against Words of War but thats about it. Or is our plan just mulligan to fast nought and protect it couple turns until win? That won't always happen, since there is enought threads you want to counter, example: Choke, Moat, Solitary Confinement, City of Solitude, Runed halo and maybe something else too. There maybe be option to cut couple Crucibles from side and put couple Echoing Truths on that slot?
    Well, in my meta at least. Enchantress isn't that big. So beating it isn't much of a concern. As for our best answers, I'd say it depends on the splash, but for the most part. Our countermagic is going to be our best solution. Also recurring EE is another good way to deal with it. At least in the 3c version we can deal with most of those. Except Moat. Not sure what we can do about that.

    For the Green splash Tranquility works wonders. Or for any of them. If you're really that concerned. Wash Out could be in the board.

  4. #1244
    Member

    Join Date

    Nov 2008
    Location

    Finland
    Posts

    112

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Griever9977 View Post
    Well, in my meta at least. Enchantress isn't that big. So beating it isn't much of a concern. As for our best answers, I'd say it depends on the splash, but for the most part. Our countermagic is going to be our best solution. Also recurring EE is another good way to deal with it. At least in the 3c version we can deal with most of those. Except Moat. Not sure what we can do about that.

    For the Green splash Tranquility works wonders. Or for any of them. If you're really that concerned. Wash Out could be in the board.
    We just have a little legacy meta, about 25 people coming, so with my luck i get paired against Enchantress even there is one or two coming

  5. #1245
    Meh.
    whienot's Avatar
    Join Date

    Aug 2006
    Location

    Atlanta, Ga
    Posts

    447

    Re: [DTW] Dreadstill - Enter the Fist

    The green splash is best against enchantress. Enchantress has been a concern in my meta and Reverent Silence/Tranquility is a beating. (Just make sure to counter Replenish)

  6. #1246

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by whienot View Post
    The green splash is best against enchantress. Enchantress has been a concern in my meta and Reverent Silence/Tranquility is a beating. (Just make sure to counter Replenish)
    Hadn't thought of Silence. That one's super good. Especially since the life gain isn't too much of a concern with a 12/12 trampling beater pounding face.

  7. #1247

    Re: [DTW] Dreadstill - Enter the Fist

    I have some trouble against aggro-loam. Once a threat hits the table (and they have plenty) it can be over quickly.

    I am considering making modifications to my deck. Right now I am running the standard U/R deck, red for sideboard. I could go U/R/W for swords to plowshares and it would be nice to hit 3 with engineered explosives but then I am more susceptible to non-basic land hate.

    Any suggestions?

  8. #1248
    Cash Money Baller
    BKclassic's Avatar
    Join Date

    Nov 2007
    Location

    Maine
    Posts

    278

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by raptorcardz View Post
    I have some trouble against aggro-loam. Once a threat hits the table (and they have plenty) it can be over quickly.

    I am considering making modifications to my deck. Right now I am running the standard U/R deck, red for sideboard. I could go U/R/W for swords to plowshares and it would be nice to hit 3 with engineered explosives but then I am more susceptible to non-basic land hate.

    Any suggestions?
    Hmmm,

    Well Hydroblast kills Countryside Crusher and Relic kills Terravore. Spell Snare and EE can deal with Tarmogoyf and Dark Confidant. Plus they don't have many outs to your Dreadnoughts. So my advice is try and practice it a bit more, the match up shouldn't be too bad.

    With that said, I present you with some links:
    http://www.mtgthesource.com/forums/s...ght=dreadstill
    This is Roodmistah's Source tourney report (Ur version), which includes a match against Aggro loam and his sideboarding plan against it.

    http://www.mtgthesource.com/forums/s...ght=dreadstill
    This is Klaus's 3 color list and tourney report. He has a match against Aggro Loam, too.

  9. #1249
    Member
    AngryTroll's Avatar
    Join Date

    Jul 2004
    Location

    College Station, TX
    Posts

    2,629

    Re: [DTW] Dreadstill - Enter the Fist

    With an older version of Dreastill running just UR (or Urw), running a Relic of Progenitus or several to fetch with Trinket Mage seems really good.

    Great against: Thresh, Aggro Loam
    Good against: Survival, Ichorid, Stax and Landstill, (randomness: 43 Land, Cephalid Breakfast, Reanimator)
    Cantrip against: Merfolk, Slivers, randomness (burn, Elves!, etc), Painter, the rest of the format


    True, 2 colorless is a poor cantrip. But winning matchups that you have no business winning is awesome. If you run Trinket Mage, I'd run at least one Relic main.
    InfoNinjas

  10. #1250

    Re: [DTW] Dreadstill - Enter the Fist

    Does anyone have a good 4 color list? I can't seem to find the one that I've heard some people talking about

  11. #1251
    Cash Money Baller
    BKclassic's Avatar
    Join Date

    Nov 2007
    Location

    Maine
    Posts

    278

    Re: [DTW] Dreadstill - Enter the Fist

    Does anyone have enough experience with Propaganda to rule one way or another if this card is good enough in the SB?

    Basically, I want to play UG Dreadstill without the Red splash. I don't feel like I need REBs to beat Landstill anymore, but I don't want to lose to Aggro swarms. Also, Propaganda is cool because you don't need non-basics to play it, making it much easier to get on the table vs. enemy Wastelands and Ports.

    So here is what I am playtesting-

    6 Fetch
    5 Island
    3 Trop
    4 Factory
    3 Waste

    4 Goyf
    3 Nought
    2 T. M.

    4 FoW
    3 Daze
    3 Snare
    4 Stifle
    1 T. B.

    3 CB
    2 Top

    1 EE
    1 Crucible (Loam?)

    SB
    3 Submerge
    3 Propaganda
    3 Krosan Grip
    2 Hydroblast
    2 Pithing Needle
    2 Relic

    I'm also having a crisis on whether Life from the Loam or Crucible of Worlds is better. Crucible is obviously better if it resolves and is a delightful 3cmc for your Counterbalance -but- Loam will resolve against Landstill and has some synergy with Brainstorm and Top. Submerge may end up as 2 Echoing Truths and something else. Maybe EE or Hydroblast or something.

    Edit- I'm leaning towards Loam because it is easier to resolve against Landstill without REBs.
    Last edited by BKclassic; 02-19-2009 at 09:47 AM.

  12. #1252
    Montreal's legacy scene
    Enigma's Avatar
    Join Date

    Sep 2008
    Location

    Montreal
    Posts

    204

    Re: [DTW] Dreadstill - Enter the Fist

    Lftl is kinda more mana intensive, but isn't destroyed by Krosan grip, which will be Sided against you for sure.

  13. #1253
    Member
    aTn's Avatar
    Join Date

    Sep 2006
    Location

    Montreal
    Posts

    168

    Re: [DTW] Dreadstill - Enter the Fist

    Luis Scott-Vargas has posted a build of UW-Dreadstill (in his SCG premium column) that I find interesting. I apologize in advance if this build has been known for a while. Remark: There's no SB but he did make some interesting SB suggestions, like Wrath of God (agains Merflok, swarm-aggro).

    Maindeck:

    Artifacts
    1 Crucible Of Worlds
    1 Engineered Explosives
    3 Sensei's Divining Top

    Artifact Creatures
    2 Phyrexian Dreadnought

    Creatures
    3 Trinket Mage

    Enchantments
    3 Counterbalance
    4 Standstill

    Instants
    4 Brainstorm
    3 Daze
    4 Force Of Will
    3 Spell Snare
    4 Stifle
    4 Swords To Plowshares

    Basic Lands
    5 Island
    1 Plains

    Lands
    4 Flooded Strand
    4 Mishra's Factory
    2 Polluted Delta
    3 Tundra
    3 Wasteland

  14. #1254

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by aTn View Post
    Luis Scott-Vargas has posted a build of UW-Dreadstill (in his SCG premium column) that I find interesting. I apologize in advance if this build has been known for a while. Remark: There's no SB but he did make some interesting SB suggestions, like Wrath of God (agains Merflok, swarm-aggro).

    Maindeck:

    Artifact Creatures
    2 Phyrexian Dreadnought
    This version is a good new idea, although i wonder about the kills you have in this version. Just two dreadnoughts (your mainkill) remain. Besides that, you have the four factories. But in a meta that is really quick and aggressive (which i expect at the GP) your 4 factories won't do a single thing against a tombstalker/goyf/countryside crusher). Futhermore, the deck has only four stifle-effect cards. I think playing another trickbind is a good improvement for this deck.

    Besides,
    I still don't like the single crucible of worlds in this deck. I know it's being played a lot recently, but i don't think it's all that strong. It's a brilliant card, only you don't have any way of finding it via a Trinket Mage. For the sideboard, playing Wrath of God. You will have top find two Tundra's+two extra lands to play it. I think merfolk, goblins and elves (it is played over here) move to quickly for a WOG.

    The splash for STP and the third Top is good, a really good extension. But i still prefer a red version.

    My deck as i'm playing it:

    (Mana-Base-->21)
    4x Wasteland
    5x Island
    2x volcanic Island
    4x Mishra's Factory
    3x Flooded Strand
    3x Polluted Delta

    (Creatures-->7)
    4x Dreadnought
    3x trinket Mage

    (Rest--->32)
    4x Daze
    4x stifle
    4x Counterbalance
    1x trickbind
    2x sensei divining top
    3x Spell Snare
    4x brainstorm
    4x force of will
    4x standstill
    1x EE
    1x Pithning Needle (really in doubt about this one!!).

    Sideboard as current)

    2 magus of the moon
    3 REB
    1 firesprout
    2 pyroclasm
    2 echoing truth
    2x tormod's crypt
    2x BED
    1x EE

    What do you guy's think. What card could i play instead of the needle? A third top or a second EE or something else?

    Greetings,
    Marco
    Team Nijmegen

  15. #1255
    Member
    Bahamuth's Avatar
    Join Date

    Nov 2006
    Location

    Nijmegen, The Netherlands
    Posts

    482

    Re: [DTW] Dreadstill - Enter the Fist

    Landstill often plays one single Crucible with no way to find it as well. Running one-offs is by no means a bad idea, if that number provides it best at the times you need it. Crucible is only good when entering the late game. The card also sucks major ass in multiples. Running it as a one-off is most certainly a good idea, as it will randomly win you games against basic-heavy decks.

    I like the White splash build. It's build a bit more defensive than most Dreadstill versions we know, which is probably the reason for the 2-off Dreadnought. Still, it does seem pretty counter-intuitive, because what really kills this deck is trading a Dreadnought with a single removal spell. If you only play 2, it seems to me you want to see them later, and not in the opening hand. Playing fast Dreadnoughts is really where the card shines. I'd at least take one Top out of that list for a Dreadnought.
    "Part of me belives that Barrin taught me meditation simply to shut me up."

    -Ertai, wizard adept

    http://solidarityprimer.proboards85.com/index.cgi

  16. #1256
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    Bringing up a card not mentioned much lately in mostly a Ur build

    Meekstone

    I thought about it after the printing of Progenitus and it seems very solid as a maindecked target. It not only stops him, but also can stop Goyf, and Tombstalker. Trinket Mage-->Meekstone kinda owns Tombstalker which is something that the deck does need answers to. Also the fact it hurts Progenitus is a huge plus.

    Also stops

    -Vore
    -Crusher
    -Random 3/3s? Tribe
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  17. #1257
    *sigh* I can't think of anything...

    Join Date

    Nov 2006
    Posts

    121

    Re: [DTW] Dreadstill - Enter the Fist

    I would think that at this point, a deck that runs Tops, Stifles, Dazes, Dreadnoughts, Counterbalances, and Forces shouldn't even bothering testing against the Natural Order combo because it shouldn't ever resolve, and if it does, it's because you don't care at that point.

    Granted, I'm sure not going to object to running 1 Meekstone somewhere because of Trinket Mage (and because it really hurts so many other cards in this format), but honestly, I'm still far more worried about Tombstalkers, opposing Goyfs, opposing Counterbalances, Lord of Atlantis, and Landstill's opposing Factories and Wastelands than I am worried about Natural Order.
    WHAT? No, just no.

  18. #1258
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by TheRock View Post
    I would think that at this point, a deck that runs Tops, Stifles, Dazes, Dreadnoughts, Counterbalances, and Forces shouldn't even bothering testing against the Natural Order combo because it shouldn't ever resolve, and if it does, it's because you don't care at that point.

    Granted, I'm sure not going to object to running 1 Meekstone somewhere because of Trinket Mage (and because it really hurts so many other cards in this format), but honestly, I'm still far more worried about Tombstalkers, opposing Goyfs, opposing Counterbalances, Lord of Atlantis, and Landstill's opposing Factories and Wastelands than I am worried about Natural Order.
    Granted, but with LoD it does stop any 3 power creatures from hitting you anymore. It also sometimes stops Goyf and always stops Tombstalker. You won't be any worse off against CB/Landstill matchups than if you maindecked one.

    -EDIT: For all the people who think it'll hurt Dreadnought. Attack, play another one-profit.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  19. #1259

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    Granted, but with LoD it does stop any 3 power creatures from hitting you anymore. It also sometimes stops Goyf and always stops Tombstalker. You won't be any worse off against CB/Landstill matchups than if you maindecked one.

    im confused, doesn't meekstone stop your dreadnought from untapping too..
    only thing you get out of this is manlands... but if they got a goyf, your manlands are not going to get in there. so youre causing a stalemate with it only when its convenient then?

    seems really awkward + situational in my opinion.
    wouldnt it be better to just run 1 chain of vapor/echoing truth or something if you care about tombstalker/goyf being out of the picture for a while?

  20. #1260
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by sauce View Post
    im confused, doesn't meekstone stop your dreadnought from untapping too..
    only thing you get out of this is manlands... but if they got a goyf, your manlands are not going to get in there. so youre causing a stalemate with it only when its convenient then?

    seems really awkward + situational in my opinion.
    wouldnt it be better to just run 1 chain of vapor/echoing truth or something if you care about tombstalker/goyf being out of the picture for a while?
    Nope it won't really stop you from attacking with Dreadnought. You swing, then Trinket up another or just play a second Dreadnought to untap him.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)