You don't face any Enchantress during last tournament? Just thinking what we have against Enchantress? Those BEB maybe work against Words of War but thats about it. Or is our plan just mulligan to fast nought and protect it couple turns until win? That won't always happen, since there is enought threads you want to counter, example: Choke, Moat, Solitary Confinement, City of Solitude, Runed halo and maybe something else too. There maybe be option to cut couple Crucibles from side and put couple Echoing Truths on that slot?
Well, in my meta at least. Enchantress isn't that big. So beating it isn't much of a concern. As for our best answers, I'd say it depends on the splash, but for the most part. Our countermagic is going to be our best solution. Also recurring EE is another good way to deal with it. At least in the 3c version we can deal with most of those. Except Moat. Not sure what we can do about that.
For the Green splash Tranquility works wonders. Or for any of them. If you're really that concerned. Wash Out could be in the board.
The green splash is best against enchantress. Enchantress has been a concern in my meta and Reverent Silence/Tranquility is a beating. (Just make sure to counter Replenish)
I have some trouble against aggro-loam. Once a threat hits the table (and they have plenty) it can be over quickly.
I am considering making modifications to my deck. Right now I am running the standard U/R deck, red for sideboard. I could go U/R/W for swords to plowshares and it would be nice to hit 3 with engineered explosives but then I am more susceptible to non-basic land hate.
Any suggestions?
Hmmm,
Well Hydroblast kills Countryside Crusher and Relic kills Terravore. Spell Snare and EE can deal with Tarmogoyf and Dark Confidant. Plus they don't have many outs to your Dreadnoughts. So my advice is try and practice it a bit more, the match up shouldn't be too bad.
With that said, I present you with some links:
http://www.mtgthesource.com/forums/s...ght=dreadstill
This is Roodmistah's Source tourney report (Ur version), which includes a match against Aggro loam and his sideboarding plan against it.
http://www.mtgthesource.com/forums/s...ght=dreadstill
This is Klaus's 3 color list and tourney report. He has a match against Aggro Loam, too.
With an older version of Dreastill running just UR (or Urw), running a Relic of Progenitus or several to fetch with Trinket Mage seems really good.
Great against: Thresh, Aggro Loam
Good against: Survival, Ichorid, Stax and Landstill, (randomness: 43 Land, Cephalid Breakfast, Reanimator)
Cantrip against: Merfolk, Slivers, randomness (burn, Elves!, etc), Painter, the rest of the format
True, 2 colorless is a poor cantrip. But winning matchups that you have no business winning is awesome. If you run Trinket Mage, I'd run at least one Relic main.
InfoNinjas
Does anyone have a good 4 color list? I can't seem to find the one that I've heard some people talking about
Does anyone have enough experience with Propaganda to rule one way or another if this card is good enough in the SB?
Basically, I want to play UG Dreadstill without the Red splash. I don't feel like I need REBs to beat Landstill anymore, but I don't want to lose to Aggro swarms. Also, Propaganda is cool because you don't need non-basics to play it, making it much easier to get on the table vs. enemy Wastelands and Ports.
So here is what I am playtesting-
6 Fetch
5 Island
3 Trop
4 Factory
3 Waste
4 Goyf
3 Nought
2 T. M.
4 FoW
3 Daze
3 Snare
4 Stifle
1 T. B.
3 CB
2 Top
1 EE
1 Crucible (Loam?)
SB
3 Submerge
3 Propaganda
3 Krosan Grip
2 Hydroblast
2 Pithing Needle
2 Relic
I'm also having a crisis on whether Life from the Loam or Crucible of Worlds is better. Crucible is obviously better if it resolves and is a delightful 3cmc for your Counterbalance -but- Loam will resolve against Landstill and has some synergy with Brainstorm and Top. Submerge may end up as 2 Echoing Truths and something else. Maybe EE or Hydroblast or something.
Edit- I'm leaning towards Loam because it is easier to resolve against Landstill without REBs.
Last edited by BKclassic; 02-19-2009 at 09:47 AM.
Lftl is kinda more mana intensive, but isn't destroyed by Krosan grip, which will be Sided against you for sure.
Luis Scott-Vargas has posted a build of UW-Dreadstill (in his SCG premium column) that I find interesting. I apologize in advance if this build has been known for a while. Remark: There's no SB but he did make some interesting SB suggestions, like Wrath of God (agains Merflok, swarm-aggro).
Maindeck:
Artifacts
1 Crucible Of Worlds
1 Engineered Explosives
3 Sensei's Divining Top
Artifact Creatures
2 Phyrexian Dreadnought
Creatures
3 Trinket Mage
Enchantments
3 Counterbalance
4 Standstill
Instants
4 Brainstorm
3 Daze
4 Force Of Will
3 Spell Snare
4 Stifle
4 Swords To Plowshares
Basic Lands
5 Island
1 Plains
Lands
4 Flooded Strand
4 Mishra's Factory
2 Polluted Delta
3 Tundra
3 Wasteland
This version is a good new idea, although i wonder about the kills you have in this version. Just two dreadnoughts (your mainkill) remain. Besides that, you have the four factories. But in a meta that is really quick and aggressive (which i expect at the GP) your 4 factories won't do a single thing against a tombstalker/goyf/countryside crusher). Futhermore, the deck has only four stifle-effect cards. I think playing another trickbind is a good improvement for this deck.
Besides,
I still don't like the single crucible of worlds in this deck. I know it's being played a lot recently, but i don't think it's all that strong. It's a brilliant card, only you don't have any way of finding it via a Trinket Mage. For the sideboard, playing Wrath of God. You will have top find two Tundra's+two extra lands to play it. I think merfolk, goblins and elves (it is played over here) move to quickly for a WOG.
The splash for STP and the third Top is good, a really good extension. But i still prefer a red version.
My deck as i'm playing it:
(Mana-Base-->21)
4x Wasteland
5x Island
2x volcanic Island
4x Mishra's Factory
3x Flooded Strand
3x Polluted Delta
(Creatures-->7)
4x Dreadnought
3x trinket Mage
(Rest--->32)
4x Daze
4x stifle
4x Counterbalance
1x trickbind
2x sensei divining top
3x Spell Snare
4x brainstorm
4x force of will
4x standstill
1x EE
1x Pithning Needle (really in doubt about this one!!).
Sideboard as current)
2 magus of the moon
3 REB
1 firesprout
2 pyroclasm
2 echoing truth
2x tormod's crypt
2x BED
1x EE
What do you guy's think. What card could i play instead of the needle? A third top or a second EE or something else?
Greetings,
Marco
Team Nijmegen
Landstill often plays one single Crucible with no way to find it as well. Running one-offs is by no means a bad idea, if that number provides it best at the times you need it. Crucible is only good when entering the late game. The card also sucks major ass in multiples. Running it as a one-off is most certainly a good idea, as it will randomly win you games against basic-heavy decks.
I like the White splash build. It's build a bit more defensive than most Dreadstill versions we know, which is probably the reason for the 2-off Dreadnought. Still, it does seem pretty counter-intuitive, because what really kills this deck is trading a Dreadnought with a single removal spell. If you only play 2, it seems to me you want to see them later, and not in the opening hand. Playing fast Dreadnoughts is really where the card shines. I'd at least take one Top out of that list for a Dreadnought.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
Bringing up a card not mentioned much lately in mostly a Ur build
Meekstone
I thought about it after the printing of Progenitus and it seems very solid as a maindecked target. It not only stops him, but also can stop Goyf, and Tombstalker. Trinket Mage-->Meekstone kinda owns Tombstalker which is something that the deck does need answers to. Also the fact it hurts Progenitus is a huge plus.
Also stops
-Vore
-Crusher
-Random 3/3s? Tribe
I would think that at this point, a deck that runs Tops, Stifles, Dazes, Dreadnoughts, Counterbalances, and Forces shouldn't even bothering testing against the Natural Order combo because it shouldn't ever resolve, and if it does, it's because you don't care at that point.
Granted, I'm sure not going to object to running 1 Meekstone somewhere because of Trinket Mage (and because it really hurts so many other cards in this format), but honestly, I'm still far more worried about Tombstalkers, opposing Goyfs, opposing Counterbalances, Lord of Atlantis, and Landstill's opposing Factories and Wastelands than I am worried about Natural Order.
WHAT? No, just no.
Granted, but with LoD it does stop any 3 power creatures from hitting you anymore. It also sometimes stops Goyf and always stops Tombstalker. You won't be any worse off against CB/Landstill matchups than if you maindecked one.
-EDIT: For all the people who think it'll hurt Dreadnought. Attack, play another one-profit.
im confused, doesn't meekstone stop your dreadnought from untapping too..
only thing you get out of this is manlands... but if they got a goyf, your manlands are not going to get in there. so youre causing a stalemate with it only when its convenient then?
seems really awkward + situational in my opinion.
wouldnt it be better to just run 1 chain of vapor/echoing truth or something if you care about tombstalker/goyf being out of the picture for a while?
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