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Thread: [Premium Article] Innovations - Blame it on the Counterbalance

  1. #121

    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Obfuscate Freely View Post
    Hey guys, I have an idea. Why doesn't Wizards just go into our DTB forum, and ban every card in every deck listed there? That way, we can totally throw out our boring, overpowered cards and dig out the exciting old crappy cards we all want to play with so badly. The format would be so much more interesting and enjoyable!

    God, I hate playing with good cards.
    Some people already quoted this, but it is worthy quoting once again..

    EDIT: I hope that this is the last time I contibute to any R/B discussion, but hence a few words from me...

    1) I have sometimes a feeling that many of those people who scream "Ban XYZ!" just dont have the named card and in their enviousness they just want all other people devoid of it. This is especially true for the "new" staples like LED, Dreadnought, Goyf, to lesser extent also SDT.

    2) Every three months around the Day:21st, there is an influx of messages on boards that have something in common, no matter what format they focus at. Some of those contributors are usual change-cultists; because of their progressionists mentality they adore change just for the change itself...

    I dont think that both these points are enough to justify any bannings.

    3)
    Quote Originally Posted by Crowd
    OMG, Top slows the format sooo much!
    Quote Originally Posted by Crowd
    OMG, Goyf hastens the format sooo much!
    Not that these arguments are invalid, but you may see that they both work against each other. So what do the people want? Fast format with Goyf? Slow with Top? I dont understand it... Well, in fact I do - they want DCI to ban strong cards that they dont own.

    With Counterbalance in mix things get a bit messy. But still: I dont think that anyone who hates to play against CB/SDT would welcome the bannings of Goyf, because AFAIK, he is the best creature that one can get into play before CB-lock hardens its stranglehold. With Mogg Fanatic in play, you apply little pressure, so the opponent may strengthen his position and inevitably win. Goyf counters this tactics.
    Obv. there is a problem with decks that incorporate both CB and Goyf, because they can swithc the roles (ctrl/aggro), or even play both of them at once . Playing against lock.dec (and CB decks are prison decks to some extent..) is very frustrating. Add Goyf and now these decks lose their main weakness - common inability to finish the game in time - and become much more powerful. But is this a reason for bannings? I am not sure.

    a) Playing against Staxx/Pox is much more frustrating but I dont hear ppl whinning.
    b) There are number of decks that laugh at CB and/or Goyf. (Ichorid, Goblins, Stompy, TES...)

    Anyhow, CB/SDT/Goyf.dec are the first somehow relevant argument for ban of Goyf.

    4) The "Oops, I win!" factor of Goyf is a bit overrated. Heck, we play format where third-turn kill are not unheard of! Singleton Goyf can hardly win game before turn five (four at best), because unlike Tendrils, he has summoning sickness.

    5) Goyf makes many decks viable and I dont think that he is such a scourge of diversity. Imagine consecutive decks without Goyf and think how their compettivness changes and also about some some errsatz for Goyf:

    - GoyfSligh: a bit worse. Werebear, Dryad, Grunt
    - Team America: unlikely to work. Maybe with Dreadnought?
    - NQG: a bit worse. Domain creatures or Dryad. Maybe Bear, but dont forget on Relic. NO->Progenitus?
    - Green Landstill: no problem. But the decks starts to lose to time limit once again.
    - Non-green Landstill: their chances improve.
    - Eva Green: IDK. Maybe it will shift to Red Death and/or Negator, but once Goyf is outta picture, Bolts become a factor, so Negator = nono
    - Survival: good. With their toolbox they can win even without Goyf.
    - Aggro Loam: oh crap. Relic was not enough, so now we really rely only on Crusher, or what?
    - etc.

    For every deck that dies to Goyf, you may find one that he makes viable. Am I right?

    6) The color pie + strength of cards - well, I like what was already written above: every color has its powerful cards that also inspire the game differently - blue and its tricks, etc. So, we have the strongest creature. Better yet in green? Hurray!
    If we get rid of the most powerful creature of the format, another one takes his place... Wil we ban again?

    7) Otoh, I can imagine, that Goyf would be condemned to Vintage only, because he is extremely strong and unlike LED, FoW, Nought, etc. he does not need a whole deck to be build around him. This statement also counteracts my previous thesis
    If we get rid of the most powerful creature of the format, another one takes his place,
    because trying to do the Goyfs work with non-Goyf creature is not that easy - Nought, Stalker or Enforcer are not that easily splashable and their p/t vs. cost ratio is not that absurd, too.

    8)
    Quote Originally Posted by Crowd
    Goyf is stupid, now WotC cannot print more powerful creature than Goyf.
    And? Do you really want them to print such a creature? Isnt Goyf enough, or what?

    9)
    Quote Originally Posted by Crowd
    Now everybody plays only Goyf and other creatures are not played!
    Yeah, and it is discriminative and politically incorrect! We must undo such injustice. Call the president. Now!

    10) 11) After all, it is just a vanilla bear, although big one. I dont believe that he would be removed anytime soon.

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    Ban SDT. Not Goyf.
    Last edited by Aleksandr; 03-15-2009 at 01:41 PM.
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  2. #122

    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Isamaru View Post
    Okay, one more time: It doesn't matter if you play a ton of answers to Tarmogoyf, you will still lose to it if you can't find them and resolve them quickly.
    You can lose to a Marsh Viper hitting you just as many times, if not, less. That dies to the same spells Tarmogoyf does. So what's your point?

    Seriously, Tarmogoyf is just a creature. And there are plenty of removal spells in the format that can take care of him fast and efficiently. And if they can't off the bat, chances are he's only a 3/4 anyhow. And assuming you yourself play a competitive Magic deck, I'm sure it wouldn't be that hard squaring the deal.

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Hollywood View Post
    You can lose to a Marsh Viper hitting you just as many times, if not, less. That dies to the same spells Tarmogoyf does. So what's your point?

    Seriously, Tarmogoyf is just a creature. And there are plenty of removal spells in the format that can take care of him fast and efficiently. And if they can't off the bat, chances are he's only a 3/4 anyhow. And assuming you yourself play a competitive Magic deck, I'm sure it wouldn't be that hard squaring the deal.
    Marsh Viper doesn't obsolete nearly every other creature in the format. That is the issue, not that he is absurdly hard to handle. Think about it, what creatures can Wizards possibly print that will be played in Legacy now?
    Quote Originally Posted by Forbiddian
    Force of Will is the same. It's like the pants of Magic the Gathering. You have to wear pants for legal reasons, and it's good to have a few changes of pants for when they inevitably get dirty. But you don't want to run all Forces and have no shirts, because nobody wants to see a M:tG player without a shirt on. So you have a combination of shirts and pants (or Force of Wills and not Force of Wills).

  4. #124
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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by scrow213 View Post
    Marsh Viper doesn't obsolete nearly every other creature in the format. That is the issue, not that he is absurdly hard to handle. Think about it, what creatures can Wizards possibly print that will be played in Legacy now?
    Well let's see what has been seeing play that was recently created (say from the last 4 sets): Cursecatcher, Swans of Bryn Argoll (somewhat), Ashenmoor Gouger, Demigod of Revenge, Vexing shusher, Kitchen Finks, Flickerwisp, Wake Thrasher, Figure of destiny, Ranger of Eos (surprisingly), Master of Etherium, Wild Nacatyl, Rhox War Monk, Tidehollow Sculler, Wooly Thoctar, and a few others that show up from time to time.

    While none of these creatures are as powerful as tarmogoyf, they are definitely more interesting. One thing that I think is important about having goyf remain in legacy is that it prompts any creatures that do wind up seeing play in legacy to be far more complex than what we already have: Goyf prompts the printing of creatures that can potentially be just as effective as goyf, but require a higher standard of playskill and deck building. I guess in a sense goyf's presence prevents any further dumbing down of the game (though admittedly he did dumb it down quite a bit).

    Just my two cents.

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Damnosus View Post
    One thing that I think is important about having goyf remain in legacy is that it prompts any creatures that do wind up seeing play in legacy to be far more complex than what we already have: Goyf prompts the printing of creatures that can potentially be just as effective as goyf, but require a higher standard of playskill and deck building. I guess in a sense goyf's presence prevents any further dumbing down of the game (though admittedly he did dumb it down quite a bit).

    Just my two cents.
    So you are saying that to balance out 'goyf, Wizards just needs to print better creatures? Or just play 'goyf forever? Sounds spectacular to me.
    Quote Originally Posted by Forbiddian
    Force of Will is the same. It's like the pants of Magic the Gathering. You have to wear pants for legal reasons, and it's good to have a few changes of pants for when they inevitably get dirty. But you don't want to run all Forces and have no shirts, because nobody wants to see a M:tG player without a shirt on. So you have a combination of shirts and pants (or Force of Wills and not Force of Wills).

  6. #126

    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Goyf prompts the printing of creatures that can potentially be just as effective as goyf, but require a higher standard of playskill and deck building.
    Not so much if the "more interesting stuff" is pretty much always used in addition to goyf, as substandard goyfs 5-8.

    I'm not really on any side in this debate, although I think it's interesting that only one side is allowed to make stupid hyperbolic comments (e.g. "countertop and goyf are weak, I beat them with Squire.dec, anyone who can't just sucks"). Because of that, where one side is supposedly positioned as macho and reasonable and the other side is positioned as whining ninnies, it's not really a fair argument to all participants. And there really isn't any room left for people who are in the middle, not for bannings but find goyf a bit regrettable.

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by scrow213 View Post
    So you are saying that to balance out 'goyf, Wizards just needs to print better creatures? Or just play 'goyf forever? Sounds spectacular to me.
    I think he means that instead of printing Vanilla beats, in order to create creatures worth playing, they need interesting abilities, which in turn makes the combat step more interesting, and the game more interesting.
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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by raharu View Post
    I think he means that instead of printing Vanilla beats, in order to create creatures worth playing, they need interesting abilities, which in turn makes the combat step more interesting, and the game more interesting.
    Thanks raharu.

    Also for that matter, I feel like goyf is decently balanced (not totally though) due to the printing of Relic of Progenitus. Relic is even better as well due to the fact that it isn't simply an anti-Goyf silver bullet, as it also hits a good deal of other decks: decks can get away with running it in the main. The printing of relic was very smart on the part of Wizards.

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    I guess I agree that it doesn't necessarily need to be banned, it is just unfortunate that they printed it.

    As for non-vanilla beats, there are a ton of creatures with abilities that are still not played. So they have to print something with an ability that outweighs a 4/5 or 5/6 for 2 mana. Something like Bob.
    Quote Originally Posted by Forbiddian
    Force of Will is the same. It's like the pants of Magic the Gathering. You have to wear pants for legal reasons, and it's good to have a few changes of pants for when they inevitably get dirty. But you don't want to run all Forces and have no shirts, because nobody wants to see a M:tG player without a shirt on. So you have a combination of shirts and pants (or Force of Wills and not Force of Wills).

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Oh I totally agree that is unfortunate that they printed it. But at least they are giving us Bob-esque creatures to deal with it. Additionally, at least we know they will never print anything worse than Goyf (unless the staff got really really stoned for several months straight or something...).

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Damnosus View Post
    Oh I totally agree that is unfortunate that they printed it. But at least they are giving us Bob-esque creatures to deal with it. Additionally, at least we know they will never print anything worse than Goyf (unless the staff got really really stoned for several months straight or something...).
    No they will assuredly print a lot that is worse than 'goyf. None of it will see play in Legacy though.
    Quote Originally Posted by Forbiddian
    Force of Will is the same. It's like the pants of Magic the Gathering. You have to wear pants for legal reasons, and it's good to have a few changes of pants for when they inevitably get dirty. But you don't want to run all Forces and have no shirts, because nobody wants to see a M:tG player without a shirt on. So you have a combination of shirts and pants (or Force of Wills and not Force of Wills).

  12. #132
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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Solaran_X View Post
    Top 8 from GP: Chicago (1230+ players attended)
    1st: Nassif's Odd Deck (Aggro-Control, won via Combat)
    2nd: CounterTop (Aggro-Control, won via Combat)
    3rd: Eva Green (Aggro-Control, won via Combat)
    4th: Dragon Stompy (Aggro-Control, won via Combat)
    5th: Dead Eva (Aggro-Control, won via Combat)
    6th: Ad Nauseum Tendrils (Combo, won via Storm)
    7th: Canadian Thresh/Thrash (Aggro-Control, won via Combat)
    8th: Naya Burn (Aggro, won via Combat)

    I think you underestimate the Attack Step in Legacy. Vintage, I won't argue about it. But Legacy revolves a lot around turning men sideways for the win.
    Of course Legacy involves attacking for the win. Every deck that isn't TPS has to attack for the win in Vintage too - your argument makes no sense. Except for Suicide and Naya Burn, those decks generally put themselves in a fantastic position and just use creatures to finish people off (although Suicide does that too, it really needs to finish people off quickly). These aren't games decided by the combat step - they are decided by counter wars, sorceries, and end steps.


    Quote Originally Posted by Solaran_X
    In Legacy, with access to fetch lands, real dual lands, and Rav Block shock lands...you'll rarely see "working with not-so-easy manabases". Wasteland/Extirpate was only really an issue in Europe, and it was dealt with rather quickly. While people don't split their duals between true and shocklands in the States very often, we do run a large amount of basic lands (in comparison to Europe) and as few duals as possible to enable a smooth mana curve with as few issues as possible.
    That's why Extirpate is in almost every Landstill sideboard, European or not...

    Running basic lands doesn't mean you may not be left with a manabase of 19 blue sources, 14 green sources, 12 white sources, and 12 red sources. That's the root of the argument - you simply have to make an exchange of either horribly dying to Wasteland or simply not getting colors.

    And that "we" stuff sounds very rude to me. This is a game, is it not?


    Quote Originally Posted by Solaran_X
    Look at our DTB section. Currently in DTB are these decks:
    • Merfolk
    • Survival
    • Aggro-Loam
    • Vial Goblins
    • Landstill (various versions)
    • Threshold (various versions)
    • Ad Nauseum Tendrils
    • Ichorid

    3 of those 8 archetypes run Tarmogoyf. The rest run just fine without him. I won't go through all the Established Decks, but a quick skim shows about (or less than) half of those also utilize Tarmogoyf. It's not as wide spread as a lot of people believe it is. Tarmogoyf also doesn't, contrary to popular belief, carry bad decks through to win tournaments. Almost any deck that wins a tournament could very likely have won it without Tarmogoyf.
    Top decks? Here's the top decks in this format:

    Threshold
    Landstill

    Everything else is on a different tier although still extremely competitive. Some Landstill decks run Goyf just to block other Goyfs (I'm not on that side of the fence personally), but all Threshold builds run Goyf. It also doesn't help that there were more Goyfs played at that tournament than Forces.


    Quote Originally Posted by Solaran_X
    Ęther Vial hasn't been hampered by Tarmogoyf. Vial Goblins are still a DTB, and two other Vial-based decks (Death and Taxes, and CounterSliver/MeatHooks) are still going strong.

    Suicide strategies are still strong also. Eva Green (Suicide/g) took a Top 8 finish at GP: Chicago, although it runs it's own Goyfs. Deadguy Ale (Suicide/w) and Red Death (Suicide/r) are still played successfully from time to time.

    And you still seem to be underestimating the presence of Aggro-based strategies in Legacy. During my 6 rounds of GP: Chicago (6-3, due to 3 byes from a Trial), I only ran into one deck that didn't utilize an Aggro strategy. That was a Landstill deck. I ran against Vial Goblins, Affinity, Survival Advantage, CounterSlivers, and Sea Stompy for the other five rounds.

    Tarmogoyf does not need to go. Tarmogoyf is perfectly fine, as long as you aren't wowed by it's price tag (that's part of the reason I have foil Tarmogoyfs - try to distract lesser skilled players by the monetary value of my Goyfs and the rest of my RGb Loam deck) or have a pathological hatred of it and get a bad case of tunnel vision when one hits the table. Personally, I don't see how you could errata it (and Wizards has given up doing errata that fundamentally changes a card). And as for making hate that makes it permanently suck...it already exists.
    Vial was in about 40% of decks before Goyf was printed. It is now in about 20-25% of decks because of Merfolk and before that deck became popular, it was in less than 15% of decks. Just like Madness and many other synergistic 12-20 card strategies, Goyf has made them far less attractive options.

    I will concede the argument on Suicide variants.

    As for permanent hate, I don't mean something that stops ONE Goyf - sorry for not being a bit more clear on that. I meant something that is either extremely difficult to remove and has protection from green, or just destroys all of the Goyfs in an opponent's deck. However, that doesn't seem likely since it would have a bad impact on other formats, and the last thing I would want is to ruin the fun for people in other formats.
    WHAT? No, just no.

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by rleader View Post
    I'm not really on any side in this debate, although I think it's interesting that only one side is allowed to make stupid hyperbolic comments (e.g. "countertop and goyf are weak, I beat them with Squire.dec, anyone who can't just sucks"). Because of that, where one side is supposedly positioned as macho and reasonable and the other side is positioned as whining ninnies, it's not really a fair argument to all participants.
    Discussing potential bannings always polarizes people like this. Even when Flash was running rampant, and 90% of us were clamoring for it to get the axe, there was still that 10% that was like "Quitcherbitchin ya little girls. Flash ain't that bad. Toughen up and learn to live with the Flash, like me. I'm so cool. Excuse me while I adjust my sunglasses and take another drag." Or something.
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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by TheRock View Post
    Of course Legacy involves attacking for the win. Every deck that isn't TPS has to attack for the win in Vintage too - your argument makes no sense. Except for Suicide and Naya Burn, those decks generally put themselves in a fantastic position and just use creatures to finish people off (although Suicide does that too, it really needs to finish people off quickly). These aren't games decided by the combat step - they are decided by counter wars, sorceries, and end steps.
    Then you've just contradicted yourself. You said Vintage and Legacy didn't revolve around the Attack Step, when they do. And do you seriously think decks like Suicide/x (Deadguy Ale, Red Death, Eva Green, etc., etc.) and Threshold wait until they have lethal damage on the board and THEN swing? Because they don't. They attack as often as they can. That is why Legacy revolves around the Attack Step for the win.

    That's why Extirpate is in almost every Landstill sideboard, European or not...

    Quote Originally Posted by TheRock View Post
    Running basic lands doesn't mean you may not be left with a manabase of 19 blue sources, 14 green sources, 12 white sources, and 12 red sources. That's the root of the argument - you simply have to make an exchange of either horribly dying to Wasteland or simply not getting colors.

    And that "we" stuff sounds very rude to me. This is a game, is it not?
    Mana bases really aren't as complex as you make it. Between Rav/real duals, fetch lands, basics, and Moxen...it's very easy to make a mana base that supports 3/4 colors without worrying about being taken off a color by Extirpate. My deck has multiple double and even a triple color casting cost of various colors, and still functions just fine against Wasteland/Blood Moon. Hell, I even run Blood Moons of my own.

    Quote Originally Posted by TheRock View Post
    Top decks? Here's the top decks in this format:

    Threshold
    Landstill

    Everything else is on a different tier although still extremely competitive. Some Landstill decks run Goyf just to block other Goyfs (I'm not on that side of the fence personally), but all Threshold builds run Goyf. It also doesn't help that there were more Goyfs played at that tournament than Forces.
    That's a very conceited comment. Legacy doesn't have Threshold and Landstill as top dogs only. The top tier is a lot more diverse than you make it sound, but I suppose it supports your argument better if the top tier is only two archetypes of deck and one of them always runs Goyf and one of them occasionally runs Goyf (although I've never seen Goyf in Landstill).

    And I'm sure if every decklist was tallied at GP: Chicago, your last statement would be invalidated. But in regards to the Top 8, that just shows that Threshold and Landstill (one of which always runs Goyf, both of which always run Force of Will) aren't the kings you make them out to be. Once again, you contradict yourself.

    Quote Originally Posted by TheRock View Post
    Vial was in about 40% of decks before Goyf was printed. It is now in about 20-25% of decks because of Merfolk and before that deck became popular, it was in less than 15% of decks. Just like Madness and many other synergistic 12-20 card strategies, Goyf has made them far less attractive options.
    Before Future Sight, Ęther Vial was used in Vial Goblins and CounterSlivers. After Future Sight, Ęther Vial is used in Vial Goblins, CounterSlivers, Death and Taxes, and Merfolk. That seems like an increase in Ęther Vial usage, not a decrease. But I suck at math.

    Madness was dead/dying before Future Sight was even released. Tarmogoyf had nothing to do with it's passing.

    Quote Originally Posted by TheRock View Post
    As for permanent hate, I don't mean something that stops ONE Goyf - sorry for not being a bit more clear on that. I meant something that is either extremely difficult to remove and has protection from green, or just destroys all of the Goyfs in an opponent's deck. However, that doesn't seem likely since it would have a bad impact on other formats, and the last thing I would want is to ruin the fun for people in other formats.
    You mean like...oh...Runed Halo? Gives you Protection from Tarmogoyf? How about kill/discard one Goyf, and then Extirpate it? How about landing a Progenitus on turn 3 after they drop a Tarmogoyf? How about Moat?

    You don't need new cards to deal with Tarmogoyf (although some of them help). There are plenty of answers in older sets.

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Volt View Post
    Discussing potential bannings always polarizes people like this. Even when Flash was running rampant, and 90% of us were clamoring for it to get the axe, there was still that 10% that was like "Quitcherbitchin ya little girls. Flash ain't that bad. Toughen up and learn to live with the Flash, like me. I'm so cool. Excuse me while I adjust my sunglasses and take another drag." Or something.
    Except for one small difference. If Flash resolved, that was game. Right there. No ifs, ands, or buts. Flash resolved, opponent lost.

    Tarmogoyf isn't like that. It resolves, and it still takes 4-5 turns to kill someone as long as it isn't killed/blocked/bounced/stolen.

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Solaran_X View Post
    Except for one small difference. If Flash resolved, that was game. Right there. No ifs, ands, or buts. Flash resolved, opponent lost.

    Tarmogoyf isn't like that. It resolves, and it still takes 4-5 turns to kill someone as long as it isn't killed/blocked/bounced/stolen.
    You missed Volt's point. Discussions of the B&R list and what should/shouldn't be banned always polarize people and create strong for/against camps -- even during the Flash-era, which seemed like a no-brainer to almost everyone.

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by Bardo View Post
    You missed Volt's point. Discussions of the B&R list and what should/shouldn't be banned always polarize people and create strong for/against camps -- even during the Flash-era, which seemed like a no-brainer to almost everyone.
    Right. I should probably end every post from now on with the disclaimer that I don't care whether goyf gets banned. This discussion was supposed to be about CB-Top, but I guess it isn't surprising that it devolved into an argoyfument.
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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Frankly it seems like this discussion is getting out of hand. As a comboplayer sure I consider CB-Top and Goyf some of the worst things to face but they are by no means as gamebreaking as Flash was and don't warrant banning.

    Personally I would've liked CB to Counter ALL spells played not just those of the opponent, that would“ve made it more tricky (and fun) to play albeit more timeconsuming perhaps but that's not the point.

    In due time I'm sure something will come along to make CB top less than the monster it is today. Like Ad Nauseam did for Storm vs Stifle.

    We'll just have to be patient because I don't think anyone would say that facing a CB-Top deck is instaloss.

  19. #139
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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    My gripe isn't even a power-level gripe. It is more of a "can't play any other good creatures because 'goyf is better" complaint.
    Quote Originally Posted by Forbiddian
    Force of Will is the same. It's like the pants of Magic the Gathering. You have to wear pants for legal reasons, and it's good to have a few changes of pants for when they inevitably get dirty. But you don't want to run all Forces and have no shirts, because nobody wants to see a M:tG player without a shirt on. So you have a combination of shirts and pants (or Force of Wills and not Force of Wills).

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    Re: [Premium Article] Innovations - Blame it on the Counterbalance

    Quote Originally Posted by scrow213 View Post
    My gripe isn't even a power-level gripe. It is more of a "can't play any other good creatures because 'goyf is better" complaint.
    But there are dozens of other creatures played. The rest of the creatures, pre- and post-Goyf, were never played. Your point is moot. Tarmogoyf only directly obsoleted ONE creature. Werebear. Creatures that aren't played with Goyf in the format are the same ones that weren't played with Werebear in the format.

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