It sure depends of the power-level of the card, but even if they print :
"DoubleCast Bear" 1G
Rare
2/2
DoubleCast
I dunno if it would see play in decks like Threshold//NLU//CBTopGoyf.dec
Sure, with Top active, any cheap doubleCast spell with any significant effect is tempting, but take some slots to run a bear which Ponder or put Goose (which is less and less played) in play AND put at bottom unneeded lands, I dunno...
Why not just draw and play the Ponder or Mongoose instead of the bear and leave free slots for additionnal control or effective win-cons (and fetch away the undesired lands btw) ?!
Still, I do think they will not print any doubleCast card below 4cc and with poor effects along it (like those ol'Ripple crap).
If they weren't going to print any cheap Doublecast spell, they probably would not have bothered with the annoying "random order" clause. Doublecast is convoluted and unlikely to be reprinted, and stacking your deck is pretty fair if the drawback is that your whole deck is made of expensive spells.
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Bear with Doublecast would be ridiculous. I'd much rather play that that Tarmogoyf.
Wow ya for sure this would be good if were to say replace scry in magma jet. It would be strictly better at least in burn. It seems like a very red mechanic to me. maybe black with discard.
edit- I didn't realize it was just any card. that is interesting.
"Doublecast Bear" is a pretty solid card for Zoo. 1G for the bears + an ape, wild nacatl, or bolt. Probably comparable to 'goyf there.
Beyond that, I think decks would want some modification to make it work.
I think it has potential to be really busted in some kind of combo/control deck - perhaps Aluren with enlightened tutors or something.
A more control-oriented deck - perhaps some kind of landstill variant - could play bears and Ancestral Visons. 1G for a 2/2 + Draw 3 cards is pretty solid. (Although, at that point, the body is really just icing.).
There's also Bears -> Hypergensis as an alternative to Show and Tell.
You couldnt stack your deck cuz of the random clause.
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1cc with Doublecast means: T1 land => Spirit Guide/Mox/Petal/... (depends on card's color)=>Doublecast card=>Mystical Tutor (or just Brainstorm) in resp to Doublecast => Wheel of Fate => draw 7(3-4 storm counters already)=>Oops, you loose.
IMHO this ability can break the format, so I think in attempt to balance it Wizards will make crappy effects/high CMC on Doublecast cards, wich means the cards will not be very playable.
PS Imagine how broken can this ability be in Vintage...
I can't foresee them printing playable cards with this mechanic.
Fake card example:
Twinsight
Sorcery
Twincast
Draw two cards.
This is approximately the highest powerlevel I can imagine them printing with this mechanic. Would storm want to play this card? I wouldn't.
Actually, today most-based decks run 4 Brainstorm, 3-4 Ponder and 3-4 Sensei's Divining Top + a lot of shuffle, so Doublecast can be VERY strong in blue.
let's not forget that all cards in the new set are multicolored
oath boyOk, and what about phyrexian furnace and tormods crypt?
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1) You will play this in your ANT deck to have another combo engine
(just replace 5 cards because you already run tutors).
2) On turn 1 it just replaces itself with Mox/Petal/LED for sure, wich means more probability you'll kill turn 2.
3) 1cc Doublecast can give you 2 storm counters and something else just for 1 mana (actually, it'll be Mox or Petal OR LED, so 2 for), so IMHO it's very useful even without Wheel of Fate.
4) That card itself has some effect (IMHO it's too cool even without it).
1cc Doublecast is like Worldgorger Dragon. Useless by itself, but can make some gamebreaking tricks with some other cards/in special decks.
I can't wait to see the hybrid One With Nothing with Double Cast attached.
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