Um...no? Why the hell would you side out a valuable card like Burning Wish? It's a tutor. It's what you need to win the game. It finds storm engines and the win, not to mention protection in Duress. What is better than Burning Wish that you would rather have? Orim's Chant? I disagree.
I'd rather much have Infernal tuor in my hand rather than burning wish in those cases. With IT you grab Ad Nauseam directly, which lets you win the game at impressive speed, even before they can lock you under their chalices or, even worse, trinis; with Wish you can grab IGG or etw, ok, but a fast Ad Nauseam guarantees lost of more probable victory then , say, an IGG , for which you must have other tutors in the yard, lots of accel, ecc. I'm definitely going to make -1 Wish, +1 tutor for these MUs; if i'll fail, i'll recognize my wrong assumption.
It is pretty rare that I grab ad nauseam with infernal tutor.
Demonic tutor:Yawgmoth's Will/Yagwmoth's Bargain=(Infernal tutor+LED):X
Resolve the equation, finding X.
(Solution: IGG/Ad Nauseam, but, since with IGG 1)we can only grab 3 cards back, 2) in Legacy we don't play Black Lotus or any other thing too much broken, 3) and most of all it requires a high amount of mana, I'll assume one of the most broken plays for this deck is going tutor+led-->AdNos turn1/2, or whenever you may.)
for me its pretty common to go IT-> ADN or B-Wish or if the storm is high enough go for Tendrils
btw:
now after reading that tournament report from you bryant i wanted to know if the 11th land was worth it .. because iam still at playing 10 :)? + (i dont know if a Volcanic Island is worth it when playing 10 lands)
You do this when Ad Nauseam is on top of your library, that way you can use the mana from the LED's to pay for the Ad Nauseam in your draw step after you draw Ad Nauseam (since your mana pool doesn't empty until the end of the draw step) If you were to crack LED's with the Ad Nauseam in your hand you would be forced to discard it and therefore could not play it.
Related rules question:
When does the draw step officially end?
After both players pass priority, then the first main phase.
In about a month Silence will be available for our decks. Are you guys alredy testing it?
I'm quite unsure if this deck wants to run it, and if so, in which slots.
Here are the options:
- -4 duress +4 silence: much stronger against counter decks and the mirrorbut weaker against counterbalance and non-blue decks.
- -X pyroblasts, +X silence: same as above, but SB strategy.
- -2 chants, +2 silence: weaker against aggro, stronger against Meddling Mage and Cabal Therapy.
Thoughts?
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
I dunno if splitting Chants with Silences will be a good idea. I mean, the kicker issue sometimes may save our asses from critical attacks g1 if we are performing bad. and no one in legacy plays misdirection (oh well, yes, there's divert, but i don't think it's that played..). The protection package works perfectly as it is now, so it shouldn't be really touched or modified at all.
If I was to play Silence it'd be a 1 of over the 4th Chant, solely to get around Runed Halo on Chant.
I have played the list from the op in a 70+ people tournament this sunday with as only exception I didn't play Hurkyl's Recall in my board just because I don't have it. I walked into a couple of problems i couldn't get my head around.
Could someone please explain to me how you deal with Trini/Moon (Dragonstompy) and CounterTop? I've tried different approaches but I just couldn't get the game turned around after seeing those 2 pairs resolve...
God I hate CounterTop, so much even I'm seriously thinking of bringing a C/T deck to next tournament... *sigh*. Please save me from being one of the obvious.. ;)
Tnx! Mok.
Team Maxis NL
Playing in 1.5:
Canadian Thresh
BU Reanimator
T.E.S.
"From down here we can make the whole wall collapse!"
"Ehh... Yea... Boss... But how do we get out?"
Dragon Stompy: try to play all the mana acceleration you have before they can land any Chalice/Trinisphere, assuming that you're playing first. If you 're on the draw, I'd suggest taking out all the chants ( maybe keep 1, but no more), and also 1 duress, to put all the artifact hate / bounce avaiable. From my experience, I can tell you that Hurkyl's Recall is just a house against them. Instant, pretty cheap, dodges Chalice, and does everything you want in one hit. Its only flaw is that it can't be tutored by Wish, but at least we have Mysticals maindeck. Ah, Blood Moon effects are manageable, since you have Petals and Moxes ( and LEDs, ofc).
-CounterTop: try to Duress him as soon as possible, so that you can (attempt to) take it. If it lands in g1, try to do the Chain of Vapor trick (play CoV targetting your own LED/mox ecc, if he lets it resolves, copy it saccing a land and bounce CB, which can't counter the copy of CoV).
Or, if Countertop lands, try to get which cards is on the top , and then try to go off. There are times when you have a cc1 spell, an IT and double LED.My advice would be to play th cc1 spell so that, if they don't find the cc1 on top, they cash in top. Try to go off then avoiding cc1 with IGG loops or drawing a lot with AN ( of course hoping that he hasn't any FoW or Snare or whichever counter in hand).
In g2 and g3, you have Pyroblasts, which are a great boost to fight that fucking enchantment. One more time, bluff comboing or alternate CCs of your spell in order to let Pyroblast destroy CB.
I know that this sounds good read but it's not simple at all to pull off during real playing, but i can ensure you that, with a bit of practice, there are times when you can deceive your opponent enough to make him spend all mana on cashing in top, and in response to this you can Pyroblast CB. Or, against DS, you can wait for some times if they don't put eough pressure or a fast clock on you, cast Hurkyl's EOT or a huge Spree the same turn and go off. Some people also mentioned that DS has no outs to an early EtW, but the bad thing is that DS is becoming to pack Powder Keg, which may hurt a lot both EtW and your mana accel. I guess this is a risk to take.
@Piceli89
Could you please explain me why they canīt counter the copy of Chain of Vapor with Counterbalance?
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