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Thread: [Deck] Mono-Blue Control (MUC)

  1. #1081

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by jthanatos View Post
    Are they running breeding pit? They will run out of creatures, and an 8/8+ stick is pretty good at getting the job done quickly. (you know while your counter magic holds)
    No, but they could be playing elves or merfolk or something.

    I just don't like the lack of evasion or trample.

    Also, casting cost of three makes tougher to sneak by a countertop that's hit play, which does happen once in awhile.

  2. #1082

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Dembones View Post
    No, but they could be playing elves or merfolk or something.

    I just don't like the lack of evasion or trample.

    Also, casting cost of three makes tougher to sneak by a countertop that's hit play, which does happen once in awhile.
    Tarmogoyf doesn't have evasion, doesn't have trample. Kinda big though. Sometimes fat inevitability is enough. Am I saying wakethrasher is the new hotness? No. But with the combat change that now doesn't let morphling eat his way through blockers, it's worth testing.

  3. #1083

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by jthanatos View Post
    Tarmogoyf doesn't have evasion, doesn't have trample. Kinda big though. Sometimes fat inevitability is enough. Am I saying wakethrasher is the new hotness? No. But with the combat change that now doesn't let morphling eat his way through blockers, it's worth testing.
    Give it a shot, by all means, I'd love for it to be effective.

    But there's a huge difference between Goyf and Wake Thrasher, one is really good, and the other sometimes doesn't see play in it's own tribe.

  4. #1084

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by jthanatos View Post
    Tarmogoyf doesn't have evasion, doesn't have trample. Kinda big though. Sometimes fat inevitability is enough. Am I saying wakethrasher is the new hotness? No. But with the combat change that now doesn't let morphling eat his way through blockers, it's worth testing.
    Masticore though can force through combat options for smaller creatures. As the defensive player you can take out what you wish not to block. I'm wondering if Goyf/Masticore might be worthwhile to try out with the combat tricks nerf. Or Thrasher/Core, might be interesting anyway. Machine gun some of the weaker things, then get Waker tossed up.

  5. #1085

    Re: [Deck] Mono-Blue Control (MUC)

    Just throwing this out there, what about dropping the painter combo as the kill?

    Don't try to get cute with the painter, just drop him and the grindstone and activate all at once.

  6. #1086
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    Re: [Deck] Mono-Blue Control (MUC)

    How about Deep Sea Kraken or Dominus of Fealty?

  7. #1087
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    Re: [Deck] Mono-Blue Control (MUC)

    PainterCombo takes up two cards to win, and you can't include enough cards to tutor it in MUC without completely changing the deck.

    Wake Thrasher can't effectively block, so it should probably be far considered a reliable win condition in MUC.

    Deep Sea Kraken isn't bad, but Stifle pwns it. Actually, may be considerable.

    Dominus of Fealty is interesting, but its effect is too temporary for it to be really broken in MUC. Sexy interactions with Gargadon though.

    Aren't Meloku, post-M10 Morphling, Call the Skybreaker still better than these named cards?

    If you want to test new creatures, at least test Guile because I'm interested to know whether he's good in MUC.

  8. #1088

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Shawon View Post
    PainterCombo takes up two cards to win, and you can't include enough cards to tutor it in MUC without completely changing the deck.

    Wake Thrasher can't effectively block, so it should probably be far considered a reliable win condition in MUC.

    Deep Sea Kraken isn't bad, but Stifle pwns it. Actually, may be considerable.

    Dominus of Fealty is interesting, but its effect is too temporary for it to be really broken in MUC. Sexy interactions with Gargadon though.

    Aren't Meloku, post-M10 Morphling, Call the Skybreaker still better than these named cards?

    If you want to test new creatures, at least test Guile because I'm interested to know whether he's good in MUC.
    Touche on the painter, I figured there might be enough draw in the deck, but it is what it is.

    I like Kraken, too, but you'd probably have to run multiple copies of it so you could reliably suspend it mid game.

    Has no one ever tried Guile? He seems like he'd be better than Skybreaker.

  9. #1089

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Dembones View Post
    Touche on the painter, I figured there might be enough draw in the deck, but it is what it is.

    I like Kraken, too, but you'd probably have to run multiple copies of it so you could reliably suspend it mid game.

    Has no one ever tried Guile? He seems like he'd be better than Skybreaker.
    Guile does not protect himself. Skybreaker doesn't need to. But it has been tested, and yes guile is good... Just has yet to show itself as being good enough. He usually ended up 4th or 5th on our lists of win cons.

  10. #1090
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    Re: [Deck] Mono-Blue Control (MUC)

    Hi boys I´'m new to the trhrad
    I'm just bored of stifles, wastelands, moon effects and B2B ..., NO MORE ˇˇˇ just a few questions :
    -Definately no brainstorms and no fetches ritgh?
    -The best approach is Kira + sower ritgh?
    - If anybody of you is Fahad Saleh please tell me, In my opinion is the best Mono U deck builder

    I'll `post my list to see what do you think
    23 Island
    4 Sower of Temptation
    3 Kira, Great Glass-Spinner
    1 Morphling
    1 Meloku
    4 Force of Will
    4 Fact or Fiction
    4 Spell Snare
    4 Counterspell

    4 Force Spike
    4 Vedalken Shackles
    4 Back to Basics

    // Sideboard:
    SB: 4 Powder Keg
    SB: 4 Relic of progetnitus
    SB: 4 REB
    SB: 3 Stifle

    I love the elaegancy of this deck so much...

  11. #1091

    Re: [Deck] Mono-Blue Control (MUC)

    Really guys, i think Morphling & Rainbow Efreet & CtS is still better than these fatties i read above.
    If you had the mana to makes him 5/1 then after damage on the stack 0/6, you have the mana now to makes him 5/1, fly over mongoose or whatever, then untap him and makes his 0/6 again; plus, with the new coatl, mongoose actually is getting dropped by threshold players, he is still played only on Canadian Thresh.

    The real problem for MUC actually is not these new changes on the rules, but Qasali Pridemage; this is really annoying (about this, the singleton Academy Ruins is doing quite good for me lately).

    The best will condition for this deck was and will be guess what yea Tarmogoyf, at least for me; actually, Shackles + Tarmogoyf; if you wanted to win attrition wars, Shackles was and is the card; maybe it's my playstyle, but i use Morph mostly as a quick finisher.

  12. #1092

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Pelikanudo View Post
    If anybody of you is Fahad Saleh please tell me, In my opinion is the best Mono U deck builder
    .
    His name on this forum is Soulles. Right now he is trying to sell his foiled deck as he is quitting.

  13. #1093
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    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Samsunait View Post
    The real problem for MUC actually is not these new changes on the rules, but Qasali Pridemage; this is really annoying (about this, the singleton Academy Ruins is doing quite good for me lately).
    I would say the real problem for MUC is Merfolk being a HUGE prescence in the metagame. Although Pridemage is probably a must counter. All the more reason to run 4x Spell Snare.

    On Morphling: It's still probably about as good as it gets for a MUC win-con (used in conjunction with CtS). Sure, you won't be able to swing into that Goyf your opponent has, instead you'll have to fly over, but if you had the mana to stack lethal on their Goyf and save your Morphling, were they going to block anyway? Doubtful. You can no longer swing into Tombstalker unfortunately, but it's popularity has waned in the past few months. It also has a big "Shackles/Sower Me!" sign on it. Anyway, Morphling is still a shrouded 5/1 Flying beater plus an 0/6 wall in the same turn. As far as I know, even with the new rules that's still good.

  14. #1094

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Pelikanudo View Post
    Hi boys I´'m new to the trhrad
    I'm just bored of stifles, wastelands, moon effects and B2B ..., NO MORE
    B2B is probably the most effective card in the deck. Dropping it after your opponent taps out is often enough to win the game.

    As far as Morphling, yeah, it's probably still the best win-con, or one of the top. Like I've said, I liked using Efreet, but it lost alot of it's appeal because of the loss of damage on the stack.

    Still nice for avoiding sweeping effects, though, I guess.
    Last edited by Jander78; 06-12-2009 at 05:21 PM. Reason: not good at quoting.

  15. #1095

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Pelikanudo View Post
    - If anybody of you is Fahad Saleh please tell me, In my opinion is the best Mono U deck builder
    Soulles is Fahad... But he retired. He is selling his complete deck..

    How big are the changes really? Look at his deck remove the Morphlings for CtS or even Wakethrasher( Kira can protect it.) Sure I believe Morphling was the best wincondition, but CtS is on a good #2 right?

    Benie

  16. #1096

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by DeMarki View Post
    Lands:
    24 Island

    Counters:
    4 Force of Will
    4 Counterspell
    4 Force Spike

    Draw:
    4 Ophidian
    4 Fact or Fiction
    3 Impulse

    Control:
    3 Back to Basics
    4 Powder Keg
    4 Sower of Temptation

    Beef:
    2 Morphling

    I'm currently running this version of MUC and it served me well so far, pretty decent board control, Sowers to steal the fatties and Kegs to deal with weenies, loads of counters and Ophidian/Fact for massive card draw.
    Why you don't run Vedalken Shackles?

    I'm running a similar list, but with some changes. Now i'm not sure to run Morphling with the new changes, but that was my last list i used.


    24 Island

    Counters:
    4 Force of Will
    4 Counterspell
    4 Force Spike
    4 Spell Snare

    Draw:
    2 Lu Xun, Scholar General
    4 Fact or Fiction

    Control:
    4 Powder Keg
    3 Back to Basics
    3 Vedalken Shackles
    2 Sower of Temptation

    Beef:
    1 Morphling
    1 Rainbow Efreet

  17. #1097
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    Re: [Deck] Mono-Blue Control (MUC)

    May I remind you that not only Morphling is nerfed, but also Rainbow Efreet loses alot of its power.
    If it walks like a duck and talks like a duck, it's probably delicious.
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  18. #1098

    Re: [Deck] Mono-Blue Control (MUC)

    maybe this is a bit too old school, but I've been running six fetches, 1 underground sea and 1 basic swamp to support Psychatog (and engineered plague in the SB)
    It's been working pretty well for me, but then again I haven't been testing it extensively as I've spent most of my time testing the Merfolk deck i'm going to be running in an upcoming irl tournament. What do you guys think of using Tog as a win con?

  19. #1099
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    Re: [Deck] Mono-Blue Control (MUC)

    @ Antonius

    Nerfed Morphling and Efreet are substantially better than Tog. But, even Morphling may not be worth playing.

    Give CtS a try.




    peace,
    4eak

  20. #1100
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    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by johanessen View Post
    2 Lu Xun, Scholar General
    What makes this a better choice than something like Jace? Or even ancestral visions? It looks like something that dies to almost all removal in the format and has a huge "bullseye" on his head since he's half of the "removable" creatures in your deck.
    I'm here to kick ass and play card games.

    BZK

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