I made some changes to the deck tonight and took first in a random local. The initial changes look solid. They're nothing major, just minor tweaks. I'll let everyone know the changes after Eli's on Saturday. If you really want to know, PM me.
subscribed....guessing spirit guide is back![]()
There is now way Simian Spirit Guide is back, that card is so terrible with Ad Nauseam.
Who cares if she was dead, we did her anyway...
But why would you cut the IGG?, it's your only engine side from nauseam in the main.
I have already cut 1 naeseam so i could play an additional mana source (Rain of Filth) and it's working like a charm.
It makes hands with to many lands or topdecked lands more usefull, at worst it usually is an rite of flame for black.
I have played with SSG in ANT before with blasts main instead of chant, so i had a 3 color mana base, wich was very effecive against Counterbalance but that isn't played much here, so i dropped them.
If there is such a thing as too much power, I have not discovered it.” —Volrath
Founding father of Team Moosebite, the team that really bites.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Tinder wall sucks because it's green
C.Ritual is great but only as a 1 off, incase of challice @ 1 or some scenario like that, otherwise it's casting cost of 2 doens't help it much.
Rain has been working for me so far, and with 2 lands it already gives as much accel as C.Ritual does without ThreshThreshThreshThreshThreshThreshThreshThresh and could give you 1 other colored mana aswell instead of only BBB.
If there is such a thing as too much power, I have not discovered it.” —Volrath
Founding father of Team Moosebite, the team that really bites.
The main problem i see with Rain Of Filth, and which was also pointed out in the Fetchland Tendrils topic, is that it is a "win now or die completely" card. In fact, you're arguably going to sac all your lands to it in order to maximize its efficacy, and what if the opponent manages to prevent you from going off that turn? You're left with 0 lands in play, and you're just going to lose. Moreover,i think that RoF is better exploitable in a deck with a higher land density (i'm thinking at least 15), since you'll be more likely to have at least 3 lands in play when going off ( and it's at this point that it can provide a ritual-like effect, with 2 lands is just a black rite of flame, with 1..well, i let you comment ). It would be a nice card if we'dable to win games at instant-speed like solidarity, since that card would be awesome against LD,espeically wasteland. But, since we go off at sorcery-speed, and the opponent is going to wasteland/Sinkhole your lands in his turn the 99% of the times..
And, most of all, the only presence of Gemstone Mine would prevent me to play that card all day. As GreenOne rightly adifrmed, at this point it's better to add another "less risky" mana source if you really need it, like a single Tinder Wall or (perhaps better) a single Cabal Ritual.
Because IGG is reliant on Chant and LED, and I prefer not to play 3 card combos in Storm. It's only in rare situations I ever bother to cast it, and even in those rare situations there are alternatives that don't require a completely dead card MD.
Well, it require chants only against blue. It's a godsend against aggro, where your life total might drop with ease.
IGG is not entirely reliant on LED too, cause sometimes you have an all-acceleration and a tutor or 2 hand, and sometimes you can just use your card disadvantage machine (Mox, Mystical) and go hellbent the hard route.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
I wasn't going to post on this, but twice?Rain of Filth is good because it provides a huge mana infusion by itself while avoiding Spell Snare. Rain of Filth requires approximately one billion lands to be useful, as it's an unthresh'd Cabal Ritual on two lands and only better than Thresh'd Cabal Ritual on 5 lands. This is great for decks that run 16-18 lands, but terrible in TES. Going all in isn't an issue against control. This is the last accelerant you play, and you've either baited out the counters/resolved protection against control or you are going off on the last possible turn. Either way, you don't care if you have lands pass this turn because there will be no future turns. If you are going off against control with Rain of Filth (assuming you were playing a deck that had enough lands to make it good) when you don't have max protection, they don't have counters (thanks to Duress providing you this info), or when you don't absolutely have to, you're simply fucking up and shouldn't contribute further to the discussion until you learn how to play the deck.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Is this sentence referred to me? I didn't understand well this last sentence.
However, I was refering in TES when taking into account Rain of Filth. Of course it's a terrible card here, because often you don't even have sufficient time/resourced to "bait off all opponent's counters", but you're just trying to go off at your risk. And the fact that this deck runs 11-12 lands makes it even more sucky, at least in TES, which is way more brutal than DD or FT.
If you're going off without knowing they have nothing, having a pile of protection, or having no other choice due to pressure, you're making the wrong decision. If you do this knowing your opp is on blue-based control, then it applies to you. From testing with TES and watching other good TES players, I know the deck has more than enough capability of slow-rolling to beat counters.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Of course is the opponent is blue-based control, I'm not going for the throat at all,unless i have duressed him the turn before (which is still risky because of the luck-strokes of blue players in drawing counters at the right time). I think this is pretty clear among all us storm combo players, so no need to say it. For Rain Of Filth, even if TES is capable of slow-rolling control (which is indeed true- that's why control is relatively an easy MU- as long as they don't put a clock on you), i feel that card doesn't belong to the deck at all. Better another non land-dependant acceleration, if we really need it.
I agree it doesn't belong in the deck (ask wastedlife because we already had this conversation awhile ago), I was stating that if you aren't playing it because you might lose all your lands to it, you're playing Rain of Filth and your combo deck incorrectly (and thus probably shouldn't be trusted).
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Losing all lands if I'm going to win ,after protection if i face a blue deck, is not a matter. [But there are (rare) times when , if you pass from Duress to clear counters,you're not sure that your opponent is harmless. I give you an example which sometimes occurs to me: i duress him taking fow, he has a top in play, he waits until i cast the key spell, cashes in top and fucks me with a topdeck counter.]
The matter is the optimization of that card with such a low land count,and the presence of self-dying lands. I think the point is clear exposed in this way. It's not that i don't play it because i fear losing all my lands ( perhaps i didn't express correctly my thoughts with that "win now or lose" adfirmation), i don't play it in TES because it doesn't fit in here. Sorry for having generated all these misunderstandings.
I also don't play Ill-Gotten Gains main deck.
Who cares if she was dead, we did her anyway...
post-m10 not playing IGG main deck means you're doing it wrong
Why does not playing it post M10 make it any more wrong than pre-M10? Did I miss something in the rules update? I am still trying to wrap my head around the change in distinction between RFG and exiled... I can't believe they raped my beloved Wishs so much...
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