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Thread: [ZEN] Rumor Mill

  1. #521
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    Re: [ZEN] Rumor Mill

    Duh! What a miss of the BG planeswalker with LftL...
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  2. #522
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TheCramp View Post
    A 5 drop which burns for 6 and swings for 9 the turn after you cast it seems fucking brutal.
    Now add Exploration and you have 12 uncounterable damage and 15/15 guy
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  3. #523

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Dark_Shakuras View Post
    Problem is no mater what it takes 6 turns. Even if you draw 20 cards in a turn, it's one counter.

    Only way to "cheat" it is to double quest counters. Doubling Beacon found a deck?
    Brainstorming on an opponent's turn gives it counters, so there's that.

  4. #524
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Dark_Shakuras View Post
    Problem is no mater what it takes 6 turns. Even if you draw 20 cards in a turn, it's one counter.
    I was referring to the fact that you could get a counter on both your and your opponent's turn.

  5. #525

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Tilde View Post
    Brainstorming on an opponent's turn gives it counters, so there's that.
    But you'll have to Brainstorm in their mainphase since it will already be too late in the end step. I honestly can't believe to what lengths Wizards can go to give Johnny their combocards. This card is so bad it hurts.

  6. #526
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Manhattan View Post
    But you'll have to Brainstorm in their mainphase since it will already be too late in the end step. I honestly can't believe to what lengths Wizards can go to give Johnny their combocards. This card is so bad it hurts.
    What kills me is when they make cards just out of playability range. Printing cards that are shit in limited and constructed makes no sense, especially when someone spends money on a booster.
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  7. #527
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    Re: [ZEN] Rumor Mill

    The problem with Archmage ascension is, that you will obviously win anyways if only you draw two cards for six turns. I guess they are aiming at Howling mine with the card. It could be pretty broken in T2 howling mine/time sieve decks.
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  8. #528
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    Re: [ZEN] Rumor Mill

    Does Enchantress like this card?

    http://forums.mtgsalvation.com/attac...1&d=1252382561

    Luminarch Ascension -
    Enchantment

    At the beginning of each of your opponent's end steps, if you took no damage this turn, you may put a quest counter on ~.

    : Put a 4/4 Angel token with flying onto the battlefield. Activate this ability only if there are 4 quest counters on ~.


    Notice no sacrifice on this one. Seems good, when are you taking damage in Enchantress?
    But as always there is Mesa :0
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  9. #529
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    Re: [ZEN] Rumor Mill

    I think its great in multiplayer if but else its just too slow.

  10. #530
    Amen, brotha.
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    Re: [ZEN] Rumor Mill

    This card looks really awesome. I guess it could be a good addition to Enchantress.

  11. #531
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    Re: [ZEN] Rumor Mill

    Seems bad in Enchantress, at least just not as good as Sigil. Ascension is too slow. Instead of dropping it early, which is the only time it would be good because it needs to build up counters, you need to be setting up board position. With Sigil you can drop it when you want to win and have instant 4/4's.
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  12. #532
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    Re: [ZEN] Rumor Mill

    I realize that this is a T2 play, but Ranger of Eos for Scythe Tiger x2 in a deck with Knight of the Reliquary seems pretty powerful.
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  13. #533
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    Re: [ZEN] Rumor Mill

    Luminarch Ascension is pretty sick in a format with so many good removal spells.

    If the thing is active you can spam 4/4 flyers for multiple times a turn at instant speed! Its more or less an instant win from there because you can spam angels in his end step after the last quest counter went on in.
    Very good against control decks and with white for Ascension 4-8 Swords/Path aren't far fetched to even get it active against other non-red decks. The card even does something for you when cast as your opponent has to deal damage to you or find an answer hopefully overextending in a way you can profit from.

    As for the Krosan Grip arguement: In a deck with Counter/Top or lots of other enchantments it doesn't matter.
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  14. #534

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TheCramp View Post
    I realize that this is a T2 play, but Ranger of Eos for Scythe Tiger x2 in a deck with Knight of the Reliquary seems pretty powerful.
    also in this deck :

    Realm Razer + Valakut, the Molten Pinnacle

  15. #535

    Re: [ZEN] Rumor Mill

    Anyone have any opinions the the Archmage Ascension card?

    Archmage Ascension 2U
    Enchantment Rare
    At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
    As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

    I dunno if this was talked about yet or not.
    I really like it as a concept -> doesn't it just seem slow though?

  16. #536

    Re: [ZEN] Rumor Mill

    xTrainx, read the thread (or just the last couple pages) before you post, please!

    The hardest part about fulfilling the Luminarch Ascension will be not using fetchlands, heh! I am super excited about this card. I have the feeling it might be the next EE or Chalice (cards that start off worth nothing, but later jump in price).
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  17. #537

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by MattH View Post
    The hardest part about fulfilling the Luminarch Ascension will be not using fetchlands...
    If it's "at the beginning of the end step" then you can fetch after putting the quest counter on the card. Honestly I don't see how it's going to be all that great in the eternal formats since you've got to wait through four of your opponent's turns before you get to use it.

  18. #538
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    Re: [ZEN] Rumor Mill

    Ascension is an interesting card...powerful effect, but wow does it suck if drawn a bit later in the game, so it would ask for some Brainstorms and Tops along with it to avoid that.

    My first thought was to actually play it in Aggro and give it some mid- to lategame power, similar to Sylvan Library. Decks like Zoo often don't are attacked until later in the game because the opponent needs to stay on defense...
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  19. #539

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by rufus View Post
    If it's "at the beginning of the end step" then you can fetch after putting the quest counter on the card. Honestly I don't see how it's going to be all that great in the eternal formats since you've got to wait through four of your opponent's turns before you get to use it.
    Basically think of it as having Suspend 4 -- 1W, when an opponent damages you, add a time counter (and it can't have more than 4 time counters on it). The point is that it's nice to play it early when you might have 2 spare mana, and use it only later. If you have a deck with Plows, Paths, maybe Wraths, blockers, or planeswalkers that soak up a lot of attacks (helllooo, Elspeth!), you can reasonably expect to complete the quest, I think.

    Actually I was misreading it, since you can just crack fetches on your own turn. That makes it even better.


    EDIT: Also, did we really need ANOTHER version of Cancel? That's three versions just in Standard alone!

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  20. #540
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    Re: [ZEN] Rumor Mill

    http://ww2.wizards.com/Magic/Orb/xq2oa0vfsa.aspx
    Search for:
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    Turn

    Just saying.
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