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Thread: [ZEN] Rumor Mill

  1. #581
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Barook View Post
    On a different note: More and more lands are spoiled, but aside from enemy Fetchlands, why do have all the other lands have to suck so hard? We're going to have at least two, if not three full cycles of CIPT lands - and CIPT sucks, especially if those lands are not fetchable. They do know that CITP sucks on lands, yet they design so many of that jank in a block that is suppossed to revolve around lands.
    We got enemy fetches. I think we're obligated not to bitch for at least another block.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  2. #582
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    Re: [ZEN] Rumor Mill

    Pitfall Trap, and maybe other Traps as well, fit into my Cascade-Living End-deck well (which I think is better than it sounds).

    Also, Crypt of Agadeem is something for my cyclers-Living Death-deck.


    Notice a pattern here ?
    Last edited by georgjorge; 09-10-2009 at 12:02 PM.
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  3. #583
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Tacosnape View Post
    We got enemy fetches. I think we're obligated not to bitch for at least another block.
    Blasphemy! We'll keep bitching no matter what.
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  4. #584

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Tacosnape View Post
    We got enemy fetches. I think we're obligated not to bitch for at least another block.
    Really? Have you ever been to the Internet before? As this is clearly your first time, let me welcome you.

  5. #585

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by georgjorge View Post
    Pitfall Trap, and maybe other Traps as well, fit into my Cascade-Living End-deck well (which I think is better than it sounds).

    Also, Crypt of Agadeem is something for my cyclers-Living Death-deck.
    Archmage Ascension actually looks like it could fit a cycler deck OK since there's a pile of draw abilities for the activation, and then ways to activate the tutor, except, of course that it's still way too slow. Mindbreak Trap is, of course, a superb fit.

  6. #586

    Re: [ZEN] Rumor Mill

    How's this?

    http://forums.mtgsalvation.com/showthread.php?t=183439

    World Queller

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  7. #587

    Re: [ZEN] Rumor Mill

    It's yet another card that makes me wonder why they took crucible of worlds out of standard just in time to print the "land matters" set.

  8. #588

    Re: [ZEN] Rumor Mill



    LOL, anyone else feel like they will, almost always, be able to play this for zero in every legacy game?

  9. #589

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Antonius View Post


    LOL, anyone else feel like they will, almost always, be able to play this for zero in every legacy game?
    I'd still feel ripped off.

  10. #590
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    Re: [ZEN] Rumor Mill

    Oh why can't it be target PLAYER, Ichorid would have loved it...
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  11. #591
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    Re: [ZEN] Rumor Mill

    And casual decks built around Shelldock Isle. :P

  12. #592
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Antonius View Post


    LOL, anyone else feel like they will, almost always, be able to play this for zero in every legacy game?
    Extirpate just got a got much, much better. Reanimate is another cheap option to steal Goyfs and other stuff. And while talking about Goyf, powering it up early never got easier.

    Even if the opponent doesn't use fetchlands, you could still use Path to Exile or maybe even Ghostquarter to let them run into the trap.

    While quite crappy by itself (which is bad), but the ways to abuse it are excellent.

    Edit: Acceling into Haunting Echoes seems pretty brutal, too.
    Last edited by Barook; 09-11-2009 at 07:01 AM.

  13. #593

    Re: [ZEN] Rumor Mill

    The wording on this makes me a sad panda.

    I wish that if an opponent searched his library this turn you could target yourself with it (Ichorid would go nuts!:D) But it seems like its a ligitiment stratigy to mill out an opponent with things like 4 glimps 4 of this you just need one or two other mill cards and your golden as this card ligitmently takes about a 1/4th of the entire deck from turn 1. So with a glimpse or two this card could make mill viable finaly? probably not, we are one or two cards short I think still.
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  14. #594
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by undone View Post
    The wording on this makes me a sad panda.

    I wish that if an opponent searched his library this turn you could target yourself with it (Ichorid would go nuts!:D) But it seems like its a ligitiment stratigy to mill out an opponent with things like 4 glimps 4 of this you just need one or two other mill cards and your golden as this card ligitmently takes about a 1/4th of the entire deck from turn 1. So with a glimpse or two this card could make mill viable finaly? probably not, we are one or two cards short I think still.
    Mill that doesn't kill instantly still sucks because it's worse than burn. I would rather focus on how to exploit the cards in their graveyard.

  15. #595
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Barook View Post
    Extirpate just got a got much, much better.
    No it did not. If you think spending a card to (maybe) mill them for 13 then (maybe) extirpating them is a good play, well then I certainly hope to play against you in a tournament.

  16. #596
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by quicksilver View Post
    No it did not. If you think spending a card to (maybe) mill them for 13 then (maybe) extirpating them is a good play, well then I certainly hope to play against you in a tournament.
    Where did I say it's a good play? Just because it got better, it doesn't mean it's a tournament-viable play.

    If anything, the best possibility to use this card would be the combo with Reanimate in a meta with lots of cheap beaters (read: lots of Goyfs) while playing Goyfs on your own.

  17. #597
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Barook View Post
    Where did I say it's a good play? Just because it got better, it doesn't mean it's a tournament-viable play.

    If anything, the best possibility to use this card would be the combo with Reanimate in a meta with lots of cheap beaters (read: lots of Goyfs) while playing Goyfs on your own.
    If anything this actually makes extirpate worse (if that's even possible). I would much rather play a deck that ran extirpate than play a deck that ran extirpate + this trap card. Adding this card to your deck will make your deck worse. But the kind of people that play extirpate would be the kind of people that would play this card (people that have never heard the term card advantage before).

  18. #598

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    How's this?

    http://forums.mtgsalvation.com/showthread.php?t=183439

    World Queller

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    Fuck yes, I love this! A nice top-end card for white Survival builds...can bust up Counterbalance, can take out Planeswalkers, can easily out-creature most decks...If only it was 3GW instead!
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  19. #599
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    Re: [ZEN] Rumor Mill

    New, spoiled card

    The five-land requirement sucks, but hey, it only costs and keeps growing really fast once the requirement is fulfilled. Maybe playable in some kind of control shell?

  20. #600
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    Re: [ZEN] Rumor Mill

    Just spoiled on MTGS:

    Scute Mob - G
    Rare
    Creature Insect

    At the beginning of your upkeep, if you control 5 or more lands, put 4 +1/+1 counters on Scute Mob.

    1/1

    Seems to be a great 1-drop that stays relevant in the late game, and is a good late-game draw too. Might be quite useful in a deck abusing KotR or exploration.
    One must imagine Sisyphus happy.

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