Since Ichorid games are always pretty lame, some SB strategies wouldīve been interesting. I also like to hear how often you had to mull, since that IS a huge factor when playing Dredge.
Apart from that, mad props for that whole thing ;)
Could the 2 people still playing of just chopped and gotten alittle less than everyone else? Or did no one think of this at the time.
I didn't mull much early in the tourney. Against ANT in the second game I mulled to 5. The first hand was actually incredibly fast, but it was ANT so no matter how fast the hand was I needed force or Therapy to even think about keeping. I mulled a lot against Zoo, but he mulled a lot against me. I mulled at least once or twice against every deck I played there after. Most 7 card 1 landers with a dredge card a keepable on the draw, and I lost a lot of die rolls. This saved me some mulligans. This is not true of Zoo and ANT, which is why I took more muligans against those decks. Against zoo I needed at least 1 breakthrough or careful study or tireless tirbe + a non-dakmor dredger + land to play that enabler in order to keep. Every game I double forced my opening 7 had both force in it, which was super lucky.
The sideboard is hard to remember because it's different for every deck and every time. I remember some things I brought in, but not what I took out. Like I said the only thing I really remember clearly was the dread return targets so I'll make those more clear, and anything else I remember.
1. Elves survival. No change in dread return targets. He's as much of a combo deck as an aggro deck so Ancestor's chosen only buys me a little time. He's not nearly as fast as zoo, so Sadistic has a good chance to hit important combo pieces. I do remember boaring in needles and then boarding them out because I didn't see any targets besides his maindeck, and on the play I'm too fast for him. Playing needle would slow me down. I kept in Force because it could stop his combo for a turn, and any surprise yard hate.
2. Merfolk. 3 Needle, no Force. Flamekin comes out for Sadistic.
3. ANT. Force comes in and and 2 chains come in to up the blue card count for force, and maybe he had leyline, who knows? -4 tireless tribe, -1 thug. Flamekin becomes sadistic, because sadistic is gg.
4. zoo. sadistic for ancestor's chosen. Force never came in, other than that I don't remember.
5. sadistic for flamekin, sage comes out because dread returning is hard to do anyway. needles come in. I brought in forces game 2, but took them out for game 3.
6. lands. Sadistic comes out, but no dread return targets come in. +3 force +2 needle. either 2 or 3 Therapies come out and some number of tireless tribe come out.
top 8. Lands. See above.
Top 4. Force comes in. Needle comes in. Maybe I should have not boarded and just hoped to combo really fast and him not draw crypt? Not likely with wasteland too. That MU is so horrible. Why oh why couldn't Dark Depths have won that game?!
First, congrats. Second, from the report it seems like your opponents didn't draw any hate against you after sideboarding...you only mention Loaming Shaman in the first round. Were there more Crypts/Leylines/etc involved, or did you really get a bit lucky there?
georgjorgeGeistreich sind schon die anderen.
Yes I did get lucky. But, most zoo decks haven't been bothering with yard hate. And Ant doesn't usually need to bother with yard hate. I forgot to mention in my report that the first merfolk player get rid of stinkweed imp on turn 2 in the second game with crypt, but I had another stinkweed in hand. I saw crypt it against white stax game 2, and had pithing needle in hand. Damn trinisphere.
Quick question, didn't you also make Top 32 at the last Legacy GP with Ichorid, or am I mistaking you for somebody else ?
georgjorgeGeistreich sind schon die anderen.
Completely mistaking me for someone else. This is what I played at the last GP (Chicago): http://www.deckcheck.net/deck.php?id=23965
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