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Thread: Obligatory shitty card creation thread

  1. #361
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Rotting Knight
    Creature-Zombie Knight
    Protection from green
    When Rotting Knight comes into play, remove target green creature from the game.
    2/2
    Quote Originally Posted by TsumiBand View Post
    ... It feels like a bummer to spend so much time not talking about the game and more time arguing over whether Dega or Mardu is the better name for a three color deck you'll never see in Legacy.

  2. #362
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Phoenix Ignition View Post
    Why does white need to get Doom Blade on Roids??

    I hate that white is the color for removal. It should be black. I used to love the color wheel.
    When was black ever the color for removal? It had Terror when white had Swords. White and black have always gotten removal together, but black's removal is restricted to being unable to hit black creatures.

    So yeah, mourn the color wheel for the one thing that HASN'T changed since Alpha. So stupid.

  3. #363
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Aggro_zombies View Post
    Does the idea of Standstill lock give anyone else a raging hard-on?
    I don't see how this is more impressive than EE recursion or tormod recursion. Spending 5 manas to draw 2 additional cards each turn does not seem that broken to me.

    The setups with intuition on Moat/Humility/Deed+LifeFromTheLoam+SerraSanctuary look cool (but not broken, because it involves a lot of colours and a big GY dependency).

  4. #364
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Pastorofmuppets View Post
    Rotting Knight
    Creature-Zombie Knight
    Protection from green
    When Rotting Knight comes into play, remove target green creature from the game.
    2/2
    What about

    Got tired of Legacy and you like drafts? Try my Paupercube What?

  5. #365
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Forbiddian View Post
    When was black ever the color for removal? It had Terror when white had Swords. White and black have always gotten removal together, but black's removal is restricted to being unable to hit black creatures.

    So yeah, mourn the color wheel for the one thing that HASN'T changed since Alpha. So stupid.
    Yeah, Alpha had its shit together.
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  6. #366
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Black and Red still dont have enchantment removal
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  7. #367
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Humphrey View Post
    What about

    The flavor text made my day
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  8. #368
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Humphrey View Post
    What about

    Realistically, the card I posted doesn't kill Mongeese, the main problem for Knights.
    Quote Originally Posted by TsumiBand View Post
    ... It feels like a bummer to spend so much time not talking about the game and more time arguing over whether Dega or Mardu is the better name for a three color deck you'll never see in Legacy.

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    Re: Cards you'd like to see WotC print for Eternal reasons

    how about a new ability on it:

    Opposing Thres.hold

    ~gets +2+2 as long as seven or more cards are in target opponents graveyard.
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  10. #370
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Humphrey View Post
    how about a new ability on it:

    Opposing Thres.hold

    ~gets +2+2 as long as seven or more cards are in target opponents graveyard.
    Scarred of getting Threshold replaced by ThreshThreshThreshThreshThreshThreshThreshThresh?

  11. #371
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Grim Decaymancer
    Creature - Zombie Wizard
    , tap, remove two cards in a single graveyard from the game: Target creature gets -2/-2 until end of turn.
    1/1

  12. #372
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Creature Name
    Creature - Beast
    As long as you control no non-basic lands, Creature Name gets +3/+3 and trample.
    1/2

  13. #373
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Phoenix Ignition View Post
    Creature Name
    Creature - Beast
    As long as you control no non-basic lands, Creature Name gets +3/+3 and trample.
    1/2
    I think +3/+0 would make it a little less crazy.


    I'd love to see more types of basic lands:



    A cycle of two mana producing basics would be cool.
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by MMogg View Post
    I think +3/+0 would make it a little less crazy.
    With the drawback of needing to not play duals, it has to be better than goyf.

    It's only crazy until you realize goyf is 4/5 in a mostly blue deck.

  15. #375
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Phoenix Ignition View Post
    With the drawback of needing to not play duals, it has to be better than goyf.

    It's only crazy until you realize goyf is 4/5 in a mostly blue deck.
    Forest + Elvish Spirit Guide = 1st turn 4/5. That's nuckin futs. The "drawback" of playing no non-basics isn't that much of a drawback. Goyf is often 4/5, but not first turn. Usually by turn three, he's still a 3/4 (Fetch/Wasteland, Ponder, Stifle/Daze). The conditions to get Goyf to 4/5 are a little more difficult in the first two turns than this proposed critter.
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  16. #376
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by MMogg View Post
    Forest + Elvish Spirit Guide = 1st turn 4/5. That's nuckin futs. The "drawback" of playing no non-basics isn't that much of a drawback. Goyf is often 4/5, but not first turn. Usually by turn three, he's still a 3/4 (Fetch/Wasteland, Ponder, Stifle/Daze). The conditions to get Goyf to 4/5 are a little more difficult in the first two turns than this proposed critter.

    Omg, are you serious?

    Any deck playing Basic Forest + Elvish Spirit guide SERIOUSLY needs a boost to be Legacy competitive. The play you discussed illustrating the power of the new card isn't even that good of a play.

    And at any rate, it's really unfair to point at any green card and subtract 1 from the casting cost and not even discuss how that just walks you into Swords to Plowshares.

    We can all play that game:

    Counterbalance costs UU? OMG, imagine Lotus Petal --> Counterbalance! It's in play on turn 1.

    Whoa, Bob costs 1B? With an Elvish Spirit Guide, you can play that card advantage machine on turn 1! Imagine just B for a 2/1, that's already decent, but then it also lets you draw a card a turn!

    Trinisphere? That's just like a Chrome Mox and an Ancient Tomb away from just costing 1!



    And secondly, the game isn't over on turn 2.

    Goyf starts 1/2, but then grows throughout the game to 4/5 or 5/6 while its controller plays all the best spells in the format (including, I'm sure, a Swords to Plowshares rendering any "combat superiority" useless)

    This creature starts out 4/5 and then either shrinks down to a 1/2, or its controller is stuck playing the worst color in Magic. Do people still look at Legacy Magic as a format still fundamentally decided in the first three turns of the game in the red zone?



    Oh, and PI, it should be a 5/5 (and probably 5/5 with the ability -3/-3 if you control a non-basic land to avoid weird wording). I don't want any Goyf Offs between two decks each running 8 copies of 4/5s. I have seen enough 4/5 Goyf standoffs to last a lifetime, thanks.

  17. #377
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by Forbiddian View Post
    Omg, are you serious?

    Any deck playing Basic Forest + Elvish Spirit guide SERIOUSLY needs a boost to be Legacy competitive. The play you discussed illustrating the power of the new card isn't even that good of a play.
    Yeah, Mono Green Stompy isn't even Tier 3, but I still contend that better deckbuilders and players than me or you can find a way to break a 4/5 for .

    Quote Originally Posted by Forbiddian View Post
    And at any rate, it's really unfair to point at any green card and subtract 1 from the casting cost and not even discuss how that just walks you into Swords to Plowshares.
    When did I do that, exactly? Discussing how a creature walks into Swords was a little invalidated by the superiority of Goyf who is also vulnerable to Swords.

    Quote Originally Posted by Forbiddian View Post
    We can all play that game:

    Counterbalance costs UU? OMG, imagine Lotus Petal --> Counterbalance! It's in play on turn 1.

    Whoa, Bob costs 1B? With an Elvish Spirit Guide, you can play that card advantage machine on turn 1! Imagine just B for a 2/1, that's already decent, but then it also lets you draw a card a turn!

    Trinisphere? That's just like a Chrome Mox and an Ancient Tomb away from just costing 1!
    Was all that snarky sarcasm really valid?

    Quote Originally Posted by Forbiddian View Post
    And secondly, the game isn't over on turn 2.

    Goyf starts 1/2, but then grows throughout the game to 4/5 or 5/6 while its controller plays all the best spells in the format (including, I'm sure, a Swords to Plowshares rendering any "combat superiority" useless)
    It's funny how when you discuss Goyf he somehow gets bigger without any disruption, but when discussing this creature, he's nearly an automatic StP target or will become smaller, as if someone playing him would play a non-basic. The fact of the matter is that the proposed creature is easier to make a 4/5.

    Quote Originally Posted by Forbiddian View Post
    This creature starts out 4/5 and then either shrinks down to a 1/2, or its controller is stuck playing the worst color in Magic. Do people still look at Legacy Magic as a format still fundamentally decided in the first three turns of the game in the red zone?
    I don't know about "people", but for me, yes, when discussing aggro decks, the first few turns are crucial. No they don't always decide the game, but they can go a long way to setting the tempo of the game.
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  18. #378
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Quote Originally Posted by MMogg View Post
    I think +3/+0 would make it a little less crazy.


    I'd love to see more types of basic lands:



    A cycle of two mana producing basics would be cool.
    This would be ridiculously strong, but quite interesting because it would make the metagame play higher CC spells. The cards that do what you said are non basic, can be activated only twice and cannot be tutored with fetches. It seems a bit too much a difference for a single card.

  19. #379
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    Re: Cards you'd like to see WotC print for Eternal reasons

    It cant be a basic forest, but it can be a forest.
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  20. #380
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    Re: Cards you'd like to see WotC print for Eternal reasons

    Well, my rationale – however misguided – was that the "comes into play tapped" would bring about some limitation. That being said, as I said earlier, I'd just like to see them do something updated with basic lands like they did with snow-covered. I wouldn't want to see this as a nonbasic. I'd rather not see such a card at all. My whole point is to diversify the basic land pool so as to be able to play mono colored decks without being condemned to tier three.
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