When was black ever the color for removal? It had Terror when white had Swords. White and black have always gotten removal together, but black's removal is restricted to being unable to hit black creatures.
So yeah, mourn the color wheel for the one thing that HASN'T changed since Alpha. So stupid.
I don't see how this is more impressive than EE recursion or tormod recursion. Spending 5 manas to draw 2 additional cards each turn does not seem that broken to me.
The setups with intuition on Moat/Humility/Deed+LifeFromTheLoam+SerraSanctuary look cool (but not broken, because it involves a lot of colours and a big GY dependency).
Black and Red still dont have enchantment removal
how about a new ability on it:
Opposing Thres.hold
~gets +2+2 as long as seven or more cards are in target opponents graveyard.
Grim Decaymancer
Creature - Zombie Wizard
, tap, remove two cards in a single graveyard from the game: Target creature gets -2/-2 until end of turn.
1/1
Creature Name
Creature - Beast
As long as you control no non-basic lands, Creature Name gets +3/+3 and trample.
1/2
Forest + Elvish Spirit Guide = 1st turn 4/5. That's nuckin futs. The "drawback" of playing no non-basics isn't that much of a drawback. Goyf is often 4/5, but not first turn. Usually by turn three, he's still a 3/4 (Fetch/Wasteland, Ponder, Stifle/Daze). The conditions to get Goyf to 4/5 are a little more difficult in the first two turns than this proposed critter.
Omg, are you serious?
Any deck playing Basic Forest + Elvish Spirit guide SERIOUSLY needs a boost to be Legacy competitive. The play you discussed illustrating the power of the new card isn't even that good of a play.
And at any rate, it's really unfair to point at any green card and subtract 1 from the casting cost and not even discuss how that just walks you into Swords to Plowshares.
We can all play that game:
Counterbalance costs UU? OMG, imagine Lotus Petal --> Counterbalance! It's in play on turn 1.
Whoa, Bob costs 1B? With an Elvish Spirit Guide, you can play that card advantage machine on turn 1! Imagine just B for a 2/1, that's already decent, but then it also lets you draw a card a turn!
Trinisphere? That's just like a Chrome Mox and an Ancient Tomb away from just costing 1!
And secondly, the game isn't over on turn 2.
Goyf starts 1/2, but then grows throughout the game to 4/5 or 5/6 while its controller plays all the best spells in the format (including, I'm sure, a Swords to Plowshares rendering any "combat superiority" useless)
This creature starts out 4/5 and then either shrinks down to a 1/2, or its controller is stuck playing the worst color in Magic. Do people still look at Legacy Magic as a format still fundamentally decided in the first three turns of the game in the red zone?
Oh, and PI, it should be a 5/5 (and probably 5/5 with the ability -3/-3 if you control a non-basic land to avoid weird wording). I don't want any Goyf Offs between two decks each running 8 copies of 4/5s. I have seen enough 4/5 Goyf standoffs to last a lifetime, thanks.
Yeah, Mono Green Stompy isn't even Tier 3, but I still contend that better deckbuilders and players than me or you can find a way to break a 4/5 for.
When did I do that, exactly? Discussing how a creature walks into Swords was a little invalidated by the superiority of Goyf who is also vulnerable to Swords.
Was all that snarky sarcasm really valid?
It's funny how when you discuss Goyf he somehow gets bigger without any disruption, but when discussing this creature, he's nearly an automatic StP target or will become smaller, as if someone playing him would play a non-basic. The fact of the matter is that the proposed creature is easier to make a 4/5.
I don't know about "people", but for me, yes, when discussing aggro decks, the first few turns are crucial. No they don't always decide the game, but they can go a long way to setting the tempo of the game.
This would be ridiculously strong, but quite interesting because it would make the metagame play higher CC spells. The cards that do what you said are non basic, can be activated only twice and cannot be tutored with fetches. It seems a bit too much a difference for a single card.
It cant be a basic forest, but it can be a forest.
Well, my rationale – however misguided – was that the "comes into play tapped" would bring about some limitation. That being said, as I said earlier, I'd just like to see them do something updated with basic lands like they did with snow-covered. I wouldn't want to see this as a nonbasic. I'd rather not see such a card at all. My whole point is to diversify the basic land pool so as to be able to play mono colored decks without being condemned to tier three.
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