Costs that would cause a player to discard cards can't be paid.
Effects that would cause a player to discard cards don't apply unless they would cause that player to draw cards.
How does that look?
No, they wouldn't. Careful Study would do nothing (you can't draw because you already drew once in your draw step, and you can't discard), and Coliseum would at best cycle if activated during an opponent's turn.
Second line would lead to some guru-type questions (eg. what if the effect has a conditional draw) and possibly contradictions too, but it doesn't matter because that text is too cumbersome to see print anyway.Costs that would cause a player to discard cards can't be paid.
Effects that would cause a player to discard cards don't apply unless they would cause that player to draw cards.
How does that look?
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
I still have yet to see a blue draw spell that would break the card (e.g. Breakthrough) and doesn't suck on its own in a deck that mustn't rely on the graveyard because you would screw yourself over once the Anti-Discard hits the table. Gaining +2 CA instead +1 CA from stuff like Thirst for Knowledge or turning Merfolk Looter into Archivist doesn't sound exactly broken to me. Making it to a pseudo-Chains of Mephistopheles would be even a buff to it (and self-restriction only is just plain dumb).
Why would you nerf one of the two main aspects the card is intended to hose?![]()
Now you're just trolling.
Edit: A try to fix the 'broken':
Are there any (static) effects that wouldn't be covered with the second sentence? I think with this (or a similar wording), it would come closer to the original intend of the card.Players can't discard cards.
Spells and abilities which would cause a player to discard can't be played.
I just realized that not all effects limit themselves to discard or discard and draw. I guess something like "Effects that would only cause a player to discard cards don't apply" would be more appropiate.
The card is intended to nerf Survival. If the controller of Survival can't activate it because discard is replaced with exile then Survival has been efectively nerfed...or hosed, whatever word you want to use. They pay green, exile a card, and don't get to search...does that work with the rules? Would the card be exiled or could they even attempt to activate it all with the exile replacment efect in all instances of discard? I'm no Judge.
You must have replied before I edited my post mere minutes later. see underlined below[EDIT]Ooohh. I think you might have it there.
With Barook's improved wording...and sans the no max handsize thing.
Eternal Shepherd
Legendary Creature - Human Cleric
Spells and abilities which would cause a player to discard can't be played.
At the beginning of your upkeep, if Eternal Shepherd is in your graveyard, you may payto return Eternal Shepherd to your hand.
2/2
The way Eternal Shepherd is written right now applies only to effects (by forbidding to pay their costs), while saying nothing about costs that imply discarding. Survival of the Fittest is unaffected.
This. You would be still able to to discard cards to pay costs which shouldn't work under the intended use.
Besides, white utility bears don't have recurring abilities, legendary or not.
To update the old thing:
Noble Mindguard
Creature - Human Cleric
Players can't discard cards.
Spells and abilities which would cause a player to discard one or more cards can't be played.
2/2
I don't think that second ability can be printed under the rules: using the effects of a spell or ability as a condition for playing it leads to trouble. Consider this card:
Ad Hoc
Sorcery
Reveal the top card of your library. Discard cards equal to its converted mana cost.
If the top card of your library has CMC zero, Ad Hoc can be played. If not, it can't. But since the library is not a public zone, this can't be determined until Ad Hoc resolves. There is no way to know if playing Ad Hoc is a legal action.
Something that would definitely work is "Spells or ability with the word 'discard' in their text can't be played", but that's ugly as hell.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
The question is how to word it to make it work under the rules. I just added the "one or more cards" to match the wording with other cards. Would the more general wording work?
The problem with this wording is that it even prevents cards like Wild Mongrel from being played.
No, because discarding zero cards does not count as discarding (like a BoP dealing 0 damage does not deal any damage and charge up Jitte), thus Ad Hoc should still be legal to play if and only if the top card has CMC zero.
Good point. It would have to be 'Instants, sorceries, and abilities', I guess - wouldn't cover replacement effects like Chains of Mephistopheles, but the first ability takes care of them. Still unprintably ugly, though.The problem with this wording is that it even prevents cards like Wild Mongrel from being played.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
The main question remains if blue draw would be really that powerful to screw over a simple and elegant design.
You could also try to make it simply unattractive by a adding some kind of retarded drawback like:
Something like this would open some interesting design space, similar to Aven Mindcensor, too:If an effect would cause a player to discard a card, each opponent of the effect's controller may draw a card.
This way, it would punish discard spells even more, e.g.:'Insert fancy name here', the Mindguard
Legendary Creature - Human Cleric
Flash
Players can't discard cards.
If an effect would cause a player to discard a card, each opponent of the effect's controller may draw a card.
2/2
Opponent: Hymn
You: Response, Mindguard, drawing 2 cards.
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