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Thread: [Deck] Berserk Stompy

  1. #141

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui_Brasil View Post
    I can imagine a bogle+mimic+selkie list, and yet, sticking to a monogreen version
    Seem pretty nice ^^
    This is a monogreen version...... you only need forest to play these cards.

  2. #142
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by swordoffireandice View Post
    This is a monogreen version...... you only need forest to play these cards.
    like I said, seems pretty nice ^^
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui_Brasil View Post
    I can imagine a bogle+mimic+selkie list, and yet, sticking to a monogreen version
    Seem pretty nice ^^
    Would this be enough 'blue' to run Force of Will? I could always use that extra protection?

    Also, I thought i saw Favor of the Overbeing on the MODO screen. How was that on you?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  4. #144

    Re: [Deck] Berserk Stompy

    Very good for your UG creatures, too bad for the others. Anyway, I just prefer to play monogreen, at least in Legacy, where I suffered a Red Elemental Blast in the key turn... completely owned.

  5. #145

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by CHaPuZaS View Post
    Very good for your UG creatures, too bad for the others. Anyway, I just prefer to play monogreen, at least in Legacy, where I suffered a Red Elemental Blast in the key turn... completely owned.
    Red Elemental Blast......everyone plays these cards after sideboarding.....didn't think of that.

    But I still want the games against countertop decks to improve.
    River boa?
    Aether Vial?
    Root Maze?
    Last edited by swordoffireandice; 11-04-2009 at 03:04 AM.

  6. #146
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by swordoffireandice View Post
    Red Elemental Blast......everyone plays these cards after sideboarding.....didn't think of that.

    But I still want the games against countertop decks to improve.
    River boa?
    Aether Vial?
    Root Maze?
    You can, usually, side whatever you got SB

    +4 Vexing Shusher
    +x Grip/Naturalize

    and if you fell like hating their goyf/goose/threshold (which I discourage), you may side tormods/relics...

    Also, they play islands, so you may side rushwood legate too...
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  7. #147

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui_Brasil View Post
    You can, usually, side whatever you got SB

    +4 Vexing Shusher
    +x Grip/Naturalize

    and if you fell like hating their goyf/goose/threshold (which I discourage), you may side tormods/relics...

    Also, they play islands, so you may side rushwood legate too...
    Yesterday I played against Countertop Progenitus with sideboard.
    I sided 4x Vexing shusher and 3x Grip. These cards work very well. But does the shusher needs protection from....Vines of the Vastwood?
    CounterTop will swords the Shusher all the time.

  8. #148
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    Re: [Deck] Berserk Stompy

    4 Slippery Bogel
    4 Silhana Ledgewalker
    4 Kird Ape
    4 Vishino Slaughtermaster
    4 Uktabi Drake
    4 Kavu Predator

    4 Berserk
    4 Vines of Vastwood
    4 Might of Old Krosa
    4 Invigorate
    4 Rancor
    2 Seal of Strength

    4 Taiga
    8 Fetch
    2 Forest
    Quote Originally Posted by Zach Tartell View Post
    Have to ask one of those West coasters about recreational purposes.
    Quote Originally Posted by DownSyndromeKarl View Post
    A baby seal walks into a club.
    West Coast Legacy

  9. #149
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by swordoffireandice View Post
    Yesterday I played against Countertop Progenitus with sideboard.
    I sided 4x Vexing shusher and 3x Grip. These cards work very well. But does the shusher needs protection from....Vines of the Vastwood?
    CounterTop will swords the Shusher all the time.
    Do you mean, Vines of Vastwood as a sideboard addition? Well, we already run 2-of maindeck, just dunno if it wouldn't slow the deck too much, but it's possible to be done... yet, they will have a lot other cards to worry, since every threat we play before their lock is a problem...

    If you are having too much trouble against CB + Top, you could ditch pumps in order to side in creatures, then, I would personaly recoment Rushwood Legate as main option. You can also try Vine Dryad, which would a free flash landwalker threat.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  10. #150
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    Re: [Deck] Berserk Stompy

    ...2-off main???

    I run 3 cuz it saves the day so often against StP and PtE, I would play 4 but it looks too clunky to play 4...

    What's your actual list Gui?
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Yawgmoth'sWill View Post
    ...2-off main???

    I run 3 cuz it saves the day so often against StP and PtE, I would play 4 but it looks too clunky to play 4...

    What's your actual list Gui?
    Well, It varies a lot, but I've been testing some non-usual things... but since i'm not playing any tourneys now, got no definitive list... I would probably say something close to the first page list, with few differences...
    It is usefull... but it's slower... not sure about 3, or 4... but it's not impossible at all. Just keep in mind it works better when you play a pump before it, and then your oponent tries to 2-for-1 you, so, not ditching all of my cheap 1cc for it...
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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    Re: [Deck] Berserk Stompy

    This never gets old...


  13. #153
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Xanthos View Post
    This never gets old...

    I know. Last Tuesday I ripped a turn 2 kill vs Vial Goblins. I went turn one Forest> Scryb Sprite! He played Mountain>Vial. I untap, draw Invigorate off the top and go Forest>Might of Old Krosa>Invigorate>Invigorate>Berserk...Swing for 26! My opponent sat in stunned silence for a moment, so I said,"Now you can say you've been killed on turn 2 by a Scryb Sprite". He replied, "Yeah. Just what I always wanted to say".

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    Re: [Deck] Berserk Stompy

    What is your deck list looking like? I'm wondering where you're substituting to use Scryb Sprites.

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Xanthos View Post
    What is your deck list looking like? I'm wondering where you're substituting to use Scryb Sprites.
    Right now I'm running $cryb $prites! over Slippery Bogle because I like the evasion. Vines Of Vastwood likes evasion too.
    The only other departure from the generally agreed to list is that I'm currently testing 13 Forest, 2x Pendelhaven, and 3x Horizon Canopy over the fetchland package. This is basically a reaction to the perceived meta shift toward Tempo Thresh over Counter Top Thresh and the increase in Stax. As a side benefit, I'm enjoying the decrease in mulligans due to one or no land hands, and the reduction in shuffling.

  16. #156
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by umbowta View Post
    Right now I'm running $cryb $prites! over Slippery Bogle because I like the evasion. Vines Of Vastwood likes evasion too.
    The only other departure from the generally agreed to list is that I'm currently testing 13 Forest, 2x Pendelhaven, and 3x Horizon Canopy over the fetchland package. This is basically a reaction to the perceived meta shift toward Tempo Thresh over Counter Top Thresh and the increase in Stax. As a side benefit, I'm enjoying the decrease in mulligans due to one or no land hands, and the reduction in shuffling.
    Well, it's not impressive that you are not getting one or no land hands, you run exactly the same amount of green mana than us, but with little more utility and a little less wasteland-proof ;D

    Do you run nettle? Since you run pendelhavens, maybe you should cut them for Bogle? I dunno if you miss bogle, but the 1/1 that can't be 2-for-1'ed is the general choice (or at least I think it is...)

    I like running 2 or 3 scrybs, to help the evasion that otherwise I get only from skarg and silhana. If you consider, Scryb is better than a 2/x for when:
    a) You got only 1 berserk, and the oponent got a x/(3 or more) creature, and you want to deal full dmg to win;
    b) There is a either Progenitus, a Dreadnough or a 5/6 tarmo on the other side, and if they block, they will reduce you damage to non-lethal;
    c) Actually anytime where the blocker would reduce the "2/x for " damage to nonlethal, but the scryb wouldn't be blocked;
    d) There's a Moat into play.

    Scrybs are better than bogle on those situations too, but bogle's protection is such a bad ass... Maybe you don't miss him because of the number of Vines of Vastwood you run?
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  17. #157
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui_Brasil View Post
    Well, it's not impressive that you are not getting one or no land hands, you run exactly the same amount of green mana than us, but with little more utility and a little less wasteland-proof ;D
    The Fetchland manabase has 8 fetch and 9 Forest. That's exactly 9 lands capable of tapping for . This costs games against Stax when you can't swing through a Ghostly Prison or two until you drawn half(exagerating) of your deck. The manabase I'm testing provides 18 lands that tap for and provide additional utility. The fact that it's a little less wasteland proof is mitigated, in theory, by:
    1. additional up front consistency
    2. additional utility
    3. stronger manabases across the format due to new fetchlands enabling basics which is slowly causing Wasteland to become less effective which will inevitably lead to it being played less.

    Quote Originally Posted by Gui_Brasil View Post
    Do you run nettle? Since you run pendelhavens, maybe you should cut them for Bogle? I dunno if you miss bogle, but the 1/1 that can't be 2-for-1'ed is the general choice (or at least I think it is...)
    No, I dont run Nettle. My one drops are Sprites, Pit-Skulk, and Elite. You're probably right about bogle, though the goal is to get in there. Without natural evasion, bogle requires that you have either Rancor or Berserk to force it through.
    Quote Originally Posted by Gui_Brasil View Post
    I like running 2 or 3 scrybs, to help the evasion that otherwise I get only from skarg and silhana. If you consider, Scryb is better than a 2/x for when:
    a) You got only 1 berserk, and the oponent got a x/(3 or more) creature, and you want to deal full dmg to win;
    b) There is a either Progenitus, a Dreadnough or a 5/6 tarmo on the other side, and if they block, they will reduce you damage to non-lethal;
    c) Actually anytime where the blocker would reduce the "2/x for " damage to nonlethal, but the scryb wouldn't be blocked;
    d) There's a Moat into play.

    Scrybs are better than bogle on those situations too, but bogle's protection is such a bad ass... Maybe you don't miss him because of the number of Vines of Vastwood you run?
    These situations exactly!...except bogle is 1/1, not 2/x If bogle was 2/x it would replace Elite in a heartbeat. I don't miss bogle and I run 2 VoV for now.

  18. #158
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    Re: [Deck] Berserk Stompy

    Well... actually, when we run a fetchland version, the maximun usually used is 7, with 10~11 forests, and, as said before, some of us (including me) don't run fetchlands, specially when not playing tarmogoyf maindeck.

    And even so, only things that affects fetchlands are stifles or moons, which are less common than wastelands. Besides, moons also affects you, and are even worse.

    So, it's almost the same amount of land for almost every matchup, while you got more business, and I shall handle land-haters better. Specially because I run 18 plain forests.


    But about bogle, I agree with you, the Scrybs are a house, and Bogle are plain 1/1 when you got VoV or silhanas... Maybe I'll give scrybs another try (which is really another, since I already tested it a lot, and know it's good.)
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui_Brasil View Post
    Well... actually, when we run a fetchland version, the maximun usually used is 7, with 10~11 forests, and, as said before, some of us (including me) don't run fetchlands, specially when not playing tarmogoyf maindeck.

    And even so, only things that affects fetchlands are stifles or moons, which are less common than wastelands. Besides, moons also affects you, and are even worse.

    So, it's almost the same amount of land for almost every matchup, while you got more business, and I shall handle land-haters better. Specially because I run 18 plain forests.


    But about bogle, I agree with you, the Scrybs are a house, and Bogle are plain 1/1 when you got VoV or silhanas... Maybe I'll give scrybs another try (which is really another, since I already tested it a lot, and know it's good.)
    [EDIT] It feels so noobish to be discussing Scryb Sprites in a competive environment...but hey, they get the job done.[/noob moment]

    18 forests? I tried that and the up front consistency was nice but I didn't like the land flood in the late game. That's when I started adding Horizon Canopy one at a time. I'm up to three now and I'm considering a fourth.

    Do me a favor and toss in a pair of Pendlehavens when you go to the Scryb Sprites and let me know how you feel. Then give some Canopys a try. I really like canopy so far but I'm undecided on Pendelhaven.

  20. #160

    Re: [Deck] Berserk Stompy

    [QUOTE=Gui_Brasil;399983]Well... actually, when we run a fetchland version, the maximun usually used is 7, with 10~11 forests, and, as said before, some of us (including me) don't run fetchlands, specially when not playing tarmogoyf maindeck.
    QUOTE]

    About Tarmogoyf.....he is great but does not feel right in this deck. I was thinking of cutting the goyf and replace him with River Boa....The Islandwalk is a great ability against blue based decks. These decks are often very hard to beat.

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