Has anyone considered wall of tears in this deck instead of knight of the white orchid?
Pros:
Blue (force)
blocks zoo creatures profitably
out of bolt range
insane tempo swings
hilarious with mother of runes!
Cons:
first strike + jitte gives people fits
not as good at blocking silvergill adepts or piledrivers.
You forgot to add "Con: Terrible".
2/2 first striker for 2 that can carry a jitte like a champ is worlds above a 0/4 wall that basically serves as an expensive, worse than sorcery speed unsummon for a large majority of creatures.
It is 'instant' off a vial and much harder to burn out for goblins/zoo. 4 toughness will block goyf which is (in my experience) usually a 3/4 vs this deck. If you read the first several pages of the thread the author intends the deck to be played as control not jitte-agro and I think wall of tears is very difficult to attack into.
I will test it out and let you know how it works!
Yeah, it is essentially a control deck, but Jitte wins too many games of its own to play creatures that cannot attack with it. Even the Seer becomes a monster with it.
Right now the games i loose are not due to being overwhelmed, so the Wall only adresses a weakness the Deck does not have right now.
the other 18 creatures aren't good enough?
I'm not saying that. Im pretty sure the deck can win with wall in it =).
The point is that the Wall will not increase the win%, so there is no reason to play it (imo). If you like test it and show some results, maybe you discovered the new tech for this deck, I, however, highly dobt it.
Nothing sounds good. That card is awful. It can't even carry Equipment.
On a side note, I've desperately wanted to fit Trinket Mage into a deck that could support Meekstone for ages. And this seems like a prime contender. The only 3+ power creature you have is Avenger, who has Vigilance, and anyone carrying Jitte counters.
I'm not sure what to cut and/or if that'd be terrible. The list already seems pretty near complete.
It'd just be Hell cool, though.
My thought is if you're only running 3x Vial you might not actually need them that much.
On a side note, is anyone else aware that this list looks a lot like Wayfarer White Weenie from way back during the 1.5/early Legacy days? That's not an accusation of plagiarism. For one thing, this list seems to be a vast improvement on those old lists. I just really missed seeing Wayfarer up there winning tournaments.
For my confessions, they burned me with fire/
And found I was for endurance made
I'm gonna be honest, I've only read the first 2 pages and the last 3ish of this thread, but this deck has always interested me.
I always wondered why Meddling Mage has not been included in the list, I don't even see it on the sideboards. Seems like he could be pretty good in it. Is there a specific reason for him not being included? Thanks in advance.
There is no meddling mage because he is so bad in the aggro match up. He cant profitably block any creature but lackey!
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
It's close to it. I remember playing against Alix Hatfield in syracuse with him playing that deck. I was playing the Team Albany U/W Scepter deck and got demolished, I'd never forget it. It's the Wayfarer -> Wasteland thing that this deck borrows, and I'm also glad to see it still winning.
duelist seems bad vs zoo???
In a vacuum this card is interesting. However, I think you are forgetting the philosophy behind the deck that only comes from playtesting it.
Wall of whatever can't attack. This is a major problem. UW Wayfarer Fish Tempo Land Ignition is a unique deck because it is a control deck, but it can pretty easily switch roles because of its high amount of aggressively-costed beaters. Not to mention the synergy with wayfarer and particularly fathom seer which makes this card sick sometimes, and like you mentioned, the jitte thing.
Appropriate naming with Meddling Mage has more to do with game state than having a list against the DTBs.
Sometimes you'll want to take out their removal, others you may name their threat.
Taco locked me out of a game once by Extirpating my Goyfs and naming Phyrexian Dreadnought with Meddling Mage. With his hand full of countermagic, I was s.o.l.
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