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Thread: [Deck] UW Tempo

  1. #241

    Re: [Deck] NoGoyf

    Has anyone considered wall of tears in this deck instead of knight of the white orchid?

    Pros:
    Blue (force)
    blocks zoo creatures profitably
    out of bolt range
    insane tempo swings
    hilarious with mother of runes!

    Cons:
    first strike + jitte gives people fits
    not as good at blocking silvergill adepts or piledrivers.

  2. #242
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    Re: [Deck] NoGoyf

    You forgot to add "Con: Terrible".

    2/2 first striker for 2 that can carry a jitte like a champ is worlds above a 0/4 wall that basically serves as an expensive, worse than sorcery speed unsummon for a large majority of creatures.

  3. #243

    Re: [Deck] NoGoyf

    Quote Originally Posted by stuckpixel View Post
    Y expensive, worse than sorcery speed unsummon for a large majority of creatures.
    It is 'instant' off a vial and much harder to burn out for goblins/zoo. 4 toughness will block goyf which is (in my experience) usually a 3/4 vs this deck. If you read the first several pages of the thread the author intends the deck to be played as control not jitte-agro and I think wall of tears is very difficult to attack into.

    I will test it out and let you know how it works!

  4. #244
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    Re: [Deck] NoGoyf

    Yeah, it is essentially a control deck, but Jitte wins too many games of its own to play creatures that cannot attack with it. Even the Seer becomes a monster with it.

    Right now the games i loose are not due to being overwhelmed, so the Wall only adresses a weakness the Deck does not have right now.
    Quote Originally Posted by pi4meterftw View Post
    Well you can expect whatever you want but you'd only expect what you said if you were retarded.

  5. #245

    Re: [Deck] NoGoyf

    Quote Originally Posted by paK0 View Post
    Even the Seer becomes a monster with it.
    hehe I think any creature with a power >0 is unfair with a jitte!

  6. #246
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    Re: [Deck] NoGoyf

    Quote Originally Posted by RexFTW View Post
    hehe I think any creature with a power >0 is unfair with a jitte!
    Exactly my point, and this is a huge part why the Wall fails in this deck =).
    Quote Originally Posted by pi4meterftw View Post
    Well you can expect whatever you want but you'd only expect what you said if you were retarded.

  7. #247

    Re: [Deck] NoGoyf

    the other 18 creatures aren't good enough?

  8. #248
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    Re: [Deck] NoGoyf

    I'm not saying that. Im pretty sure the deck can win with wall in it =).

    The point is that the Wall will not increase the win%, so there is no reason to play it (imo). If you like test it and show some results, maybe you discovered the new tech for this deck, I, however, highly dobt it.
    Quote Originally Posted by pi4meterftw View Post
    Well you can expect whatever you want but you'd only expect what you said if you were retarded.

  9. #249
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    Re: [Deck] NoGoyf

    Quote Originally Posted by Illissius View Post
    The main issue with Land Hax is what you do if they actually unban Tax. Probably nothing.
    Nothing sounds good. That card is awful. It can't even carry Equipment.

    On a side note, I've desperately wanted to fit Trinket Mage into a deck that could support Meekstone for ages. And this seems like a prime contender. The only 3+ power creature you have is Avenger, who has Vigilance, and anyone carrying Jitte counters.

    I'm not sure what to cut and/or if that'd be terrible. The list already seems pretty near complete.

    It'd just be Hell cool, though.

    My thought is if you're only running 3x Vial you might not actually need them that much.

    On a side note, is anyone else aware that this list looks a lot like Wayfarer White Weenie from way back during the 1.5/early Legacy days? That's not an accusation of plagiarism. For one thing, this list seems to be a vast improvement on those old lists. I just really missed seeing Wayfarer up there winning tournaments.
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  10. #250

    Re: [Deck] NoGoyf

    I'm gonna be honest, I've only read the first 2 pages and the last 3ish of this thread, but this deck has always interested me.

    I always wondered why Meddling Mage has not been included in the list, I don't even see it on the sideboards. Seems like he could be pretty good in it. Is there a specific reason for him not being included? Thanks in advance.

  11. #251

    Re: [Deck] NoGoyf

    There is no meddling mage because he is so bad in the aggro match up. He cant profitably block any creature but lackey!

  12. #252
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    Re: [Deck] NoGoyf

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Nothing sounds good. That card is awful. It can't even carry Equipment.
    What I meant is if there ends up being an actual Land Tax deck, that might be cause for confusion. But if that's your biggest problem then you don't have much of a problem.
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  13. #253
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    Re: [Deck] NoGoyf

    Quote Originally Posted by Jayzonious View Post
    I'm gonna be honest, I've only read the first 2 pages and the last 3ish of this thread, but this deck has always interested me.

    I always wondered why Meddling Mage has not been included in the list, I don't even see it on the sideboards. Seems like he could be pretty good in it. Is there a specific reason for him not being included? Thanks in advance.
    There's no Mage because 97% of Legacy players can't play him correctly and think he's awful in several matchups.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  14. #254
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    Re: [Deck] NoGoyf

    Quote Originally Posted by TheInfamousBearAssassin View Post
    On a side note, is anyone else aware that this list looks a lot like Wayfarer White Weenie from way back during the 1.5/early Legacy days? That's not an accusation of plagiarism. For one thing, this list seems to be a vast improvement on those old lists. I just really missed seeing Wayfarer up there winning tournaments.
    It's close to it. I remember playing against Alix Hatfield in syracuse with him playing that deck. I was playing the Team Albany U/W Scepter deck and got demolished, I'd never forget it. It's the Wayfarer -> Wasteland thing that this deck borrows, and I'm also glad to see it still winning.

  15. #255

    Re: [Deck] NoGoyf

    Quote Originally Posted by Tacosnape View Post
    There's no Mage because 97% of Legacy players can't play him correctly and think he's awful in several matchups.
    Ill test him out taco. What do you recommend naming in each of the DTB matchups?

  16. #256
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    Re: [Deck] NoGoyf

    Quote Originally Posted by RexFTW View Post
    Has anyone considered wall of tears in this deck instead of knight of the white orchid?

    Pros:
    Blue (force)
    blocks zoo creatures profitably
    out of bolt range
    insane tempo swings
    hilarious with mother of runes!

    Cons:
    first strike + jitte gives people fits
    not as good at blocking silvergill adepts or piledrivers.
    If I wanted to run something anti-synergistic with Jitte, I'd run Deft Duelist.
    Quote Originally Posted by TsumiBand View Post
    ... It feels like a bummer to spend so much time not talking about the game and more time arguing over whether Dega or Mardu is the better name for a three color deck you'll never see in Legacy.

  17. #257

    Re: [Deck] NoGoyf

    duelist seems bad vs zoo???

  18. #258
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    Re: [Deck] NoGoyf

    Quote Originally Posted by RexFTW View Post
    Has anyone considered wall of tears in this deck instead of knight of the white orchid?

    Pros:
    Blue (force)
    blocks zoo creatures profitably
    out of bolt range
    insane tempo swings
    hilarious with mother of runes!

    Cons:
    first strike + jitte gives people fits
    not as good at blocking silvergill adepts or piledrivers.
    In a vacuum this card is interesting. However, I think you are forgetting the philosophy behind the deck that only comes from playtesting it.

    Wall of whatever can't attack. This is a major problem. UW Wayfarer Fish Tempo Land Ignition is a unique deck because it is a control deck, but it can pretty easily switch roles because of its high amount of aggressively-costed beaters. Not to mention the synergy with wayfarer and particularly fathom seer which makes this card sick sometimes, and like you mentioned, the jitte thing.
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  19. #259
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    Re: [Deck] NoGoyf

    Appropriate naming with Meddling Mage has more to do with game state than having a list against the DTBs.

    Sometimes you'll want to take out their removal, others you may name their threat.

    Taco locked me out of a game once by Extirpating my Goyfs and naming Phyrexian Dreadnought with Meddling Mage. With his hand full of countermagic, I was s.o.l.
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  20. #260
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    Re: [Deck] NoGoyf

    Quote Originally Posted by RexFTW View Post
    Ill test him out taco. What do you recommend naming in each of the DTB matchups?
    I think you're reinforcing the stereotype.

    Also, +1 for Land Hax.

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