He OBVIOUSLY meant "aggressive rushes" by the decks that you side Bob in against. Like Landstill suddenly attacking you with Clique and Factory or Countertop having an aggressive draw. And you obviously do not board Confidant against Zoo, Goblins or Goyf Sligh so why would he mean those decks.
However, since everybody in this thread is so sure that all changes Saito made to the deck are bad and that his testing with these changes and his tournament victory were just a fluke or a statistic variance I won't bother explaining it. I am sick of out of context quoting and purposeful misunderstandings like the one above, I am out of this thread.
Sorry, I did not mean to come off as agressive or angry. Rather, I was a quite amused by these unlikely series of events.
---
About the Bob-plan with additional Tendrils is something I did try in Vintage, but since I didn't even like it that much in that rather creature-less format i'm not going to try it anytime soon in Legacy. It does, however, seem rather clever in the abstract, so I did not see any point in questioning it.
I do not mind at all if the threat of Bob forces my opponents to keep a bad card in their deck.
As for what happens when you're facing StP, Duress goes a long way. It can take out removal if you wish, or if you don't like it you can save the option to Brainstorm Bob away and leave them with a dead card in hand.
I don't think a 6-7 Chant build would get nearly as much use out of him. Also, there are mind tricks that can be played by bringing in Confidant on top of Xantid to keep them honest.
That is correct, Bob is a real liability against creature decks like Zoo or Goblins.You are speaking of an aggressive rush, but you don't specify which deck you mean. When speaking of "aggressive decks", I don't think many think of Counterbalance. Zoo, Goblins and GoyfSligh would come to mind. And playing Bob against these 3 decks seems to be a bad plan, regarding the fact that they deal a lot of damage and that Bob can get a real liability. If you have a SDT in play, then it of course looks different, but I suppose dropping both SDT and Bob happens far less than Zoo playing an aggressive game.
When I say creature rush, I mean you never know what you can expect. Even a "control" deck that puts 2 Goyfs in play is cutting off a lot of breathing room.
Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.
-Team R&D-
-noitcelfeR maeT-
I don't think the 12 cantrip deck is that slow to begin with. The extra cantrips and better abuse of both LED and Mystical Tutor go a long way to adding speed. If you do find yourself down life, IT->IGG is still a valid plan and the deck is better set up to find those extra acceleration. Additionally, since SDT is no longer necessary for Doomsday, it can be used more aggressively to find extra protection or acceleration.
All in all, I'd prefer to have the deck slightly better vs discard and blue than vs Zoo where the plan's always been to just IGG them out anyway.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Hey let me double quote myself for emphasis. Holy shit.
Seriously, Saitou's AMAZING LIST is a difference of .... 2 cards. Look at any of those ANT lists that have been placing and nothing is out of place. Also, are you going to give credit to the Europeans that win GIGANTIC tournaments with ANT? How about them?
Know what you guys are tripping over, seriously.
Also lol @ this list I just found:
http://www.deckcheck.net/deck.php?id=31831
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
I need some help from the Nijmegen guys.
I noticed this list on Deckcheck, and it meddles me a lot.
Mainboard:
4 Infernal Tutor
1 Tendrils of Agony
1 Ill-Gotten Gains
1 Ad Nauseam
4 Orim's Chant
4 Duress
2 Sensei's Divining Top
3 Ponder
4 Brainstorm
4 Cabal Ritual
4 Dark Ritual
2 Chrome Mox
4 Lotus Petal
1 Swamp
2 Tundra
2 Underground Sea
4 Mystical Tutor
4 Lion's Eye Diamond
1 Island
4 Flooded Strand
4 Polluted Delta
# 60
Sideboard:
4 Empty the Warrens
1 Volcanic Island
4 Thoughtseize
1 Hurkyl's Recall
2 Chain of Vapor
2 Echoing Truth
1 Wipe Away
The part I'm interested in is the sideboard, being the maindeck quite traditional.
Why 4 EtW and 4 Thoughtseizes? i'm assuming they're to be boarded in against Countertop, Tempo Threshold,Discard decks and all those decks against which you'd better go for a quick 10-12 Goblins protected by discard rather than waiting to build the Tendrils-kill hand (Dragon Stompy is another, f.e.).
But is it really worth? I mean, against UGx decks they can bring EE as well, or have it even maindeck, and you can fail hard. Plus, which cards usually are cut from the MD to board the package in (I guess, Ad Nauseam, IGG and some Chants)? Do you have any concrete data about this "trasformation" to share? Did it reveal to be performing?
Yeah, this list is a bit old though. It was from a time where we were looking for a decent solution to Counterbalance in a list without Doomsday or Tops. We weren't convinced Tops were good enough in this deck at that time (some of us still don't play Tops by the way). This is the best solution we came up with. You have to realise we were kind of desperate to find a proper solution to Counterbalance. Pyroblast failed big time. We boarded out the 4 Chants for Thoughtseizes, since they're practically the same in this matchup while playing around counters.
We didn't board out AdN. I never liked playing 4 EtW though, I'd play 3 instead. We boarded something like IGG and 2 CRit or something. The strategy was quite allright. I don't think it's much worse that the Top + Grip plan the recent lists have. Yes, the plan sometimes loses to EE. The opponent was much less likely to have EE thoough, so we took that risk.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
Ok, so I don't really play this deck. In other words, forgive me if this is just an ignorant suggestion. But I was thumbing through the Worldwake spoiler, and this guy seems to me like he might be useful after a whiffed Ad Nauseam or something like that:
Death's Shadow
Creature - Avatar
Death's Shadow gets -X/-X where X is your life total.
13/13
Am I just misinterpreting how this deck works, or could this dude be a potential "man-plan" for y'all's sideboard? It's not like people are going to leave in their spot removal for game 2, after all...![]()
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
See the problem with that is you don't plan on a whiffed Ad Nauseam, so boarding otherwise dead cards for a contingency plan where you are likely in a game-losing state anyway just doesn't seem worthwhile to me.
This makes sense. I'm pretty sure the card will turn out to be trash anyways. Maybe it'll pull a Grindstone or a Dreadnought and become playable by virtue of some other card being printed at a later date.
I just figured if any deck could put it to good use right now, it would possibly be ANT. But I buy your argument.
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
Took an AnT list to a tournament today. I went 3-2 and finished 12th of 30 players. I did not really feel ready to run it at a tournament, but since there is another one tomorrow I thought it was a good opportunity to try it out.
First game I played against a UBG CounterTop-list and lost. Chant was a star this game, and had I just decided to stick to that plan instead of trying to keep CB away with Grips it could have gone better. I realise that a resolved CB wrecks the deck, but I added Grip while removing some Chants, and I feel that was a mistake. Is it perhaps better to keep the Chant-effects and board out some accelerators?
Second game was against Enchantress. :)
Third game I played Enchantress again. It felt like the gods loved me. :D
Fourth game karma bit my ass and I played against a BW-deck with so much discard that I never even was in it. I have no idea how to handle this matchup. All Sui/Disruption-decks wreck me in playtesting. Either I can't get anywhere because of extremely efficient LD (what good are basics when they Sinkhole you all the time?) or discard totally wrecks me. Chants were nice and all, but only a really fast starting hand could have saved me, and it feels like this deck does not really handle mulligans that well? (Mulligan to 5 and then getting Rit+Duress+Hymn... well, you know)
Fifth game I played some kind of Bant list, which worked nice. He didn't know the format that well and I could easily play around his counterspells (one game, however, double Rhor War Monk made it quite tough, yikes).
All in all I am impressed with this deck, the easy matchups are just... goldfishing while laughing, but the hard ones are really, really tough and seem to require a lot of skill. I love SDT and Chants, there were several games where Duress and Ponder (well, I still run 3 Ponder) would not have been nearly as hot.
I top-8'd a 49 man tournament yesterday with a LED-less ANT build with pacts.
Playing against:
Merfolk, 2-1 win
The rock, 2-0 win
Monoblack something with bloodghast and stromgald crusader? :S , 1-2 loss. He wins die roll and starts with fetch, ritual, ritual, tombstalker. And my mulliganhand can't give me a mystical, chain of vapor, brainstorm/ponder into vapor nor a fast win. So i die. G2 he plays swamp, swamp, bloodghast then dies.
Last game is also a horrible mulligan-tale.
Survival Bant, 2-1 win. Close call. Clique, spellstutter, teeg combined with vial is tough. But somehow manage to win via Ad Nauseum into another Ad Nauseum with a angel's grace, puh.
Last game was fast win, he plays meddling mage turn 2 and says slaughter pact, he has teeg in his hand. But I win after he passes to me.
Zoo, 2-0 win.
Don't think it was the best list, he had a fast start though and I win with luck from an 11 life Nauseum. G2 he doesn't get any SB cards, he has pyrostatic and hate-bears. I win easy.
Draw last game. Top 8.
Now here is the hard part. In the quarters I play against a good zoo deck. G1 he wins with a steppe lynx and 3 nacatl's, I don't have life to go off. G2 he boards in 4 mindbreak trap, 2 gaddok teeg and 1 REB. Ehh..
He mulliganed a 7-card hand with 2 fetch, steppe lynx, nacatl and lots of bolts he said. A GOOD zoo-hand but with no hate. So he mulligans into 5 land and a mindbreak trap. He draws, lynx, teeg and another mindbreak trap. I mean... :(
The version with LED (going of without thinking of life totals) and chants (negating mindbreak trap) must have it easier against this. I boarded out 4 pacts not knowing he had mindbreak traps. How do u fare against this?
@ Eksem:Top OWNS the Sui-heavy discard matchups. Just drop all your free artifacts on turn 1 and let Top filter your draws. Eventually you cantrip and fetch your way into MT or AdN and win. Eva Green and its variants can be problematic on occassion, but usually they are pretty easy and straightforward matchups.
@mercc: Zoo is a bye, nearly all the time. I still can not even begin to understand why you would want to take away the versatility of a combo deck and just win with AdN. Taking away the IGG loop, regular storm + IT + shit tons of mana (occassionally cycling Tops), and the DD plan seems awful. You are chosing only 1 strategy to win with a combo deck, and thats it! The hybrids have a ton of different ways to win. Chants are also a plus, but you could run those in LED-less. This is really the only benefit I see to playing LED-less AdN, its easier, and after 5 hours + of playing combo in a tournament your brain is still in tact to play a bunch of rituals and AdN.
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
Well, they do, and even if you drop 4 of them on the table, 1 Swords to Plowshares is still enough.
That guy is only going to be a stupid kiddo-card. He's awesome in Limited, though.
By the way, does anyone have the link to emidln's doomday pile-compilation? I'd like to get into that a bit more.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
@Pulp: I admit that LED-less has a disadvantage game 1 when going low on life, your chances can be nullified. In the board I have 2 angel's grace. From now on though I will try 1 main.
In the position I were in. 6 life, teeg on the board and 2 mindbreak traps in his hand. The LED-version would've just chanted, slaughter pacted teeg, then go the IT-IGG-way.
But for my deck... I had to have angels grace, slaughter pact, 2 pact of negation/1 pact/1 duress. Phew, that's alot.
Ok, in this scenario the LED-version wins.
But vs. all blue I just love playing with pacts vs force of will, the look on their face is beautiful. Chant does the same, but the 1 mana more is heavy, it doens't sound like it, but it is when facing cursecathers and daze's.
I posted this already on Stormboards, yet maybe you guys are interested :>
Tripple-Tournament-Report from 3 GPT;
First Report: 01/09/2010
Round 1: Canadian Threshold
G1: He starts with Tropical, go. I play Flooded Strand, go. He drops a Wasteland and a Goyf. I draw my card and my Hand is now: Petal, LED, DRit, CRit, Infernal, Ponder, Brainstorm. I win against anything but Force, cause I can pay for the Daze, so I go all in. He's got the Force pitching another Force.
G2: I keep a one-land hand, and after Brainstorm, shuffle via Mystical, Brainstorm I'm still stuck on my Island.
For the first time I lost against TempoTresh in a tournament -.-
0-1 (0-2)
Round 2: Sea-Stompy.
G1: He's got Chalice 1 and Chalice 0, and after gripping the Chalice at 1, he's got another Chalice 1....
G2: He's got Chalice 1 again, and then he drops a Standstill (!?) without having a critter. I just draw and try do get another land, yet I don't find a another land. At the time he's got 8 cards in Hand, he breaks his own Standstill and drops a second Chalice (at 0) along with another Standstill. I play some lands, he breaks his second Standstill and drops a Serendib Efreet and attempts to play a third Standstill. I bounce his Efreet in Response to his Standstill with Echoing Truth. Few Turns later he breaks his Standstill again, drops an Efreet along with a Chalice at 2. I grip the Chalice 2 eot, and in my turn I bounce the Chalice at 1 and at 0 via Hurkyl's Recall and win via 8 Spells => Tendrils (he took some damage from his Ancient Tomb)
G3: Similar to G2, just faster. He's got Chalice 0 and Chalice 1, yet doesn't find some pressure. Some turns later he's at 11 (due to Force + Ancient Tomb) and I cast 5 spells into the Chalice and win via Tendrils.
1-1 (2-3)
Round 3: Mono-B Hexmage Combo
G1: He starts with Swamp => Vampire Lacerator. I drop Land, Top, LED, LED, Petal. He beats me and drops a Gatekeeper. For the next 5 turns I'll do exactly the same thing: I look at the top 3 cards via Top, drop a fetchland, look in my top Top, fetch and spin Top again. After 5 Turns and fetching 4 times I still haven't found a tutor and get beaten to death.
G2: I start with Land, Top, LED, LED. He goes Swamp => Duress and takes my mystical. I drop a land, go. He plays a ritual => Hexmage and plays Dark Depths. At that moment I'm keeping just an Ad Nauseam and my Top shows me the LED, IGG, land. So I draw the LED, cast it, sacc all LED für 9 black, draw IGG via Top, cast it and return LED, LED, Ad Nauseam. Cast LED, LED, Ad Nauseam and sacc both LED in response => win.
G3: He's got another second Turn Dark Ritual => Hexmage + Dark Depths. At the end of my turn he summons Marit Lage and I bounce it via Echoing Truth. The next turn he's dead.
2-1 (4-4)
Round 4: Goblins
G1: I start with land => Top. He goes for Mountain => Vial. He doesn't have another Turn.
G2: He mulligans down to 4 and then concedes.
3-1 (2-0)
Round 5: Zoo.
G1: He's just a single lands and starts to beat me with 2x 2/2 nacatl. He's dead on Turn 3.
G2: He kept a hand with just one land and doesn't find pressure. AT some point I play 3 Spells => DD (Pile: Med, LP, Rit, Rit, IGG) and then cast the Tendrils from my hand for 10. He's dead next turn.
4-1 (8-4)
Round 6: Uwr Landstill (with CB Sideboard)
G1: I win on turn 4 after 2 Chants => Ad Nauseam => win.
G2: Due to 2 Carpets I have nearly endless mana and win after Chanting him three times => IGG-Loop
We're testing the matchup postboard and it ends 5-1 in my favor. I just loose a game where he's got 3 Balance + 2 Tops and an Elspeth. I even won some games where he had double Balance and double top due to casting 9 spells into his Balance and then Tendrils for lethal
5-1 (10-4)
Cutoff Top 8:
Round 7: Dredge (Bernhard Klinger, Muradin on TheSource)
I know that he'll have 4 Force and 4 Mindbreak Trap postboard.
G1: I keep a hand I should have mulliganed and win a turn before I'm dead.
G2: He mulligans down to 4 , I drop a Xantid Swarm, he forces. At this point he's got 3 cards in hand + City of Brass in play. Without any need I go for Ritual => Doomsday. He's got the Trap...
G3: I keep my seven and the following situation accurs: My board is: Land, Land, LED, Chrome Mox; my Hand is: Mystical, Chant (due to a therapy he knows it), D-Rit; he flashbacks a therapy, naming Chant, and in response (before he names the card) I play my mystical . Yet instead of searching for Ad Nauseam I search for Infernal Tutor.
Well, 3 Spells < Trap...
I guess I never played that bad before!
5-2 (11-6)
Due to Swiss I end end up being 5th and get a WB Plateau.
Second Report: 01/16/2010
Round 1 DragonStompy:
I play against a friend who went with me and know I'll be playing against Dragon Stompy:
G1: I win the diceroll and he mulligans down to 5. I drop a fetchland, fetch for Island => Ponder. He plays City of Traitors + Chrome Mox => Taurean Mauler. Next turn his Mauler has 13 counters, yet he's dead
G2: He starts with Bloodmoon, Chalice 0, go. I drop a land, go. He plays a land => Trinisphere, next Turn Chalice 1 and I get beaten to death.
G3: My first 7 cards are: Mystical, LED, LED, LED, Ponder, Hurkyls Recall, Ritual. So I mulligan down to 6 and keep a mediocrate hand. I fetch for Island. He's got T1 3-Sphere, T2 Magus, T3 Chalice 1, T4 Pit Dragon. T5 I'm dead....
0-1 (1-2)
Round 2: Goblins
I win the dice roll and my opponent tells me that he'll probably drop after this round, cause he know's what I'm playing.
G1: I start with Land => Top. He drops a Badlands => Lackey. I play a silence in his turn, he drops a Warchief. Then he's dead due to and IGG-Loop
G2: He goes land => Vial. I play land => Top. He wastes my land and I play land => Ponder. His Vial goes up to 2 and he drops a Rishadan Port and starts porting my land in my Upkeep, so I use the mana to spin Top. Then I drop another Land. Eot he puts a Warren Instigator into play. In his Turn he attacks me with Instigator + Warchief (putted via Vial) and drops a SiegeGang + Piledriver then plays another Piledriver. He taps my land and I see Tendrils, Recall, Land. as I spin my top. I draw the recall, play 3 Petals => Hurkyls Recall, play 3 Petals and then Ritual, Ritual, play Top and then draw Tendrils via Top => win.
1-1 (3-2)
Round 3: UWr Landstill
G1: We drop lots of Land, yet I have a Top, whichs resolves; On T5 he plays an Elspeth and T6 Ajani Vengeant + Standstill. I break his Standstill and we play 9 Spells (he plays Brainstorm and Counterspell) => Tendrils for 20, he forces and goes down to 1 (he used Ajani's Helix ability once). I draw my card: Mystical (known due to a Ponder). He uses Ajani's Helix ability again, then swords a token, pumped by Elspeth and goes up to 8. In my Upkeep I mystical for IGG and return: Silence, Infernal, Tendrils. I play IT for Silence, then Silence (he forces), then another Silence => Tendrils for lethal.
G2: I hes not clock and after Silence (he Counterspells), Chant (he forces) I resolve an Ad Nauseam => Win.
2-1 (5-2)
Round 4: UGbw Nassif CounterTop
G1: He has no Counterbalance, yet he's got Confidant + Top. I've got a single Top. He forces an Ad Nauseam; In his Turn his Confidant reveals a StoP and he draws his card. I try a Doomsday (he has 3 cards in hand), he spins top, then draws and forces again. He reveals Top, going down to 16, then he draws his cards, drops his Top and beats me. I play tripple LED and loop Tops into Tendrils for 18.
G2: I grip a Balance, he plays another and drops double top. Shortly after he extirpates my Brainstorm (Krosan Grip was removed due to Relic of Progenitus) and I get beaten to death by a Confidant + Goyf. After the Game he reveals: Brainstorm, Cryptic Command, Daze, Force, Force
G3: I grip a Balance and few turns later I play a Chant, he responds with Brainstorm, then forces. I play another Chant, it resolvs. I drop double LED and play a Brainstorm and sacc both LED in Response. My Brainstorm draws my ToA, I loop Tops and cast Tendrils für 22.
3-1 (7-3)
Runde 5: Belcher
I know that I'm going to play against Belcher.
G1: He wins the diceroll. I keep a hand with: Flooded, Top, Silence, Petal, Ritual, Delta, U-Sea. He starts with a "go". I drop Flooded, go. He plays Petal => Rite of Flame, remove Spirit Guide => Seething Song; I fetch and play a Silence. I play Top + drawn LED. Next Turn I spin Top and draw a Mystical. He tries to go off again, my mystical searches for a Chant. Next Turn I win via Ad Nauseam.
G2: I keep a solid hand, he plays a Land Grant and reveals: Chrome Mox, Empty the Warrens, SSG, ESG, Belcher, LED. He plays just a single land....
G3: We both mulligan down to 6; I play land => Top + Lotus Petal. He doesn't do anything. I spin Top on my upkeep and draw a Mystical Tutor. He makes 14 proplayers. My mystical searches for Echoing Truth, yet I'm still stuck on a single land. He beats me for 14. In my turn I bounce his 14 tokens, he doesn't have a Pyroblast. 2 Turns later I win via IGG => Doomsday => Tendrils for 34.
4-1 (9-4)
Round 6: Merfolk
G1: He's got double Force (Top and Chant) and at 12 life I resolve an Ad Nauseam. I reveal: Brainstorm, Land, Fetch, Silence, Top, Chant, IT, Land, Land, K-Grip, IGG => dead -.-
G2: He has Vial + Standstill and I get beaten by 2x Cursecatcher + Lord. Moreover he's got 3x Daze, 2x Spellpierce and double Force....Of course I don't have a Xantid Swarm.
4-2 (9-6)
Third Report: 01/23/2010
Round 1: Uwr Landstill (with CBalance postboard)
G1: We start a "Chant-war" which ends in 8 Spells => IT => IT => Tendrils
G2: He has three Counterbalances and I have all three Grips. On turn 35 or so I win via 8 Spells => Tendrils. He was at 14 life.
1-0 (2-0)
Round 2: Zoo
We play quite often against each other in tournament and he never won i single game :>
G1: He beats me down to 14 and I IGG-Loop him to death.
G2: He pyroblasts a mystical tutor, yet I have another and so I win on T3 via Ad Nauseam
2-0 (4-0)
Round 3: Merfolk
G1: I gamble on a first turn kill via IT => IGG-Loop, yet he's got the Force.
G2: I drop a Xantid Swarm on T1 => win
G3: He goes for Land => Cursecatcher. I play a lotus Petal, it resolves. Then I play a fetchland, fetch for Tropical and drop a Xantid Swarm. He dazes, I pay, then the Swarm resolves => win.
3-0 (6-1)
Round 4: Dreadstill
I ask him for an I.D. cause I know he's a good player. He accepts saying: It's much easier to win against anyone else in the last two matches to get T8, then against you :>
I.D.
3-0-1 (6-1-1)
Round 5: BGW Goodstuff
G1: He mulligans down to 6, then drops Plain, go. I play U-Sea, go. He plays a Bayou and drops a Qasali Pridemage. I mystical for Ad Nauseam and win in my turn.
G2: I keep a hand with Ritual, Land, Brainstorm, IT, LED, Lotus Petal, Land. He plays a Thoughtseize on T1 and takes my Infernal. I Brainstorm into nothing and after few turn the following situation accurs:
His board: 4 Lands, Qasali Pridemage, Tidehollow Sculler (he took a ritual), Ethersworn Canonist, Ethersworn Canonist. He ist at 19 life.
My board: 6 Lands, LED, Lotus Petal; my hand is: Hurkyl's Recall, Dark Ritual, Chrome Mox, Lotus Petal. I'm at 7 life.
Instead of just attacking me and winning the game, my opponent plays a Jitte, equips it, and attacks then. I play the Recall, bounce all his artifacts and go down to 5. The card I draw for my turn is: Top. I drop it, spin Top and find an Infernal Tutor: Yeah! :> drop mana, draw with Top => IT => IGG-Loop => win.
4-0-1 (8-1-1)
Round 6: CounterTop
We I.D. and play some Highlander.
4-0-2 (8-1-2)
Cutoff T8:
Round 7: Dragon Stompy
G1: He wins the diceroll and has the Goddraw...T1 Chalice 1, T2 Trinisphere, T3 Seething Song => Deus of Calamity.
G2: Not much to say. I boardet out all Chants and when I start comboing he Mindbreak Traps a IGG and then a meditate. I get beaten to death and he reveals a third Mindbreak Trap....
Seems to be impossible for me to win that Matchup -.-
In the end I'm again 5th and get a WB Volcanic Island.
Nevertheless Stormcombo IS the best deck in the format :> I just don't know whether to play NLS or DD/ANT :
Oh, Nemavera, you were the second DDANT player on the 3rd GPT in Nürnberg? I watched you playing against Dragon Stompy T8 and I nearly started drooling. Nice Tropicals.
I got totally humiliated, went 2-4. Well, if SDT with 3 Fetches, 3 Brainstorm and 2 Ponder don't get me a kill, nothing will...
Exactly :> Well I guess I'm trying to get some beta ones as soon as I have the 4 missing jap foil fetchlands.
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