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Thread: [Deck] 43 Lands

  1. #381

    Re: [Deck] 43 Lands

    IMO call the skybreaker and worm harvest are way better retrace cards.

  2. #382

    Re: [Deck] 43 Lands

    Quote Originally Posted by dr.knockers View Post
    IMO call the skybreaker and worm harvest are way better retrace cards.
    And call of the skybreaker can be cast through blood moon, trades with Tombstalker, doesn't get countered by counterbalance, etc.

    Spitting Image seems too dependent on other things, like them having creatures worth copying and you not dying to other effects.
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  3. #383

    Re: [Deck] 43 Lands

    What are peoples opinions on that new 2G instant from the upcoming Rise of the Eldrazi? It's like gifts:

    Realms Uncharted 2G
    Instant
    Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards in your graveyard and the rest into your hand. Then shuffle your library.

    Seems pretty decent with a toolbox of lands that we already have and is huge CA with an active loam and/or crucible. The only downside is you can't get enchantments and stuff with it like you can with intuition where you just grab 3 manabonds or exploration or whatever.
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  4. #384

    Re: [Deck] 43 Lands

    I've been out of magic for nearly a year now, and thus im pretty far behind on this thread- so im sorry if someone else already made this suggestion and it got shot down.
    Treasure Hunt finds the bombs that you dont want dredged into your gy, can potentially draw you a ton of lands, and may arguably be better than mulch.
    I'll try to play some games with it to give a better argument to play it... or confirm it isnt good.


  5. #385

    Re: [Deck] 43 Lands

    Quote Originally Posted by questionmuppet View Post
    37 Lands:

    Tools:
    4x Manabond
    4x Exploration
    4x Life from the Loam
    4x Mox Diamond
    3x Gamble
    3x Intuition
    1x Engineered Explosives

    Meat:
    4x Wasteland
    4x Rishadan Port
    4x Mishra's Factory
    4x Maze of Ith
    4x Tranquil Thicket
    4x Green Fetch
    2x Taiga
    2x Tropical Island
    1x Savannah
    1x Forest
    2x Barbarian Ring
    1x Treetop Village
    1x Raging Ravine
    1x The Tabernacle at Pendrell Vale
    1x Glacial Chasm
    1x Academy Ruins

    Sideboard:
    4x Zuran Orb
    3x Krosan Grip
    1x Ray of Revelation
    1x Ancient Grudge
    1x Flame Jab
    1x Oblivion Stone
    1x Crucible of Worlds
    1x Riftstone Portal
    1x Bojuka Bog
    1x Ghost Quarter


    Thoughts, suggestions?
    Looks solid, couple questions.

    1: Why run Treetop Village at all if you're running Raging Ravine? It comes online sooner, sure, but it doesn't tap for 2 colors and it doesn't provide nearly the amount of inevitability that Ravine does.
    2: Have you been happy with your 1-of lands? Could you see going up to 2 of some of them, or dropping them entirely?
    3: How do you sideboard with this deck? I know what cards are obviously hosers for stuff, but what would you reccommend taking out in certain MUs?

  6. #386

    Re: [Deck] 43 Lands

    Quote Originally Posted by Dark Ritual View Post
    What are peoples opinions on that new 2G instant from the upcoming Rise of the Eldrazi? It's like gifts:

    Realms Uncharted 2G
    Instant
    Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards in your graveyard and the rest into your hand. Then shuffle your library.

    Seems pretty decent with a toolbox of lands that we already have and is huge CA with an active loam and/or crucible. The only downside is you can't get enchantments and stuff with it like you can with intuition where you just grab 3 manabonds or exploration or whatever.
    You lack redundancy big time with lands, and an intuition for Loam, Ruins, EE (for example) lets you get what you want. If you had a lethal goyf, what would you get? Kor Haven, Glacial Chasm, Maze of Ith, _________?


    Quote Originally Posted by throst54 View Post
    I've been out of magic for nearly a year now, and thus im pretty far behind on this thread- so im sorry if someone else already made this suggestion and it got shot down.
    Treasure Hunt finds the bombs that you dont want dredged into your gy, can potentially draw you a ton of lands, and may arguably be better than mulch.
    I'll try to play some games with it to give a better argument to play it... or confirm it isnt good.

    Treasure Hunt requires warping the list a lot to make it good... The biggest problem in 43 lands is how tight the lists are; even trying to fit one clutch card (Ghost Quarter, Riftstone Portal, etc.) into the deck is incredibly difficult. Also, mulch hasn't seen play in quite a while.
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  7. #387

    Re: [Deck] 43 Lands

    Realms Uncharted seems good if you have a crucible in play otherwise Intuition is still much better IMO

  8. #388

    Re: [Deck] 43 Lands

    Has anyone considered running Meddling Mages in SB (for blue builds of course)? Most opponents will side out removal after game 1, so MM can become very powerful. It would probably require a slightly different manabase though. What do you think?

  9. #389
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    Re: [Deck] 43 Lands

    Which match up do you want to address with Meddling Mage? Current sideboard configurations for blue builds address most situations (see recent SCG articles by Chris Woltereck and Doug Linn).

    No doubt Meddling Mage is a good card but the manabase can't hit UW mana in the early game reliably. Blue builds run Tolaria West as a tutor and hitting UU can be a problem occasionally, so i wouldn't want to worry about white mana too. Chalice of the Void works just fine in most situations, and you can tutor for it and ever recurr it if it gets destroyed or you dredge into it.
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  10. #390
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    Re: [Deck] 43 Lands

    Here's an idea: Nether Spirit as a 1-of. Just bear with me here. Between Manabond, Gamble, and Dredge, it's bound to hit the yard most games, and it works kind of like Maze of Ith #4 until they Swords it, which is one more removal spell not hitting your manlands.
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    ... It feels like a bummer to spend so much time not talking about the game and more time arguing over whether Dega or Mardu is the better name for a three color deck you'll never see in Legacy.

  11. #391

    Re: [Deck] Lands!

    Why add a win condition. This just loses you the match. You are all doing it wrong.

    The point of the deck is to take 45 minutes to win the first game. Then go to time during the second game, winning the match in just 1 game. This way you do not have to try against graveyard hate which totally crushes this deck. A single extirpate is GAME OVER MAN.

  12. #392

    Re: [Deck] 43 Lands

    What do you guys think about cutting some of the intuitions in the blue build? Often Ill get akward hands with intuition and mana bond. If I use manabond the intuituin gets dumped anyways and if i wait 3 turns to cast the intuition it could just get countered and I wasted all that time. Also, are 4 mox diamonds necessary? I feel like id rather cut 1 for another utility land or something.

  13. #393
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    Re: [Deck] 43 Lands

    I think the diamonds help out when you need speed or if bloodmoon gets played. If you want a first turn loam tutor go with gamble. You could drop that first and then play your manabond.

  14. #394

    Re: [Deck] 43 Lands

    Quote Originally Posted by Pastorofmuppets View Post
    Here's an idea: Nether Spirit as a 1-of. Just bear with me here. Between Manabond, Gamble, and Dredge, it's bound to hit the yard most games, and it works kind of like Maze of Ith #4 until they Swords it, which is one more removal spell not hitting your manlands.
    works with manabond too

    Why not just play bloodghast? I bought a set as an option
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  15. #395

    Re: [Deck] Lands!

    Quote Originally Posted by RexFTW View Post
    Why add a win condition. This just loses you the match. You are all doing it wrong.

    The point of the deck is to take 45 minutes to win the first game. Then go to time during the second game, winning the match in just 1 game. This way you do not have to try against graveyard hate which totally crushes this deck. A single extirpate is GAME OVER MAN.
    You're doing it wrong.

    I've had games where I can't win after 45 minutes, they're rare but they happen. (maybe I' m doin it wrong :/ )

    Also GOOD players will know when to scoop game one, usually after seeing loam+manabond, and have a much better time G2-3. Also I've lost a lot of tournaments by going X-1-2 or even x-0-3. :(

    That's why I bought the bloodghast.
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  16. #396
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    Re: [Deck] Lands!

    Do you run Mindslaver?
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  17. #397

    Re: [Deck] Lands!

    How has everyone else's results been against aggro loam? I keep getting wrecked, because they have diamonds to play around mana disruption, wasteland to play around mazes, and really big creatures. Also, they have chalice at 1 on the play, and Chalice at 2 later-game to hurt us badly.
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  18. #398

    Re: [Deck] Lands!

    Quote Originally Posted by mchainmail View Post
    How has everyone else's results been against aggro loam? I keep getting wrecked, because they have diamonds to play around mana disruption, wasteland to play around mazes, and really big creatures. Also, they have chalice at 1 on the play, and Chalice at 2 later-game to hurt us badly.
    Don't you run explosives? It deals with the chalice and moxen, and is tutorable with tolaria west. So chalice shouldn't give you problems there. I run 1 gy removal main to deal with stuff like recurring wastes on maze's etc. But it is a though match up.

  19. #399

    Re: [Deck] Lands!

    What are everyone's thoughts on the evolution of anti-grave hate? With the rise in Reanimator and a shift in the metagame's grave hate, is playing Pithing Needle as an answer to Macabre viable?


    Maybe something like this:
    4 Chalice of the Void
    1 Smokestack
    1 Ancient Grudge
    1 Ray of Revelation
    1 Karakas
    2 Krosan Grip
    1 Ensnaring Bridge
    1 Tormod's Crypt
    3 Pithing Needle

    It seems like this gives reasonable intuition piles for everything except Bojuka Bog and Rav Trap (and there isn't an out against that)

    Crypt / Relic: Grudge, Grip, EE
    Macabre: 3 Pithing Needle
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  20. #400
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    Re: [Deck] Lands!

    Seems like I heard that Chris Woltereck ran depths/hexmage/volrath's stronghold in his lands build in the last SSG's in Atlanta. Does anyone know his deck list and how he did?

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