Page 226 of 310 FirstFirst ... 126176216222223224225226227228229230236276 ... LastLast
Results 4,501 to 4,520 of 6196

Thread: [DTB] Vial Goblins

  1. #4501
    Member
    GoboLord's Avatar
    Join Date

    Apr 2010
    Location

    Germany
    Posts

    143

    Re: [DTW] Vial Goblins

    Quote Originally Posted by Funky-kun View Post
    You make some interesting points about Pillar, which I somehow managed to skip, although I am reading this thread. Too bad it is not as effective vs storm combo. With your help I have enough stuff to test, so when I have some testing-based conclusions, I will share them.
    Could you telll me why it's not effective against Storm Combo? I thought about it for two days cause I didnt want to spam here:

    They need storm-count 9 + Tendrills to kill you.
    If they played 9 cc2 spells this turn they get 18 damage from Pillar.
    You need 2 more extra damage to kill them (which is easy, cause you have T1-Lackey, and they fetch 2-3 times)

    If I did my math homework right this card is great against StormCombo. Even removing/bouncing Pillar costs them 4 life (2 for Mystical tutor, 2 for bounce)

  2. #4502
    Banned
    Cavius The Great's Avatar
    Join Date

    Mar 2006
    Location

    Lake Of Fire and Brimstone
    Posts

    5

    Re: [DTW] Vial Goblins

    I'm pretty sure this deck would be better if it splashed blue for FoW, Daze, Brainstorm and Ponder. Like you'd have Goblins against creature decks, and they wouldn't be able to handle all your dudes, and you'd have FoW against the combo decks. You literally couldn't lose. Well except against LichTendrils of course, that deck is a Juggernaut. Not the card though, like the indesctructible Vishnu. And I don't mean indestructible like the keyword, I mean like, unstoppable.

  3. #4503
    Never eat yellow snow!!!
    bleuisforwhimps's Avatar
    Join Date

    Mar 2010
    Location

    Gent,Belgium
    Posts

    56

    Re: [DTW] Vial Goblins

    Yup, and standstill with vial or lackey is great also xD.
    Really.
    Achtung: Panzer!

  4. #4504
    CREATURES ARE FUN!

    Join Date

    Jan 2008
    Posts

    27

    Re: [DTW] Vial Goblins

    Quote Originally Posted by GoboLord View Post
    Could you telll me why it's not effective against Storm Combo? I thought about it for two days cause I didnt want to spam here:

    They need storm-count 9 + Tendrills to kill you.
    If they played 9 cc2 spells this turn they get 18 damage from Pillar.
    You need 2 more extra damage to kill them (which is easy, cause you have T1-Lackey, and they fetch 2-3 times)

    If I did my math homework right this card is great against StormCombo. Even removing/bouncing Pillar costs them 4 life (2 for Mystical tutor, 2 for bounce)
    Each one of the permanent hate pieces are effective when they land. The thing is living up to two lands in play to do that. Of course with Pillar on the table they are unlikely to kill you. However, they can drop a bunch of goblin tokens, or use their time to find an aswer to Pillar.

    Chalice goes around this by being available at turn one, set at 0. Mindbrak trap is available from the start. Thorn slows down their digging for answers and usually delays the answer a bit.

    Granted, most of the argument in here are not relevant in my case, that is Belcher, as they don't dig for answers. They either have the right hand or they lose. Sadly, most of the time its the first one.

    The limited testing I did showed that Pillar was not as effective as I hoped for against Enchantress, as besides the obvious Oblivion Ring, Solitary Confinement also negates its effect. Thorn and Chalice work the same way, they both buy us time. Chalice stops acceleration and Elephant Grass (this is a big one), Thorn slows them down, and also delays the answer by one turn usually. I do have a sideboard hate testing gauntlet scheduled, then I will be able to back up my arguments with statistical data.
    Last edited by Funky-kun; 05-02-2010 at 07:16 PM.

  5. #4505
    Member

    Join Date

    Nov 2009
    Location

    Seattle, WA
    Posts

    168

    Re: [DTW] Vial Goblins

    Quote Originally Posted by GoboLord View Post
    Could you telll me why it's not effective against Storm Combo? I thought about it for two days cause I didnt want to spam here:

    They need storm-count 9 + Tendrills to kill you.
    If they played 9 cc2 spells this turn they get 18 damage from Pillar.
    You need 2 more extra damage to kill them (which is easy, cause you have T1-Lackey, and they fetch 2-3 times)

    If I did my math homework right this card is great against StormCombo. Even removing/bouncing Pillar costs them 4 life (2 for Mystical tutor, 2 for bounce)
    The other big reason not to play it is the fact that everything in your deck minus 6 cards costs 3 or less. The only way to beat combo is to drop as many creatures as possible and attempt to race them. A pillar is going to quickly add up against you. Chalice is a lot better. If you go T1 lackey/vial, T2 chalice @1, you are in a MUCH better position. Chalice will shut off all of their cantrips and tutoring. This requires that they have the mystical or 2cc bounce in hand. Your T2 is usually spent clearing the path for lackey, so this causes no real tempo loss.
    Last edited by JonBarber; 05-02-2010 at 08:47 PM.

  6. #4506
    Member
    TheSleeper's Avatar
    Join Date

    Apr 2010
    Location

    Himalayas
    Posts

    113

    Re: [DTW] Vial Goblins

    Anyone see the list that came 3rd by Mark Brislin in the SCG Open? Ran 3 Lightning Bolts + 3 Weirdings MD:
    http://sales.starcitygames.com//deck...p?DeckID=32448

    Is 4 x Lightning Bolt viable for Mono Red?
    Only the heroic and the mad follow mountain goat trails.

  7. #4507
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [DTW] Vial Goblins

    Quote Originally Posted by TheSleeper View Post
    Anyone see the list that came 3rd by Mark Brislin in the SCG Open? Ran 3 Lightning Bolts + 3 Weirdings MD:
    http://sales.starcitygames.com//deck...p?DeckID=32448

    Is 4 x Lightning Bolt viable for Mono Red?
    Yes it is. I used to run 4 a while ago. They're expecially effective in a Instigator build.
    But than I came to the conclusion that we have goblins that are better options (like running 3-4 Gempalms)
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  8. #4508
    Member

    Join Date

    Jan 2007
    Location

    Birmingham, AL
    Posts

    122

    Re: [DTW] Vial Goblins

    Quote Originally Posted by TheSleeper View Post
    Anyone see the list that came 3rd by Mark Brislin in the SCG Open? Ran 3 Lightning Bolts + 3 Weirdings MD:
    http://sales.starcitygames.com//deck...p?DeckID=32448

    Is 4 x Lightning Bolt viable for Mono Red?
    That was me. I actually ended up 5th losing to belcher in the quarters. I'm going to write up something for the thread later today probably, I didn't take notes so the game details will be pretty general from memory. Honestly, I don't think 3-4 gempalms is more effective than bolt and ill explain why later.

  9. #4509
    Member

    Join Date

    Jan 2007
    Location

    Birmingham, AL
    Posts

    122

    Re: [DTW] Vial Goblins

    here is the trip report, ended up being far longer than i thought it would be.

    http://www.mtgthesource.com/forums/s...lanta&p=452912

  10. #4510
    Your life total: 4, My life total: 20
    FoulQ's Avatar
    Join Date

    Jul 2008
    Posts

    230

    Re: [DTW] Vial Goblins

    Quote Originally Posted by markbris View Post
    here is the trip report, ended up being far longer than i thought it would be.

    http://www.mtgthesource.com/forums/s...lanta&p=452912
    Congrats man.

    Big events with goblins placing all seem to include a similar removal package of 3 bolt/3 weirding. At least the last two I remember. And a pair of gempalms and a lucksack stingscourger. Nice, nice.

    I recommend we all try it out.

    However, I have some questions for you.

    Blood Moon is good against lands/landstill, but I would board it in against very little else. Don't know if that's really a significant portion of any meta. But...what does everyone think elsewise about his blood moons? Yes, it's rehashed discussion, but there is nothing wrong with a little hash.

    In my testing pithing needle has been ineffective against "randomness," as I feel goblins is more of a proactive deck. It's ok if you are expecting survival, but especially against jitte I've always been disappointed with it. Do you feel differently?

    You have nothing to side in against NOBant/Countertop. Does this concern you? I noticed you sided nothing against one of these opponents.

    I will test your mainboard, I think it is very strong. However, I'm going to go -1 Piledriver, +1 Instigator for personal reasons.

    But I'm going to try this sideboard, for now:

    4 Perish
    4 GY Hate (3 relic/1 crypt)
    4 Thorn of Amethyst
    2 Earwig Squad
    1 Warren Weirding

    Perish is awesome. I recommend x4 for zoo, NObant. Two of the three most popular decks in legacy, along with merfs.

    I hold onto my GY Hate in my sideboard like a woman hangs onto her stocks. I + GYH = BFFs 4-3v4r

    A well-placed thorn can go a long way, not only against combo, but against burn and a few others. I wouldn't say "(ex.) board it in against tempo thresh all the time," but once in a while you will reaaally surprise random non-creature decks with +4 additional must-counters (most of the time).

    Earwig Squad defeats Prog and sticks it to Reanimator. Can help against goyf strategies, combo, landstill, lands, and fucking MORE. Gotta love him in today's metagame, though he's clunky as fuck. I wouldn't go over x2 despite his versatility (because if you think about it, it's not actually a very good card)

    Warren Weirding is good against goyf-based aggro-control strategies, so I added the fourth to my board. I heard those are popular in legacy.

    Personally, I think Mark's maindeck is pretty much awesome (though I dread the word optimal), but the jury is out on lightning bolt for many of us. I just prefer a higher instigator count and only 3 piledrivers because of playstyle considerations.

    If anyone is looking for a starting point for a sideboard in today's general metagame, I would start with mine as a launching point. I do think x4 combo hate is worth it... though it doesn't increase your win percentage dramatically, it does increase it, and there is a lot more combo than there used to be. Sneaking wins is possible against combo, especially with 4 thorns. But if combo hate is stupid to you, I would personally try +2 Needle +2 Chieftain instead of the thorns.

    Congrats man. Your only losses came to a pro and the deck's absolute worst matchup in the entire god damn world. Just curious, do you know if you would have made it if you drew in the last round against goblins? 2 goblins in the t8 would have made me wet.
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  11. #4511
    Keep Calm and Brainstorm
    (nameless one)'s Avatar
    Join Date

    Apr 2009
    Location

    GTA, Ontario
    Posts

    2,878

    Re: [DTW] Vial Goblins

    So Chieftains are not MB material anymore? What about on Mono-Red builds?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  12. #4512
    Member

    Join Date

    Jan 2007
    Location

    Birmingham, AL
    Posts

    122

    Re: [DTW] Vial Goblins

    @foulq

    Thanks for the congrats. I'll answer each of your questions.

    Quote Originally Posted by FoulQ View Post
    Congrats man.

    Big events with goblins placing all seem to include a similar removal package of 3 bolt/3 weirding. At least the last two I remember. And a pair of gempalms and a lucksack stingscourger. Nice, nice.

    If you look back in this thread, mantis ran 2 bolts main and 3 weirding main at GP madrid and liked it alot. I tested the bolts and liked them alot.

    There are a few things that make me like it alot:

    1) It buys you time against zoo where gempalm is trash early. Nailing early nacactls, pridemages, etc, maybe a goyf if you get lucky really helps you keep your life high and have time to get the card advantage rollin

    2) It can't be dazed second turn, and yes I know gempalm can't either but this at least makes me prefer it a bit more over weirding and alot more over more stingscourgers.

    3)In the mirror, bolt gives you an out against opponents first turn lackey shenanigans. If they lead lackey and you don't have bolts then you are completely at the mercy of their gempalms and stingscourgers. With bolt you can just bolt him and not worry.

    4) Bolt isn't dead against combo/lands/other things where gempalm/weirding are, and yes i know gempalm is a goblin too, but lets face it, hes subpar in that role. This 4th point matters little anyway.

    Honestly, I like it mostly because of the zoo matchup, thats the tipping point for me putting it in the deck with a close second being the mirror and a more distant third being the daze reason. Honestly, I just wanted it for zoo, but i was gonna show it had more uses than that.



    Blood Moon is good against lands/landstill, but I would board it in against very little else. Don't know if that's really a significant portion of any meta. But...what does everyone think elsewise about his blood moons? Yes, it's rehashed discussion, but there is nothing wrong with a little hash.

    I don't know what the amount of lands at the tourney was, according to tacosnape he saw it everywhere in the early rounds and our teammates ran into it several games. Honestly though we were all clueless on what the meta would be like so I was just taking a shot. It straight up won me the ultimate walker match so I'm gonna be a bit biased now. But basically I chose it because I thought it could steal matches against lands/landstill etc and that seemed better than other stuff I could put in the sb.

    In my testing pithing needle has been ineffective against "randomness," as I feel goblins is more of a proactive deck. It's ok if you are expecting survival, but especially against jitte I've always been disappointed with it. Do you feel differently?

    You probably didn't read all of the long tourney report, but at the end I stated needle was worthless and if I could go back I would axe a lightning bolt and 3 needles for 4 mb traps. So no I don't feel differently.

    You have nothing to side in against NOBant/Countertop. Does this concern you? I noticed you sided nothing against one of these opponents.

    My memory of the NOBant/Countertop is hazy as hell for some reason, but I'm pretty positive I crushed the first game and felt pretty confident for the 2nd and had no problem going in with no sideboard cards. In the weeks leading up to the tourney perish was def there but tbh I didn't have any testing with it against zoo to know whether it would be effective or not. I talked with Tacosnape about it and he didn't like it in the sb because he thought the countertop matchup was already favorable enough and I liked that reasoning so it got cut.

    I will test your mainboard, I think it is very strong. However, I'm going to go -1 Piledriver, +1 Instigator for personal reasons.
    Def your choice to do that esp if their is some metagame consideration, I think piledriver is such a house though that I'd never go below four. Every list that I have ever seen do well has run 4 that I know of. As for instigator, he is great, he def won at least two games where he connected. I just can't fit more of him in and get everything I want in there.

    But I'm going to try this sideboard, for now:

    4 Perish
    4 GY Hate (3 relic/1 crypt)
    4 Thorn of Amethyst
    2 Earwig Squad
    1 Warren Weirding

    Perish is awesome. I recommend x4 for zoo, NObant. Two of the three most popular decks in legacy, along with merfs.

    Like I said before I can't really speak to the quality of perish against zoo, its an obvious house against NOBant but I gave my reasoning there. I like 4 pyrokinesis in this spot cuz its solid against zoo, beast against merfolk and beast in the mirror. Where perish is worthless against the last two obv.

    I hold onto my GY Hate in my sideboard like a woman hangs onto her stocks. I + GYH = BFFs 4-3v4r

    This is obvious, especially after reanimator had 3 of the Top8 slots at atlanta and also 11th place. It crushed me completely. I like leyline purely because of its uncounterability and its better against dredge, not that anyone hardly plays that deck anymore. I def like it over relic beacuse I want to be able to play my threats, lackey esp, out on first/2nd turn and not be dropping hate that kills my speed.Leyline can be used against lands pretty effectively as well if you want I think.

    A well-placed thorn can go a long way, not only against combo, but against burn and a few others. I wouldn't say "(ex.) board it in against tempo thresh all the time," but once in a while you will reaaally surprise random non-creature decks with +4 additional must-counters (most of the time).

    Like I said above, I'd pack 4 mindbreaks from now on for me. I like mindbreak trap for the same reasons as leyline, you can continue to play your threats full speed while also having combo hate. Yes you can go lackey, then thorn, but id rather go lackey, trap in hand, piledriver second turn. I don't have any testing to back this up though, in fact everythign I say here should be taking with a grain of salt since my playtesting consists of mws, a little bit the night before, and the tournament. I'm just combining what I've experienced and intuition.

    Earwig Squad defeats Prog and sticks it to Reanimator. Can help against goyf strategies, combo, landstill, lands, and fucking MORE. Gotta love him in today's metagame, though he's clunky as fuck. I wouldn't go over x2 despite his versatility (because if you think about it, it's not actually a very good card)

    I bought an earwig squad originally planning to run one in sb. Tacosnape didn't like the card though and honestly I don't like it that much, like you said, its not actually a good card really. I don't think I would board it against prog even if i had it in the sb, I just don't think you need to be worrying about stopping prog, you need to worry about beatingdown on him. Sticking it to reanimator is iffy as the earliest he can come down is turn 2 with the god draw of lackey,warchief, him in the opener and him not getting countered. Also all the builds I saw in atlanta were packing more than 3 creatures main so its not like its game ending, altho im sure it helps. The other matchups you listed I'm sure you can find better cards to bring in.

    Warren Weirding is good against goyf-based aggro-control strategies, so I added the fourth to my board. I heard those are popular in legacy.

    I'm fine with a fourth in the board, I nearly did that over the 4th bolt in the board but I like bolt more for merfolk,mirror,zoo so I chose it.

    I just prefer a higher instigator count and only 3 piledrivers because of playstyle considerations.

    I know tacosnape touched on this earlier in the thread about playstyle considerations referring to not running more instigators because of that reasoning. I believe he hammered it pretty hard, I run less than 4 instigators but I just believe they aren't as strong. If thats your reasoning for piledriver then cool but I don't believe playstyle has anything to do with it, the cards strength and your meta should be the reasoning.

    If anyone is looking for a starting point for a sideboard in today's general metagame, I would start with mine as a launching point. I do think x4 combo hate is worth it... though it doesn't increase your win percentage dramatically, it does increase it, and there is a lot more combo than there used to be. Sneaking wins is possible against combo, especially with 4 thorns. But if combo hate is stupid to you, I would personally try +2 Needle +2 Chieftain instead of the thorns.

    Agreed on the combo hate, even though we choose different cards.

    Congrats man. Your only losses came to a pro and the deck's absolute worst matchup in the entire god damn world. Just curious, do you know if you would have made it if you drew in the last round against goblins? 2 goblins in the t8 would have made me wet.

    I've never been in the situation so I was clueless on how to figure it out, I got advice from someone that plays pro tours and he said it wasn't guaranteed to get me in and he did not recommend drawing, so I played. I stated in the report I woulda been pissed to draw and not get in obv so it was an easy choice. You can see the list of the other goblins player on SCG but I think it was suboptimal. He had a poor mirror matchup with no pyrokinesis and 4 weirdings maindeck. He also had cabal therapy and planar void in the sb which I thought were poor choices.


  13. #4513
    Member

    Join Date

    Jan 2007
    Location

    Birmingham, AL
    Posts

    122

    Re: [DTW] Vial Goblins

    Quote Originally Posted by (nameless one) View Post
    So Chieftains are not MB material anymore? What about on Mono-Red builds?
    I can't speak to monored builds as I haven't tried it in the longest time. I don't like chieftains though. IMO they really clog the 3 spot which I would think hurts you against zoo since I think your goal is to buy time early on and get card advantage later thru siege-gangs and ringleader. It really blows to have 2 or more 3 drops in your hand and you have to tap out on third turn just to get one down and watch as they burn it away and continue beating down on you. I don't think they are needed for merfolk since you destroy them anyway and they may or may not be better against the mirror, I feel like they are probably good for the mirror but the same tempo thing comes into play as well. With 4 ringleaders, 4 matrons, 1-3 siegegangs, 4 warchief and 2-4 chieftains your hands can get full of high CC creatures. Against lots of other decks I feel like its probably win more.

    Also as far as the mirror goes, I don't know what the metagame numbers were at atlanta but I had goblins players near me it seemed almost every match so its def gaining popularity and you should be factoring in the mirror.

    Edit: Chieftain talk is purely conjecture as I don't own them and have never played with them.

  14. #4514
    Member
    TheSleeper's Avatar
    Join Date

    Apr 2010
    Location

    Himalayas
    Posts

    113

    Re: [DTW] Vial Goblins

    How would a Mono Red list look with Lightning Bolt - something like this? Is Port still supportable when you need extra R for Bolts?

    4 Vial, 4 Bolt, 4 Lackey,
    4 Piledriver, 3 Instigator, 2 Gempalm, 2 Stingscourger
    4 Warchief, 4 Matron
    4 Ringleader, 2 SCG
    17 Mountain, 4 Wasteland, 2 Rishadan Port

    SB:
    4 Pyrokinesis, 4 MB Trap, 3 Blood Moon, 3 Anarchy, 1 Gempalm

    Reasons to play Bolt: as markbris has noted, good vs. mirror and Zoo, both of which are in my meta.
    Only the heroic and the mad follow mountain goat trails.

  15. #4515
    Siege-Gang Commander
    Avatara's Avatar
    Join Date

    Feb 2008
    Location

    The Netherlands
    Posts

    2

    Re: [DTW] Vial Goblins

    I'm currently running:

    4 Wasteland
    16 Mountain
    2 Smoldering Spires

    4 Goblin Lackey
    4 Goblin Piledriver
    4 Stingscourger
    2 Warren Instigator
    4 Goblin Matron
    3 Goblin Chieftain
    4 Goblin Warchief
    4 Goblin Ringleader
    1 Siege-Gang Commander
    1 Kiki-Jiki, Mirror Breaker

    4 Aether Vial
    3 Lightning Bolt

    Sideboard:
    2 Relic of Progenitus
    2 Tormod's Crypt
    3 Boartusk Liege
    4 Thorn of Amethyst
    2 Anarchy
    1 Tuktuk Scrapper
    1 Goblin Sharpshooter

    The deck's curve with Lightning bolts in it is much better:

    1 - 11
    2 - 10
    3 - 11
    4 - 4
    5 - 2

  16. #4516
    Keep Calm and Brainstorm
    (nameless one)'s Avatar
    Join Date

    Apr 2009
    Location

    GTA, Ontario
    Posts

    2,878

    Re: [DTW] Vial Goblins

    I was playtesting a mono-red list similar to markbris's and I have to say, It is a little faster than my usual build. I personally did not mind my initial build (with 3 Chieftains instead of Bolts). My meta has little combo. The thing I didnt like about my list, like what markbris pointed out, was it clogged the 3CC spot.

    Also, with Bolt gives that extra removal if needed. I myself have lost enough games to Zoo. Bolt also provides that extra push when needed. I definitely am changing my list.

    Speaking of extra reach, would Barbarian Ring be good too (on a mono-red build) or its one of those danger of cool things?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  17. #4517
    Clergyman of Cool
    lordofthepit's Avatar
    Join Date

    Mar 2009
    Location

    Daisy Hill Puppy Farm
    Posts

    1,954

    Re: [DTW] Vial Goblins

    Is the black splash for Warren Weirdings (with some combination of Badlands, Bloodstained Mire, and Auntie's Hovel) now considered superior to the mono-red version with more fatties than ever in the format? I'd be relieved not having to look for a set of Rishadan Ports if that's the case!

  18. #4518
    Member
    TheSleeper's Avatar
    Join Date

    Apr 2010
    Location

    Himalayas
    Posts

    113

    Re: [DTW] Vial Goblins

    lordofthepit: I've read in the last 10 pages or so that it is the case, with Reanimator/Iona and other combo decks, which black is slightly better at dealing with.

    nameless one: I think Smoldering Spires is the only other non-basic that could fit - I don't see Barbarian Ring making the cut at all. You have enough reach via your Ringleaders & SCG.

    avatara: Why run Kikki without Lightning Crafter & Co? I would have thought it was all in or not with that card.
    Only the heroic and the mad follow mountain goat trails.

  19. #4519
    Your life total: 4, My life total: 20
    FoulQ's Avatar
    Join Date

    Jul 2008
    Posts

    230

    Re: [DTW] Vial Goblins

    Quote Originally Posted by lordofthepit View Post
    Is the black splash for Warren Weirdings (with some combination of Badlands, Bloodstained Mire, and Auntie's Hovel) now considered superior to the mono-red version with more fatties than ever in the format? I'd be relieved not having to look for a set of Rishadan Ports if that's the case!
    Depends on the meta of course. But in a general metal, I think the consensus is that RB is the best version. Like TheSleeper said, it is better against Reanimator, Iona, (progenitus!), and combo decks. Mono-Red is better against merfolk and zoo. Otherwise they are about the same on every matchup, with RB getting a slight edge because of superior removal and Mono-Red getting a slight edge because of a superior manabase (+ optional ports).

    You don't even necessarily need ports for Mono-Red either. Playing 4 instigators and any number of chieftains (along with the standard 4 warchiefs) usually means you want 16-18 red sources, and 18 mountains + 4 wasteland is probably the most popular Mono-Red manabase configuration, at least on the Source.

    I don't really know if the deck's curve with lightning bolt is really that much better, considering you will usually not curve out with a t1 bolt.
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  20. #4520
    Member

    Join Date

    Jan 2007
    Location

    Birmingham, AL
    Posts

    122

    Re: [DTW] Vial Goblins

    Quote Originally Posted by (nameless one) View Post
    I was playtesting a mono-red list similar to markbris's and I have to say, It is a little faster than my usual build. I personally did not mind my initial build (with 3 Chieftains instead of Bolts). My meta has little combo. The thing I didnt like about my list, like what markbris pointed out, was it clogged the 3CC spot.

    Also, with Bolt gives that extra removal if needed. I myself have lost enough games to Zoo. Bolt also provides that extra push when needed. I definitely am changing my list.

    Speaking of extra reach, would Barbarian Ring be good too (on a mono-red build) or its one of those danger of cool things?
    Barbarian ring won't work I think. You don't want to give away those life points against zoo and theres no way to insure you get to threshold.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)