My guess would be they changed the old list as such:
-1 Taiga, -1 Barbarian Ring, -1 Cephalid Coliseum -(? - I thought he took out Mindslaver, but I saw it on the coverage...)
+ Stronghold, hexmage, depths, urborg
While the Hexmage-Kill seems really clumsy, its advantage over Barbarian Ring/Slaver probably is concerning round time. Barbarian Ringing someone out can take some turns...
Also, did you guys see the covered match against Merfolk? Where did the Ensnaring Bridge at the end of G2 go? Merfolk bounced it and played Back to Basics. Lands had 3 mana left, but didn't replay Bridge for some reason...
Last edited by Serbitar; 05-09-2010 at 11:38 AM.
The list on deckcheck is accurate, but its the winning list from Indy, not the recent one from Atlanta...
That said, what are the thoughts on Hexmage-Dark Depths?
Besides forcing them to keep Swords in to keep them honest, I don't see the point. Mindslaver is a one-card combo that wins the game, while Hex-Depths takes 3*.
(I'm talking about slots in the deck, not cards in play. Hex-Depths runs Volrath's Stronghold, Hexmage and DD. Mindslaver piggy-backs off of Academy Ruins, which is already really good in the deck.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Besides forcing them to keep Swords in to keep them honest, I don't see the point. Mindslaver is a one-card combo that wins the game, while Hex-Depths takes 3*.
(I'm talking about slots in the deck, not cards in play. Hex-Depths runs Volrath's Stronghold, Hexmage and DD. Mindslaver piggy-backs off of Academy Ruins, which is already really good in the deck.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
I used to run Mindslaver but recently dropped it in favor of Smokestack. I started out with it in the board but it's just such a strong card in this deck it's not even funny. Give it a try yourself.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Stephen Menendian wrote an article this week on lands (premium) http://www.starcitygames.com/magic/m...in_Legacy.html
The maindeck he gives is basically:
-1 Barbarian Ring
-1 Tormod's Crypt
+1 Ensnaring Bridge
+1 Bojuka Bog
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
I don't really want to spoil the article, but the discussion thread here is worth a read http://www.mtgthesource.com/forums/s...ead.php?17598-[Premium-Article]-Im-a-Landlubber-The-Land-Deck-in-Legacy
He discusses (with polls) what plays to make in certain situations. Also, the board has some changes in it.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Mike, Smokestack is just such a house in the CounterTop/Bant match-up. Smokestack alone won me two matches against CT at Eli's. As long as you're up on material, you just need to make sure they get to the point where they sacrifice their Counterbalance (allowing you to Loam freely). After that it's smooth sailing. Symmetrical effects work wonders when you control more permanents than the opponent... which you should, because you're playing lands :P
BTW, your nearly pimped-out lands deck just made me want to just finish mine even more. Ihatechu.
Team Donkeypunch
That'll only cost him infinite monies.
Team Donkeypunch
What do you guys think of the inclusion of Entomb? It has some obvious advantages and helps tutor for most of the deck. It is really nice to get another Life from the Loam after some one just emptied your Graveyard.
It was discussed on SCG today by Anwar Ahmad, Practical Legacy, New Roles for Powerful Cards
Update (Just brainstormed this):
Spells(23)
4 Intuition
4 Life from the Loam
4 Exploration
4 Manabonds
4 Mox Diamond
3 Entomb
Lands(37)
4 Maze of Ith
4 Mishra's Factory
4 Rishadan Port
4 Wasteland
2 Tropical Island
3 Tranquil Thicket
3 Tolaria West
1 Glacial Chasm
1 Cephalid Coliseum
1 Tabernacle of the Pendrel Vale
1 Underground Sea
1 Bayou
1 Forest
1 Academy Ruins
1 Windswept Heath
1 Wooded Foothills
1 Misty Rainforest
1 Verdant Catacombs
1 Gargoyle Castle
1 Ghost Quarter
SB:
4 Chalice of the Void
1 Karakas
1 Zuran Orb
1 Kozilek, Butcher of Truths (to board in against GY hate, entomb it in response to them trying to remove your GY)
2 Tormods Crypt
1 Ensnaring Bridge
3 Extirpate
1 Engineered Explosives
1 Smokestack
What do you guys think of this list?
Last edited by malden; 05-20-2010 at 02:47 PM.
UK Legacy community: www.magicplayers.co.uk
Is there any particular reason this deck uses a lot of "chaff" utility lands instead of just 4xing Tabernacle, considering how important Tabernacle is in this deck? It's about the only land I tutor for, besides Glacial Chasm and Barbarian Ring to end the game.
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