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Thread: [Deck] R/B Tribal Goblin

  1. #1
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    [Deck] R/B Tribal Goblin

    Hi, I am quite new to the world of magic and are aiming to create a fun deck that is able to compete against my friends which are magic veterans. The deck will be in the Legacy 1.5 format and will rather not contain sideboards.

    This is the deck that I have built during the past month, and I would be grateful for your opinions! :)

    Deck: Untitled Deck

    //Lands
    9x Mountain
    2x Dragonskull Summit
    4x Auntie's Hovel
    4x Blood Crypt
    3x Wasteland

    //Creatures
    4x Goblin Warchief
    2x Siege-Gang Commander
    4x Goblin Lackey
    4x Goblin Piledriver
    4x Goblin Matron
    4x Goblin Ringleader
    1x Wort, Boggart Auntie
    4x Warren Instigator
    4x Goblin Tunneler
    3x Goblin Settler

    //Spells
    4x Warren Weirding

    Display Deck Statistics


    The mechanics of my deck today:
    As it is now, it needs combination to work. I aim to be able to play goblins without the need of paying for them. There fore I got Goblin Lackeys and Warren Instigator, Goblin Tunneler is used to make their attacks through the opponents defense.

    Warchief will speed up my play and the ringleaders and matrons will keep supplying my lackeys and instigators.

    Warren Weirding, Goblin settler and Wasteland shall cripple the opponent.

    Piledrivers and siege-gang commanders will be the sledge.

    Wort, Boggart Auntie is supposed to "recycle" goblin cards.

    ----------------------------------------------------------------------------------------------------------------------------
    Do you think that I have good enough arguments, or what would you do or change? :)

    Ps. I tried to use Aether Vial in my deck, but found it to be in the way in this build. Ds.

  2. #2

    Re: [Deck] R/B Tribal Goblin

    I don't know how you figured that Aether Vial gets in the way. It is literally the best card in the deck--and that includes the other uncuttables like Lackey, Ringleader, Matron, and Warchief.

    I would not play a black splash with no Badlands or fetches. Just replace them with mountains and 1 wasteland, and wort and weirding with Gempalms and Stingscourgers.

    Goblin Settler is so much worse than what you could be doing with the equivalent mana, and Goblin Tunneler suffers from the same problem.

    Basically, this deck is worse in every way than current builds of Goblins.

  3. #3
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    Re: [Deck] R/B Tribal Goblin

    Okay thanks for your prompt reply, so if we put back 4 Aether Vials in to the deck and also make it mono red. + About 20 mana.
    Then we get about 6 empty slots, what could be added?

    //Lands
    20x Lands

    //Creatures
    4x Goblin Warchief
    2x Siege-Gang Commander
    4x Goblin Lackey
    4x Goblin Piledriver
    4x Goblin Matron
    4x Goblin Ringleader
    4x Gempalm Incinerator
    4x Stingscourger

    //Spells
    4x AEther Vial

  4. #4
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    Re: [Deck] R/B Tribal Goblin

    why not use the black goblin harbinger? isn't it strictly better than matron if you are running black

  5. #5
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    Re: [Deck] R/B Tribal Goblin

    For a mono-red build I would add the third Siege-Gang Commander, 4 Goblin Chieftains, one more land, and change some of the mountains to Rishadan Ports.


    EDIT: Boggart Harbinger is a lot worse than Matron actually, seeing that it does not provide you with the tutored card in hand, but on top of your library instead.


    You also might want to take a look at this thread, as it's the main place where Goblins is discussed.

    http://www.mtgthesource.com/forums/s...D-Vial-Goblins
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  6. #6
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    Re: [Deck] R/B Tribal Goblin

    Actually, Goblin Settlers aren't that bad. They actually go along with the Mana-denial sidetheme of Goblins but then again, there are so much better Goblins for that spot.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  7. #7
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    Re: [Deck] R/B Tribal Goblin

    Seems like he's completely unfamiliar with the Legacy metagame and just stumbled upon the site. Aether Vial is your friend, and you can do so many tricks with it.

    You can pick up Scalding Tarns or Arid Mesas for cheap and they can help you get your Blood Crypts. Once you have the money (or if you don't care about being 'competitive', skip it), grab at least 1 Badlands and drop the Crypts entirely. You can keep the full set of Hovels.

    Add the 4th Wasteland, it's really good. Also, you might be able to work 1-2 Rishadan Ports into the deck, which helps with the mana-denial strategy.

    If you're running Goblin Tunneler with Warren Instigator, maybe a Teetering Peaks? This doesn't sound like it would cut it in competitive Legacy but seems fun with friends.

    Depending on your friends' decks, you might want to consider Stingscourger or Gempalm Incinerator as additional removal spots.

  8. #8
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    Re: [Deck] R/B Tribal Goblin

    The mono-red build that you mentioned, seems to be quite solid:

    Deck: Untitled Deck

    //Lands
    18x Mountain
    3x Rishadan Port

    //Creatures
    4x Goblin Warchief
    3x Siege-Gang Commander
    4x Goblin Lackey
    4x Goblin Piledriver
    4x Goblin Matron
    4x Goblin Ringleader
    4x Gempalm Incinerator
    4x Stingscourger
    4x Goblin Chieftain

    //Spells
    4x AEther Vial

    Display Deck Statistics

    I have those cards except 3 stingscourger and 4 Chieftains, but since I got the black/red land cards it would be fun to build a R/B goblin deck, perhaps I am wrong, but I kinda like the Warren Weirdings. How would you build a Red/Black goblin deck? I would ofcourse be really happy for examples/tips of all types of goblin decks ofc! :)

    Edit: Yes, I am unfortunately a newbie when it comes to the meta-game. But I am lucky that I got the tip from a native forum that this was a great Legacy-site. :)

  9. #9
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    Re: [Deck] R/B Tribal Goblin

    21 lands is a bit low. Most Goblin builds run 23 sometimes 22. For starters I would take out a Siege-Gang (although some people prefer 3) and a stingscourger and add another mountain and Rishadan Port. If you have Wastelands run them too. (and take out mountains)

    There's a whole thread for Goblins: http://www.mtgthesource.com/forums/s...D-Vial-Goblins

    It's a bit of a read but its very helpful. It's better to start from the last page. The first page is somewhat out of date.
    Quit playing Legacy but could still play Goblins (Rgw, Rg, Rw, Rb)

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  10. #10
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    Re: [Deck] R/B Tribal Goblin

    Ye, Nelis you might be right, I don't want to lose a turn because of no mana. And I read the thread several of you linked, and it is intresting.

    In that thread I found this build somehow similar to my first build and contain 90% of the cards that I got IRL. What do you think of this build?

    Deck: Untitled Deck

    //Lands
    5x Mountain
    4x Auntie's Hovel
    4x Blood Crypt
    4x Wasteland
    3x Rishadan Port
    2x Badlands

    //Creatures
    4x Goblin Warchief
    2x Siege-Gang Commander
    4x Goblin Lackey
    4x Goblin Piledriver
    4x Goblin Matron
    4x Goblin Ringleader
    1x Gempalm Incinerator
    1x Stingscourger
    2x Warren Instigator
    2x Goblin Chieftain

    //Spells
    3x Warren Weirding
    3x Lightning Bolt
    4x AEther Vial

    Display Deck Statistics

    I got 3 Lightning Bolt and they are fast and really price-effective. But I also got a handful of Goblin Grenades and Fodder Launch. Could they be used instead?

  11. #11
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    Re: [Deck] R/B Tribal Goblin

    Something I'm surprised no one has asked is if you are planning on playing this in multiplayer or one on one with your friends? It makes a huge difference. This seems like a good start for one on one and I'm assuming that's what you are playing looking at the list, but if you are playing in multiplayer, you'll need a serious re-vamp.

  12. #12
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    Re: [Deck] R/B Tribal Goblin

    Quote Originally Posted by Armfelt View Post
    I got 3 Lightning Bolt and they are fast and really price-effective. But I also got a handful of Goblin Grenades and Fodder Launch. Could they be used instead?
    Nope, both those cards are unplayable.
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  13. #13
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    Re: [Deck] R/B Tribal Goblin

    Quote Originally Posted by Armfelt View Post
    I got 3 Lightning Bolt and they are fast and really price-effective. But I also got a handful of Goblin Grenades and Fodder Launch. Could they be used instead?
    Stingscourer and Incinerator are often used instead of conventional removal like Bolt because they are Goblins. More Goblins makes Ringleader stronger.

    You could always use deckcheck to find a successful build of R/b Gobos. The goblin thread, as everyone has already stated, is also an excellent resource.
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  14. #14
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    Re: [Deck] R/B Tribal Goblin

    Quote Originally Posted by dahcmai View Post
    Something I'm surprised no one has asked is if you are planning on playing this in multiplayer or one on one with your friends? It makes a huge difference. This seems like a good start for one on one and I'm assuming that's what you are playing looking at the list, but if you are playing in multiplayer, you'll need a serious re-vamp.
    Yep, It will be mostly used in One-vs-Ones. :]

    Quote Originally Posted by Vacrix View Post
    Stingscourer and Incinerator are often used instead of conventional removal like Bolt because they are Goblins. More Goblins makes Ringleader stronger.

    You could always use deckcheck to find a successful build of R/b Gobos. The goblin thread, as everyone has already stated, is also an excellent resource.
    Yeah, I figured out that Ringleaders wants a lot of goblins to be any good. It was just that I found this combo in the "Decks to Beat" thread that was linked, so I wanted to hear your opinion since I didn't see any reaction there.

    And thanks for the tip about Deckcheck, it seems to be a good site, though the latest goblin decks seems to be from 2008. But hopefully too much haven't changed. :]

  15. #15
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    Re: [Deck] R/B Tribal Goblin

    Quote Originally Posted by Armfelt View Post
    Yeah, I figured out that Ringleaders wants a lot of goblins to be any good. It was just that I found this combo in the "Decks to Beat" thread that was linked, so I wanted to hear your opinion since I didn't see any reaction there.

    And thanks for the tip about Deckcheck, it seems to be a good site, though the latest goblin decks seems to be from 2008. But hopefully too much haven't changed. :]
    I've been seeing fewer and fewer goblins these days, probably because Zoo completely thrashes it. Thats probably why you see fewer of them.
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  16. #16
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    Re: [Deck] R/B Tribal Goblin

    Ok, that sounds bad, hopefully they'll make new good goblins that can counter Zoo then.

    I will play later today and since I have most of the cards (below), I'll try this deck that someone wrote in the DTB-thread. I'll return with info on how it went.


    Quote Originally Posted by ddt15 View Post
    Well the big advantage of Wort is that it allows you to keep your Vial on 4, instead of having to boost it up to 5 for SGC. Wort definetly has its merits in long drawn out games as it basically allows you to replay a Ringleader each turn.


    I think leylines are the best choice, it allows you to buy abit of time against reanimator which should be enough to set up Vial+Scourger or draw/tutor for a Weirding. More importantly it is also very good against Ichorid and Loam decks unlike fearie macabre.



    Here is what I would play right now:
    Artifacts:
    4 Aether Vial

    Creatures:
    4 Goblin Lackey
    4 Goblin Matron
    4 Goblin Piledriver
    4 Goblin Ringleader
    4 Goblin Warchief
    3 Goblin Chieftain
    3 Gempalm Incinerator
    2 Warren Instigator
    1 Siege-gang Commander
    1 Stingscourger
    1 Wort, Boggart Auntie

    Sorceries:
    3 Warren Weirding

    Lands:
    4 Auntie's Hovel
    4 Badlands
    4 Bloodstained Mire
    4 Wasteland
    6 Mountain

  17. #17
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    Re: [Deck] R/B Tribal Goblin

    Quote Originally Posted by Vacrix View Post
    I've been seeing fewer and fewer goblins these days, probably because Zoo completely thrashes it. Thats probably why you see fewer of them.
    While this is true it's still a question of meta. Here for example zoo is down to 1-2 players at our weekly legacy tournament, ~30 players.

    So you have the rare chance of losing to zoo + the obvious running into combo.

    Anyhow i'm also running R/b goblins, most of the time it's just so much fun to play and the matchups aren't that bad. Still random jitte and stuff also owns goblins hard :(

  18. #18
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    Re: [Deck] R/B Tribal Goblin

    Goblins is actually fairly well positioned right now.

    You have a positive reanimator and merfolk matchup. You have a somewhat positive bant matchup, but this is very build depedent. Goblins is also good against many random tier 2 decks and underdeveloped metagames.

    Zoo, Tendrils/Belcher, and Lands are the only real bad matchups. Everything else is winnable. There are some matchups that are iffy though, like aggro loam and survival.

    Goblins is not the best deck to play in the format. But it is a fun deck, and a decent one, and people won't respect you for playing it. So it is often very humiliating when they lose, and this is always funny. I love it when the guy across the table rolls his eyes at t1 lackey, confident when he lays his t1 3/3 nacatl, and then you cast t2 stingscourger. Take that you cocky douchebag FUCK

    And if single cards like Jitte are a problem, use your sideboard wisely. If Jitte is owning you HARD, the green splash has Tin Street Hooligan.

    Even though there was good discussion in this thread, it probably should be locked.
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  19. #19
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    Re: [Deck] R/B Tribal Goblin

    Quote Originally Posted by FoulQ View Post
    Goblins is actually fairly well positioned right now.

    Goblins is also good against many random tier 2 decks and underdeveloped metagames.

    Goblins is not the best deck to play in the format. But it is a fun deck, and a decent one, and people won't respect you for playing it. So it is often very humiliating when they lose, and this is always funny.
    This is mainly why I choosed goblin, they are fun and this far I have found them quite able. But it is as you say that all decks can be countered. + There would be no fun with a deck that is "almighty".

    Quote Originally Posted by FoulQ View Post
    Even though there was good discussion in this thread, it probably should be locked.
    Sorry if I misunderstand, but I don't get why it should be locked. I want this deck to be competitive and in my opinion we still bring constructive information. But if many of you wish, with the help of an Admin we could move this to the casual section.

    ---------------------------------------------------------------------------------------------------------------------------

    If I may get back to the deck-topic, I have tested the deck frequently both IRL and online and found that it is improving and much better than before, thanks to you.

    As stated above goblin decks really can handle many random decks and decks that people have reckoned as fast decks is possible to win against. Same thing when meeting decks with fast large creatures is able to batter with Stingscourger or Warren Weirding.

    Decks that can be abit hard to handle for me is blue control and decks that spam more creatures than i do, eg. sometimes elves. Especially when they get more powerful than mine. What could I do against those? Must I add eg. Perish or similar mass destruction spells and do you have any examples of what to pick?

    This is the deck this far:

    Deck: Untitled Deck

    //Lands (forgot that I use to change some lands for Rishadan Port that can be good, especially when I got enough mana, and the enemy don't).
    5x Mountain
    4x Auntie's Hovel
    2x Blood Crypt
    4x Wasteland
    3x Sulfurous Springs
    4x Badlands

    //Creatures
    3x Goblin Warchief
    4x Goblin Lackey
    4x Goblin Piledriver
    4x Goblin Matron
    4x Goblin Ringleader
    3x Gempalm Incinerator
    2x Siege-Gang Commander
    2x Stingscourger
    2x Goblin Chieftain
    2x Warren Instigator
    1x Wort, Boggart Auntie
    1x Goblin Tinkerer or use Lightning Crafter? Add another Stingscourger? Or pick/add another Goblin?

    //Spells
    3x Warren Weirding
    3x AEther Vial

    Display Deck Statistics
    Last edited by Armfelt; 06-05-2010 at 07:38 PM.

  20. #20
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    Re: [Deck] R/B Tribal Goblin

    If you want to build a competitive Goblin deck, post in the Goblin thread.
    That thread is used for all discussions concerning the Goblin archetype as a whole, so this thread, while containing some good discussion, is not correctly placed here.

    I'm sure a mod can move all that stuff from here to the Goblin thread, though, so nothing will be lost.

    Also: Welcome to The Source.

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