View Poll Results: 2010: What is the most bannable card in Legacy? (NOT that they will touch it)

Voters
309. You may not vote on this poll
  • Brainstorm

    30 9.71%
  • Counterbalance

    20 6.47%
  • Force of Will

    6 1.94%
  • Lion's Eye Diamond

    45 14.56%
  • Sensei's Divining Top

    96 31.07%
  • Show and Tell

    44 14.24%
  • Survival of the Fittest

    33 10.68%
  • Tarmogoyf

    22 7.12%
  • Tendrils of Agony

    9 2.91%
  • Wasteland

    4 1.29%
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Thread: Legacy, Summer 2010: Most Bannable Card?

  1. #21
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    Re: Legacy, Summer 2010: Most Bannable Card?

    I don't think any of them are actually ban worthy.

    I voted for SDT simply because it helps dumb people stall out games to time. I guess that could make them smart depending on how you look at it I guess, but you know what I mean.
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  2. #22


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    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by kikoo View Post
    I personally wouldn't be sad to see Survival go since I find the combo with Vengevine too obnoxious and idiot-proof.
    Yeah, but still fair. Show and Tell is like Flash with Sumonning Sickness.

  3. #23

    Re: Legacy, Summer 2010: Most Bannable Card?

    Show and Tell gets my vote. It's the closest thing to Flash in the current metagame. Still 2 turns slower and not worth of a ban, but any combo component that gets along with force of will to win the game is the de facto number 1 in my book.

  4. #24
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    Re: Legacy, Summer 2010: Most Bannable Card?

    I voted Survival for a couple reasons. First off I know it shouldn't be banned, because it is easily hated with common board cards, and it is the flavor of the month this August. Unfortunately it is the flavor of the month this August and the people making decisions may have been overlooking a lot into the Minneapolis 5K to see the health of the format.However I think the worst thing it has going against it is it is a recurring tutor. And we all know how much the decision makers frown on efficient tutors.
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  5. #25

    Re: Legacy, Summer 2010: Most Bannable Card?

    Can we maybe add a "Nothing" option because, you know, perhaps nothing needs to be banned?

  6. #26
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    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by Amon Amarth View Post
    Can we maybe add "Nothing" option because, you know, perhaps nothing needs to be banned?
    The question is not "what needs banning." The question, quite clearly, is "What is the most bannable card in Legacy" with the added disclaimer "NOT that Wizards is going to ban anything." Because that is the question, "nothing" is not a valid candidate. If the option were between Monk Realist and War Priest of Thune, the latter would be more bannable, even though neither deserves banning. I have edited the first post to clearly show the question and that "nothing" is really not an option.

    I am surprised that SDT is the number one contender for most bannable card in Legacy. CounterTop has been underperforming recently, which might admittedly have something to do with combo's fall after Tutor's banning; this was a solid matchup in the past. This just serves as a testament to one criteria that players are probably using in their votes: annoyance factor. SDT is just an obnoxious card to play against. It takes a lot of time, enables stupid plays, and has a game-stopping synergy. It is also interesting that people find this control card less interactive than LED/Tendrils, a more proactive non-interactive Magic situation (combo).

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  7. #27
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    Re: Legacy, Summer 2010: Most Bannable Card?

    Show and Tell gets my vote. As long as WotC keeps printing bigger and better fatties, this card is dangerous.

    edit: Not that I think anything needs to be done at the moment, but this one has the most potential to become broken.

    Survival of the Fittest does not need to be banned. While it is a very strong engine, it is by no means dominant. The thing with UG Madness is that it's the flavor of the month. Certainly it made up 25% of the top 16 at Minneapolis, but I'm certain that the deck was extremely overrepresented due to the level of coverage it got during GP: Columbus and the fact that most of the cards in it are pretty cheap. I would even be willing to bet that it was the most-played deck. Give it a couple of months and it will die down.
    Last edited by majikal; 08-30-2010 at 10:57 PM.
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  8. #28
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    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by tsabo_tavoc View Post
    Mystical Tutor banned and the format is still heavily blue?

    Ponder and Preordain are pretty good cantrips?

    Discard is underperforming since 199x?

    Get my vote, BRAINSTORM!
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  9. #29

    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by ktkenshinx View Post
    The question is not "what needs banning." The question, quite clearly, is "What is the most bannable card in Legacy" with the added disclaimer "NOT that Wizards is going to ban anything." Because that is the question, "nothing" is not a valid candidate. If the option were between Monk Realist and War Priest of Thune, the latter would be more bannable, even though neither deserves banning. I have edited the first post to clearly show the question and that "nothing" is really not an option.

    I am surprised that SDT is the number one contender for most bannable card in Legacy. CounterTop has been underperforming recently, which might admittedly have something to do with combo's fall after Tutor's banning; this was a solid matchup in the past. This just serves as a testament to one criteria that players are probably using in their votes: annoyance factor. SDT is just an obnoxious card to play against. It takes a lot of time, enables stupid plays, and has a game-stopping synergy. It is also interesting that people find this control card less interactive than LED/Tendrils, a more proactive non-interactive Magic situation (combo).

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    Fair enough. I voted for Tarmogoyf because I want to play Grizzly Bears, and Striped Bears!

  10. #30
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    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by Fuzzy View Post
    Yeah, but still fair. Show and Tell is like Flash with Sumonning Sickness.
    I don't really think it's that fair. Before Vengevine was printed you would be in a pretty bad spot if you were facing down a resolved Survival, but you would still have a fighting chance. If Survival resolves nowadays, all counterspells you might draw afterwards automatically become blanks and most decks basically just lose the game in 0-2 turns to the uncounterable flying haste attack. Graveyard hate is just a minor speed bump for the deck and is easy to play around. Extirpate works, but that's not a card you're terribly excited to play and it doesn't stop them from just tutoring for their best creatures. Sure, Krosan Grip takes care of the enchantment, but that's a 3cc answer to a 2cc card that does nothing when you're on the draw and your opponent goes turn 1 Hierarch + turn 2 Survival.

    Now it's not just an insane card advantage engine/infinite Eladamri's Call, it's basically "1G: You win", which is just stupid.

    I'd like to see how many UG Madness decks there were at the 5k, but 5 copies of the deck in top 16 seems like a lot in any case.


    Show and Tell isn't broken in my opinion. There are just way too many answers (even maindeck) to Emrakul and he's really the only exciting thing to dump into play. The answers include all of the Diabolic Edict-ish spells, Knight of the Reliquary (Karakas), Humility, Oblivion Ring, Stingscourger, Sower of Temptation and so on... And let's not forget that Show and Tell allows you to put any of these cards into play for free. Also, the Survival decks have a powerful backup plan if their "combo piece" is dealt with, the Show and Tell decks do not.

    The sky isn't falling (yet!), but it seems like Survival pilots are having a disturbingly easy time x-0'ing whatever tournament they play in (atleast that's is my general impression from reading the various SotF threads), but then again, if more people played 4c Allies there wouldn't be a problem!

    /rant

  11. #31
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    Re: Legacy, Summer 2010: Most Bannable Card?

    If I could vote by not voting (N/A), I would do that.

    As I see it, all of those cards help make Legacy what it is -- which I find to be a very fun and balanced format.

    Zapping any of those cards would harm an otherwise perfectly fine format.
    Last edited by Bardo; 08-31-2010 at 12:08 AM.

  12. #32
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    Re: Legacy, Summer 2010: Most Bannable Card?

    I love how every time a deck does marginally well at a single tournament, everyone flips the fuck out and starts waving the banhammer around.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  13. #33
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    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by majikal View Post
    I love how every time a deck does marginally well at a single tournament, everyone flips the fuck out and starts waving the banhammer around.
    Exactly. I honestly don't give a damn what today's latest and greatest card is. The important thing is to ensure that a card does not become too entrenched in legacy to the point of becoming unplayable.
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  14. #34
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    Re: Legacy, Summer 2010: Most Bannable Card?

    This is for most bannable card after all. I'm still expecting a big
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  15. #35

    Re: Legacy, Summer 2010: Most Bannable Card?

    I think none of these cards are bannable. Counterbalance and Top are just boring, so if I had to say something it is Top.
    Rather ban Vengevine than Survival which is core of many reliable not too powerful decks.

    I personally would ban too hard to get and expensive Portal cards like Loyal Retainers.

  16. #36

    Re: Legacy, Summer 2010: Most Bannable Card?

    I wouldn't ban anything...but if I had too it would be brainstorm. It's the strongest card in legacy and an enabler for top, led, and snt which are the top 3 on the poll...it's also been played in tier 1 decks alongside all of the other cards on the poll.

  17. #37
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    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by Aggro_zombies View Post
    Incorrect, sir! Vengevine Survival made up 25% of the top 16 of the latest 5k! It is too dominant!
    Well I think it's really just because the deck i so "new" and "innovative" and not because it's power.also, it's a blast to play.
    But in a few weeks, players will get used to VV- Survival and start to caope with it. Less T16's then, i guess.
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  18. #38
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    Re: Legacy, Summer 2010: Most Bannable Card?

    Just for this list, they could print a 1CC Instant that searched for three cards, put them into your hand, left off the "shuffle your library afterwards" clause so you could set the deck any way you wanted to, had the relentless rats ability of having more than four copies in a deck, and also made the opposing player give you his car/hot girlfriend, and I'd -still- pick Lion's Eye Diamond here. I've been in favor of banning this and only this for the last several years.

    That said, Sensei's Divining Top is also very close in my book and would also make a solid ban.

    Everything else on that list should absolutely stay under all circumstances.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  19. #39

    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by ktkenshinx View Post
    I am surprised that SDT is the number one contender for most bannable card in Legacy. CounterTop has been underperforming recently, which might admittedly have something to do with combo's fall after Tutor's banning; this was a solid matchup in the past. This just serves as a testament to one criteria that players are probably using in their votes: annoyance factor. SDT is just an obnoxious card to play against. It takes a lot of time, enables stupid plays, and has a game-stopping synergy. It is also interesting that people find this control card less interactive than LED/Tendrils, a more proactive non-interactive Magic situation (combo).

    -ktkenshinx-
    Clearly this. Nothing on the list is ban worthy. But SDT is by far the most irritating and un-fun to play against. The time factor of SDT is also another pretty big issue.

  20. #40
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    Re: Legacy, Summer 2010: Most Bannable Card?

    Quote Originally Posted by CorpT View Post
    Clearly this. Nothing on the list is ban worthy. But SDT is by far the most irritating and un-fun to play against. The time factor of SDT is also another pretty big issue.
    It's also present in quite a few combo decks. Just saying.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

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