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Thread: [Deck] Berserk Stompy

  1. #561
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui_Brasil View Post
    LMK the list you are planning on take to the tourney? :D
    The one I'm working on now is:
    4x Nettle Sentinel
    4x Skarggan Pit-skulk
    4x Slippery Boggle
    4x Kavu Predator
    4x Silhanna Ledgewalker
    2x Tattermunge Maniac

    4x Berserk
    4x Might of old Krosa
    4x Invigorate
    4x Rancor
    3x Vines of Vastwood
    3x Seal of Strength

    16x Forest


    I have decided not to play maindeck Artifact/Enchantment removal, because playing two of those cards is too random to actually be efficient against the decks we needs, and it's VERY annoying to draw them when we don't. So far I'm really happy with this decision, it makes the deck more constant. Also, I'm not expecting any Stax, not many Counterbalance, and anyway CB counters Viridian, and I need to check ruling, but would a "copied" Gleeful be a legal target for CB or not?

    I LOVE Elvish Spirit Guide for this deck, but I can't find an easy spot for her... Her only posible room would be: +4x ESG for -1x Forest, -2x Tattermunge, -1x Seal. I'm not confident but I will test it out.

    As far as sideboard goes, I play:
    4x Seeds of Innocence
    2x Reverent Silence
    4x Vexing Shushser
    1x Tormod's Crypt
    2x Relic of Progenitus
    2x Gleeful Sabotage

    I really don't know wether Tormod's or Relic is the best option for this deck. On one hands, drawing extra cards in this deck sounds like unbelieavble, and it's freaking awesome, but the 0 mana speed from Tormod's is amazing.
    Relic can slow down Tarmos, and stop Grim Lavamancer completely, so it can go against Zoo as well as logically Dredge, Reanimate, Loam, etc.
    I really have a problem choosing between those cards. Any comments on that?

    I now a play a lot of Enx/Art in the sideboad, but I expect some Affinity and Enchantress. The problem is that I can't find room for the 4th Vines...

  2. #562
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    The one I'm working on now is:
    4x Nettle Sentinel
    4x Skarggan Pit-skulk
    4x Slippery Boggle
    4x Kavu Predator
    4x Silhanna Ledgewalker
    2x Tattermunge Maniac

    4x Berserk
    4x Might of old Krosa
    4x Invigorate
    4x Rancor
    3x Vines of Vastwood
    3x Seal of Strength

    16x Forest


    I have decided not to play maindeck Artifact/Enchantment removal, because playing two of those cards is too random to actually be efficient against the decks we needs, and it's VERY annoying to draw them when we don't. So far I'm really happy with this decision, it makes the deck more constant. Also, I'm not expecting any Stax, not many Counterbalance, and anyway CB counters Viridian, and I need to check ruling, but would a "copied" Gleeful be a legal target for CB or not?

    I LOVE Elvish Spirit Guide for this deck, but I can't find an easy spot for her... Her only posible room would be: +4x ESG for -1x Forest, -2x Tattermunge, -1x Seal. I'm not confident but I will test it out.

    As far as sideboard goes, I play:
    4x Seeds of Innocence
    2x Reverent Silence
    4x Vexing Shushser
    1x Tormod's Crypt
    2x Relic of Progenitus
    2x Gleeful Sabotage

    I really don't know wether Tormod's or Relic is the best option for this deck. On one hands, drawing extra cards in this deck sounds like unbelieavble, and it's freaking awesome, but the 0 mana speed from Tormod's is amazing.
    Relic can slow down Tarmos, and stop Grim Lavamancer completely, so it can go against Zoo as well as logically Dredge, Reanimate, Loam, etc.
    I really have a problem choosing between those cards. Any comments on that?

    I now a play a lot of Enx/Art in the sideboad, but I expect some Affinity and Enchantress. The problem is that I can't find room for the 4th Vines...
    I like your list! ^^
    Actually it looks a lot like what I use, like, the 16 forest manabase, the creature/pump spell choices. As I said, I like 2x Krosan grip but I'm aware it's not the standard choice to be used at maindeck. But I think the manabase is good enough for it, it surprises a lot of people when it shows, and it has won me some games already. Also, as 2-of, it's not that common for it to show unexpectedly as topdeck and be useless.

    Gleeful copy bypass CB, yes, and it's a good choice ... I just find it annoying that CB+Top player usually got an answer for it anyways, and I prefer to play my anti-artifacts at the end of the opponent turn, so that he doesn't play another solution and ruin my day, and thus, I prefer Krosan Grip.

    In my opinion, any choice between Tormods and Relic will do the same, Tormods is probably better for us, since we want it fast on the board and try to combo/rush while the opponent tries to figure a way to bypass it. I use Faerie Macabre myself, I think it's ability to be used as instant and the fact that it won't be countered is great, but, since reanimator is not that popular anymore, I'd probably suggest Tormods.
    Also in my opinion, you could reduce the number of anti-artifact/enchantment in your sideboard since you miss 4th VoV against Zoo. Since zoo is one of the most popular decks these days, what do you think about switching Tattermunge for Scryb, I think scryb is a little superior against zoo (block + evasion)
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  3. #563
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    I LOVE Elvish Spirit Guide for this deck, but I can't find an easy spot for her... Her only posible room would be: +4x ESG for -1x Forest, -2x Tattermunge, -1x Seal. I'm not confident but I will test it out.
    This are exactly the same cards, I'd put out for her =)


    all other things, are exactly like Gui says...

    I'd Change my Sideboard to something like:


    4x Vexing Shushser
    3x Seeds of Innocence
    1x Vines of Vastwood
    2x Gleeful Sabotage

    +1 Gleeful, +4 Gravehate, or +2 Reverent Silence, +3 Gravehate...

    I'd choose the first

    ...against what decks you want Reverent Silence, btw.?
    Gleeful is good enough against CB imo
    &
    Enchantress is a bad MU anyways, and they have Replenish and Karmic Justice >.>


    YawG
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  4. #564
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    Re: [Deck] Berserk Stompy

    Yawg, don't you think 3 gleeful + 3 seeds are way too much already? We could probably cut to 3-4x Seeds or 3-4x Gleeful, no?
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  5. #565
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    Re: [Deck] Berserk Stompy

    hmm, maybe... IMO you need 3 Seeds in Sideboard...

    I play 2 Gleeful main, so don't know...
    Enchantments aren't a problem...

    hmm, otherwise 3 Seeds could be enough, imo
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  6. #566
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Yawgmoth'sWill View Post
    hmm, maybe... IMO you need 3 Seeds in Sideboard...

    I play 2 Gleeful main, so don't know...
    Enchantments aren't a problem...

    hmm, otherwise 3 Seeds could be enough, imo
    Well, my point is that we got Vexing shusher as main SB against Counter, CB+Top and Chalice, and when we add artifact/enchant removal, we are also aiming for CB and Chalice.
    IMO, once we got SB against combo (or simply deny SB against combo, which is the case), and increase the MU enough against CB, on which 4x Vexing and ~2-3 Gleeful should be enough, we should use the next few slots of SB to fight Zoo... doesn't metter how bad and stupid it is, siding pumps and evasive creatures is better against Zoo, and IMO, it's better to carry 3-4 anti-Zoo SB than to carry any anti-Affy/Enchantress/Stax solution.

    Well, at least by here, Zoo is probably the most played deck, and their SB is more consistant than ours.

    And too much sideboards means slower deck too.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  7. #567

    Re: [Deck] Berserk Stompy

    Qasali Pridemage is the answer for me. It is a creature so always usefull when you draw it, it has exalted which is good for berserk a creature and it destroys Artifacts or Enchantments. What more do you want?

    A minor splash of white for 3x Qasali Pridemage in my deck works just fine. (I have a fourth in my SB)
    My mana base exists of 4x windswept heath, 4x wooded foothills, 1x Savannah and 8x forest.

    It is always possible to start with a forest. You only search for the Savannah as a second or third land when you have Qasali in your hand or when you draw a Qasali Pridemage. One is enough because you only need the white mana one time. So they may destroy it with wasteland afterward if they can/want to.

    I found that playing against Enchantress is not funny when they put down a Moat....one Qasali good win you the game.
    And Enchantress is not playing Wasteland....

    Krosan Gripp works also offcourse. I just need a solution for cards like Moat and Qasali is it for me.

  8. #568
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Yawgmoth'sWill View Post
    I'd Change my Sideboard to something like:

    4x Vexing Shushser
    3x Seeds of Innocence
    1x Vines of Vastwood
    2x Gleeful Sabotage

    +1 Gleeful, +4 Gravehate, or +2 Reverent Silence, +3 Gravehate...

    I'd choose the first

    ...against what decks you want Reverent Silence, btw.?
    Gleeful is good enough against CB imo
    &
    Enchantress is a bad MU anyways, and they have Replenish and Karmic Justice >.>

    I don't know who to quote, but thanks for so much posting ^^

    I play Reverent against Enchantress, for the will be 2 for sure, and Replenish doesn't matter, because, Reverent for 0 mana, then pump, pump, pump, Kill. I feel enchantress is a decent match-up and the only way I usually see them beating us is with something like 2x Elephant Grass in their first hand.... And it gets very easy with Reverent, but you're right maybe it's too much fear... but realize that I will play no hate in maindeck.

    I'll play 1x Scryb Sprites, because I can't find the others.... So the deck is as posted, but -1 Tatter, +1 Sprites.
    I think nowadays this deck could generally consider playing Scryb again, with Zoo, and Merfolks being quite strong, flying is so sexy !!!

    Seeds of Innocence I think I would need 4x because there will be a minimum of 4x Affinity out of 30-40 people, which is a big % I believe, but I'll test 3x these days. Zoos I don't know how many to predict.

    So I want to focus my sideboard, to easily beat Blue: 4x Vexing, maybe Xx Rushwood Legate, Xx River Boa, Xx Autums Veil.
    And to destroy Artifacts: 4x Seeds of Innoncence, 2x Gleeful Sabotage,

    So it would look like:
    4x Vexing, 3x Seeds of Innoncence, 1x Vines of Vastwood, 2x Gleeful Sabotage, and the last 4 cards: Xx ESG, Xx Rushwood Legate // 4x GraveH, 1x Rushwood // 2x Scryb (if I find them), 2x Rushwood // I usually only consider GraveHate if it comes in 4x, and I'm not sure if it's worth it.

    Could you guys consider, sideboarding 4x - 3x Relic of Progenitus against Zoo?? Stop Tarmo and Grim Lavamancer completely if we draw it first hand, with it's 1st ability, and that's something they won't expect, and it's 8x cards of their deck, and I've died due to Lavamancer many times against Zoo. Do you guys think it's stupid or do you see it as a posible sideboard?

  9. #569

    Re: [Deck] Berserk Stompy

    Not sure why we need to be that worried about Affinity anyway. They still look like a worse Zoo, even with the new stuff spoiled so far for Scars of Mirrodin.

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by LordEvilTeaCup View Post
    Not sure why we need to be that worried about Affinity anyway. They still look like a worse Zoo, even with the new stuff spoiled so far for Scars of Mirrodin.
    also Seeds of Innocence + Kavu
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  11. #571
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    Re: [Deck] Berserk Stompy

    Actually, yes, I like the idea of using Relic... or at least 2-of relic, since we don't want to spam them, just 1x would help, and wouldn't slow you down much.
    I'm actually gonna add this to my list for some playtest
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  12. #572
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Yawgmoth'sWill View Post
    This are exactly the same cards, I'd put out for her =)
    YawG
    I think I won't be taking ESG to the tourney, 15 land mana base, even with ESG has resulted in some crazy Mulligan time experienze... crazy, but out of 15 games yesterday, I had soo many hands, with only 1 ESG and 0 forest... XD
    I will further test it, but I'm not sure.


    To: Swordoffireandice
    Talking about Qasali, I think that everyone in this foruum knows just how Good the card is, excellent, but then you have to add Fetchlands, which results in stupid, Fetch - Stiffle, I lose the game situations, specially since we don't paly Counters for Stiffle, or Ponder or Brainstorm to play in response looking for another land, and we only run 16-17 lands, so the risk is a very big risk. Just like Zoo playing against Threshold.



    Sideboard: 4x Vexing, 3x Seeds, 1x Vines, 2x Gleeful, 2x Relic, 2x Tormod's, 1x Scryb Sprites/ Rushwood Legate (I also can't find the other Rushwoods, damn where are my cards ???? ^^)

  13. #573

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    I think I won't be taking ESG to the tourney, 15 land mana base, even with ESG has resulted in some crazy Mulligan time experienze... crazy, but out of 15 games yesterday, I had soo many hands, with only 1 ESG and 0 forest... XD
    I will further test it, but I'm not sure.


    To: Swordoffireandice
    Talking about Qasali, I think that everyone in this foruum knows just how Good the card is, excellent, but then you have to add Fetchlands, which results in stupid, Fetch - Stiffle, I lose the game situations, specially since we don't paly Counters for Stiffle, or Ponder or Brainstorm to play in response looking for another land, and we only run 16-17 lands, so the risk is a very big risk. Just like Zoo playing against Threshold.



    Sideboard: 4x Vexing, 3x Seeds, 1x Vines, 2x Gleeful, 2x Relic, 2x Tormod's, 1x Scryb Sprites/ Rushwood Legate (I also can't find the other Rushwoods, damn where are my cards ???? ^^)

    I have been keeping track of the decks in Legacy playing Stiffle.....it is not being played maindeck anymore.....at least not by the majority of Legacy decks.

  14. #574

    Re: [Deck] Berserk Stompy

    Ok, this may be random but I wanted to chime in. One thing that has always bothered me about this deck is Kavu Predator/ Invigorate. I just feel that Predator is a bad card. Invigorate is ok, because it's free, but I think it would be nice if a better pump spell came along.

    But from playtesting this list a bit on MWS in the past, my reaction has always been that Predator is a pretty sub-par card, until you can get the little mini-combo off with it. I understand that Tarmogoyf is not right for this deck, and there may not even be a better two-drop available at this point, but I think it would be nice if something better was printed, and I was wondering what you all thought about the card in general.
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

  15. #575
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by swordoffireandice View Post
    I have been keeping track of the decks in Legacy playing Stiffle.....it is not being played maindeck anymore.....at least not by the majority of Legacy decks.
    To put it simple, the difference between G and Gw versions is that Gw got better options with Qasali, Path, Double Cleave and all the sideboard pack that white adds, with the con of being susceptible to mana-hate, which are Wasteland (primary hate, usable at mostly any deck IF deck builder feels like), moon effects (also B2B, which works has the same idea) and then, stifle, as a tech some people use.

    The benefits of going Gw hurts in a crucial point: to get a stable manabase against any Land Destruction deck while splashed, we can't rely on 15 Lands, for example.
    Take into consideration that I'm not saying it's not possible, neither that it's bad. I'm just saying that this is a risk the player will decide whether to take or not (as for splashed versions of Goblins, i.e.).

    That said, I prefer not taking that risk, and thus, I'm trying to tweak mono-green version. But, I think these versions are very similar to each other (not like the GRW version), and thus, each testing a mono-green player has can be used @ Gw version, and most of the tests Gw list got can be used at mono-G one

    Quote Originally Posted by DukeDemonKn1ght View Post
    Ok, this may be random but I wanted to chime in. One thing that has always bothered me about this deck is Kavu Predator/ Invigorate. I just feel that Predator is a bad card. Invigorate is ok, because it's free, but I think it would be nice if a better pump spell came along.

    But from playtesting this list a bit on MWS in the past, my reaction has always been that Predator is a pretty sub-par card, until you can get the little mini-combo off with it. I understand that Tarmogoyf is not right for this deck, and there may not even be a better two-drop available at this point, but I think it would be nice if something better was printed, and I was wondering what you all thought about the card in general.
    Well, there were some testings regarding Kavu, which were mainly shitching him + Invigorate for Troll Ascetic + BotH. You can find it in Primer's references regarding Otter's testings.

    IMO, troll is too slow for us. I think worse part about kavu is the same as evey other 1cc card in the deck, which is not having Trollshroud. Kavu is most players' main target for removals, which makes Vines of Vastwood a great card to use with him.
    I've been discussing with Yawg about 4x VoV maindeck, and now I think he's right, we should add as many VoV as we can.

    Which brings this up: should we add Avoid Fate to sideboard, against any spot-removals?
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  16. #576
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    Re: [Deck] Berserk Stompy

    Tournament report: I wasn't able to play Berserk..... :( :( I had borrowed the Berserks, and I couldn't get them back in time.... :( :( :(
    But I will play it next month :) I played dredge instead, but that doesn't belong here.

    I guy who I didn't know played Berserk though. I didn't see him and no one told me, but since I'm the organizer I checked the lists afterwards, and there was a Berserk Stompy using a high creature base: 4x Tattermunge (instead of Nettle Sentinel), 4x Skyshroud Elite plus the usuals. I think he took out some Pumps for them.

    The side was: 4x Crumble, 4x Hidden gibbons, 3x Rushwood Legate, 4x Mindbreak trap

    I will try to talk to him, so he gives us a report. He didn't place top8, but maybe he did good, I have to find him ^^

    Quote Originally Posted by Gui_Brasil View Post
    Which brings this up: should we add Avoid Fate to sideboard, against any spot-removals?
    Avoid Fate just seems too much fear and paranoia to me. 4x Silhanas, 4x Boggle, 4x VoV seem like a big number of trollshroud for me ^^

  17. #577
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    Re: [Deck] Berserk Stompy

    These, along with Troll and VoV(if you are not running 4x) are the best sideboards we got against Zoo... I'm testing it's impact against zoo, but I still need more data.


    On another topic, there's an infect 2cc green creature already, which is 1/1 and regenerates for 1g... The regeneration skill sux because it costs 1g, but there's now some hope that a 1/1 for g can come.

    I've been thinking if 1/1 infect isn't good enough to deserve a try already... double damage w/o zerk might be great for us
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  18. #578
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    Re: [Deck] Berserk Stompy

    What do you guys think of blight mamba?

    1/1 for 2 with infect and regenerate. Definitely deserves some attention although my creature list is extremely tight right now.

  19. #579
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Tru3z3rox View Post
    What do you guys think of blight mamba?

    1/1 for 2 with infect and regenerate. Definitely deserves some attention although my creature list is extremely tight right now.
    This is the creature I was talking about ^^

    Definetly deserves our attention. It's like a creature with berserk on it... Spot removals will still get rid of her, but regen makes it harder, and so can VoV...

    You know what I wanted most, instant -> Target creature has infest until the end of the turn
    It would be like +4 berserks ^^
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  20. #580
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    Re: [Deck] Berserk Stompy

    i was with my six High school buddies the other
    night, and we all decided to have a little fun. we played
    a round robin legacy format (non sanction)
    wherein the 1st placer will get all the 6
    booster packs of M11 that we bought as our
    registration fees. :) and the meta were:
    5peso_stumpy, RDW, dredge, counterTOP, White_weenie
    merpok and rogue deck (LOR block)

    and here's what i can recall

    1st counterTOP
    1st and 2nd games, counterTOP kept us at bay several
    times before the 12/12 dreadnaught deliver the win needed.
    0-1

    2nd rogue
    my pets just run over him on both games. kavu being fed by
    skyshroud cutter and invigorate for the win. :)
    1-1

    3rd dredge
    he went off on 1st game on his turn TWO. WOW!
    but for the next two games, nettle sentinel pumped with
    two invigorates plus two berserks were just too awesome for
    him to handle.
    2-1

    4th RDW
    i run out of luck. kept on drawing lands during our 3rd game.
    i lose.
    2-2

    5th merpok
    in our 3rd game, rushwood legate was the bomb!
    1st turn drop forest then two rushwood legates
    and a skargan. wow next turn swing for 9 damage
    (skargan enchanted with two rancors, SWEET)
    3-2

    6th white weenie
    STP, PTE and friends that loves removing creatures
    on the table were hurting me before a timely silhana
    showed up and began the assault from there! yeah!
    4-2

    at the end of the night, i finished with a 4-2 win-loss
    card finishing 3rd. :)
    TJB

    http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^

    TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)

    UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)

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