Ok. My point is:
Do not run few lands althought is a good one.
4x Cooperline
4x taigas
Maybe 4x other dual like Stomping ground and other slots with fetchs...
The number of lands will up to twelve maybe, but you will aways have in table red and green mana, or run 17 lands and 4x Noble or petals...
My list (must to be tested) with 19 lands
4 Invigorate
4 Rancor
4 Berserk
3 Assault Strobe
4 Might of Old Krosa
3 Goblin guide
4 Slippery Bogle
4 Skarrgan Pit-Skulk
4 Silhana Ledgewalker
4 Kavu Predator
4 Kiln Fiend
3 Windswept Heath
2 Wooded Foothills
2 Forest
4 Stomping Ground
4 Coperline Gorge
4 Taiga
Also IMO infect isn't a good option. Boros Swiftblade with DS is better i guess even with red and white mana... We can kill with 10 damage with Boros Swiftblade for exemple. So not necessary run 2cc 1/1 infect. A single MOK can crush the opponent with just 10 damage. I prefer Kiln and boros than infect creatures.
If I were you I'd run a few more forests and at least a few more fetches. No need for copperline gorge or stomping, because you cannot fetch them and they have citpt.
Also I'd cut boggle for either Elvish Spirit Guide or Lotus Petal and Goblin Guide for Sylvan Library. I really hate not having a library on the board, because it draws me into so much. Perhaps find a way to stick in a couple of seals in there? Otherwise looks like a solid list.
Berserk stompy got some results, but that proves nothing but the fact that Villani is a great player. And Cesar got some tops too, with monogreen.
These are the Berserk Stompy shows at deckcheck: http://www.deckcheck.net/list.php?ty...&format=Legacy
There are 3 lists, all 3 from Villani, with 3 colors. There are 3 Gw, and the other 9 are Green.
Seriously, lets focus on improving lists, either 1c, 2c or 3c, instead of focusing on which list should be played by which player. This discussion makes no sense. If the guy is here asking how to improve his green list, telling him to play Gr is the same as saying "Don't play stompy, play Zoo" by simple extrapolation.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Yep i agree. I wanna test with new red zerk splashing with red version. Good pumps and faster combo. Many fetchs and few forests is nice.
Anyone want to make a new deck list with Assalt Strobe?
You can fetch Stomping Ground, for it is also Forest Mountain, and Seal of Strength loses some power next to Kiln Fiend. Next to Fiend even Rancor loses potential. Rancor is of course a 100% correct choice, but next to Fiend, only ins/sorc are good.
I've also been thinking lately about adding Sylvan Library to monogreen, but it won't work on a list with Kiln Fiend either for the same reason as the Seal. Do you sideboard Sylvan out of the deck in the 2nd game, so opponent draws some useless Krosan Grip ?
To Gui_Brasil: You are right, and I'm sorry for being so bossy, but the point is, won't this forum get really confusing with people asking about improving monogreen, then RG, then WG, then RWG, then BG, etc.?
About the lists on deckcheck, you should realize that the 9 monogreen belong to 10-19 people tournaments, which aren't really actual testing, I believe, except 1 list that runs Groundbreaker :O
My next big tournament is on october the 23rd. I'll write a short report then, and unless I get some Taigas borrowed I'll stick to monogreen.
@Masamune
Don't use copper, it's bad. It can't be used first turn, which is the reason why you want to increase the amount of 2c lands to something over 12.
If you are already using 4 Duals and 8 Fetches and the results are still bad, just add a mountain or two instead of a forest or two. I'm pretty sure, for the amount of red you are using, 4 Duals and 8 Fetchs are enough.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
I generally don't board out the libraries because their grips can then target my seals and rancors. It can provide enough CA even if you only get to use it once anyway. It lets you dig for that berserk and extra pump which makes up for the fact that we can only run 4 berserks.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Bad news guys. We didn't end up having a tournament tonight. It will have to wait until next week.
I did get in a few games. I played 2 against Doomsday Tendrils and one against 43 lands.
I went 1:1 against doomsday with mono green. Man...racing tendrils is really nerve racking though.
here's what i can share after the som, i just hope you guys like it.
feel free to say anything on it
13 forest
3 wooded foothills
2 misty rainforest
4 esg
4 noble heirarch
4 blight mamba
4 cystbearer
4 Ichorclaw Myr
2 worldly tutor
4 rancor
4 might of old krosa
4 invigorate
4 berserk
4 vov
your thoughts guys..
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
2 more list, one in R/G Beast and one in Zoo. But they are Berserk Stompy :)These are the Berserk Stompy shows at deckcheck: http://www.deckcheck.net/list.php?ty...&format=Legacy
There are 3 lists, all 3 from Villani, with 3 colors. There are 3 Gw, and the other 9 are Green.
http://www.deckcheck.net/deck.php?id=24022
http://www.deckcheck.net/deck.php?id=20244
Cystbearer is pretty bad. The other two are OK. There are not enough good infect creatures to make it viable and fast. They also have no protection or evasion. As soon as they print a 1/1 troll shroud infect creatures I'm going to convert. Haha...until then there is just too much removal in the format not to run silhana.
lol I misread the text of the land! U're right, is very bad xD
No one has yet said about Boros Swiftblade, playing with a 3 colors base... IMO infect creatures is VERY BAD.
Most common combo decks in Legacy works with only two cards like this: Dream + Conflux / GrindStone + Painter's Servant / Vampire Hexmage + Dark Depths / SaT + Emrakul / Counterbalance + Sensei / Stifle + Dreadnought / Nat. Ord. + Green creature... With infect creature u must to have beyond one or two pumps or 'zerks... a fucking removal disrupt everything.
One hint: NEVER use three cards to make a combo in Legacy cuz will NEVER works. You will die before put all cards togheter in table or search all of then drawing with draw spell or tutors. Examples: Power Artifact + Grim Monolith + Stroke of Genius / Basalt Monolith + Ring + Staff of Domination / Oversold Cemetery + 2x Oriss, Samite Guardian ... etc...etc....
There sre also any other combos with two cards wich doesn't work anymore like Isochron Scepter + Orin's Chant / Helm of Obedience + Leyline ...
Any Pithing Needle or just a Krosan Grip = delay :(
So...any Lightning Bolt / STP / Path / Smother = delay to infect creatures. Boggles and Silhanas are better. In Legacy, our creatures aways will die. AWAYS. END. Goblin Welder, Bob's and many others suffers enough even as Painter's, Goyfs, Stalkers and infect creatures.
This is an interesting approach... Cystbearer is kinda slow, but you can accelerate with esg, petal and hierarch
Maybe also run Sylvan Library to dig these... I'm not sure on how that will work, but it could be good... The bad point, IMO, is the lack of evasion and lack of trollshroud
@Magic-Style a.k.a. Etienne Villani
That's true, and there are the CHaPuZaS results too, but I believe deckcheck cuts decks from prior 2008 (more than 2years ago, maybe?)
IIRC, CHaPuZaS won a tourney with 192 players... That's a good result, IMO. But I believe he plays more Vintage than Legacy nowadays...
Last edited by Gui; 09-30-2010 at 08:13 PM.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Ah! I forgot to share with you guys my results with BS (monogreen version) last tournament.
My placement was 8th over 30~32 players.
List:
3x Wooded Foothills
2x Myst Rainforest
12x Forests
4x Boggle
4x Silhana
4x Nettle Sentinel
4x Pit-Skulk
4x Kavu
4x Skys. Elite
4x Rancor
3x Seal of S.
4x Invigorate
4x Berserk
4x MoK
1) BS vs. Mono Black Suicide / discard
My deck is faster than bob's and pumps. Discard cards like HTT and Duress dealy me but boggles and silhanas rancored allowed my opp quit. The opp jittes with counters did his like up but with zerks i did double damage :D 2x1
2) BS vs. Reamimator
Tormod's Crypt not worked as I wanted... SaT and Lim-Dûl vault did my opp play Iona first (not boarded yet) and Emrakul after :( 0x2
3)BS vs. U/W Aggro
I crush my opp first with a awesome hand. Boggle, Rancor, fetch, zerk, Mok. Second game, boarded my opp with Vial did a fucking Silver Kinight in resp, making my nettle go to the grave. Many pumps in hand, no creatures. Fow and counters slowing me down while Serra avenger killed me. Last game Stoneforge bring a Jitte and fows again slowing me down... jitte won itself :( 1x2
4) BS vs. MonoWhiteStax
First, good hand. My opp not played any CoTV or Trinispheres! Strange....the deck was very very slow.... Ghostly prision appears and a Smokestack, but when my opp was 6 life...
Second game boarded with grips, I was destroyed a Obl. Ring that targed a nettle, and a Exalted Angel was in table when a Kavu was there also LOL. I top deck a invigorate. My opp died with a creature 26/14 trample
That's it. Stax was very slow (LOL?) 2x0
5) BS. vs. Goblins
Very easy :D My deck was very fuckin faster. No vials come up... my opp blocks just a creature and another crossed through dealing exactly the power I needed. 18 life lost and i won :D 2x0
Top Eight:
6) BS vs. G/W Beats
I'm a fool, a IDIOT!! >:(
I did not knew trample abilitie could cross beyond the stupid Mother of Runes inflicting damage enough to win.... ¬¬ I did one time despite this..... 1x2 Drop ;(
I wanna play with my BS again, make a new SB and play better....I know lesson learned...
After all i love this deck very much :D
I would try -4x ESG, +4x Lotus Petal, -4x Cystbearer, +4x Plague Stinger, and maybe try Silvan Library. I would consider things like Briar Shield with infect, because there is a lot bigger different from 1 to 2 counters, than from 1 to 2 damage, it's twice the difference.
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