Page 70 of 207 FirstFirst ... 206066676869707172737480120170 ... LastLast
Results 1,381 to 1,400 of 4125

Thread: [Deck] Solidarity

  1. #1381
    Member
    Seraphus's Avatar
    Join Date

    Oct 2009
    Location

    Lisbon
    Posts

    437

    Re: [Deck] Solidarity

    give me some match ups and opening hand sample for me to explain and i'll do it ;)

  2. #1382
    Psilovibin
    Vacrix's Avatar
    Join Date

    Apr 2008
    Posts

    2,204

    Re: [Deck] Solidarity

    I haven't liked Cryptic Command too much. I dropped it for Peer Through the Depths and never looked back.

    Thought experiment; Emrakul post-board plan:

    SB
    1 Meditate
    1 Brain Freeze
    1 Turnabout
    1 High Tide
    1 Echoing Truth
    1 Stroke of Genius
    1 Words of Wisdom
    4 Emrakul
    4 Show and Tell

    We can either chain untap effects together after High Tide into Emrakul or SnT into Emrakul. With so many cantrips, I'd think we could set this combo up fairly well. When I've tried to go for early Hunting Pack, I can usually produce at least 15 mana. Thoughts?
    Luck is a residue of design.



    I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
    http://soundcloud.com/vacrix


    Expect me or die. I play SI.

  3. #1383
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Solidarity

    Quote Originally Posted by Vacrix View Post
    4 Emrakul
    4 Show and Tell
    Isn't it being sorcery speed kind of a drawback?
    Interesting though.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  4. #1384

    Re: [Deck] Solidarity

    Quote Originally Posted by Olesch View Post
    What are your personal thoughts about your build, could you please write some down? How you use FoI, comboing off, repeal etc..
    I like calling FoI as our pseudotutor...when you are going off you can play it flashback to digg about, tell me if i'm wrong) 10-12 cards to find what you need just for 1U!

    About repeal i can't say so match because i didn't test it and i don't really understand its combination with command. I don't really know if it's a good card during the combo however in the early game it could be a "time walk" against lots of decks but i dont know if i can use it alone or if it needs the complementation of cryptic command. I think that Seraphus can give us the answer.

  5. #1385
    Member
    Seraphus's Avatar
    Join Date

    Oct 2009
    Location

    Lisbon
    Posts

    437

    Re: [Deck] Solidarity

    This is only my point of view:

    Dude repeal obviously doesn't interact with cryptic!

    FoI is an engine to this deck, there's no point on trying to persuade any of you if you think in a straight way: bla bla during combo if i have mana to use foi effectively i already win otherwise - wrong again! i simply can't refering to you that in this or that situation the card is good (this is valid to all the other cards in this deck) one thing for sure it draw 2 cards and how many cards solidarity have that give it card advantage beside FoI? one: meditate.

    The only interaction possible between repeal and cryptic is: since you delay your op cryptic is more effective because you gather more lands! (solidarity doesn't play only with stack: it plays with time! i feel like a god whom time isn't relevant! mmuuuuaaaahh kinding)

    Meaning of this: this deck demands choices from the second you sit your butt in the chair across your op, to the second you lose or win! (i honestly prefer "until the time i win!" loool)

    Again, only, my opinion: NON INSTANTS BESIDE LANDS ARE CRAP IN SOLIDARITY. Sorry for the language, but it's the essence of it: crap...
    (i hope that non of the guys - or girls (i do private lessons for girls in how to play solidarity just pm me loool kinding) - that are reading this ask why the hell non isntants are bad!)


    The deck (my list) is like an organic system... I can't speak about imaginary plays or imaginary plays without data like cards in hand cards in op hand, lands etc etc...

    I don't understand why so many of you drop remand like it's a course! the card is like repeal, a time walk (feeling powerful again!), and an cantrip an shortcut to victory and a tool to deal with counters!

    Again the replacement of opt for lands?! Jezz it's like: look i like to have more lands in my deck during combo - if i win it will requier more luke!
    Opt is really and only to find lands, but during combo it gives you the option of not draw some card while a land you draw it and you fizzel... Like the oracle tells Neo, in the matrix: The problem is always the choice!

    well i don't want to imposse something... this is really and only my opinion...
    Last edited by Seraphus; 11-04-2010 at 09:28 PM. Reason: forget to loled

  6. #1386

    Re: [Deck] Solidarity

    What do you guys think about splashing red for Pyromancer Ascension? I haven't tested it that much, to be honest, but in the little testing I've done it seems decent. It allows for a turn 3 win if you can lay a turn two Ascension.

    If you're curious, I cut 3 Opts (was only running 3) and dropped Brainfreeze to 1. I switched my Tropical Island to a Volcanic Island obviously.

    Maybe somebody can optimize this better than me?

  7. #1387
    Member
    Silent Requiem's Avatar
    Join Date

    Apr 2009
    Location

    UK
    Posts

    440

    Re: [Deck] Solidarity

    I've got a (small) tournament coming up, but I want to really focus more on actually doing well (as opposed to just messing about) and I'm torn between two lists.

    The first list is the one I ran for the Legacy side event at Nationals.

    Land

    12 Island
    4 Misty Rainforest
    2 Flooded Strand
    1 Tropical Island
    1 Forest

    Mana/Untap

    3 High Tide
    3 Turnabout
    4 Reset

    Draw

    3 Meditate
    2 Flash of Insight
    4 Impulse
    4 Peer Through Depths
    4 Brainstorm

    Protection

    4 Force of Will
    1 Cryptic Command
    2 Remand

    Other

    2 Brain Freeze
    4 Cunning Wish
    Using this list, I won all but one of my non-Reanimator matchups (I had hoped to dodge, and had not sideboarded - instead I faced it twice). My other loss was from a rules error, which means I screwed up, not the deck.

    However, there are a couple of things that I am not so comfortable with. First, while Hunting Pack (in the sideboard) randomly wins games, not-Island can randomly lose games (although that was not an issue at Nationals). Second, with Impulse, Wish, PtD and FoI, turns two and three are very, very crowded.

    With a lack of one mana cantrips, there is also a fair amount of wasted mana. If I Brainstorm on turn two (because I want to crack the fetch, etc, there is nothing to spend that extra mana on. The same is true if I PtD on turn 3. A mana has been wasted.

    What I love about the list, though, is how easy it is to make land drops, and how stable the combo turn is.

    Alternatively, I could go back to a more classic list. I hate how hard you have to work to make land drops with the classic build, so I would probably take out a Remand and add an Island, but with Opt as a major combo component I appreciate that adding lands is risky. The combo turn is also less stable, but you do build storm faster (lower cc spells). I also think the classic build fights through counters more efficiently, running more disruption and having cheaper cantrips. The pre-combo turns, while still busy, are less crowded.


    TL; DR version: Should I run a more stable 20 land build or a more responsive (but less stable) 18 land build?


    Anyone have any strong views on this? Something I might have missed?

    -Silent Requiem

  8. #1388
    Flying Cat
    Mictlantecuhtli's Avatar
    Join Date

    May 2007
    Location

    Newcastle upon Tyne, UK
    Posts

    87

    Re: [Deck] Solidarity

    On your first list, if Hunting Pack is there to randomly win games, do you really, really need the not-Island? In general, i dislike giving my deck the ability to lose me games unnecessarilly and, as you said, the Forest will occasionally do that for you. Although i do understand the Forest is there for a reason (i believe it has been discussed previously in this thread) i'm not entirely convinced it is justified. Change for another Island (or another Tropical; testing will tell) and you get rid of the random loses whilst still having access to random wins with the Pack. I admit i'm not saying out of experience as i haven't tested your exact list, but i have run the green splash in more traditional lists and never wanted a Forest, even in games where my Tropical would die to Wasteland. In fact, i don't think the green-splash manabase is much more resilient just by running a Forest since you're still running the same number of wastelandable lands as, say 13 Island + 1 Tropical Island.

    As for the list choice, i personally prefer the classic lists, however, you have obviously put a lot of work into tunning and mastering your list which is probably a good enough reason to run it as you're probably more likely to win more games with it. Just my two cents.

    PS. You were running Solidarity at Nats? I didn't see you! I was playing Dreadstill and managed to kick myself out of T8 contention by losing an impossible-to-lose game. Real skillful.
    UK Legacy community: www.magicplayers.co.uk

  9. #1389
    Member
    Silent Requiem's Avatar
    Join Date

    Apr 2009
    Location

    UK
    Posts

    440

    Re: [Deck] Solidarity

    I think there is a lot of sense in what you say. I ran the Forest largely to be able to Grip more than once in the face of Wasteland, but since I have dropped Grip (Counterbalance has been killed by Survival. Long live Survival!), the Forest is probably less of an issue. Definitely something for me to playtest.

    And yes, I was at Nationals playing Solidarity. I went 4-3 (with those losses discussed above), but I faced combo in every single matchup. It was brutal. :P

    -Silent Requiem

  10. #1390
    Member
    Seraphus's Avatar
    Join Date

    Oct 2009
    Location

    Lisbon
    Posts

    437

    Re: [Deck] Solidarity

    It should be created an new tread to solidarity mixed with non instants and solidarity splashed... this is like big zoo and zoo: THE DAMM DECK AREN'T THE SAME!

  11. #1391
    Member
    Seraphus's Avatar
    Join Date

    Oct 2009
    Location

    Lisbon
    Posts

    437

    Re: [Deck] Solidarity

    me spanking dredge: here

  12. #1392
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Solidarity

    Quote Originally Posted by Seraphus View Post
    me spanking dredge: here
    Why did your opponent put a token into play?
    You can use Wish+Trap in response to the Bridge trigger, so he should get nothing...
    other than that, nice one! =]
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  13. #1393
    Gang leader of the Squirtle Squad
    I am the brainwasher's Avatar
    Join Date

    Oct 2010
    Location

    Germany
    Posts

    329

    Re: [Deck] Solidarity

    @Seraphus (or somebody else if he knows that):
    Where can I find your decklist (deckcheck is down you know;( )?
    It would be gret to see what you play, especially before the 2 Tourneys iam going to play in the next 2 days^^
    Thanks

  14. #1394

    Re: [Deck] Solidarity

    don't know if his list is on there but the biggest database after deckcheck.net got closed is http://www.deckcheck.org/? also good (mainly decks from European events):http://www.thecouncil.es/tcdecks/for...?format=Legacy

  15. #1395

    Re: [Deck] Solidarity

    Ummm why didn't you respond to the narcomoeba trigger with cunning wish -> rav. trap? Then he never therapies you nor does he get a lone zombie token not that the token beats really mattered it was an 8 turn clock which is pretty slow. I love how you time walked him multiple times with just the FoW on breakthrough and he had nothing else save when he topdecked LED.

    Nice job stomping dredge though I wish I had a ravenous trap in the board when I faced dredge out of the blue at a tourney I was crying when he therapied me and I had 3 cunning wish in hand with 3 mana open. So sad.
    Bread Connoisseur on MTGSalvation Forums
    Currently Playing:
    All flavors of storm combo
    Quote Originally Posted by Vacrix
    Lands is a joke for Solidarity. Its like asking a morbidly obese parapalegic to run the mile with his shoes tied.

  16. #1396
    Yo sé, mi español es terrible :S
    ummon's Avatar
    Join Date

    Jun 2010
    Location

    East SF Bay, CA (Summer and Winter breaks) or Austin, TX (college)
    Posts

    201

    Re: [Deck] Solidarity

    Quote Originally Posted by I am the brainwasher View Post
    @Seraphus (or somebody else if he knows that):
    Where can I find your decklist (deckcheck is down you know;( )?
    It would be gret to see what you play, especially before the 2 Tourneys iam going to play in the next 2 days^^
    Thanks
    http://www.deckdb.com/deck/26313/
    Quote Originally Posted by TheRock View Post
    Regardless of Threshold variant though, CB = , , and .
    Quote Originally Posted by kiblast View Post
    c'mon, 5 minutes to side 3 cards? who are you? Deep Blue challenging Kasparov?

  17. #1397
    Gang leader of the Squirtle Squad
    I am the brainwasher's Avatar
    Join Date

    Oct 2010
    Location

    Germany
    Posts

    329

    Re: [Deck] Solidarity

    Thank you very muxh, Sir.
    I Let you guys know how the tournaments worked out. Till then, Iatb

  18. #1398
    Yo sé, mi español es terrible :S
    ummon's Avatar
    Join Date

    Jun 2010
    Location

    East SF Bay, CA (Summer and Winter breaks) or Austin, TX (college)
    Posts

    201

    Re: [Deck] Solidarity

    Quote Originally Posted by I am the brainwasher View Post
    Thank you very muxh, Sir.
    I Let you guys know how the tournaments worked out. Till then, Iatb
    You're welcome. Best of luck with your tourneys!
    Quote Originally Posted by TheRock View Post
    Regardless of Threshold variant though, CB = , , and .
    Quote Originally Posted by kiblast View Post
    c'mon, 5 minutes to side 3 cards? who are you? Deep Blue challenging Kasparov?

  19. #1399
    Member
    Seraphus's Avatar
    Join Date

    Oct 2009
    Location

    Lisbon
    Posts

    437

    Re: [Deck] Solidarity

    my decklist is here: magictuga

    it's in portuguese but it's the only solidarity there =P

    or here: http://deckcheck.org/?x=8QRflGWV2M4iF31hlGRfiavdN4k9q6 the diference is in sb: -1 mindbreak trap -1 trickbind +1 ravenous trap and +1 chain of vapor

  20. #1400
    Member

    Join Date

    Sep 2010
    Location

    France
    Posts

    31

    Re: [Deck] Solidarity

    TL; DR version: Should I run a more stable 20 land build or a more responsive (but less stable) 18 land build?
    maybe keeping the 20 lands but playing more fetchlands? I am currently goldfishing with your last build but with these tweeks : - 1 forest - 2 islands + 2 fetchlands. It seems to work well.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)