Hi, not to be mean or anything, but you should read the whole thread through before commenting, all those cards have been thoroughly commented all through these 40 pages ^^
So, just to relax a bit from so many deck possibilities I have something new to talk about.
Since the loss of deckcheck.net two good new deck webs have appeared: http://www.deckcheck.org/ and http://www.thecouncil.es/tcdecks/
The last one is spanish, and as it's quite common here, it has a Berserk Stompy decks thread :)
The other one, I belive more famous and big, deckcheck.org, is german, and I've sent them like 10 e-mails asking them to please create a Berserk category, but I haven't had any response yet, and I'm mad because the old deckcheck had us there :(
What decks databases are you guys currently using?
deckcheck.org is the only source that im using.
im trying to create a similar page like those but my
computer-web skills is only that of a kindergarden level.
hehehe, it would take me months before i finish it. :)
going back to the topic, do you think the formula
17 lands + 20 creatures + 23 pump spells would
spell us victory?
what formula do you guys use with your decks?
thanks
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TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
my old split was 16L-22C-22P, was quite good IMO...
my new one is 17L-23C-20P
I can't think of more than 22 pumpspells because 4 Zerk, Rancor, Invigorate, MooK, and then a 4/2 or 3/3 Split of VoV/Seal [4/2 preffered], is the maximum number I would play.
My current list is 17f-20c-23p, and I like it so far, with 4 VoV and 3 Seal.
I kind of cut Sylvan Library for some tests, and can't decide what to do, but this list with 23 pumps is doing ok, which leads me to the need of further tests.
I'm using Scrybs instead of Nettles, and been liking them too. Although I miss the 2/2 start sometimes, scrybs are rarely dead, even against tall Goyfs.
Also, I like the increasing in pumps number. I feel that it's somewhat metacall, but seems like the deck is better when we are able to pump-combo more easily.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Currently using 16L - 24C - 20P
I have found that in too many games my hand is stuffed pull of pump-effects, but I can't land a dude to put them on. Realize also that 4 of my creatures are Elvish Spirit Guides. I have tested removing 1 land for a utility card like Sensei's Divining Top and Sylvan Library, but in all honesty, if the game went long, I was usually dead. I ended up winning some late games, but the players were lousy making some fairly bad assumptions/play errors.
Here are some other cards I've tested out that just didn't work, for one reason or another. DO NOT, I repeat, DO NOT use Land Grant. Revealing your hand is just too dangerous.
Keen Sense
Groundbreaker
Land Grant
Dosan the Falling Leaf
Rogue Elephant
Talara's Battalion
Scythe Tiger
Uktabi Drake
For the most part, Keen Sense fails to Engineered Explosives and you absolutely NEED to have it on Silhana Ledgwalker or Slippery Bogle, but Bogle usually gest chump blocked, so you're basically looking at only Ledgewalker as a good target. Groundbreaker fails to ANY spot removal. Land Grant gives your opponent too much information to plan their games. Dosan was decent, but again fails to spot removal. Rogue Elephant has a nice 3/3 body, but sacking your only land so you can't play Rancor wasn't good. Talara's Battalion was useless without Manamorphose. Dedicating 8 slots for a 4/3 creature reliant on teck wasn't smart. Scythe Tiger, while having a Nimble Mongoose type of feel to it, was just a worse Rogue Elephant, because I couldn't pump him up due to shroud. Uktabi Drake made for some great plays if I had the mana to run him big, but I never had the mana to pay the echo cost. Essentially it's just a worse Scryb Sprites, but the haste was decent. If you are looking for something slightly more aggressive than Nettle Sentinel, Uktabi Drake can sometimes work.
From these cards, what I consider mostly playable is Talara's battalion. Sure, you need Manamorphose, and you shoudn't play her as 4-of unless with some cards like Bounty of the Hunt, Vine Dryad, Invigorate and such. But if you fit the 4 Manamorphoses and build your deck proportionally as a 56 cards deck, it does fine. Well, I'm not saying you should use it, as I don't, but that it is possible/playable. Slot dedicated isn't much a problem, since morphose cantrips, and our deck is a pile of 3 kinds of resources where all do the same thing.
Keen sense is possibly playable, I'd like to see it working.
About Sylvan Library, it is useful, but you shouldn't think of it as a mid-late game card. On the contrary, to be honest. I think it has to be played early to get its full strength, and then you dig a lot of resources to end the game faster. My first intention with it was to fix the Berserk-dependancy our deck got, and it does that well, as in: 1st turn Bogle, 2nd turn Sylvan, 3rd turn -> reach the 11-12th card of your library, most likely drop the 3rd land, pump your Bogle to win. This is the "best case scenario", but not that uncommon. Also, next turn is 13th to 15th, with an amazing almost 70% chance that you will find a zerk.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Playable options:
Nettle Sentinel
Skyshroud Elite
Elvish Spirit Guide
Scryb Sprites
my list is still:
Maindeck:
4 Skarrgan Pit-Skulk
4 Slippery Bogle
4 Kavu Predator
4 Silhana Ledgewalker
4 Troll Ascetic
4 Rancor
4 Berserk
4 Invigorate
4 Might of Old Krosa
4 Vines of Vastwood
17 Snow-Covered Forest
3 open slots
Sideboard:
4 Tormod's Crypt
4 Mindbreak Trap
4 Vexing Shusher
3 Gleeful Sabotage
Maybe I cut a Troll and play 4 Scrybs/Nettle because I am missing the first turn drops... 8 aren't enough
As a long time 10-Land Stompy fan, I ask this in all seriousness: Would Infect Berserk Stompy outclass Berserk Stompy? If not, how come? I'm considering shifting my 10-Land Stompy into an Infect Berserk Stompy b/c 10 dmg is just so easy.
It's hard to tell... it always comes to pro and cons...
the 2 hardest cons of Infect Stompy are 1) we weaken our manabase, and 2) We lose Trollshroud -> which is the biggest issue.
Don't get me wrong, We here think Infect deserves A LOT of testing and that it can be the definitive Berserk Stompy way of approach. Infect is a permanent pseudo-Berserk for our critters, and the -1/-1 counters for opposing Tarmogoyfs and such cannot be undervalued.
Trollshroud is just awesomness, but dealing only half of the damage is also very nice. I don't think that VoV only is enough in a Infect build to protect our critters. IMO it's not yet time. We need to wait for other Infect-Critters. Maybe we get good ones, and don't need to play with that junk what's out there atm [except Plague Stinger & Ichorclaw Myr]. Well... Let the time do it's things... -> just wait for new printings, and then we can decide if Infect is the way to go or not
My 10-Land has always been pretty much casual (it could be taken to tournaments, I'm just a bigger fan of Rock), so I do not know the experience of facing opposing competitive decks. I last knew that Berserk Stompy can average turn 2-4 kills, has that changed? Are the creatures that easier removed nowadays, or are the decks just stalled long enough to not be a threat?
Turn 2 kill is very very lucky... usually its T3... lets say T4, that's more true...
Problem is without Trollshroud, we pump our creatures to Fatality-damage and then they just got removed... You'll find StoP, Lightning Bolt or other removal in nearly ever deck, and it exists more good removal, nowadays [PtE for Example]
hmmm... , infect berserk stompy,
i understood it as adding the infect mechanic with this deck.
:)
help me guys with this,
let's name card/s that give infect to a creature:
-tainted strike
-Grafted Exoskeleton
what else?
thanks...
here's my current list that i have:
5 forest
4 wooded foothills
4 windswepth heath
2 scryb ranger
3 slippery bogle
3 skarggan
3 jungle lion
3 nettle sentinel
2 scryb sprites
4 silhana ledgewalker
4 kavu predator
3 skyshroud cutter
4 invigorate
4 berserk
4 might of old krosa
4 seal of primordium
4 rancor
SB
3 reverent silence
3 tormod's crypt
2 relic of progenitus
4 rushwood legate
3 Vov
:)
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
That's not to say Black is required... there are enough infectors to make Mono-G, but I would think we should wait for the next set before trying it.
Nonono... there are only 3 Infect-Critters if we stay monogreen which are [in order of awesomeness] Ichorclaw Myr, Necropede and Blight Mamba. Its not a good idea to play Infect critters with non-Infect crittes in the deck, because they play differently.
Well, it's stated above from me and you. Just wait what Mirrodin Besieged will bring us.
I've been testing the G/B infect version of stompy and I really like it. It is quite powerful averaging turn 3 wins with wins turn 2 being common as well.
I think plague stinger is a must in the deck. I've been converted from mono G. The infector I am least happy with is necropede though.
Well, there are differences between them, and it comes to their advantages and disadivantages. I've posted a list at "Pump Infect" thread, and I consider that list "playable". It's not extensively tested, but it is faster than Berserk Stompy. The problem with it is that they got less protection, its strategy is countered by removals and counters makes it slower. Also, it's creatures got worse evasion, and are less able to put aggro-pressure, although Rancor helps it. IMO, Berserk Stompy is still more reliable, but Pump-Infect is already playable.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Gui, I don't know why, but I always agree with you in everything ^^
I've been thinking about Keen sense, and I believe that it might be a "playable" card if we ran 4x Silhana and 4x Scryb Sprites, so instead of playing Sylvan Library which takes a turn to start acting and costs 2 mana, this could be a faster solution, maybe not as powerful, but we might see, I'll test it a bit.
Silvan is working fine for me, although I'm runni
On another topic: I'm running 16L-20C-24P, but I think that I'll add a land, for game 2 and 3. I need to keep 24 pumps (including 2 Silvan Lib), because more and more I see VoV and Seal as must be, and if you think that 20 or 21 creatures aren't enough that's because you don't play 4 VoV, try it, it works ;)
On another topic yet: Infect stompy doesn't do it yet in competitive talking. Any kind of removal kills them. I suggested I friend of mine who plays it to run 4x Vov and 4x Avoid fate for it's the only way I see to play Infect. I mean, sure, any infecter plus Invigorate is almost lethal, but a good assassin needs to watch out his back or to be invisible..........
I also think that Keen Sense is a good idea with 4 Scrybs and 4 Ledgewalkers... the question is "what to cut?" This deck has sadly no room for stuff like that... please tell me about your testings, as I was also thinking to this card quite often in the past.
Also long testing seem to show that generally Scryb > Nettle cuz of evasion...
I finally decided to kick 1 Troll,a nd play this list right now:
Maindeck:
4 Scryb Sprites
4 Skarrgan Pit-Skulk
4 Slippery Bogle
4 Kavu Predator
4 Silhana Ledgewalker
3 Troll Ascetic
4 Rancor
4 Berserk
4 Invigorate
4 Might of Old Krosa
4 Vines of Vastwood
17 Snow-Covered Forest
Sideboard:
4 Tormod's Crypt
4 Mindbreak Trap
4 Vexing Shusher
3 Gleeful Sabotage
4 VoV is a MUST imo, because I can't tell often enough Trollshroud is, but I don't see Seal as a must play card since VoV is printed.
100% agree that Infect Stompy is only playable with 4 VoV AND 4 Fate, because we lose ur protection, otherwise
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