Page 160 of 220 FirstFirst ... 60110150156157158159160161162163164170210 ... LastLast
Results 3,181 to 3,200 of 4395

Thread: [Deck] Zoo

  1. #3181
    Member

    Join Date

    Aug 2010
    Location

    Cloggyland
    Posts

    38

    Re: [DTB] Zoo

    Quote Originally Posted by CorpT View Post
    If you kill a Necrotic Ooze with an StP, Bolt or Path, you're playing against a terrible Survival player.
    Indeed, a good player will only play/reanimate his Ooze with Devourer and Triskelion in the graveyard. And if he does so, you'll be dead before gaining priority again. I would recommend some Graveyard Hate ( I prefer Tormod's Crypt) and a Krosan Grip as soon as you have the mana and a Survival to target.

  2. #3182
    Member

    Join Date

    Aug 2009
    Location

    Utrecht, Netherlands
    Posts

    1,424

    Re: [DTB] Zoo

    Forgive me, the Ooze is a different story because of their dominating the Stack.

    Otherwise, SCG Opens are the only metagame where survival is running amock. There's no real tech for Zoo against Survival, just a game plan. If it is the case that one sees so much survival, zoo probably isn't the deck to be playing.

  3. #3183

    Re: [DTB] Zoo

    Hi I have been pondering playing this deck. But is it realy not a good deck to play with survival around?

    Moving forward please comment on this list. I'm planning on playing it on the comming tourney. Got it from deck chek. I may change some cards but I would keep the core. thanks a lot!


    Mainboard:
    Creatures :
    2 Baneslayer Angel
    2 Grim Lavamancer
    4 Knight of the Reliquary
    4 Noble Hierarch
    3 Qasali Pridemage
    2 Stoneforge Mystic
    4 Tarmogoyf
    4 Wild Nacatl

    Others :
    1 Ajani Vengeant
    1 Basilisk Collar
    2 Elspeth, Knight-Errant
    2 Path to Exile
    1 Sword of Light and Shadow
    4 Swords to Plowshares
    1 Sylvan Library
    1 Umezawa's Jitte

    Lands :
    2 Arid Mesa
    2 Forest
    2 Horizon Canopy
    1 Karakas
    1 Mountain
    1 Plains
    2 Plateau
    1 Savannah
    1 Taiga
    2 Wasteland
    3 Windswept Heath
    4 Wooded Foothills

    60 CardsSideboard:
    1 Blood Moon
    1 Bojuka Bog
    1 Choke
    1 Enlightened Tutor
    1 Ghostly Prison
    3 Krosan Grip
    1 Pithing Needle
    3 Pyroblast
    1 Pyrostatic Pillar
    1 Tormod's Crypt
    1 Wheel of Sun and Moon

    15 Cards

  4. #3184
    Member

    Join Date

    Aug 2009
    Location

    Utrecht, Netherlands
    Posts

    1,424

    Re: [DTB] Zoo

    Do you anticipate a bit of Surivival? If so, it's probably not the best deck. It's slower than normal Zoo, and speed is what beats Survival.

  5. #3185

    Re: [DTB] Zoo

    Quote Originally Posted by jandax View Post
    Do you anticipate a bit of Surivival? If so, it's probably not the best deck. It's slower than normal Zoo, and speed is what beats Survival.
    This deck just went 5th place even with a survival infested meta. Saw the list from the recent worlds legacy public event. So i guess zoo can still do well even with survival around? any comments on the list will be appreciated?

    Mainboard:
    Creatures (21):
    2 Grim Lavamancer
    4 Knight of the Reliquary
    3 Noble Hierarch
    4 Qasali Pridemage
    4 Tarmogoyf
    4 Wild Nacatl

    Others (17):
    3 Chain Lightning
    2 Elspeth, Knight-Errant
    4 Lightning Bolt
    2 Path to Exile
    1 Sword of Light and Shadow
    4 Swords to Plowshares
    1 Sylvan Library

    Lands (22):
    3 Arid Mesa
    1 Forest
    1 Horizon Canopy
    1 Mountain
    1 Plains
    2 Plateau
    2 Savannah
    2 Taiga
    2 Wasteland
    4 Windswept Heath
    3 Wooded Foothills

    60 Cards
    Sideboard:
    1 Bojuka Bog
    3 Faerie Macabre
    2 Gaddock Teeg
    2 Krosan Grip
    2 Pithing Needle
    3 Pyroblast
    2 Umezawa's Jitte

    15 Cards

  6. #3186
    Member

    Join Date

    Apr 2008
    Location

    Bandung, Indonesia
    Posts

    34

    Re: [DTB] Zoo

    zoo reborn? ^^

  7. #3187

    Re: [DTB] Zoo

    Hello, I'm trying to play another version of Zoo, this quite interresting to play with. So I'm wondering if you have any ideas to devellope the concept :

    Lands (23):

    1 Forest
    1 Plains
    1 Mountain
    2 Taiga
    2 Plateau
    2 Savannah
    4 Windswept Heath
    4 Wooded Foothills
    4 Arid Mesa
    1 Wasteland
    1 Horizon Canopy

    Creatures (23):

    4 Wild Nacatl
    4 Steppe Lynx
    4 PLated Geopede
    4 Tarmogoyf
    4 Knight of the Reliquary
    3 Vinelasher Kudzu

    Spells (13) :

    4 Path to Exile
    4 Lightning Bolt
    4 Crop Rotation
    2 Sylvan Library

    Sideboard (15) :

    3 Red Elemental Blast
    2 Bojuka Bog
    2 Relic of Progenitus
    3 Krosan Grip
    3 Mindbreak Trap
    2 Umezawa's Jitte

    The whole plan of the deck is based on lands, make a big steppe lynx or a big plated geopede, or both, attack after a fetching and cast crop rotation to make a 8/9 steppe lynx and a 9/9 plated geopede, and if able, cast a lightning bolt ending the game. Knights also helps us to make our Landfall creatures bigger, Vinelasher Kudzu may be not the better choice for this version, let me know what you think.

    A possible turn 3 win in zoo make our matchups better against Survival/Vengevine-like,Combo : doomsday/TES/ANT. The deck is faster and we keep the spirit of a zoo deck, he remains very good against merfolk, dredge, etc...

    This sideboard is the one I uses for pretty every version of zoo, Red blast for everythings Blue, bojuka because we have 4 knights, relic because of the leyline, krosan : CB/Topther, Mindbreak : it's always hard against combo, and jitte for mirror matchups, goblin, merfolk, vengevine, etc...

    Sorry if my english is not at best, I'm french, have a nice day :)

  8. #3188

    Re: [DTB] Zoo

    Here in italy (at least before the daily b/r that eradicats the problem at the source) zoo still harvest good results even if there are a lot of madness.deck (especially when talking about uw, gw version is a bit more complicated to beat). Here is my list:

    2x Grim lavamancer
    4x Noble Hierarch
    4x Wild Nacatl
    4x Tarmogoyf
    4x Qasali Pridemage
    4x Knight of the Reliquary

    4x Swords to Plowshares
    2x Path to exile
    4x Lightning Bolt
    1x Umezawa's Jitte
    1x Sword of Light and Shadow
    2x Sylvan Library
    2x Elspeth, Knight Errant

    4x Windswept Heath
    3x Wooded Foothiils
    2x Arid Mesa
    3x Plateau
    2x Taiga
    1x Savannah
    1x Forest
    1x Plains
    3x Wasteland
    1x Horizon Canopy
    1x Karakas

    Sideboard:

    2x Pyroblast
    2x Krosan grip
    2x Path to Exile
    2x Pithing Needle
    3x Gaddock Teeg
    3x Faerie Macabre
    1x Bojuka Bog

    This list respond to the gameplan "remove the big meany, play the big meany" , six removal effects are what i was looking for when facing a 4/3 haste that returns from his deadland, and knights and tarmo are just the biggest beating machines that green can give us :) add to this wasteland and u can start to understand why uw madness wasn't such a problem...a 2nd turn wasteland + bolt on hierarch/bird was sometimes enough to slow my oppononent enough to race him to victory.
    one major problem that i saw through testing is that configuration improves the mu against madness (now almost dead) and other decks like the rock (here still played) or control decks like jacestill but it is a little worse aginst consolidated mu like merfolks (especially the ub version with perish) and goblin. Also t.e.s. and enchantress get terribly worse as we cannot race them fast enough to kil before they start off to combo and/or lock us.

    As a little example of MU last sunday i ended 10 over 50 in a tournament, amd my mu's was :

    turn 1 mirror (2-0)
    turn 2 Faeries Stompy (2-1)
    turn 2 t.e.s. (1-2)
    turn 3 Italian Zoo (2-0)
    turn 5 RB Goblin (1-2)
    turn 6 Enchantress (win by drop)

    The most noticeable mu was against italian zoo (playing with steppe linx) where my opponenet couldn't even put a threat on table that got removed immediately after :9

  9. #3189

    Re: [DTB] Zoo

    Seeing as the Survival decks are going to be much less of a factor, what direction do you guys think would it be best to take Zoo in to adjust for the new metagame? It's probably impossible to predict for sure, but I would guess that merfolk, countertop, and lands (as well as zoo itself) will see an increase in popularity.

    Thoughts?

  10. #3190
    Member
    keys's Avatar
    Join Date

    Nov 2006
    Location

    London
    Posts

    1,053

    Re: [DTB] Zoo

    I almost think playing Vengevine as a 4 drop is viable.

  11. #3191

    Re: [DTB] Zoo

    Quote Originally Posted by keys View Post
    I almost think playing Vengevine as a 4 drop is viable.
    I was wondering if that wouldn't be viable with Fauna Shaman. Maybe Nobles, Fauna Shaman and Vengevines along with some of the normal stuff. Could be possible.
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  12. #3192
    Member
    oneiros76's Avatar
    Join Date

    Jun 2008
    Location

    My store: http://tinyurl.com/6p9n2vw
    Posts

    44

    Re: [DTB] Zoo

    Maybe Fauna Shaman would work if you turned the deck into some kind of haterade creature toolbox deck, but it's not really in Zoo's nature as a deck currently to want to have creature slots that you either want to sandbag or that you have to wait a while/devote other slots to make them useful, like vengevine. Fauna Zoo might be interesting though, like have like a singleton Burning Tree Shaman, Quirion Ranger, Aven Mindcensor, Gaddock Teeg, Eternal Witness, Magus of the Moon, a couple vengevines, etc etc, with the Wild Nacatl/ little dude basic package.

  13. #3193

    Re: [DTB] Zoo

    It seems to me that if survival is gone the incentive for going 'big Zoo' in order to become more resilient to vengevines is diminished, and that perhaps returning to a more 'traditional' zoo list is in order. Here's what I'm thinking:

    4 Grim Lavamancer
    4 Knight of the Reliquary
    4 Loam Lion
    4 Qasali Pridemage
    4 Tarmogoyf
    4 Wild Nacatl

    Creatures [24]


    4 Lightning Bolt
    4 Lightning Helix
    4 Swords to Plowshares
    2 Sylvan Library

    Spells [14]


    4 Arid Mesa
    1 Forest
    1 Horizon Canopy
    1 Mountain
    1 Plains
    3 Plateau
    2 Savannah
    2 Taiga
    3 Windswept Heath
    4 Wooded Foothills

    Lands [22]


    SIDEBOARD
    1 Bojuka Bog
    2 Faerie Macabre
    3 Gaddock Teeg
    3 Krosan Grip
    3 Pithing Needle
    3 Pyroblast

    Sideboard [15]


    Granted, I haven't really played in a metagame where vengevine-survival was popular, so if I'm misunderstanding the reasoning behind big zoo please correct me.

  14. #3194
    Lion
    hungryLIKEALION's Avatar
    Join Date

    May 2009
    Location

    Bethlehem, PA
    Posts

    492

    Re: [DTB] Zoo

    Fast Zoo was way better against vengevines than Big Zoo because you just killed them the turn before they went off.

    And seriously, Steppe Lynx is a key component of why that's possible. Lynx is unreasonably awesome, and if you're not playing him you're not doing yourself any favors.
    Quote Originally Posted by Bardo View Post
    Strangest convenience store I've yet seen: Kum & Go (somewhere in Nebraska). I remember thinking: "Huh, a drive-through bordello. Clever."

  15. #3195
    A espancar até enjoar...
    Catitas's Avatar
    Join Date

    Aug 2010
    Location

    Lisbon
    Posts

    68

    Re: [DTB] Zoo

    Big Zoo seems a lot better without veggies meta... If meta becomes again Zoo - Countertop - Merfolks, big zoo is a lot better than fast zoo...

    TES and ANT will probably begone, Countertop in meta can do that...
    Big Zoo beats Fast Zoo, and the merfolks matchup is still easy...
    The only problem i see, is UBG JaceStill, wich is hard but a proper side can deal with it, although merfolks just rape this deck... so i believe Big Zoo is a right meta call right now...
    Last edited by Catitas; 01-01-2011 at 10:43 AM.
    Acima de nós só DEUS...

  16. #3196
    Trop -> Nacatl Pass
    troopatroop's Avatar
    Join Date

    Dec 2003
    Location

    Norwich, Connecticut
    Posts

    2,070

    Re: [DTB] Zoo

    I also think Big Zoo will be stronger in the new environment. T.E.S turns into the most attractive deck, and hopefully people will gravitate back toward Counterbalance and Merfolk in response. I'll be boarding for Combo, and playing Noble Hierarch + Elspeth.

  17. #3197
    A espancar até enjoar...
    Catitas's Avatar
    Join Date

    Aug 2010
    Location

    Lisbon
    Posts

    68

    Re: [DTB] Zoo

    Quote Originally Posted by troopatroop View Post
    I also think Big Zoo will be stronger in the new environment. T.E.S turns into the most attractive deck, and hopefully people will gravitate back toward Counterbalance and Merfolk in response. I'll be boarding for Combo, and playing Noble Hierarch + Elspeth.
    Pack ajani vengeant too, this dude is so awesome against Counterblance and landstill...
    Acima de nós só DEUS...

  18. #3198
    Esq.
    Demonic_Attorney's Avatar
    Join Date

    Sep 2010
    Location

    Toronto, Ontario
    Posts

    78

    Re: [DTB] Zoo

    Quote Originally Posted by Catitas View Post
    TES and ANT will probably begone
    Catitas: TES will not be gone and is only getting stronger; silly rabbit. Any combo decks (and there are a lot in the meta game right now) palpably gives the edge to traditionally Zoo builds because big zoo is just too slow and not as consistent.

    JVzer0: Playing 4x Knight without any mana accelerant is not a prudent move. In a traditional, non-big zoo build without Noble Hierarch, two seems to be the right number of Knights. Moreover, running Swords to Plowshares over Path to Exile in Zoo especially in traditional, non-big zoo undermines the decks speed and principle objective with burn being a key finishing component. I also question your choice of playing Loam Lion over Steppe Lynx considering your running 11 fetch lands and you’re also playing Sylvan Library to further buttress this choice. In this regard I agree with hungry that Steppe is a sound choice for a traditional Zoo build. I steadfastly maintain my previous position in relation to Steppe Lynx: See page 147, thread #2927 of this forum.
    To be the man, you gotta beat the man!

  19. #3199
    A espancar até enjoar...
    Catitas's Avatar
    Join Date

    Aug 2010
    Location

    Lisbon
    Posts

    68

    Re: [DTB] Zoo

    Quote Originally Posted by Demonic_Attorney View Post
    Catitas: TES will not be gone and is only getting stronger; silly rabbit. Any combo decks (and there are a lot in the meta game right now) palpably gives the edge to traditionally Zoo builds because big zoo is just too slow and not as consistent.
    I used to play ANT before survival was banned, and already playtested against countertop, i ended up 2-12, tested half of them with side...TES is even worse than ANT, it has a terrible manabase so it loses even more to merfolks, against countertop the TES manabase is irrelevant, but the matchup still sucks... You said TES is getting stronger why? Time Spiral is a worse diminishing returns, besides that they dont have any new cards, so their power will remain the same, they're not getting stronger...
    Even high tide decks none of them are a matchup for countertop...
    So yup i believe there will be people playing with them but in a Countertop/Merfolks/Zoo meta they will lose popularity and will be played even less...
    Big zoo is a better meta call, beats fast zoo, merfolks and has a fair matchup against Countertop...Still sucks against combo but post board that can be fixed...
    Last edited by Catitas; 01-01-2011 at 11:54 AM.
    Acima de nós só DEUS...

  20. #3200
    Esq.
    Demonic_Attorney's Avatar
    Join Date

    Sep 2010
    Location

    Toronto, Ontario
    Posts

    78

    Re: [DTB] Zoo

    Quote Originally Posted by Catitas View Post
    I used to play ANT before survival was banned, and already playtested against countertop, i ended up 2-12, tested half of them with side...TES is even worse than ANT, it has a terrible manabase so it loses even more to merfolks, against countertop the TES manabase is irrelevant, but the matchup still sucks.

    Big zoo is a better meta call, beats fast zoo, merfolks and has a fair matchup against Countertop...Still sucks against combo but post board that can be fixed...
    Countertop is not finishing top 8 or even top 16 in any recent events and even if it does pick up in popularity with the banning of survival, that is just speculation and hypothetical right now. Sounds like TES is probably not the deck for you based on that record you posted.

    TES is not worse than ANT and since the banning of Mystical Tutor TES has been a far superior and more consistent deck. At GP Columbus when there was a ton of countertop in the meta, Bryant Cook playing TES dominated that match up consistently. Moreover, two ANT decks topped 8 at the last Star City Games Legacy Open in Richmond. At the Dutch Eternal Championships Eindhoven which saw 207 legacy players the top 2 decks were TES and ANT. At the last two GP’s Columbus saw a TES top 8 and Madrid saw two ANT top 4. This combo deck continues to get better and is growing with popularity and keeps on getting better with time. Now that survival is banned, I suspect even more players will start playing it.

    I categorically disagree with you that big zoo is a better metagame call at present time. Traditional Zoo is substantially faster, more consistent and actually has a fighting chance at beating combo. Up until the banning which just took effect today, Big Zoo really could not be survival and fast Zoo could actually out race them and beat them with speed and consistency.

    Traditional fast Zoo has an equal if not better match up against Merfolk, has a better match against the vast majority of control and has a much better matchup against combo and was palpably batter against survival. Traditional fast Zoo will also be better then Big Zoo against the new Vengevine u/g/b madness that is replacing survival.
    To be the man, you gotta beat the man!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)