Placing Terastodon/Woodfall Primus MD would be a meta call but for the most part it deserves a slot in the sideboard for decks that pack those types of cards. During post board games when you have GY hate to deal with as well, we are forced to play a little more conservatively. Which in turn gives them a chance to play those annoying cards that we also have to deal with.
If it was only that easy. On paper we might be tempted to think everything above 2 mana should be too slow against us and won't survive a 2nd turn kill or a 2nd turn Therapy package. As Shaboogs pointed out above, that's unfortunately wrong. Dredge is a very frail deck and won't always have access to the perfect goldfish hand. Also, post board, when cheap hate cards come in it will be a lot easier for our opponents to survive until turn 3-4 to drop their hate permanents.
That's why Dredge requires to have a permanent removing DR target in the sb (Woodfall or Tera). Packing thise maindeck shouldn't be the best option, but in specific metagames it might be good.
I went 2-0-2 in a local tournament yesterday.
The deck performed very well.
1-1 against Zoo (time)
2-0 against Goyfsligh
2-0 against Mighty Quin
draw against GW VengevineMadness
http://www.deckcheck.org/?x=8QRflGWV...lGRfiaiaiaN4vd
WantToPonder
former: Team SpasticalAction & Team RugStar Berlin
Team MTG Berlin
The Dragonstorm
http://www.mtgthesource.com/forums/s...he-Dragonstorm
i have been testing this deck alot recently got a list compelled and it has been pretty consistant thoughts comments are all welcome and appreciated.
1 cephalid sage
1 FKZ
4 troll
3 thug
4 ichorid
4 narcomeoba
4 putrid imp
4 stinkweed
2 tireless tribe
4 breakthrough
4 careful study
4 cabal therapy
3 dread return
4 cephalid collesium
4 city of brass
4 gemstone mine
1 undiscovered paradise
1 tarnished citadel
-go team "get there"-
I don't like sideboarding Dread Return-able creatures to handle my problems since most decks bring in cards to interact with my graveyard. I've really liked Nature's Claim for dealing with problem permanents, along with Chain of Vapor and good mulliganing.Placing Terastodon/Woodfall Primus MD would be a meta call but for the most part it deserves a slot in the sideboard for decks that pack those types of cards. During post board games when you have GY hate to deal with as well, we are forced to play a little more conservatively. Which in turn gives them a chance to play those annoying cards that we also have to deal with.
WantToPonder
former: Team SpasticalAction & Team RugStar Berlin
Team MTG Berlin
The Dragonstorm
http://www.mtgthesource.com/forums/s...he-Dragonstorm
So you played an outlet on turn one, dredged on turn two, and you don't have a Therapy in your hand or yard, nor a Coliseum, Breakthrough, or Study, and your opponent is a psychopath and has Confinement or Propaganda or Moat in his maindeck, and has it on turn three? This is a frequent occurence? Really?
When in doubt, mumble.
When in trouble, delegate.
Actually, no. It's not a frequent occurence. That's why I said that in my opinion we should have a permanent destroyer in the SB, not MB. Against Stax, Enchantress and Lands we simply need it. Those three decks I just mentioned actually do frequently have Propaganda effects by turn 1 or 2 (possibly supported by turn 1 Chalice @1).
Against other decks with such permanents we will usually be fast enough pre board and have access to Chain of Vapor/Nature's Claim post board anyway, so we don't really need Tera here.
WantToPonder
former: Team SpasticalAction & Team RugStar Berlin
Team MTG Berlin
The Dragonstorm
http://www.mtgthesource.com/forums/s...he-Dragonstorm
I played following list 2 weeks ago and went 5:1 finishing 2nd out of 54 players.
4 Golgari Grave-troll
4 Stinkweed Imp
3 Golgari Thug
4 Ichorid
4 Putrid Imp
4 Narcomoeba
1 Iona, Shield of Emeria
1 Terastodon
4 Bridge From Below
4 Breakthrough
4 Cabal Therapy
4 Careful Study
2 Dread Return
3 Tireless Tribe
2 Tarnished Citadel
4 City of Brass
4 Cephalid Coliseum
4 Gemstone Mine
//Sideboard
SB: 4 Leyline of the Void
SB: 3 Chain of Vapor
SB: 3 Firestorm
SB: 3 Ancient Grudge
SB: 1 Ancestor's Chosen
SB: 1 Ray of Revelation
The list was really solid and i was forced to mulligan not very often.
The games where against:
Round 1: The Gate 2:0
Round 2: UGB Tempo 2:1 or 2:0 can't remember
Round 3: Deadguy 2:0
Round 4: The Gate: 2:1
Round 5: Lands 0:2
Round 6: Infect 2:0
The split Iona/Terastodon performed very good for me. Each one won me a game
I boarded in the Firestorm's only against Infect but they where not relevant at all...I'm really not sure about this slot..
More than you would think. I regularly mulligan to poor hands with land, outlet, dredger, and often miss with the first blind Therapy. There are other problem permanents out there too, like Tabernacle and Chalice from lands, or Ghostly Prison from Stax, or Ensaring bridge from decks with enlightened tutor. Also, because Legacy is a format of fringe decks, so I would rather sacrifice the one MD slot to The Don then just be cold the first time an opponent drops a problem permanent.
I agree with not playing Firestorm in sideboards, I played Sickening Dreams(Oh boi, extended WAS fun at a time) as an replacement in the sb to get an impression of the possibilities of the card, but I seldom liked it, even if it would have been a "real" Firestorm.
I wanted to touch another point (again?)
I play the same list as CabalTherapy (that one he linked on his last threads), just -Thug, +
Darkblast and Chain of Vapor in the sb instead of Natures Claim (simply because I have only a single copy of that Claim
).
Dredge is not my 1st/pet deck, but I always loved it and was thinking about playing it on the next Tourneys I could reach and here starts the problem. I havent played many games for quite a time with this deck and I would be pleased to hear what the boarding plans are. I used to play this deck rather good, but I really dont want to stick just to my intuition and experience.
Long talk, short story, what are the boarding plans against: MERFOLK (Mono-U)
Zoo (Aggro-Naya, or Big-Zoo)
VENGE-VIVAL (G/W and U/G-Madness, maybe BANT-Survival)
TES/ANT
GOBLINS
STAXXX/LANDS
(NO-)ELVES
UGb/Can - THRESH
I know that those explanations are not a piece of cake, but I would be very pleased if more experienced players could help me out, thank you
Congratz for a very good finish.
I also used to run a Tera main but over time I decided to go back to max consistency. The Tera was often handy to have, but it rarely won the games for me it was supposed to win for me. (See: You run it but lost against lands).
And on the Firestorm Topic. Well, this card is insanely good in this deck. But like some of you I have also noticed that whenever I Firestormed away my opponent's board, I could've just gone off and win the game with 10 Zombies and a Troll instead. Boarding in Firestorms usually requires me to board in (and out) like 6-8 cards, because I also want to be prepared for their hate. And I always wonder if I wouldn't be better off leaving Careful Studies in for the raw power after blowing up their hate, instead of being reactive with Firestorm.
Just got home from a legacy tourney that had a 66 player turnout. I finished 1st at the end of the swiss with a record of 5-1 using the list below. The top 8 decided to split the prize so no playoffs occured.
Mainboard:
//Creatures
4 Putrid Imp
4 Tireless Tribe
4 Narcomoeba
4 Golgari Grave Troll
4 Stinkweed Imp
3 Golgari Thug
3 Ichorid
1 Iona, Shield of Emeria
1 Flame-Kin Zealot
//Spells
4 Breakthrough
4 Cabal Therapy
3 Careful Study
3 Dread Return
//Enchantments
4 Bridge from Below
//Lands
4 City of Brass
4 Gemstone Mine
4 Cephalid Coliseum
2 Tarnished Citadel
Sideboard:
3 Firestorm
3 Nature's Claim
3 Chain of Vapor
3 Ancient Grudge
1 Darkblast
1 Woodfall Primus
1 Ray of Revelation
Here's a quick report of my matchups:
Round 1 vs NO Bant (2-0) - MVP: Iona
Round 2 vs UG Survival (0-2) - Notes: Cabal Therapy on Survival misses on both games. Mulled to oblivion on game 2 (Yes, it does happen)
Round 3 vs Faeries (2-1) - MVP: Iona Notes: Mulled to oblivion on game 2 (But it shouldn't happen too often!)
Round 4 vs High Tide (2-0) - MVP: Iona
Round 5 vs Dredge (2-0) - Notes: Won the die roll on game 1 and won on the 2nd turn (We both had ideal opening hands) and no hate found on game 2
Round 6 vs GW Survival (2-0) - Notes: Turn 2 Iona lock on game 1 and Cabal Therapy on Survival gets 3 copies on game 2!
As for Firestorm, I only boarded it against my match with UG Survival and I didn't see it during game 2. But I think it still deserves a slot in my 75 since it's much more easier to kill hate bears with it compared to the Darkblast tech. Then again, I just got my firestorms last month so I guess I should test it some more.
Congratz for the finish.
Your repeated MVP: Iona statement underlines what I feel about her at the moment. She just wins games. Even against Bant and Faeries, which many people claim that she doesn't do anything against, because they have more than one color. The statement 'A Troll would have got the job done as well' just isn't right in most occasions, at least in my expierience.
And Firestorm, I still don't know. It's so good, but the very fact that it mostly forces me to board in and out at least 7 cards is annoying...
Well, in my experience at that tourney at the very least, there were times (these were turns 2 to 4) when I didn't have enough bridges in my yard to reanimate a large GGT and 6 or more zombies, or I didn't have enough creatures and had to split one creature just to successfully flashback DR. Instead of just waiting for a couple more turns to build an army, I reanimated Iona and got 0-3 zombies in the process and it pretty much had the same effect of a large GGT and an army of zombies. I even won with Iona against dredge on game 1 because I named blue when I reanimated her so that he couldn't cast Breakthrough and start a race.
Hey SHABOOGS, how was Flame-Kin Zealot on the main? Was he actually relevant? We almost have the same MD, except I have a 3rd Citadel instead of FKZ. I might borrow use the same SB as you have since I am still working on that.
Also, why no Leyline of the Void on the side?
Agree. Run Witness instead.
Why not?? If you think about it, at least in my case, creatures deals with other pernaments besides hate permanents: Tetastodon, Empyrial Archangel. Moreover they force your opo to active they hate (crypt, relic) prematurelly as well as flashback spells (Ancient grudge) it isn't so relevant if you loose your critter because it won't be the only respose to their hate and then you will go off more safely.
In that tournament, FKZ didn't show himself too often since I didn't have a Sphinx or Sage to dredge what's left of my library after dredging with a draw spell. I think I only reanimated him once or twice in that tournament. I had very crappy dredges in that tournament: Not enough bridges for a lethat zombie army or not enough creatures to flashback DR. Which is why Iona became my MVP that day. I've never been a fan of Leylines in the Dredge 75 simply because you can't use it if you draw into it or if it gets bounced. I'm not saying that Leyline is bad in the Dredge SB, it's just my personal preference to fight Leylines in the mirror.
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