Your current list is very nice, with a good consistency and I would play with it someday, but I explained before why I didn't went with my flamethrower guys. I like to draw later Lords and Kazuuls than RPD's.
Sorry, missclick :D
Yeah... all Magic players saw what's happened with meta... the fresh information is:
Survival will be banned soon \o/![]()
Been following the thread for awhile, this deck looks under estimated, I see what you guys mean by taking ppl by surprise if no one prepares for this deck. Even though it took me awhile to understand the concept, I'm considering looking for cards to build this for laughs.
On the other hand, I'm a rock player who also dabbles w/ zoo, what kind of cards do you guys hate seeing against you? (Other then Pernicious Deed). Thanks!
IMO Enchantress decks (Solitary Confinements and Sigils of E. T.) and monocolored basic decks like Goblins (Stingcourgers and faster Piledrivers), Fishes (Vials making merfolks kill us faster, flyer Coralhelms and many others...) and Discard decks (acellerator Confidants and discard stuffs like Duress and Seizes...)
Specifically isn't for sure only one card itself that screw us a lot but a entire deck actually
We don't like to see:
Enchantress
Faerie Stompy
Staxx
Cards like: Pernicious Deed, CoP:R, Chill, etc.
Cards that destroy Artifacts/Enchantments and any removal that sneaks through CotV.
and personally: Any card that is called Qasali Pridemage or a creature with the type Merfolk.
If I don't have pithing needle in hand or moon on the board (and even then it may not stop if they have mana dorks/basic forest): Survival of the Fittest
That match tends to be a blowout for one party every game.
Mono-white control is a terrible match-up.
Red Wizard needs food badly!
Yeah, if you expect a ton of it. Anarchy is not that great against a diverse field, and I'd rather have cards like Pithing Needle, Ratchet Bomb, Pyrokinesis, the rest of trini/moons, etc.
Not to mention decks like Quinn run painter stone and other combo kills that laugh at Anarchy.
Red Wizard needs food badly!
Well...Anarchy destroy a fucking Progenitus lol
Can someone tell me what happens when I control a Blood Moon or a Magus of the Moon and opp controls a Dryad Arbor ready for sacrifice to search Progenitus? Still remains a 1/1 mountain creature or not?
So, based on the posts listed above, here is what I have learned about this deck:
Question: So, what are bad cards/MU for this deck?
Answer: Anything that isn't 43.Lands.
How is the Lord of Shatterskull Pass working out for everyone else? I haven't playtested him at all, but he seems like he's a rather heavy investment early game, and only starts to see use if the game ends up stalling out. Has he been an effective beater? Have you noticed that the small initial investments are made moot by the shear power you get from him?
Lemme know.
Forlorn Egoist
I wouldn't quite go that far. The deck definitely has some cards/decks it hates to see but it's really dependant upon draws/builds/players. I haven't had problems with Rock builds, for isntance, because running out a quick lock piece can screwthem hard. Sure, deed could be a problem, but how are they playing Deed through a turn 1-2 Blood Moon? Their Mox Diamonds don't do much against Trinisphere, etc. I understand that depending on the draw it can be hard matchup, but if you know they're on the rock, why are you keeping a disruption weak hand? Same with Zoo, you can easily beat their 1/1 and 2/2's once you drop a moon. Pyrokinesis or FTK from the board shine here, as naturally does the maindeck components of Chalice and Trinisphere. Pridemage is hard to cast in a deck where most people only run 1 of each basic (if that) and you're turning off their fetches on your first or second turn.
Survival requires your sideboard.. You need Needle and possibly ratchet bomb to beat it, but you still have a fighting shot depending on the version. I would think here that U/G and G/W/b ooze versions would be easier than G/W, but that's just based on my play experience.
The primary reason i put this deck down and picked my Merfolk deck back up was because my meta started learning that they lost to blood moon and either began playing more basics, or switching decks to mono/dual colored decks with high basic counts. Tribal decks are beatable but are a pain in the ass, and I've started seeing more of them lately. So as has been said before, when the meta becomes hostile and doesn't allow your primary lock components to function at their peak, pick up a different deck for a while.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
Survival will be banned.
Merfolks isn't a problem. Do not play Chalice 1 against then. Chalice 2 is VERY better + Slogger screw then a lot.
Ratchet Bomb is nice against Dredges and Enchantress above all.
My current SB:
2x Tormods
2x Anarchys
3x Needles
4x Bombs
4x Kinesis
Bombs + Tormods > Dredge decks
Bombs + Kinesis > aggro decks like Goblins
Bombs + Anarchys > enchantress and Taxes decks
I advocate the idea that we must always run Boms. Is very versatile in meta...thoughts?
meh...
tell me more about Bombs...
I never liked Kegs in the past, cuz they seem sooo slow, and I never knew what to put out.
I think they are necessary, but I can't really imagine how to play with them, and when to board them
Still, I think Ratchet does everything what Anarchy also does, so I think I'd run something like:
4 Pithing Needle
4 Ratchet Bomb
4 Tormod's Crypt
3 Spinal Villain [Have I ever said, that I hate Merfolk ?]
I agree with most of this, and I don't want to degenerate this thread into a survival thread, but we have no gaurantee that the card or part of that deck will be banned on the 20th. So being prepared for it and knowing how to beat it will still be important until we know that it is for sure not going to be a metagame factor. No one will no what is happening with that card until next Monday, so lets leave the "it will be/won't be banned" discussion to the dedicated survival threads and go about our business of preparing, testing, and knowing how to beat it in the event that it is not banned.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
Your SB running all removals with bomb without Kinesis? Think about it: Goblins will incommode much more than Merfolks. However Spinnal in current meta without Goblin decks will be the right way to beat fishes....
IMO is not necessary run 4 grave hates. Most annoying decks like Dredge sucks we can disrupt it easy with Trinisphere and Bombs
Maybe would be better with:
2 Pithing Needle (I preferer exchange in removal spells instead bacause Survival decks will bump off)
4 Ratchet Bomb (good against dredges and enchantress decks)
2 Tormod's Crypt (some reanimator)
3 Spinal Villain (yeah! eat all of then lol)
Bomb: I like it a lot. Running 4 we can play a single bomb with a Ancient tomb. Sometimes we can't play faster a Spinnal turn 1, but I can consider we must to test what we gonna do thinking also in the next edition Mirrodin Besiged
Well... with 4 FTK, 2 Slogger and 2-3 Jitte in the main I don't feel that I need Pyrokinesis in the board. I know that Pyrokinesis is DAMN good, but not better than P.Needle.
and ofc we can disrupt Dredge Players with Trinis and Bombs, but only if they are... well lets say "not skilled enough", because a good Dredge player can still operate under this circumstances. That's a reason why I think 3 Crypts are "essential".
IMO every DS board should run at least 3 Needle, Bomb, Crypt, better 4 Needles cuz its so versitaile.
Red Wizard needs food badly!
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