Sword of Feast and Famine
Mythic Rare
CMC 3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip: 2
Not exactly the pro red/white I was hoping for. But the ability to get back tapped lands used to invest in playing the equipement and/or equipping it to cast more spells and causing the opponent to discard is a huge swing.
With the +2/+2, it's likely to go toe to toe with non-goyf threats.
Thoughts?
I love the untapping ability, but as others have said before me, none of the swords rival SOFI in power. I will still try this out though, pro Black and Green would be huge in my local meta.
David Sutherland * the Dallas Crab
Wants to be abused by the black infector guy with pro-white//pro-red, imo.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
This Sword is good. Pro Green is obv good. Pro Black I'm still on the fence about. The most common Black creature is Dark Confidant but hes not really tearing up the Red Zone or anything. Black removal is sparse. I think the trick here is too find a deck that's very mana hungry. IDK. This one is weird.
That sword is actually silly-good, but not in Legacy.
In a slower format, the untapping clause makes it dirt cheap and pro-black means pro-removal.
However, in Legacy, it can clog a hand and the effects don't justify that constraint.
Pro Green/White would be the best sword, just because it basically nullifies bant decks once equipped. No swords, no goyf. Maybe you can bounce it with Jace. Try to win now. The +2+2 would also help prevent Lightning Bolting the creature.
As for this one, it's alright. The untap ability is useless the longer the game goes on if your deck doesn't have enough of a draw engine to draw into more spells to play pre and post combat, unless you have some kind of mana sink. Sword of Fire/Ice will always be the best, with Light/Shadow at second.
It had so much potential
For Legacy, I think:
Sword of Body and Mind < Sword of Feast and Famine << Sword of Light and Shadow < Sword of Fire and Ice.
Body and Mind can only ever be sideboard material as the mill is never great but it actively fucks you over vs Dredge, Reanimator, Loam, Lands, New Horizons, etc. Least relevant protections too. Make a bear is pretty good.
Feast and Famine seems weak but at least not actively bad. Its abilities are most powerful turns 1-3 which is ironically when the sword can't really be used. Probably bad.
The other two are known quantities and both see some play, with SoFI obviously getting a bit more.
It's been said in so many words before, but I'll echo the sentiment here; imagine this card in a Deadguy shell, you've got your Vindicates and Thoughtseizes and maybe Tidehollow Scullers and other good discard effects. Thanks to Stoneforge Mystic, what this card does is basically allows you to punch like a beast during the midgame; you're swinging right past huge Green men and with only three land you can still do retarded things like follow a precombat Vindicate up with a postcombat Sinkhole on the same turn. Or follow its own equip cost by switching it to a relevant blocker. Or tear enough cards out of target opponent's hand to grant you impunity to drop a bunch of bears with abilities without fear of some kind of sweeper.
It's not really fair to compare it to SoFI since that card is, even for its relatively high total cost, an aggro-control deck's wet dream of a recurring effect. Personally I think the untap effect is only as good as the cards you're already playing, so if you're untapping into jank then who gives a shit. If you're untapping into moar Vindicate and Hymn to Tourachs, then sure, beast away.
Well if it was draw a card + untap it would be amazing (like if that was Body & Mind's effect, for example). But it isn't, so how many relevant untap steps will there be? Not to mention, it's easier for the opponent to make the sword useless through removal. All the other swords retain their value as the game goes on, but this one quickly loses all value (it's completely useless in topdeck mode, for example), so you get hit harder when someone bolts your guy in response to equip. Finally pro-green is quite good, pro-black is pretty bad in Legacy.
You got that right! I can't wait to play this in EDH and equip my Hellkite Charger. So stronk its almost borken. Zoinks.
Godo, Bandit Warlord! For the love of Pete.
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I love the untap effect on the sword. It can make for some insane tempo plays earlier in the game recouping the mana investment in to the sword. I don't think it's too difficult to capitalize on the untapped mana either, even if you don't have a hand. Keeping mana up for Deed or animating Worldwake manlands are a couple things that come to mind. You just have to tinker with the mana base.
Feast and Famine actually is going to be a huge swing in Legacy. It gives Rock decks the ability to clear opposing decks like Zoo, Mirror, and Bant decks off of most of their threats and swing in with a big goyf on top of it... Think about the fact that you can equip the sword to bob, or goyf(most desirable), then blow Prenacious Deeds on 2 (your guy survives) and swing with a pretty big goyf making them discard.... Seems like a really solid play for decks like Rock, eva green, etc....
Interested to see how many deck lists it makes it into!
Last edited by Broham; 01-22-2011 at 02:41 AM. Reason: reading comprehension
David Sutherland * the Dallas Crab
yep... I stand corrected, if sword got your guy past deeds it would be awesome, but not nearly as good as I thought it was! Sorry for any confussion I caused!
Sword of Feast and Famine + Aggravated Assault seems an interesting interaction.
0.05.14 [Digital Devil] <Digital Devil> Ach! Hans, run! It's the Tarmogoyf!
0.05.17 [Hans (GER)] <Hans (GER)> ...
0.05.20 [<System>] <System> Player Lost
Not saying it's good but Silhana Ledgewalker would be a nice carrier. It would propably be the first time in MTG ever that a player would lose by being attacked seven times in one turn. :D
Last edited by Pneumatiker; 01-22-2011 at 11:13 AM.
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