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Thread: [Deck] Dragon Stompy

  1. #261
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    Re: Dragon Stompy

    I also believe that the Weenie / Equipment / Dragons route is the way to go, as the other version seems to be just an hybrisized MUD.

    never change a running system,or not?

    oh, and I am in love with 2-off Moltensteel =D... 6 Instantkill finishers is quite good, and all other spells cost less than them? GREAT =D
    Quote Originally Posted by Tacosnape View Post
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    13/13

  2. #262
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    Re: Dragon Stompy

    Quote Originally Posted by Clark Kant View Post
    Is a mox even needed? Mox made sense when the deck played many 3cc and 5cc cards. It's not needed if the deck plays mostly 2cc (2 for 2/1 flyer, 3/1 first strike and 2/1 piting needle, jitte, cranial plating, chalice, ankh of mishra?) and 4cc stuff (new dragon, lodestone golem, masticore). Crystal Vein makes more sense with those cards.

    Maybe playing more of these cheap artifact flying equipment carriers (1 for 1/1 flying lifelink that evades chalice at 1, 2 for 2/1 flyer, 3/1 first strike and 2/1 piting needle) and Crystal Vein makes more sense. Both Chrome Mox and Mox Diamond are inherent card disadvantage. Metalworker is not).

    To your fundamental question is mud with blood moon/magus better than either mud or dragon stony, I actually lean to yes!


    Priest is better the more equipments the deck runs and the fewer 5cc creatures it runs. Molten Dragon is really powerful, ending games in just one attack if you have enough life, it basically as a psuedohatred built into it, along with evasion.

    Priest is solid with blood moon and magus. Turn one equipment, turn two priest + moon seems solid.

    The Dragon works really well with Priest. I think the right move is to cut 5cc cards and seething songs out completely and run these newer faster guys instead.

    If we cut out all spells that need double red, we can do without priest and we can cut back slightly on the number of red sources we run as well. With all the strong artifacts including lodestone golem, chrome mox is losing it's luster though while opal is looking better and better. Yes this brings the deck closer to MUD, but surely, if that is the stronger approach, it's worth testing.
    Yes mox is needed. The purpose of dragon stompy is to get out a turn 1 lock piece then play a beatstick afterwards. You play 16 lock pieces - 8 moons, 4 trinis, 4 chalices, of which twelve require three mana. In order to get that kind of mana out you need all the reliable sources you can get, of which jeweled amulet and mox opal are not. And mox diamond is crap because land is really fuckin important to dragon stompy. This is also why wasteland is generally not good.

    While I'm ranting, does anyone else think that seething song kinda sucks? What's it ramp you to? just slogger. If youve hit three mana you should be casting bombs, not rituals. I've been playing the 2 mana song and its been just as good outside of sloggerville. Red priest is bad for the same reason song is bad, actually its worse by a lot.
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  3. #263
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    Re: Dragon Stompy

    Quote Originally Posted by Slay View Post
    While I'm ranting, does anyone else think that seething song kinda sucks? What's it ramp you to? just slogger. If youve hit three mana you should be casting bombs, not rituals. I've been playing the 2 mana song and its been just as good outside of sloggerville. Red priest is bad for the same reason song is bad, actually its worse by a lot.
    -Slay
    If you're running Slogger then you have to run Seething Song because you hurt the deck's consistency to hit hellbent when you have uncastable Sloggers in your hand. Also, other rituals don't accelerate you fast enough to cast Slogger as Seething Song. I run 2 Sloggers + 2 Songs and keep them at a 1:1 ratio.

    So the question you really want to ask is: is Slogger worth it? I think it is because it wins you games you should have no business of winning consistently. The equipment builds that also cut Slogger still care about your opponent's board even when you have him at lethal because you still need to get one more swing in. Having Arc-Slogger finishes the job that your attack force diligently performed until your opponent started to stabilize.

  4. #264

    Re: Dragon Stompy

    has any of you guys ever tried playing Tangle Wire??

    Seems to have some potential considering we have chalices to tap (and trinis when have less or any effect) and we are able to lock the first turns landing some threat and can therefore make a better use of those threats...

    so just a thought...

  5. #265
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    Re: Dragon Stompy

    Tangle Wire is simply not as good as either Chalice or Blood Moon, and you don't want to tap down ANY of your creatures or lands during any of your turns.

  6. #266
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    Re: Dragon Stompy

    I just won a local tournament with Dragon Stompy. (I played NecroYawgmoth's List, thanks for posting ;-) )
    Played against
    Round 1:
    Thopter foundry (1-1-1)
    Round 2:
    Mono Blue Staxx (Homebrew) (2-1)
    Round 3:
    ANT (2-0)
    Round 4:
    Merfolk (2-1)
    Round 5:
    Thopter foundry (ID)
    Round 6:
    ANT (2-0)

    + Top 4
    Semi's ANT (2-0)
    Final Canadian Thresh (Split and played for the honor 2-0 for me)

    I really liked the SOBAM and the Phyrexian Revokers. Boarded out Kargan a lot (Too mana intensive)
    Jaya was MVP against Merfolk (Saved my ass game 2)

    Revokers hit so much, I really love this card. :-D
    Would like to see some replacement for Kargan though, he is just not good enough.

    cheers.

    Jelmer

  7. #267

    Re: Dragon Stompy

    Quote Originally Posted by Jelmerz77 View Post
    very nice. congrats.

  8. #268
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    Re: Dragon Stompy

    Quote Originally Posted by Jelmerz77 View Post
    Would like to see some replacement for Kargan though, he is just not good enough.
    try Shatterskull / Mountain Yeti / Jaya main [and 2 Boils in the side], or the new Moltensteel Dragon when new Phyrexia is out =D
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  9. #269
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    Re: Dragon Stompy

    Quote Originally Posted by NecroYawgmoth View Post
    try Shatterskull / Mountain Yeti / Jaya main [and 2 Boils in the side], or the new Moltensteel Dragon when new Phyrexia is out =D
    Shatterskull has the same problem as Kargan (and I think Kargan is better) Too mana intensive.
    Jaya main would probably mean that I would side her out in a lot of Matchups as well. ;-)
    Mountain Yeti = Old school style award but otherwise meh... ;-)

    That new Moltensteel Dragon sounds promising but the possible liveloss worries me.
    I sometimes find myself playing this deck as "Suicide Red" losing 8 to 10 live to Ancient Tomb.

  10. #270

    Re: Dragon Stompy

    so what if you lose the life. I say, and I play DS fairly often, that Moltensteel Dragon is what the deck needs. Honestly, the card is nuts. Here's what I am going to test when it comes out:

    -2 Song
    -1 Slogger

    +3 Moltensteel

    And also:

    -2 Slogger
    -1 Song

    +3 Moltensteel

    It's the best thing printed for a possible slot in ages. Seething Song becomes more relevant and it works well.

  11. #271
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    Re: Dragon Stompy

    Ow don't get me wrong I see its potential.
    (Its big, flies and a pump ability)
    And I'll probably will test it as a 2 off, in stead of Kargan.

  12. #272
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    Re: Dragon Stompy

    Has anyone thought about batterskul? Its in our five mana range. Seems pretty god for me. Unlike other equips can usefull by itself, and bad topdeck mode you can always return it back to your hand at end of turn and replay it again. Also we could include Godo, Bandit Warlord as one-of for litle combo.

    Batterskull 5
    Artifact - Equipment
    Living weapon
    Equipped creature gets +4/+4 and has vigilance and lifelink
    3: Return Batterskull to its owner's hand.
    Equip 5

  13. #273

    Re: Dragon Stompy

    I dunno if this was mentioned before but when we start playing moltensteel + phyrexian revoker it starts to become pretty low on the red count for chrome mox.... (especially if you want to play 4 equipment on top of that)

  14. #274

    Re: Dragon Stompy

    Quote Originally Posted by overseer1234 View Post
    I dunno if this was mentioned before but when we start playing moltensteel + phyrexian revoker it starts to become pretty low on the red count for chrome mox.... (especially if you want to play 4 equipment on top of that)
    As far as I can tell, Moltensteel is a red card.
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  15. #275
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    Re: Dragon Stompy

    Batterskull actually looks like a decent slogger replacement. It shines in roughly the same matchups (ie against Tribal and aggressive decks), and it isn't a total loss when the opponent STP's it. The recursive ability might be largely useless but could still be golden for a deck that spends most of its time in topdeck mode without useful things to do with all its mana.

    EDIT: Also, whilst Moltensteel is indeed a red card Chrome Mox specifically cannot imprint artifacts. Bummer, really.

  16. #276

    Re: Dragon Stompy

    Quote Originally Posted by Infinitium View Post
    EDIT: Also, whilst Moltensteel is indeed a red card Chrome Mox specifically cannot imprint artifacts. Bummer, really.
    Whoops. Missed that. Good eye, Watson. I am now on board with the batterskull idea. Also, this makes Seething Song a much better topdeck since it both casts and equips Batterskull, and can toss out a Slogger/burn with Slogger, toss out a few points of damage, as well as its normal drop of tossing out disruption on turn one. I like this card quite a bit. It even gets around destroy effects if necessary for 3. It's friggin' good for the list. Face it, this card turns your little beaters into a house. a 6/6 Magus with lifelink and can still block? Awesome. Also, now I won't worry as much about how often I tap Tomb. I'm getting 4x asap. Also, as if Dragon weren't pretty much gg, Dragon + this is.

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  17. #277
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    Re: Dragon Stompy

    Batterskull just rocks with Etched Champion. Im considering them both, might be nice..

  18. #278
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    Re: Dragon Stompy

    My list a couple of pages back includes revokers, 2 moltensteel, 4 equip And I have 24 red cards that can be pitched to mox. I'm going to stick with the mox diamond rule Aka, you need at least 24 cards to pitch to mox for it to be optimal as you don't want to be forced to pitch the moon effect when what you want is To cast it. For those who are going equipment less with slogger, I think batterskull is a good fit as he is pure colourless, wrecks tribal and if killed, can pump a weenie to a pretty big size. If moltensteel does not work out in my list, I'll play a pair of batterskulls instead.

    Even without songs, batterskull is good because it doesn't need double red. 2 sol lands would do the trick. Thoughts? We have precious few non red slots, so moltensteel vs batterskull, which do you like better? I'm leaning on moltensteel because it's explosive, but batterskull might be a safer choice. When you are behind, you want batterskull, when you are ahead, you want moltensteel to wrap up the game before the opponent can recover.

    Traditionally I like cards that pull you back from behind. But since this is a sui type deck, maybe the rules are different.

  19. #279
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    Re: Dragon Stompy

    Batterskull? really?

    That card is good, but on the other hand it is very clumsy... and I don't like cards that cost THAT much mana =( It can't even be imprinted, if we want to go the Hellbent Route...


    oh, and about percentages for the Mox... Gui calculated this for me =)

    Red Cards in Deck - Chance of 1 in OP7 - Chance of 2 in OP7

    20 ---------- 95,?% ---------- 75%
    21 ---------- 96,2% ---------- 78%
    22 ---------- 96,7% ---------- 81%
    23 ---------- 97,2% ---------- 83%
    24 ---------- 97,8% ---------- 85,7%
    25 ---------- 98,2% ---------- 87,7%
    26 ---------- 98,6% ---------- 89,5%
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  20. #280

    Re: Dragon Stompy

    Quote Originally Posted by NecroYawgmoth View Post
    Batterskull? really?
    You betcha.

    That card is good, but on the other hand
    wtf.

    it is very clumsy... and I don't like cards that cost THAT much mana =( It can't even be imprinted, if we want to go the Hellbent Route...
    Slogger costs "THAT much mana." You know, the card that wins games?

    The fact of the matter is it's a creature that on a sorcery-speed whim makes our good creatures awesome and our awesome creatures into life-point eating Gods. How many times have you said, "I wish my life total was lower, then I could worry about tapping my Ancient Tomb again."

    Another fact is that it's a 4/4 creature on turn 2 if you get double sol lands, which happens, and generally ends up being tossed back for a new hand. Why? You generally need a red mana source; with this, thats not a big deal. Also, I don't mind swinging my pit-dragon, gaining a mega-crap ton of life, and then being able to block with it, again gaining a mega crap ton of life.

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