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Thread: [Deck] The Rock

  1. #1161
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    Re: [Deck] The Rock

    Quote Originally Posted by CorpT View Post
    Jitte, can change games from losing to winning. Having 1 (or even better, 2) in your deck is better than the 4th Goyf.
    The same exact things can be said of Tarmogoyf; he can change games from losing to winning, and having 3 (or even better, 4) in your deck is better than the singleton XYZ card.

  2. #1162

    Re: [Deck] The Rock

    So why is it that these decks are only running 3x Goyf:
    http://sales.starcitygames.com//deck...p?DeckID=38179
    http://sales.starcitygames.com//deck...p?DeckID=38056

    If you're running GSZ, there is no reason you have to run 4x Goyf.
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  3. #1163
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    Re: [Deck] The Rock

    Quote Originally Posted by CorpT View Post
    So why is it that these decks are only running 3x Goyf:
    http://sales.starcitygames.com//deck...p?DeckID=38179
    http://sales.starcitygames.com//deck...p?DeckID=38056

    If you're running GSZ, there is no reason you have to run 4x Goyf.
    So why is it that these decks are running 4x Goyf and GSZ?

    http://thecouncil.es/tcdecks/deck.ph...4&iddeck=43236
    http://thecouncil.es/tcdecks/deck.ph...1&iddeck=43432
    http://thecouncil.es/tcdecks/deck.ph...1&iddeck=43426
    http://thecouncil.es/tcdecks/deck.ph...4&iddeck=43236

    Isn't this fun?

  4. #1164

    Re: [Deck] The Rock

    lol...4 goyfs are very important.

  5. #1165

    Re: [Deck] The Rock

    Woah! Are those from Invitation Qualifiers?! With 34 people in them. That is impressive.

    Look, I'm not saying you can't run 4x Goyf. I'm saying you don't have to. People are winning without 4x Goyf. It is possible. GSZ allows you to play both tutor targets and less than 4 Goyfs.
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  6. #1166

    Re: [Deck] The Rock

    I agree with CorpT,

    With GSZ you can afford playing 3 goyfs, the jittes are quite important, and without something like Stoneforge Mystique, you should be playing 2x.

  7. #1167

    Re: [Deck] The Rock

    This is the list that took 2nd place in last SCG open. I playtested a bit and I'm thinking about adding 3 Vindicate / Maelstrom Pulse - some problems with planeswalkers and enchants like humility occured - into main but I faced the problem what should be removed. Probably I will decide to play Pulses due to the fact that adding Zenith's shifted deck towards green colour. However I really don't have idea what to take out. Any hints?

    Artifacts
    3 Mox Diamond
    3 Sensei's Divining Top

    Creatures
    1 Birds of Paradise
    4 Dark Confidant
    4 Knight of the Reliquary
    1 Qasali Pridemage
    3 Tarmogoyf

    Instants
    4 Swords to Plowshares

    Legendary Artifacts
    2 Umezawa's Jitte

    Legendary Creatures
    1 Gaddock Teeg

    Sorceries
    3 Green Sun's Zenith
    4 Hymn to Tourach
    4 Inquisition of Kozilek

    Basic Lands
    1 Forest
    1 Plains
    1 Swamp

    Lands
    3 Bayou
    1 Bojuka Bog
    4 Marsh Flats
    1 Maze of Ith
    1 Savannah
    1 Scrubland
    4 Verdant Catacombs
    3 Wasteland

    Land Creatures
    1 Dryad Arbor

    Legendary Lands
    1 Volrath's Stronghold

    Sideboard:
    1 Null Rod
    2 Pithing Needle
    1 Thorn of Amethyst
    2 Ethersworn Canonist
    1 Choke
    3 Pernicious Deed
    1 Wheel of Sun and Moon
    2 Enlightened Tutor
    2 Perish

  8. #1168

    Re: [Deck] The Rock

    Quote Originally Posted by kubalonek View Post
    This is the list that took 2nd place in last SCG open. I playtested a bit and I'm thinking about adding 3 Vindicate / Maelstrom Pulse - some problems with planeswalkers and enchants like humility occured - into main but I faced the problem what should be removed. Probably I will decide to play Pulses due to the fact that adding Zenith's shifted deck towards green colour. However I really don't have idea what to take out. Any hints?

    Artifacts
    3 Mox Diamond
    3 Sensei's Divining Top

    Creatures
    1 Birds of Paradise
    4 Dark Confidant
    4 Knight of the Reliquary
    1 Qasali Pridemage
    3 Tarmogoyf

    Instants
    4 Swords to Plowshares

    Legendary Artifacts
    2 Umezawa's Jitte

    Legendary Creatures
    1 Gaddock Teeg

    Sorceries
    3 Green Sun's Zenith
    4 Hymn to Tourach
    4 Inquisition of Kozilek

    Basic Lands
    1 Forest
    1 Plains
    1 Swamp

    Lands
    3 Bayou
    1 Bojuka Bog
    4 Marsh Flats
    1 Maze of Ith
    1 Savannah
    1 Scrubland
    4 Verdant Catacombs
    3 Wasteland

    Land Creatures
    1 Dryad Arbor

    Legendary Lands
    1 Volrath's Stronghold

    Sideboard:
    1 Null Rod
    2 Pithing Needle
    1 Thorn of Amethyst
    2 Ethersworn Canonist
    1 Choke
    3 Pernicious Deed
    1 Wheel of Sun and Moon
    2 Enlightened Tutor
    2 Perish
    i would take out senseis

    your mana base isn't all to big so its not too bad to eat a 3 life with bob. also, you have plenty of lands in the deck for the life loss cushion. and jitte helps you get life.

  9. #1169

    Re: [Deck] The Rock

    Quote Originally Posted by bracer028 View Post
    i would take out senseis

    your mana base isn't all to big so its not too bad to eat a 3 life with bob. also, you have plenty of lands in the deck for the life loss cushion. and jitte helps you get life.
    Top isn't there just to prevent life loss on Bob. It's also to filter your draws, especially with all the fetches. Go watch some GGS matches where the Rock player leads with Top. It is amazing how much of a difference it can make.
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  10. #1170

    Re: [Deck] The Rock

    Quote Originally Posted by CorpT View Post
    Top isn't there just to prevent life loss on Bob. It's also to filter your draws, especially with all the fetches. Go watch some GGS matches where the Rock player leads with Top. It is amazing how much of a difference it can make.
    hey i'm just giving him suggestiosn since he wants to play pulse. there is no other card i could think of to take that slot.

  11. #1171
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    Re: [Deck] The Rock

    Quote Originally Posted by bracer028 View Post
    i would take out senseis

    your mana base isn't all to big so its not too bad to eat a 3 life with bob. also, you have plenty of lands in the deck for the life loss cushion. and jitte helps you get life.
    In attrition battles, the player with Top usually wins. Top, regardless of Bob, is one of the best cards in the deck. Against everything that isn't fast combo, I'd say it's about the best turn 1 play you could resolve.

  12. #1172

    Re: [Deck] The Rock

    Quote Originally Posted by bracer028 View Post
    hey i'm just giving him suggestiosn since he wants to play pulse. there is no other card i could think of to take that slot.
    I'm just not seeing what you can cut for Vindicate/Pulse. With GSZ, the deck plays a little differently and wants to aggressively GSZ for Teeg more often as a means of proactively stopping things that would otherwise require Vindicate/Pulse.
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  13. #1173

    Re: [Deck] The Rock

    So any hint how to get 3 slots running this list or it is not possible to figure out what can be replaced?

  14. #1174

    Re: [Deck] The Rock

    Quote Originally Posted by Arsenal View Post
    In attrition battles, the player with Top usually wins. Top, regardless of Bob, is one of the best cards in the deck. Against everything that isn't fast combo, I'd say it's about the best turn 1 play you could resolve.
    top is better than a turn 1 thoughtseize? thats hard to believe.

  15. #1175
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    Re: [Deck] The Rock

    i am trying to fit in a second jitte in my list, but i do not know what to cut, ..... jitte is indeed incredibly powerfull, even with so few creatures on our side.

    i am running a moxless build now, and am very happy with it, and the only slots i am thinking i could sacrifice are the 2nd quasali, or the 2nd deed, or the 4th vindicate

    my list for reference

    61 cards (this will never change^^, every deck of mine has that many cards^^)

    23 lands

    4 bob
    4 goyf
    4 kotr
    2 quasali

    4 thoughtseize
    2 inquisition
    4 hymn
    4 vindicate
    2 deed
    4 stop

    3 sdt
    1 jitte

    this list fits my playstyle way better than the moxbuilds, and the jitte has just been awesome to me.... that aside i love the addictional targeted discard instead of the mox, with 6 "thoughtseize" i can start allmost every game with it and that is stronger than a 1st turn bob/hymn/goyf IMO

    to the topic of cutting 4th goyf if running GSZ.... i do not like the idea at all, goyf is dumb sure, but is to strong to cut IMO. cutting threats for jitte seems wrong to me, since you still need a creature to attach it to, and you cannot expect that GSZ allways solves that problem

    to GSZ-users,.... is a maindeck Teeg really that strong? ... i did not test yet, so please enlighten me on this one

  16. #1176

    Re: [Deck] The Rock

    Quote Originally Posted by AggroSteve View Post
    i am trying to fit in a second jitte in my list, but i do not know what to cut, ..... jitte is indeed incredibly powerfull, even with so few creatures on our side.

    i am running a moxless build now, and am very happy with it, and the only slots i am thinking i could sacrifice are the 2nd quasali, or the 2nd deed, or the 4th vindicate

    my list for reference

    61 cards (this will never change^^, every deck of mine has that many cards^^)

    23 lands

    4 bob
    4 goyf
    4 kotr
    2 quasali

    4 thoughtseize
    2 inquisition
    4 hymn
    4 vindicate
    2 deed
    4 stop

    3 sdt
    1 jitte

    this list fits my playstyle way better than the moxbuilds, and the jitte has just been awesome to me.... that aside i love the addictional targeted discard instead of the mox, with 6 "thoughtseize" i can start allmost every game with it and that is stronger than a 1st turn bob/hymn/goyf IMO

    to the topic of cutting 4th goyf if running GSZ.... i do not like the idea at all, goyf is dumb sure, but is to strong to cut IMO. cutting threats for jitte seems wrong to me, since you still need a creature to attach it to, and you cannot expect that GSZ allways solves that problem

    to GSZ-users,.... is a maindeck Teeg really that strong? ... i did not test yet, so please enlighten me on this one
    you probably can cut a bob. since you are running 3 sdt and you have the gofys fetched with the gsz.

  17. #1177
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    Re: [Deck] The Rock

    Quote Originally Posted by bracer028 View Post
    top is better than a turn 1 thoughtseize? thats hard to believe.
    Why? A resolved Top absolutely affects the course of the entire game, not just the first few turns. Changing dead draws like late-game discard or Moxen or land into actual threats or removal can be the difference between winning and losing.

    Granted, so is grabbing a win condition from belcher or a tutor from TES, but the cases for T1 Thoughtseize being game-breaking are much more narrow.

  18. #1178

    Re: [Deck] The Rock

    Quote Originally Posted by Richard Cheese View Post
    Why? A resolved Top absolutely affects the course of the entire game, not just the first few turns. Changing dead draws like late-game discard or Moxen or land into actual threats or removal can be the difference between winning and losing.

    Granted, so is grabbing a win condition from belcher or a tutor from TES, but the cases for T1 Thoughtseize being game-breaking are much more narrow.
    problem with a turn one top is that you have no information on their hand. I could care less about taking the win con with the thoughtseize...well i do care, but information is key in this game.

    if i had 1 mana, i can cast either a top or a toughtseize, i would go for the thoughtseize.

  19. #1179
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    Re: [Deck] The Rock

    As I stated earlier, unless you're facing fast combo, why do you opt for Thoughtseize turn 1 instead of turn 1 Top (assuming you have both in hand)? We are threat-lite and we also grind games out via discard and removal to the point where matches often become wars of attrition and resources; Top gives us a decided advantage in getting to threats sooner if the situation calls for it, and it also helps us win the attrition battle.

    IMO, it's much more valuable to try to get a Top down asap as opposed to Thoughtseizing on turn 1... combo matchups notwithstanding.

  20. #1180
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    Re: [Deck] The Rock

    Quote Originally Posted by bracer028 View Post
    i don't know how anyone runs less than 4 goyfs when using any green in a deck
    I run 0 copies in my Bant deck. Depends on what you're doing. Sometimes 'goyf just isn't good enough. 99% of the time in Rock you'd rather have a KotR on the board than a Tarmogoyf.
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
    Quote Originally Posted by Borealis View Post
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