The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
The deck came 9th in the SCG Open! http://sales.starcitygames.com//deck...p?DeckID=38399
I have no idea how though.
Well, the maindeck seems pretty standard for an Intuition-based list, except for the Riftstone Portal and Urborg. What's interesting is his sideboard: zero grips, zero extirpates, and 3 (!) Null Rod. Why on earth does he want Null Rod so badly? There's also Raven's Crime and Worm Harvest. Why? I don't know what matchups you'd want either of those cards in.
Really? Trying searching this thread for "Null Rod" and you will realize that it is just another way to combat most Storm Combo (shuts down Petal and LED) while also hitting decks like Painter and Affinity.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
maybe "very" is not the right word but different for sure
I have the +/- same list last since november it was designed to kill vengevines and have a at least a small chance against ANT/Belcher G1 // usual MD differences are 4th mox/4thIntuition/land/Bridge, smokestack/slaver, Nantuko Monastery/Ghost quarter (originally Nantuko instead of Creeping Tar Pit and 2nd Factory)
usually it has Trinisphere and Cursed Totem SB, historically I have experimented with nearly everything, starting Kotr, E-tutor, ending Painter/grindstone, and MD - UG, UGb, UGw UGbw and rainbow versions, on Friday it was like:
// Lands
1 [R] Bayou
1 [AQ] Mishra's Factory (1)
1 [JU] Riftstone Portal
2 [DIS] Ghost Quarter
1 [OD] Barbarian Ring
2 [ON] Tranquil Thicket
1 [WWK] Creeping Tar Pit
1 [U] Taiga
1 [FUT] Horizon Canopy
1 [TSP] Academy Ruins
1 [UG] Forest
2 [ZEN] Misty Rainforest
1 [ZEN] Verdant Catacombs
1 [ON] Wooded Foothills
3 [U] Tropical Island
1 [LG] The Tabernacle at Pendrell Vale
3 [FUT] Tolaria West
4 [TE] Wasteland
4 [DK] Maze of Ith
1 [TSP] Vesuva
1 [WWK] Bojuka Bog
1 [IA] Glacial Chasm
// Spells
1 [IA] Zuran Orb
1 [MR] Mindslaver
1 [FD] Engineered Explosives
4 [TE] Intuition
4 [US] Exploration
3 [UL] Crop Rotation
2 [US] Gamble
4 [RAV] Life from the Loam
3 [EX] Manabond
3 [SH] Mox Diamond
// Sideboard
SB: 1 [CHK] Meloku the Clouded Mirror
SB: 1 [FD] Eternal Witness
SB: 1 [SH] Volrath's Stronghold
SB: 1 [MR] Chalice of the Void
SB: 1 [FD] Crucible of Worlds
SB: 1 [SH] Ensnaring Bridge
SB: 1 [MR] Oblivion Stone
SB: 1 [US] Gamble
SB: 3 [PLC] Extirpate
SB: 4 [NPH] Beast Within
Null Rod - Storm, Affinity, Painter +GY hate
Raven crime - Storm, Control?
Worm harvest - maybe Smokestack with excessive number of counters? as an additional win condition it is a bit poor but why not
Last edited by Sloshthedark; 05-23-2011 at 01:35 PM.
I know it is a storm hate card, but it shoots this deck in the foot. It turns off our own Moxes and much of the rest of our artifact suite, and it can be bounced just like any other permanent we could play against storm. Most other pieces of hate, like Chalice or Ethersworn Canonist, seem to be vastly superior choices.
There are affinity and metalworker decks too that null rod hits as well. I think that is why someone would play null rod, it is more versatile
I'm amazed at how this deck placed 9th in such a huge tournament and in a metagame where Misstep exists. Also graveyard hate, and Wasteland.
Can someone explain "the plan" to me in those situations?
I would also like to run Halimar Depths to be able to see what's coming off the top, so I can sometimes decide to draw instead of dredging Loam.
Null rod is amazing against storm, since a large amount of their mana come out of artifacts. Then, ports and wastelands can do their work against their remaining mana. It gives Lands a large time-window to push through for a win. This is especially true if Lands has the Factory suite. I have played SB Nulls before, and they really bring wonders.
I have considered Raven's crime for a long time without having any time to test it. It seems like an excellent pro-active answer to Combo (and Control, though our Control-MU is already well above par). Clearly, intuition into loam-crime-urborg is a great way to start EOT3 against a storm opponent.
@Sloshy: What is the vesuva doing there? Care to share this tech?
Oh, FFS!
There's this really cool card that lets you see the top 3 cards and rearrange them... and even draw one if you tap it and put it on top of your library. I forget what it's called though. I'll ask my Sensei tomorrow.
The *only* deck that plays MM that I care about is Merfolk. Every other deck that runs MM is too slow, that I want to keep a hand with Life from the Loam, regardless of everything else.
Null Rod is really, really, really marginal against UB ANT, but far better against 5c variants. UB can easily beat it with a single Cabal Ritual, and I've been cut off of Zuran Orb because of my own Null Rod before.
Raven's Crime is cute, I've never really liked the card, but it could see play.
Vesuva's best use is double-Glacial-Chasm-locking an opponent, but this is rather resource intensive.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Neither of the lists mentioned in this page play Top, and Depths can be tutored via Tolaria and can be loamed back?
There's this reanimator rage in my metagame where they turn 2 reanimate a jin-gitaxias and turn 3 terastodon, and it plays MM and FoW. Feels like that's pretty bad for this deck, and so is ANT/TES/whatever?
In that case, you either should play a different deck or you should adapt your board to beat it. Extirpate is quite the card in this situation, although you'd have to commit your manabase to black. You might also win the odd game just through upkeep Porting them to keep them off their sorceries. In general, I find Lands to be a strong favorite in the Reanimator matchup, although that was before Jin-Gitaxias was printed. That guy needs to not hit the table.
This weekend I playtested the following list versus Missteped Merfolks:
4 Exploration
4 Life from the Loam
4 Mox Diamond
3 Enlightened Tutor
3 Manabond
2 Intuition
1 Crucible of Worlds
1 Enginereed Explosives
1 Ensnaring Bridge
1 Mindslaver
1 Zuran Orb
4 Rishadan Port
4 Wasteland
1 Ghost Quarter
4 Maze of Ith
1 Glacial Chasm
1 The Tabernacle at Pendrell Vale
4 Tranquil Thicket
3 Tolaria West
3 Tropical Island
1 Bayou
1 Savannah
1 Forest
1 Misty Rainforest
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
2 Creeping Tar Pit
1 Academy Ruins
1 Karakas
I lose like 2-X, and Merfolk is the most matchup here in my meta. Anyone has any solution? Please? =/
It's a place I actually don't really wanna go back to, but against Merfolk Mishra's Factory actually helps quite a bit.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Yeah, I tested 3 Factories in my list recently, it worked out alright. Also, I added a 2nd Top over the 2nd Manabond, because being able to find what you need is really, really good.
I want to put the 4th Tolaria West in, as an additional blue source and a way to find Tabernacle or EE for Merfolk.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
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