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Thread: [Deck] 43 Lands

  1. #1121

    Re: [Deck] 43 Lands

    Quote Originally Posted by Sloshthedark View Post
    I tested it just lightly than played 1 tournament, my list is very different from most of you, but I liked it, its a universal solution for any permanent, and has synergy with mana the denial plan - I play 4 instead of grips and think its a good card to consider
    Can you post your list?
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  2. #1122
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    Re: [Deck] 43 Lands

    Quote Originally Posted by mchainmail View Post
    No, the point of K-grip is to destroy Pithing Needle on Academy Ruins (and sometimes Leyline of the Void)

    If they don't have Needle, you can just lock most CB players out fairly easily.
    Further explanation: Once you get Engineered Explosives online, you can just bypass CB by announcing for a large number but only paying 2 different kinds of mana.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  3. #1123

    Re: [Deck] 43 Lands

    The deck came 9th in the SCG Open! http://sales.starcitygames.com//deck...p?DeckID=38399

    I have no idea how though.

  4. #1124

    Re: [Deck] 43 Lands

    Quote Originally Posted by nayon View Post
    The deck came 9th in the SCG Open! http://sales.starcitygames.com//deck...p?DeckID=38399

    I have no idea how though.
    Well, the maindeck seems pretty standard for an Intuition-based list, except for the Riftstone Portal and Urborg. What's interesting is his sideboard: zero grips, zero extirpates, and 3 (!) Null Rod. Why on earth does he want Null Rod so badly? There's also Raven's Crime and Worm Harvest. Why? I don't know what matchups you'd want either of those cards in.

  5. #1125
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    Re: [Deck] 43 Lands

    Really? Trying searching this thread for "Null Rod" and you will realize that it is just another way to combat most Storm Combo (shuts down Petal and LED) while also hitting decks like Painter and Affinity.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  6. #1126

    Re: [Deck] 43 Lands

    Quote Originally Posted by mchainmail View Post
    Can you post your list?
    maybe "very" is not the right word but different for sure

    I have the +/- same list last since november it was designed to kill vengevines and have a at least a small chance against ANT/Belcher G1 // usual MD differences are 4th mox/4thIntuition/land/Bridge, smokestack/slaver, Nantuko Monastery/Ghost quarter (originally Nantuko instead of Creeping Tar Pit and 2nd Factory)

    usually it has Trinisphere and Cursed Totem SB, historically I have experimented with nearly everything, starting Kotr, E-tutor, ending Painter/grindstone, and MD - UG, UGb, UGw UGbw and rainbow versions, on Friday it was like:

    // Lands
    1 [R] Bayou
    1 [AQ] Mishra's Factory (1)
    1 [JU] Riftstone Portal
    2 [DIS] Ghost Quarter
    1 [OD] Barbarian Ring
    2 [ON] Tranquil Thicket
    1 [WWK] Creeping Tar Pit
    1 [U] Taiga
    1 [FUT] Horizon Canopy
    1 [TSP] Academy Ruins
    1 [UG] Forest
    2 [ZEN] Misty Rainforest
    1 [ZEN] Verdant Catacombs
    1 [ON] Wooded Foothills
    3 [U] Tropical Island
    1 [LG] The Tabernacle at Pendrell Vale
    3 [FUT] Tolaria West
    4 [TE] Wasteland
    4 [DK] Maze of Ith
    1 [TSP] Vesuva
    1 [WWK] Bojuka Bog
    1 [IA] Glacial Chasm

    // Spells
    1 [IA] Zuran Orb
    1 [MR] Mindslaver
    1 [FD] Engineered Explosives
    4 [TE] Intuition
    4 [US] Exploration
    3 [UL] Crop Rotation
    2 [US] Gamble
    4 [RAV] Life from the Loam
    3 [EX] Manabond
    3 [SH] Mox Diamond

    // Sideboard
    SB: 1 [CHK] Meloku the Clouded Mirror
    SB: 1 [FD] Eternal Witness
    SB: 1 [SH] Volrath's Stronghold
    SB: 1 [MR] Chalice of the Void
    SB: 1 [FD] Crucible of Worlds
    SB: 1 [SH] Ensnaring Bridge
    SB: 1 [MR] Oblivion Stone
    SB: 1 [US] Gamble
    SB: 3 [PLC] Extirpate
    SB: 4 [NPH] Beast Within

  7. #1127

    Re: [Deck] 43 Lands

    Null Rod - Storm, Affinity, Painter +GY hate
    Raven crime - Storm, Control?
    Worm harvest - maybe Smokestack with excessive number of counters? as an additional win condition it is a bit poor but why not
    Last edited by Sloshthedark; 05-23-2011 at 01:35 PM.

  8. #1128

    Re: [Deck] 43 Lands

    Quote Originally Posted by Julian23 View Post
    Really? Trying searching this thread for "Null Rod" and you will realize that it is just another way to combat most Storm Combo (shuts down Petal and LED) while also hitting decks like Painter and Affinity.
    I know it is a storm hate card, but it shoots this deck in the foot. It turns off our own Moxes and much of the rest of our artifact suite, and it can be bounced just like any other permanent we could play against storm. Most other pieces of hate, like Chalice or Ethersworn Canonist, seem to be vastly superior choices.

  9. #1129
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    Re: [Deck] 43 Lands

    There are affinity and metalworker decks too that null rod hits as well. I think that is why someone would play null rod, it is more versatile

  10. #1130

    Re: [Deck] 43 Lands

    I'm amazed at how this deck placed 9th in such a huge tournament and in a metagame where Misstep exists. Also graveyard hate, and Wasteland.

    Can someone explain "the plan" to me in those situations?

    I would also like to run Halimar Depths to be able to see what's coming off the top, so I can sometimes decide to draw instead of dredging Loam.

  11. #1131
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    Re: [Deck] 43 Lands

    Null rod is amazing against storm, since a large amount of their mana come out of artifacts. Then, ports and wastelands can do their work against their remaining mana. It gives Lands a large time-window to push through for a win. This is especially true if Lands has the Factory suite. I have played SB Nulls before, and they really bring wonders.

    I have considered Raven's crime for a long time without having any time to test it. It seems like an excellent pro-active answer to Combo (and Control, though our Control-MU is already well above par). Clearly, intuition into loam-crime-urborg is a great way to start EOT3 against a storm opponent.

    @Sloshy: What is the vesuva doing there? Care to share this tech?
    Oh, FFS!

  12. #1132

    Re: [Deck] 43 Lands

    Quote Originally Posted by nayon View Post
    I'm amazed at how this deck placed 9th in such a huge tournament and in a metagame where Misstep exists. Also graveyard hate, and Wasteland.

    Can someone explain "the plan" to me in those situations?

    I would also like to run Halimar Depths to be able to see what's coming off the top, so I can sometimes decide to draw instead of dredging Loam.
    There's this really cool card that lets you see the top 3 cards and rearrange them... and even draw one if you tap it and put it on top of your library. I forget what it's called though. I'll ask my Sensei tomorrow.

    The *only* deck that plays MM that I care about is Merfolk. Every other deck that runs MM is too slow, that I want to keep a hand with Life from the Loam, regardless of everything else.



    Quote Originally Posted by plus_ten View Post
    Null rod is amazing against storm, since a large amount of their mana come out of artifacts. Then, ports and wastelands can do their work against their remaining mana. It gives Lands a large time-window to push through for a win. This is especially true if Lands has the Factory suite. I have played SB Nulls before, and they really bring wonders.

    I have considered Raven's crime for a long time without having any time to test it. It seems like an excellent pro-active answer to Combo (and Control, though our Control-MU is already well above par). Clearly, intuition into loam-crime-urborg is a great way to start EOT3 against a storm opponent.

    @Sloshy: What is the vesuva doing there? Care to share this tech?
    Null Rod is really, really, really marginal against UB ANT, but far better against 5c variants. UB can easily beat it with a single Cabal Ritual, and I've been cut off of Zuran Orb because of my own Null Rod before.

    Raven's Crime is cute, I've never really liked the card, but it could see play.

    Vesuva's best use is double-Glacial-Chasm-locking an opponent, but this is rather resource intensive.
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  13. #1133

    Re: [Deck] 43 Lands

    Neither of the lists mentioned in this page play Top, and Depths can be tutored via Tolaria and can be loamed back?

    Quote Originally Posted by mchainmail View Post

    The *only* deck that plays MM that I care about is Merfolk. Every other deck that runs MM is too slow, that I want to keep a hand with Life from the Loam, regardless of everything else.

    There's this reanimator rage in my metagame where they turn 2 reanimate a jin-gitaxias and turn 3 terastodon, and it plays MM and FoW. Feels like that's pretty bad for this deck, and so is ANT/TES/whatever?

  14. #1134
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    Re: [Deck] 43 Lands

    Quote Originally Posted by nayon View Post
    There's this reanimator rage in my metagame where they turn 2 reanimate a jin-gitaxias and turn 3 terastodon, and it plays MM and FoW. Feels like that's pretty bad for this deck, and so is ANT/TES/whatever?
    In that case, you either should play a different deck or you should adapt your board to beat it. Extirpate is quite the card in this situation, although you'd have to commit your manabase to black. You might also win the odd game just through upkeep Porting them to keep them off their sorceries. In general, I find Lands to be a strong favorite in the Reanimator matchup, although that was before Jin-Gitaxias was printed. That guy needs to not hit the table.

  15. #1135

    Re: [Deck] 43 Lands

    Quote Originally Posted by plus_ten View Post
    @Sloshy: What is the vesuva doing there? Care to share this tech?
    Vesuva is fantastic (with Crop rotation especially), usually its a double chasm lock against non-wasteland decks, 5th maze, 2nd Bojuka, legendary lands killer and used to be fast finisher copying Nantuko Monastery... and sometimes having Mutavault is not bad ; )

  16. #1136


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    Re: [Deck] 43 Lands

    Quote Originally Posted by ESG View Post
    In that case, you either should play a different deck or you should adapt your board to beat it. Extirpate is quite the card in this situation, although you'd have to commit your manabase to black.
    So, Surgical Extraction?

  17. #1137

    Re: [Deck] 43 Lands

    Quote Originally Posted by Fuzzy View Post
    So, Surgical Extraction?
    not a good idea considering blue decks and MM...

  18. #1138


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    Re: [Deck] 43 Lands

    This weekend I playtested the following list versus Missteped Merfolks:

    4 Exploration
    4 Life from the Loam
    4 Mox Diamond
    3 Enlightened Tutor
    3 Manabond
    2 Intuition
    1 Crucible of Worlds
    1 Enginereed Explosives
    1 Ensnaring Bridge
    1 Mindslaver
    1 Zuran Orb

    4 Rishadan Port
    4 Wasteland
    1 Ghost Quarter

    4 Maze of Ith
    1 Glacial Chasm
    1 The Tabernacle at Pendrell Vale

    4 Tranquil Thicket
    3 Tolaria West

    3 Tropical Island
    1 Bayou
    1 Savannah
    1 Forest
    1 Misty Rainforest
    1 Verdant Catacombs
    1 Windswept Heath
    1 Wooded Foothills

    2 Creeping Tar Pit
    1 Academy Ruins
    1 Karakas

    I lose like 2-X, and Merfolk is the most matchup here in my meta. Anyone has any solution? Please? =/

  19. #1139
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    Re: [Deck] 43 Lands

    It's a place I actually don't really wanna go back to, but against Merfolk Mishra's Factory actually helps quite a bit.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  20. #1140

    Re: [Deck] 43 Lands

    Quote Originally Posted by Julian23 View Post
    It's a place I actually don't really wanna go back to, but against Merfolk Mishra's Factory actually helps quite a bit.
    Yeah, I tested 3 Factories in my list recently, it worked out alright. Also, I added a 2nd Top over the 2nd Manabond, because being able to find what you need is really, really good.

    I want to put the 4th Tolaria West in, as an additional blue source and a way to find Tabernacle or EE for Merfolk.
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