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Thread: [Deck] 43 Lands

  1. #1161
    itsJulian.com - Legacy Videos
    Julian23's Avatar
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    Re: [Deck] 43 Lands

    Good job, Mike. I feel so proud someone is doing well with my beloved Lands! :-)
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  2. #1162

    Re: [Deck] 43 Lands

    Quote Originally Posted by Tammit67 View Post
    He top 32'd, taking away $400.

    Mana maze was there originally to deal with High tide combo, he was probably too lazy to replace it.
    Elf combo too. It wasn't foil though, I shouldn't have played it.

    Losses to Burn and Junk, not resolving a Loan in either game.

    Drew with Zoo (scoop) and Dredge. Both games I had won on board.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  3. #1163
    Pray for Rain
    Tammit67's Avatar
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    Re: [Deck] 43 Lands

    I still don't understand why you drew, seeing how everything carried over. Only one other person had close to your amount of points and in the draw bracket.
    Congrats!!!
    Matt Bevenour in real life

  4. #1164
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    Re: [Deck] 43 Lands

    Even though I said good job at the event, good job on crushing noobs with Lands :)

    -Matt

  5. #1165

    Re: [Deck] 43 Lands

    Congratulations on top 32!
    Quote Originally Posted by mchainmail View Post
    Losses to Burn and Junk, not resolving a Loan in either game.
    Fear of this situation is one reason why I ran a mixture of Intuition and E Tutor at the GP. I scrubbed out, however, so maybe it wasn't the best idea ever. :/

  6. #1166
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    Re: [Deck] 43 Lands

    Quote Originally Posted by mchainmail View Post
    Thanks Matt. List is on the mothership. (From the grinder) basically, 3 factories back in. I don't have any thickets, which.I.think is a mistake.
    I know you usually don't like factories, what made you play them now? What would you replace for thickets?

    Any other changes that you would have made looking back at the GP?

  7. #1167

    Re: [Deck] 43 Lands

    @mchainmail Can you post the list here, as the list on the mother ship has no tabernacle and is 60 cards.

  8. #1168

    Re: [Deck] 43 Lands

    1 Academy Ruins
    1 Bayou
    1 Creeping Tar Pit
    1 Forest
    1 Ghost Quarter
    1 Glacial Chasm
    1 Karakas
    4 Maze of Ith
    3 Mishra's Factory
    1 Misty Rainforest
    3 Rishadan Port
    2 Savannah
    1 The Tabernacle at Pendrell Vale
    3 Tolaria West
    3 Tropical Island
    1 Verdant Catacombs
    4 Wasteland
    1 Windswept Heath
    1 Wooded Foothills
    34 lands


    1 Crucible of Worlds
    2 Engineered Explosives
    3 Enlightened Tutor
    1 Ensnaring Bridge
    1 Entomb
    4 Exploration
    4 Life from the Loam
    1 Manabond
    1 Meekstone
    4 Mox Diamond
    2 Sensei's Divining Top
    1 Smokestack
    1 Zuran Orb

    -------------


    -1 Rishadan Port, +1 Tabernacle.

    Matt: Hitting an early draw dramatically increased the odds of playing other slow players / matchups, which I felt was bad for me.

    Soltakar: Fear of Merfolk, Jace, and Thrun. They're not too bad right now, as you get rare opportunities to make them relevant.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  9. #1169

    Re: [Deck] 43 Lands

    How many Mental Missteps did you have to play against at the GP. I watched your game vs burn. Rough. Had you seen Loam you would have easily taken that game.

  10. #1170

    Re: [Deck] 43 Lands

    Quote Originally Posted by Koopa View Post
    How many Mental Missteps did you have to play against at the GP. I watched your game vs burn. Rough. Had you seen Loam you would have easily taken that game.
    I was only missteped in round 15, where my opponent went plains, mutavault, stoneforge. (I went E-Tutor, Manabond.)

    All in all, it was a very strange tournament.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  11. #1171

    Re: [Deck] 43 Lands

    Any chance of a tournament report?

  12. #1172

    Re: [Deck] 43 Lands

    So, do you feel this deck gets hurt enough by Misstep. Not resolving a acceleration spell seems like we are going to have a hard time winning. Or do you feel that we can still play a game without it?

  13. #1173

    Re: [Deck] 43 Lands

    Quote Originally Posted by Koopa View Post
    So, do you feel this deck gets hurt enough by Misstep. Not resolving a acceleration spell seems like we are going to have a hard time winning. Or do you feel that we can still play a game without it?
    That's the critical question imo.

  14. #1174


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    Re: [Deck] 43 Lands

    Today I played Lands in a 63 players champs, but ended really poorly: 2-3-1. I was something like 30+ hours without sleep, and that lead me with several mistakes along the day.

    My list was that: (Yes, 61 cards and I have no clue what i should cut)

    4 Exploration
    4 Life from the Loam
    4 Mox Diamond
    3 E. Tutor
    3 Manabond
    1 Intuition
    1 CoW
    1 Ensnaring Bridge
    1 E.E.
    1 Mindslaver
    1 Zuran Orb

    4 Port
    4 Waste
    1 Ghost Quarter
    4 Maze of Ith
    1 Glacial Chasm
    1 Tabernacle
    3 Tolaria West
    2 Tranquil Thicket
    1 Horizon Canopy
    3 Tropical
    2 Savannah
    1 Bayou
    4 Green Fetchs
    1 Forest
    3 Mishra's Factory
    1 Karakas
    1 Academy Ruins

    SB:
    3 Bob
    3 Chalice
    2 Extirpate
    1 Dark Tutelage
    1 Canonist
    1 Mana Maze
    1 Oblivion Stone
    1 Seal of Cleansing
    1 Tormod's Crypt
    1 Pithing Needle (mainly for Jace)

    The only relevant black cards was the Confidant effects. But I had an idea/question: What if we had KotR instead of Confidants, so we can cut all black and had a better manabase?

  15. #1175

    Re: [Deck] 43 Lands

    KotR and Confidant do completely different things. Confidant is there partially because it gives us an alternate engine when grave hate is up post-sideboard. KotR does not do this at all, as the deck typically does not have many forests and plains to spare.

  16. #1176

    Re: [Deck] 43 Lands

    New toy to play with in M12:

    http://img.coolstuffinc.net/products...012/m12224.jpg

    Possibly a colorless Academy Ruins alternative.

  17. #1177

    Re: [Deck] 43 Lands

    Quote Originally Posted by iostream View Post
    New toy to play with in M12:

    http://img.coolstuffinc.net/products...012/m12224.jpg

    Possibly a colorless Academy Ruins alternative.
    Can`t see the link :(

  18. #1178
    Lets be freaks...
    NecroYawgmoth's Avatar
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    Re: [Deck] 43 Lands

    It read's:

    Buried Ruin
    Land - Uncommon
    {T}: Add 1 to your mana pool.
    2, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.


    And, yes IMO it looks also better than Ruins. You can sac it for 2 [which is the same mana Ruins needs, in fact, its 2 colorless, so you don't need U], and you get the card in your hand, which means you don't need that Thicket, if you use it during your turn.
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  19. #1179

    Re: [Deck] 43 Lands

    Reserved for huge post that I am making

  20. #1180

    Re: [Deck] 43 Lands

    Quote Originally Posted by NecroYawgmoth View Post
    It read's:

    Buried Ruin
    Land - Uncommon
    {T}: Add 1 to your mana pool.
    2, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.


    And, yes IMO it looks also better than Ruins. You can sac it for 2 [which is the same mana Ruins needs, in fact, its 2 colorless, so you don't need U], and you get the card in your hand, which means you don't need that Thicket, if you use it during your turn.
    Why would you want to sacrifice a land when ruins can give you semi permanent access to EE without Loam?

    Also, at this stage in the deck's development, running without Tolaria West is highly inadvisable. So even the colorless argument doesn't hold that great a merit.

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