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Thread: Blue needs a Nerf

  1. #201
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    Re: Blue needs a Nerf

    Not bad, but I can do it better:

    Failed Blue hate 1R
    Sorcery
    Failed Blue Hate deals damage to each player equal to the number of blue cards in that player's library. Shuffle all libraries.

    According to blue players, this card is fair in legacy because it can be countered, and because you can only play it on bad (nonblue) decks.
    Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".

  2. #202
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    Re: Blue needs a Nerf


    Tomas de Torquemada
    Legendary Creature - Human Cleric
    Tomas can't be countered
    Whenever a spell is played without paying mana cost, counter that spell.
    1/1
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  3. #203
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    Re: Blue needs a Nerf

    Quote Originally Posted by DrJones View Post
    Not bad, but I can do it better:

    Failed Blue hate 1R
    Sorcery
    Failed Blue Hate deals damage to each player equal to the number of blue cards in that player's library. Shuffle all libraries.

    According to blue players, this card is fair in legacy because it can be countered, and because you can only play it on bad (nonblue) decks.
    To be honest, yes, this is what would happen. This would be SB card for Burn and non-blue decks, and would get countered more often than not, and people would still play blue without much more fear.
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  4. #204
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    Re: Blue needs a Nerf

    Quote Originally Posted by Gui View Post
    To be honest, yes, this is what would happen. This would be SB card for Burn and non-blue decks, and would get countered more often than not, and people would still play blue without much more fear.
    LOL, are you and Dr. Jones trolling or do you two just never play blue? You can't counter everything. Most Landstill decks lose to Burn very badly even without a "win the game for 1r" card.
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  5. #205

    Re: Blue needs a Nerf

    Quote Originally Posted by dontbiteitholmes View Post
    LOL, are you and Dr. Jones trolling or do you two just never play blue? You can't counter everything. Most Landstill decks lose to Burn very badly even without a "win the game for 1r" card.
    Pretty sure they already printed one and it's called Price of Progress.
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  6. #206
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    Re: Blue needs a Nerf

    Quote Originally Posted by Zach Tartell View Post
    Pretty sure they already printed one and it's called Price of Progress.
    Exactly.
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  7. #207
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    Re: Blue needs a Nerf

    Quote Originally Posted by Zach Tartell View Post
    Pretty sure they already printed one and it's called Price of Progress.
    Full of win.

    There's no need to print anything new i guess. But i can see the frustration considering MM. My friend is playing WB Junk Sth. and is pretty desperate to land Top since MM arrived. I gladly counter it, since i know how Junk w/o Top performs.

  8. #208

    Re: Blue needs a Nerf

    Quote Originally Posted by zalachan View Post
    Full of win.

    There's no need to print anything new i guess. But i can see the frustration considering MM. My friend is playing WB Junk Sth. and is pretty desperate to land Top since MM arrived. I gladly counter it, since i know how Junk w/o Top performs.
    He should probably be playing more Sylvan Libraries then. It's stronger than Top in a lot of contexts anyway but especially against blue (where you can actually safely ancestral with it).
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  9. #209

    Re: Blue needs a Nerf

    Even though I'm mostly indifferent to the issue, I would be perfectly fine with the banning of Brainstorm if only to shake up the meta a little bit. Ponder and Preordain are already more "fair" alternatives, just like Personal Tutor and Fauna Shaman are around as subpar replacements for cards deemed too powerful. Also, getting rid of Brainstorm wouldn't allow a degenerate strategy or decktype to fill the void, like say combo being everywhere if FoW were to be banned. I can definitely understand people's love for the card, but if you've ever played a deck with Brainstorm in it (I assume almost everyone on these forums has), you know that including Brainstorm in your 60 automatically gives it an unparalleled step-up in consistency. And that is definitely a downside for deck construction IMO.

  10. #210
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    Re: Blue needs a Nerf

    Quote Originally Posted by Mon,Goblin Chief View Post
    He should probably be playing more Sylvan Libraries then. It's stronger than Top in a lot of contexts anyway but especially against blue (where you can actually safely ancestral with it).
    Yeah, thats a good substitute, but he's basically playing WB only, so more Pikul-ish type of a deck.

  11. #211
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    Re: Blue needs a Nerf

    I was discussing this yesterday, I thought they should print:

    Red Bear 1R
    Creature Bear
    During each player's upkeep, ~ deals damage to that player equal to the number of nonbasic lands he or she controls.
    2/2

  12. #212

    Re: Blue needs a Nerf

    Quote Originally Posted by Forbiddian View Post
    I was discussing this yesterday, I thought they should print:

    Red Bear 1R
    Creature Bear
    During each player's upkeep, ~ deals damage to that player equal to the number of nonbasic lands he or she controls.
    2/2

    Make it cost double red and I'm sold.

  13. #213
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    Re: Blue needs a Nerf

    Quote Originally Posted by DragoFireheart View Post
    Make it cost double red and I'm sold.
    Nice!! I think it's a good idea. Unfortunately it will help MUC and Hightide lol! I'm sure they'll continue to tap their basic islands and politely shake your hand when you lose.

  14. #214

    Re: Blue needs a Nerf

    I don't see the need for such specifically anti-blue cards. To me, the best anti-blue concept is the "can't be countered" clause. Just print good, generic stuff, and then make it uncounterable. Thrun, the Last Troll is a good example. It's a 4/4 vanilla beater at heart, but with a couple of good protection abilities it becomes a sort of a powerhouse against control; without them, it would be just a trash common.

    You could also think of Vexing Shusher, but note the difference: while it's uncounterable, it's just a mere 2/2 that isn't going anywhere by itself. Rather than being good uncounterable stuff, it makes good stuff uncounterable. It's good, but not exactly the kind of thing we should be looking for.

    Seriously, other colors don't actually need anything Choke-like, just more Thruns, better Combusts and cheaper Wreak Havocs.

  15. #215
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    Re: Blue needs a Nerf

    Quote Originally Posted by Lord_Cyrus View Post
    Nice!! I think it's a good idea. Unfortunately it will help MUC and Hightide lol! I'm sure they'll continue to tap their basic islands and politely shake your hand when you lose.
    Wait, do people hate every deck just because it has blue in it?

    I guess I completely misunderstand the paranoia.

  16. #216
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    Re: Blue needs a Nerf

    There are a lot of good points in this thread regarding the power level of blue. What it really boils down is simply looking at the fundamentals of the game. The four most powerful abilities in Magic are as follows:
    - Tutoring
    - Fast mana
    - Countermagic
    - Card draw

    Blue has a monopoly on card drawing and countermagic, as both of those are firmly in its color pie (yes, we know about black and green card draw, but let's be honest, neither of those two can hold a candle to blue card draw). Tutoring and fast mana have been severely nerfed by Wizards as those two have been the scapegoats for degenerate decks and awful formats. Countermagic and card draw have also been weakened, but they haven't even been nerfed close to the degree of tutors and fast mana. As such, we continue to get many powerful counters and card draw/selection.

    Blue is always going to be the best color in the game as long as it is the best at countering and drawing/selection. There is a reason why blue is by far the hardest color in the game to balance.
    The same Surging Chaos on Salvation.

  17. #217

    Re: Blue needs a Nerf

    Blue really got better with Mental Misstep. It's premature to ban a card that has just been printed, but if there's anything blue that is worth banning it should be Mental Misstep Imo. I remember the meta was doing absolutely fine until this card was spoiled /sadface.

    The most played/powerful blue cards in the format (in descending order):
    #1 Mental Misstep
    #2 Force of Will
    #3 Brainstorm - don't ban me please!
    #4 Jace, the Mind Sculptor
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  18. #218

    Re: Blue needs a Nerf

    Notice that half of the new broken blue cards were printed recently.

  19. #219
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    Re: Blue needs a Nerf

    For everyone complaining that Force of Mental Misstep needs to be banned, please see the Legacy banned list and rethink your argument.

    http://www.wizards.com/Magic/Magazin...rces/sfrlegacy


    The banned list includes these classes of cards:

    1. Degenerate combo enablers (Mind's Desire, Necropotence, Memory Jar, Flash, etc.)
    2. Tier one fast mana (SoLoMoxen, etc.)
    3. Ante cards (Jeweled Bird and friends)
    4. Dexterity cards (Falling Star and Chaos Orb)
    5. Br0ken cards (Balance, Tinker, Oath, etc.)
    6. Tier one Tutors (Demonic, Vampiric, etc.)
    7. Shaharazad

    And then odd things like Land Tax and Earthcraft which can come off the list.

    Nowhere do you see: Efficient Answers to Other Cards. Force and MMS will never be banned. Deal.

  20. #220
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    Re: Blue needs a Nerf

    Vise and Twist are both reactionary card that have no place on that list either.

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