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Thread: No more blue stabbing please

  1. #61
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    Re: No more blue stabbing please

    This thread is the equivalent of a bunch of lesser comic book superheroes sitting around and talking about how overrated Superman is. No, he isn't. If you need someone to come to your rescue, you pick the guy who's immune to bullets, can fly, has x-ray vision, bends steel, etc. You don't call Aquaman.

    Blue is amazing. Deal with it.

    Furthermore, comparing the structure of Vintage to the structure of Legacy is pointless. Vintage is the way it is because broken cards were printed at a time when nobody involved in Magic had any clue how to balance power levels of cards. Ancestral Recall was part of the same cycle as Healing Salve, for god's sake.

    Legacy is the way it is right now because of Mental Misstep. Legacy is the way it is right now because they did what Wizards does every so often: Print a card without thinking clearly.

    Don't get me wrong, I don't think Mental Misstep made the format worse. I was so tired of Legacy being a gauntlet of impossible combo decks. I'm glad Dredge is weakened. I'm glad Storm Combo is weakened. I'm glad Belcher and Elf Combo are much more beatable now. I'm glad, for the most part, that you have to have a little bit of playskill to succeed in Legacy right now. I'm glad combat math exists again. I'm glad the format, on the whole, doesn't reward terrible magic players who learn one combo and can get lucky and beat you.

    That said, I don't think Mental Misstep really made the format much better, either, because now there's absolutely no reason to not play blue in your deck. Combo is blue, control is blue, aggro is blue, and aggro control is blue. You can get 8+ free counters in your deck by splashing blue now without having to run more than 8 blue cards.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  2. #62
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    Re: No more blue stabbing please

    Quote Originally Posted by Metalwalker View Post
    It's called Power Creep Gui!!

    Just as Shivan Dragon is no longer as impressive and Serra Angel is no longer as impressive when compared next to Baneslayer Angel.
    Agreed, they power creep all over, that's a fair point, but doesn't help much when the power creep version is then turned into multicolor as if multicolor () was harder to get then monocolor (), when in fact, it isn't.


    And to your point, having colored cost of the same mana symbol e.g. GG/WW/UU is usually 'bad' because in Legacy, most decks are splashing colors...
    You missed my point - I never said GG/WW/UU were good. I was actually saying cards with this kind of cost should have better/greater effects than the multicolored costs, because they are BAD.

    However, it is hard to see Berserk Stompy (no harm intended Gui! :P) or mono colored decks being the most competitive decks
    ...
    Legacy is primarily dual/tri colored because there is little reason not to splash colors to gain power level. The nice thing is this is kept in check by Wasteland/Moon/Stifle. Format is pretty awesome, nothing is ever too overpowered and everything is kept in check by something e.g. blue by Merfolks and vial decks.
    Hmpf. Zerk is good, you don't know what you are saying >.<
    It beatz blue decks, it has to be good.

    On a more serious note, I actually like that the format lets you splash for 3 colors and lets you play solutions against these decks like Wasteland/Moon/B2B. What I was looking for was more incentive to stay monocolor too. You don't need to print solutions from other colors (as for counters in green); Just make something that makes not-splashing somehow attractive (Black got more of these, with costing cards)

    But this is no big deal either, I like the format the way it is, I would just enjoy some love for monocolored decks, but I figure I'm being unfair at this point, since Elves, Goblins and Merfolks exists... oh, and that red Tribal, "Lightnings".
    Last edited by Gui; 06-07-2011 at 01:50 PM. Reason: better phrasing
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    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  3. #63
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    Re: No more blue stabbing please

    Quote Originally Posted by DragoFireheart View Post
    Hasn't that be the normal distribution even in the past? 1/2 ro 3/4 blue, the other 1/4 other stuff?
    In the previous year, 10 out of 16 SCG Open winners had at least some blue; before that, it was 1 out of 5.

    In Chronological descending order, GP Columbus 2.0 had 7 out of 8 Blue decks, GP Madrid 5 out of 8, GP Chicago had 4 out of 8. GP Columbus 1.0, where it was actually possible to play Hulk-Flash, still only had 5 players in the top 8 running blue. At GP Lille it was 4 out of 8. At GP Philadelphia, only 3 out of 8 players ran blue.

    So short answer, "No."

    Quote Originally Posted by Tacosnape View Post
    This thread is the equivalent of a bunch of lesser comic book superheroes sitting around and talking about how overrated Superman is. No, he isn't. If you need someone to come to your rescue, you pick the guy who's immune to bullets, can fly, has x-ray vision, bends steel, etc. You don't call Aquaman.

    Blue is amazing. Deal with it.

    Furthermore, comparing the structure of Vintage to the structure of Legacy is pointless. Vintage is the way it is because broken cards were printed at a time when nobody involved in Magic had any clue how to balance power levels of cards. Ancestral Recall was part of the same cycle as Healing Salve, for god's sake.

    Legacy is the way it is right now because of Mental Misstep. Legacy is the way it is right now because they did what Wizards does every so often: Print a card without thinking clearly.

    Don't get me wrong, I don't think Mental Misstep made the format worse. I was so tired of Legacy being a gauntlet of impossible combo decks. I'm glad Dredge is weakened. I'm glad Storm Combo is weakened. I'm glad Belcher and Elf Combo are much more beatable now. I'm glad, for the most part, that you have to have a little bit of playskill to succeed in Legacy right now. I'm glad combat math exists again. I'm glad the format, on the whole, doesn't reward terrible magic players who learn one combo and can get lucky and beat you.

    That said, I don't think Mental Misstep really made the format much better, either, because now there's absolutely no reason to not play blue in your deck. Combo is blue, control is blue, aggro is blue, and aggro control is blue. You can get 8+ free counters in your deck by splashing blue now without having to run more than 8 blue cards.
    Your point is incoherent, and since Superman is a terrible character who creates a huge plot drag on the universe he's written into, your analogy fails in every way possible.
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  4. #64
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    Re: No more blue stabbing please

    Before Mental Misstep blue was the best deck. Before Counterbalance blue was the best deck. Before solidarity.. well you get the point.

    Mental Misstep just makes blue decks get another free counter, but I think in the long run this free counter will have more of a impact on other non-blue decks since they get to abuse it as well. (Daze is my situational comparison)Daze of course requires Islands and does something completely different for the cost, but Mental Misstep is one of the closest things to it. Mental Misstep makes all decks better since you get four Mental Misstep, and that my friends is the format logic.

    Aquaman can swim under the sea, so does that mean he has islandwalk and can stop blue players creatures via Sower of Temptation effect on ala blue?
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  5. #65
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    Re: No more blue stabbing please

    Quote Originally Posted by Shax View Post
    Before Mental Misstep blue was the best deck. Before Counterbalance blue was the best deck. Before solidarity.. well you get the point.

    Mental Misstep just makes blue decks get another free counter, but I think in the long run this free counter will have more of a impact on other non-blue decks since they get to abuse it as well. (Daze is my situational comparison)Daze of course requires Islands and does something completely different for the cost, but Mental Misstep is one of the closest things to it. Mental Misstep makes all decks better since you get four Mental Misstep, and that my friends is the format logic.

    Aquaman can swim under the sea, so does that mean he has islandwalk and can stop blue players creatures via Sower of Temptation effect on ala blue?
    Before Solidarity and arguably during it Goblins was the best deck.
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  6. #66
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    Re: No more blue stabbing please

    Blue hasn't always been the best color, and it certainly hasn't always been this dominant, or even cloe to it. Hell, I just posted some fucking numbers on this, can people stop talking out of ignorance?

    To add to the previous list, the blue count in the top 8 of GenCon championships has been

    2008: 3/8
    2009: 7/8
    2010: 5/8

    When Worlds had Legacy as a format in 2007, the decks that finished 4-1 or better in that portion were;

    34/53 blue.

    With most decks running 2.4 colors to start with, 2:1 is a Hell of a different ratio from the 5:1 to 7:1 we're seeing now.

    Blue has been helped enormously by a few things in recent years; the printing of Jace and powerful merfolk, as well as more powerful, splashable cards that fit in with many historic blue decks' strategies like Knight of the Reliquary and Goyf, the development of better combo lists and the printing or unbanning of cards that help combo enormously; Ad Nauseum, Emrakul, Hive Mind, Iona, Entomb, Time Spiral, and to some extent, arguably the banning of Survival.

    Blue may also be suffering from overhype at the moment; if people keep saying that the only option is to play blue, then a lot of people will do so and numbers will tell regardless of whether Zoo and Goblins are as dead as claimed (a demise the rumors of which may have been greatly exaggerated).

    But it is certainly not an inevitability and a natural thing that should just be accepted, even desired, that Legacy be a blue-only format.
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  7. #67

    Re: No more blue stabbing please

    Master Shakes article linked here has a breakdown of the top 32:

    blue 21
    non-blue 11

    Seems pretty similar to earlier numbers.
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  8. #68

    Re: No more blue stabbing please

    Quote Originally Posted by TheInfamousBearAssassin View Post
    In the previous year, 10 out of 16 SCG Open winners had at least some blue; before that, it was 1 out of 5.

    In Chronological descending order, GP Columbus 2.0 had 7 out of 8 Blue decks, GP Madrid 5 out of 8, GP Chicago had 4 out of 8. GP Columbus 1.0, where it was actually possible to play Hulk-Flash, still only had 5 players in the top 8 running blue. At GP Lille it was 4 out of 8. At GP Philadelphia, only 3 out of 8 players ran blue.

    So short answer, "No."



    Your point is incoherent, and since Superman is a terrible character who creates a huge plot drag on the universe he's written into, your analogy fails in every way possible.
    I can't believe you're arguing for the banning of Superman!

  9. #69
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    Re: No more blue stabbing please

    Banning Superman would actually be eminently reasonable, and the DC restart offers a perfect chance to do that. Failing that, they ought to restore him to his original casting, where his powers were merely being really strong, hard to hit, and being fast/able to jump pretty high.

    But that's a derail.
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  10. #70

    Re: No more blue stabbing please

    Quote Originally Posted by DrJones View Post
    It's not that I hate blue, in fact, blue is one of my favourite colors.

    It's that I hate games that can be resumed as "No items, fox only, final destination" and "Akuma is fair, your a n00b for not playing it", and I know that Force of Will breaks the format because I PLAY WITH IT, which is why I can say with first-hand knowledge what's wrong with it, why the decks that play it have so much advantage against all the others, that it fuels combo instead of fighting it, and that due to its existence, the game is much worse and far less fun than what it could be.

    So, I hope that FoW gets axed this year thanks to the arrival of Mental Misstep, which fixes a lot of things that are wrong about FoW. If that happened, the people that enjoy blue-centric formats will still be able to play it in Vintage, but the format will be a whole lot better, a whole more fun, and a whole more popular. In fact, it would look like "Overextended" (Mercadian Masques onward) which is right now a more diverse format than this one due to the lack of cards like FOW, Show and Tell and LED.

    One of the advantages of bringing back balance among colors, is that blue staples will become far cheaper. Players that love blue will be able to play blue without paying five times more for their cards.

    Another advantage is that it will increase variance between games. Game design theory says that variance is what keeps players interested in a game. That principle explains one of the reasons why Vintage isn't played even with proxies or on MWS: most of the decks are a carbon copy of each other, minus a few cards.

    Also, because each color is tied to a player psychographic and specific playstyles, a more balanced format would attract more players. Currently, it attracts mostly players of one single psychographic, which is why forums like this one shows the false consensus that the format is perfect as is, and that it shouldn't change. But that's true only for players within that psychographic.

    So in sum, I can both enjoy blue and NOT ENJOY the way the format is going. And if I spend time developing nonblue decks is not because I hate blue, but because the more competitive nonblue decks in the format, the better for everyone.
    How does FoW break the format? It doesn't win you games, you 2-for-1 yourself, and the deck that won the GP had none, in spite of playing blue.

    The fact that combo can play FoW means that it can actually compete with other decks instead of auto-lose. Perhaps you just hate combo?

    Mental Misstep is actually a lot more wrong than FoW. It's a 1-for-1, and it does not require you to invest in any other blue cards whatsoever. How is overextended more diverse? Overextended doesn't even exist, so there is no metagame, so anyone can play any terrible deck they want. If people actually played it, the real decks would quickly emerge, and I'm pretty sure it would be a lot less diverse than legacy.

    It's not that the colors are unbalanced, it's that the better players play blue, and they win because they are better. Also, expecting to get into legacy without putting in some money is an unreasonable expectation. Every archetype has some cards that are expensive, and it's usually the dual lands.

    Actually FoW brings variance to the game. I'm sure no one would enjoy losing to Tendrils decks every single round, which is what would happen if FoW were to be banned.

    I am actually not invested in color psychographics or playstyles, I just play decks based on interactions, not colors. My favorite deck is 43lands, which doesn't even really have colors. The color pie is less relevant in eternal formats because WOTC has broken it over and over.

    The format isn't going some way. There have been FoW decks all along. But it's good that you're trying to develop nonblue decks. Having more decks is always better, regardless of the color.

  11. #71

    Re: No more blue stabbing please

    Quote Originally Posted by nayon View Post
    How does FoW break the format? It doesn't win you games, you 2-for-1 yourself, and the deck that won the GP had none, in spite of playing blue.

    The fact that combo can play FoW means that it can actually compete with other decks instead of auto-lose. Perhaps you just hate combo?

    Mental Misstep is actually a lot more wrong than FoW. It's a 1-for-1, and it does not require you to invest in any other blue cards whatsoever. How is overextended more diverse? Overextended doesn't even exist, so there is no metagame, so anyone can play any terrible deck they want. If people actually played it, the real decks would quickly emerge, and I'm pretty sure it would be a lot less diverse than legacy.

    It's not that the colors are unbalanced, it's that the better players play blue, and they win because they are better. Also, expecting to get into legacy without putting in some money is an unreasonable expectation. Every archetype has some cards that are expensive, and it's usually the dual lands.

    Actually FoW brings variance to the game. I'm sure no one would enjoy losing to Tendrils decks every single round, which is what would happen if FoW were to be banned.

    I am actually not invested in color psychographics or playstyles, I just play decks based on interactions, not colors. My favorite deck is 43lands, which doesn't even really have colors. The color pie is less relevant in eternal formats because WOTC has broken it over and over.

    The format isn't going some way. There have been FoW decks all along. But it's good that you're trying to develop nonblue decks. Having more decks is always better, regardless of the color.

    Lawl, this blue is played by better players is bullshit. These players are better because they PLAY BLUE. Reality is most the blue decks in the format play themselves, fighting blue takes more complex trains of thought. And, I quite enjoy the challenge :P

    The pros play blue because they know its the best and they are PRO PLAYERS. They won't settle for playing second best since they have a job to do. You don't mop your floor with a sponge when you own a mop.

    Edit: Force of will isn't broken, mental misstep probably is though. Time will tell.

  12. #72

    Re: No more blue stabbing please

    Quote Originally Posted by Iare View Post
    Lawl, this blue is played by better players is bullshit. These players are better because they PLAY BLUE. Reality is most the blue decks in the format play themselves, fighting blue takes more complex trains of thought. And, I quite enjoy the challenge :P

    The pros play blue because they know its the best and they are PRO PLAYERS. They won't settle for playing second best since they have a job to do. You don't mop your floor with a sponge when you own a mop.

    Edit: Force of will isn't broken, mental misstep probably is though. Time will tell.
    I sat next to GerryT at the DC Open. He was playing Elves. Jesse Hatfield played Zoo a few weeks ago. Pros don't always play blue.

  13. #73

    Re: No more blue stabbing please

    I can understand Elves, they are actually a really strong deck in the hands of a competent pilot. Zoo on the other hand really lost its oomph with the printing of Mental Misstep, it just isn't the deck to play anymore. The good news is I think black decks are going to comeback into the metagame in a big way once people realize Phyrexian Obliterator is just insane once it hits the board.

    I don't think blue decks by and large are hard to pilot or reward play skill nearly as much as most other decks in the format. Elves takes a hell of a lot to think through, Goblins have all sorts of tricky plays built in, Zoo actually has more decisions to make. Think about it Blue has simple choices to make:

    1 Do I want this spell to resolve?
    2 Does it cost 1 or 2
    3 Do I have an island in play
    4 Do I have a blue card in hand

    Yeah, to say blue is complicated is a complete and total farce. One of the main reasons I don't like playing blue is the deck ends up the same and piloting itself, there really isn't that much fun to be had. Oh and the lazy deck construction it leads to:

    4x Brainstorm
    4x Mental Misstep
    4x Force of Will
    4x Daze
    4x Spellsnare/Pierce <-- Finally have to turn my brain on and we are almost halfway done!

    If I am not splashing more than one color for my win condition the deck further builds itself:
    4x Stifle
    4x Wasteland

    Throw your lands and win conditions in and give it a name that isn't Really just a blue deck.

  14. #74
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    Re: No more blue stabbing please

    Quote Originally Posted by Iare View Post
    Yeah, to say blue is complicated is a complete and total farce. One of the main reasons I don't like playing blue is the deck ends up the same and piloting itself, there really isn't that much fun to be had. Oh and the lazy deck construction it leads to:

    4x Brainstorm
    4x Mental Misstep
    4x Force of Will
    4x Daze
    4x Spellsnare/Pierce <-- Finally have to turn my brain on and we are almost halfway done!

    If I am not splashing more than one color for my win condition the deck further builds itself:
    4x Stifle
    4x Wasteland
    So, we are playing in a metagame infested by Tempo decks. Oh no wait, Stifle+Wasteland is playable only if "I am splashing more than one color". Monoblue Canadian Threshold, Monoblue Dark Threshold, Monoblue Team America.
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  15. #75

    Re: No more blue stabbing please

    Quote Originally Posted by Iare View Post

    I don't think blue decks by and large are hard to pilot or reward play skill nearly as much as most other decks in the format. Elves takes a hell of a lot to think through, Goblins have all sorts of tricky plays built in, Zoo actually has more decisions to make. Think about it Blue has simple choices to make:

    1 Do I want this spell to resolve?
    2 Does it cost 1 or 2
    3 Do I have an island in play
    4 Do I have a blue card in hand

    Yeah, to say blue is complicated is a complete and total farce. One of the main reasons I don't like playing blue is the deck ends up the same and piloting itself, there really isn't that much fun to be had.
    Have you actually ever played blue? If so, have you ever been good at it? The answer to one of these questions has to be no.

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  16. #76

    Re: No more blue stabbing please

    Quote Originally Posted by nayon View Post
    It's not that the colors are unbalanced, it's that the better players play blue, and they win because they are better.
    In this thread people convince themselves they are big boys because they play with certain cards. lol

    CmON guyz!!! its not that the {Soviet tank rush|Orc Bloodlust|4Warpgate|ETC.} is overpowered, all the best players just love how aesthetically pleasing it is.

  17. #77

    Re: No more blue stabbing please

    Quote Originally Posted by nayon View Post
    Have you actually ever played blue? If so, have you ever been good at it? The answer to one of these questions has to be no.

    Ad hominem = no-no. Verbal warning for flame-baiting. - Bardo
    I was trying to say it's not that simple to play control. Yes, you can autopilot with it, but if you want to be successful, you have to learn how to get out of difficult scenarios, which requires restraint and good usage of resources.

    Then just say that and don't antagonize others in this thread.

    The same goes for everyone else doing the same. - Bardo
    Last edited by Bardo; 06-14-2011 at 02:21 AM.

  18. #78

    Re: No more blue stabbing please

    Quote Originally Posted by nayon View Post
    I was trying to say it's not that simple to play control. Yes, you can autopilot with it, but if you want to be successful, you have to learn how to get out of difficult scenarios, which requires restraint and good usage of resources.
    Or cast a Natural Order and win :P

    Yes, I have in fact played blue. Only on MWS since I haven't exactly collected all the blue staples or the blue lands. I have duels in black, red, green and white but none that tap for U nor do I care to buy them since I don't really like playing the color. I find it good to know my enemy and how he is thinking and the best way to acomplish this is to play his deck awhile. Post MM blue decks don't lend themselves to getting into bad situations often and they really don't have any truely tricky thought filled plays to get out of them. Brainstorm and hope to find their answer isn't tricky. (This applies more to blue aggro control not so much landstill). Landstill is tricky cause you gotta try not to fall asleep while you play it ;D

    And, to respond to above I said if I am NOT splashing two colors then Stifle + waste is an auto include or I am doing it wrong.

  19. #79
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    Re: No more blue stabbing please

    Quote Originally Posted by Iare View Post
    And, to respond to above I said if I am NOT splashing two colors then Stifle + waste is an auto include or I am doing it wrong.
    You are doing it wrong. Merfolk nor U/w landstill nor monoblue control use the wasteland+stifle combo. Hive mind is a blue deck too right? Should it have the wasteland+stifle combo?

  20. #80

    Re: No more blue stabbing please

    i do think blue pilots have to study the field more than anyone else. Its knowing what and when to counter something that matters. You might not always counter something on turn 4 but you might want to counter it earlier if you have the chance.
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    Quote Originally Posted by sdematt View Post
    @ Mental Misstep

    I'm not going to stop running cards because they MIGHT get countered, otherwise I'd just run infinite Blurred Mongeese, Vexing Shushers, or some other garbage. Force of Will is more rampant than MM, yet I still play counterable cards. My word!

    -Matt

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