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Thread: [Deck] Dredge

  1. #1641

    Re: [Deck] Ichorid

    @all: What is the necesity of running a no land dredge?? Do you think that it's at least better than no-led based combo?? Or it's just a fun cut??

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    Re: [Deck] Ichorid

    Guys, I am going to play a GPT this weekend, and I need some advices against Hive Mind, any thoughts?
    The only thing I can think is rushing while casting Therapies, but it doesn't seem enough to beat them.

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    Re: [Deck] Ichorid

    Quote Originally Posted by Mojeh View Post
    Guys, I am going to play a GPT this weekend, and I need some advices against Hive Mind, any thoughts?
    The only thing I can think is rushing while casting Therapies, but it doesn't seem enough to beat them.
    They need Show and Tell to do anything in time, barring the Tomb, Grim, island, Hive Mind+Pact hand in which case you can see that is their plan when they pass turn after playing Grim.

    Unmask might be good in the sb for them as well.
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    Re: [Deck] Ichorid

    @menace13

    The problem is, even if I have a Therapy, they have so many counters

    About the Unmasks, they seem good in this match, but terrible in other games, so I don't think wasting 4 slots is a good idea.
    I don't think siding in Ray of Revelations could work too, since they usually play Hive Mind followed by some Pact.
    Siding in Grudges may help with Monoliths and slow them a little, but I really don't want to make my deck worse to deal with only 3-4 mana sources.

    I am thinking on playing Angel of Despair, to deal with Emrakul, and if it enters in early game, can be used to break a land too.

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    Re: [Deck] Ichorid

    Quote Originally Posted by Mojeh View Post
    @menace13

    The problem is, even if I have a Therapy, they have so many counters

    About the Unmasks, they seem good in this match, but terrible in other games, so I don't think wasting 4 slots is a good idea.
    I don't think siding in Ray of Revelations could work too, since they usually play Hive Mind followed by some Pact.
    Siding in Grudges may help with Monoliths and slow them a little, but I really don't want to make my deck worse to deal with only 3-4 mana sources.

    I am thinking on playing Angel of Despair, to deal with Emrakul, and if it enters in early game, can be used to break a land too.
    Unmask isn't terrible against most decks at all, also allows for certain hands of Unmask+Therapy on the play game 3. And almost any deck will take a huge hit if they get Umasked+ Flashbacked Therapy.

    Ray will not stop them casting a pact in response to your Ray or just casting Pact after they resolve SnT or Hive.
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    Re: [Deck] Ichorid

    Quote Originally Posted by menace13 View Post
    Unmask isn't terrible against most decks at all, also allows for certain hands of Unmask+Therapy on the play game 3. And almost any deck will take a huge hit if they get Umasked+ Flashbacked Therapy.

    Ray will not stop them casting a pact in response to your Ray or just casting Pact after they resolve SnT or Hive.
    I believe the sideboard can't afford Unmasks. We have to deal with tough matchups like Merfolk, I really don't want to spend 4 slots like this.
    Any advices in dealing with Hive Mind with a standard sideboard?

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    Re: [Deck] Ichorid

    Quote Originally Posted by Mojeh View Post
    I believe the sideboard can't afford Unmasks. We have to deal with tough matchups like Merfolk, I really don't want to spend 4 slots like this.
    Any advices in dealing with Hive Mind with a standard sideboard?
    Play LED. Many SnT-Hivemind lists don't use Dazes because it would delay their combo... So, they need Force of Will for it, and it makes a good card disadvantage. That might buy you a turn or two (if they aren't brainstorming lots). Still, you might Dredge once or twice (maybe more with Deep Analysis) before they go off, and the chances you hit a Cabal Therapy by time are pretty good.

    I'd also try Terastodon main deck. If you can get a fast Dread return, just blow their lands. They'll need a lot of cantriping to recover, while your 9/9 Elephant + Ichorids are doing the heavy work. Iona should be fine as well.

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    Re: [Deck] Ichorid

    Quote Originally Posted by Vandalize View Post
    Play LED. Many SnT-Hivemind lists don't use Dazes because it would delay their combo... So, they need Force of Will for it, and it makes a good card disadvantage. That might buy you a turn or two (if they aren't brainstorming lots). Still, you might Dredge once or twice (maybe more with Deep Analysis) before they go off, and the chances you hit a Cabal Therapy by time are pretty good.

    I'd also try Terastodon main deck. If you can get a fast Dread return, just blow their lands. They'll need a lot of cantriping to recover, while your 9/9 Elephant + Ichorids are doing the heavy work. Iona should be fine as well.
    Yes, LED Dredge seems to be better against Hive Mind, indeed. But I still prefer LED-less against most decks =S
    Looks like I'm going to crush my head until sunday, at GPT, and pray for a non-Hive Mind field.

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    Re: [Deck] Ichorid

    @Parcher:

    What will you play instead of the "wrong" Sun Titan?
    Is the single careful stude better than a third tribe?
    And why are you playing Terastodon > Woodfall?
    Have you tested Gitaxis Probe?

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    Re: [Deck] Ichorid

    Quote Originally Posted by Mojeh View Post
    I believe the sideboard can't afford Unmasks. We have to deal with tough matchups like Merfolk, I really don't want to spend 4 slots like this. Any advices in dealing with Hive Mind with a standard sideboard?
    Quote Originally Posted by Mojeh View Post
    Yes, LED Dredge seems to be better against Hive Mind, indeed. But I still prefer LED-less against most decks
    Play what you want, but LEDs give you a lot of game in a meta swamped with Missteps, especially in the Merfolk matchup. Dredge generally should be a turn faster than Hive Mind. I think LEDs and Unmasks are both solid suggestions. Your only real options are racing them or focusing heavy disruption on their hand. Disruption shines here as a way to knock their combo pieces away and also to enable you to stick your dredgers. If you really don't feel you can beat the meta, then play a different deck.

  11. #1651

    Re: [Deck] Ichorid

    Quote Originally Posted by GoldenCid View Post
    @all: What is the necesity of running a no land dredge?? Do you think that it's at least better than no-led based combo?? Or it's just a fun cut??
    Because No LED Dredge has lost too much ground vs. Mental Misstep thanks to 1cc outlets and draw being countered easily, while LED Dredge (the traditional LED, DA, Coliseum, Powder builds) just DDD with a higher density of "business" and don't lose massive amounts of tempo to opponents blind casting an outlet into Force of Will and co.

    I think No LED Dredge with Leyline of Santity in the SB and maybe Gitaxian Probe MD can grind thru' the normal Crypt/Relic based hate just fine.

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    Re: [Deck] Ichorid

    Play with Wind of Change as sideboard, and Iona as DR target. You need to grind your deck before they do their trick, and cabal therapy them on the process... It's not easy, but it's easier if you side-in more draw spells. Cabal Therapy for Hive Mind, Show and Tell, and Monolith are solid calls, imo.

    I'd side like: -3 Ichorid +2 Winds +1 Iona
    Depending on what you are running, you can afford the 3rd Wind.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

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    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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    Re: [Deck] Ichorid

    Quote Originally Posted by Gui View Post
    Play with Wind of Change as sideboard, and Iona as DR target. You need to grind your deck before they do their trick, and cabal therapy them on the process... It's not easy, but it's easier if you side-in more draw spells. Cabal Therapy for Hive Mind, Show and Tell, and Monolith are solid calls, imo.

    I'd side like: -3 Ichorid +2 Winds +1 Iona
    Depending on what you are running, you can afford the 3rd Wind.
    Yes, in addition, I am thinking about +1 Angel of Despair.
    Thank you.

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    Re: [Deck] Ichorid

    Quote Originally Posted by Mojeh View Post
    Yes, in addition, I am thinking about +1 Angel of Despair.
    Thank you.
    Dispair against Hivemind is bad. It will delay him a little, when Iona could end the game. Even Realm Razer is better, breaking his resources. Even Cabal Therapying him 3-4 times is better. Actually, Therapy is the best option, so that he won't be able to counter your DR... Just go with 1x Iona, and therapies, and try to hit a draw spell ASAP.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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    Re: [Deck] Ichorid

    Quote Originally Posted by Gui View Post
    Dispair against Hivemind is bad. It will delay him a little, when Iona could end the game. Even Realm Razer is better, breaking his resources. Even Cabal Therapying him 3-4 times is better. Actually, Therapy is the best option, so that he won't be able to counter your DR... Just go with 1x Iona, and therapies, and try to hit a draw spell ASAP.
    I thought about Angel in order to stop an Emrakul from Show and Tell, and it can break a land too, if necessary

  16. #1656
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    Re: [Deck] Ichorid

    Quote Originally Posted by Seraph2k View Post
    @Parcher:

    What will you play instead of the "wrong" Sun Titan?
    Is the single careful stude better than a third tribe?
    And why are you playing Terastodon > Woodfall?
    Have you tested Gitaxis Probe?

    Probably Sphinx, since it's ability always works. Titan misses too often when you just need to Dredge. And the evasion of Sphinx has been relevant.

    Yes. The deck needs draw+discard in that slot. Draw being more important with the rest of the configuration.

    Terastadon is better in any situation you don't have an additional sac outlet, except against Enchantress(Grove). That comes up often enough to matter. It's also better when you need to target yourself with the ability.

    Yes, and I liked it in theory. But it can't replace any of the current draw cards, and discard outlets are too important. Regardless of whether you plan to use your end step or not. If you DDD against Misstep, and it's in your opening hand, then it's great. It's basically another LED, without as many uses.
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  17. #1657
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    Re: [Deck] Ichorid

    Hi! Went 4-0 in a small local tournament with my LED Dredge. LED is stupidly good, period.

    The list:

    4 Gemstone Mine
    4 City of Brass
    3 Cephalid Coliseum

    4 Golgari Grave-Troll
    4 Stinkweed Imp
    3 Golgari Thug
    1 Darkblast

    4 Putrid Imp
    4 Narcomoeba
    3 Ichorid
    2 Street Wraith

    1 Flame-kin Zealot
    1 Terastodon

    4 Breakthrough
    4 Bridge from Below
    4 Cabal Therapy
    4 Lion's Eye Diamond
    2 Deep Analysis
    2 Gitaxian Probe
    2 Dread Return

    Sideboard:

    4 Leyline of Sanctity
    4 Ancient Grudge
    3 Wispmare
    1 Ichorid
    1 Dread Return
    1 Iona, Shield of Emeria
    1 Elesh Norn, Grand Cenobite

    Round 1: Red Sligh
    G1: He won the roll, and starts with Mountain -> Rift Bolt. I just lol, since my hand was: LED, City of Brass, Breakthrough, GGT, Thug, Dread Return and Street Wraith.
    Made 6 Zombies + FKZ for the win.

    In: +4 Leyline of Sanctity -2 Gitaxian Probe -1 Ichorid -1 Terastodon

    G2: T0 Leyline of Sanctity, he concedes.

    Round 2: Merfolk
    G1: I DDD twice while he has nothing but a Silvergill Adept and a Mutavault. Played LED, he FoW. Played PImp, Misstep. Played Breakthrough for 0, connects. GG

    In: +3 Ancient Grudge +1 Elesh Norn +1 Ichorid +1 Dread Return -3 Breakthrough -1 Flame-kin Zealot -2 Gitaxian Probe

    G2: He mulls to 5, and starts with Mutavault -> Relic. I play PImp, resolves. He plays another Mutavault and AEther Vial. I draw an Ancient Grudge, and blew the Relic. Played Cephalid Coliseum, Discarded Darkblast and cast Breakthrough for 0, resolves. Darkblast reveals 1 GGT 1 Thug 1 Ichorid (lol). Next turn I start punching with Ichorids + Narcomoebas and my foe can't find an Island. Next turn I DR Elesh Norn and he concedes showing me a Daze in his hand.

    Round 3: Mirror, but LEDless

    G1: Did I say LED rapes? T2 8 Zombies + Flame-kin, while his lonely Tribe just watched the massacre.

    In: +1 Iona +1 Dread Return -1 Ichorid -1 Street Wraith

    G2: He plays T0 Leyline of the Void, I concede, lol.

    In: +3 Wispmare -1 Dread Return -1 Gitaxian Probe -1 Terastodon

    G3: He opens with Leyline again, I go for City of Brass -> Wispmare. He doesn't play anything. I play PImp, Coliseum, Gitaxian probe for draw (drew a Stinkweed Imp). Discard Stinkweed Imp, cycle Street Wraith and Stinkweed gives my only 1 Thug, pass. He plays a Tireless Tribe and discard a GGT, pass. I revive 1 Ichorid, dredge with Stinkweed Imp for Cabal Therapy and lands, ew). I discard Thug and Stinkweed and activate Coliseum. Dredge a lot, and it gives me 3 Narcomoeba and 2 Bridges. DR on Flame-kin and punch with 6 Zombies + Ichorid + Zealot, GG.

    Round 4: HyperGenesis.dec

    G1: Double Therapy + double Flashbacked Therapy strips his soul, while Ichorids punch good.

    In: +3 Ancient Grudge +1 Iona +1 Dread Return -1 Ichorid -2 Street Wraith -2 Gitaxian Probe

    G2: Can't remember much, but it envolved a Terastodon on my two City of Brass giving me Elephants. DR Flame-kin and lots of Zombies and fat Elephants seal the deal (used all my 8 Zombie/3 Elephant tokens lol).

    That was it. Won 5 Mirrodin Besieged Boosters and 1 Judgement Booster (!!!!). Got a foil Wonder and a Phyrexian Crusader (which gave me 15$).

    That's basically it, LED's power is shining bright.

  18. #1658
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    Re: [Deck] Ichorid

    Just came home from a local tournament:

    I took the standard non-LED list with the following sb:
    4 ancient grudge
    3 wispmare
    1 ray of revelation
    2 darkblast
    1 ichorid
    1 blightsteel colossus
    1 iona
    1 elesh
    1 realm razer

    Round 1 against Merfolk
    game 1: I go nuts after he lets a outlet resolve and bury him in zombies.
    game 2: He puts some pressure on me but I manage to come back and beat him with ichorids and zombies.

    Round 2 against Burn
    game 1: I go nuts and he scoops it up after I therapy him 3 times and leave him with 1 card in hand with me at 19 life.
    game 2: He gets double relic early which I handle, then drops ensnaring bridge which I handle and then drops a second bridge which I cant handle since I boarded 3 grudges.
    game 3: I take some damage from bolts and then therapy him a couple of times and get a big Troll (Iona was the last card in my deck :( )

    Round 3 against CounterbalanceTop with ThopterSword combo
    game 1: I dredge a bit and he goes t4 Moat. I simply scoop since he lands jace the turn after, and I have no answer MD.
    game 2: I DDD and go crazy with coliseum.
    game 3: Very nice game, I DD into another dredger and start playing lands. He plays humilty which I kill with a hardcast ray of revelation, he then gets moat which I destroy with flashbacked ray and he dies.

    Round 4 against Merfolk
    He is my mate and he is 2-1 atm so I decide to scoop for him so we can both draw into top 8.

    Round 5 Dreadstill with Jace
    Unfortunately I get downpaired and since my opponent has to win to go top 8 over me we play.
    game 1: I start dredging and he is like: dang ok I'll quickly scoop and go to my sb because then my chances are better.
    game 2: he mulls to five (later he tells me that he was trying to find a leyline of the void, tho I had brought in my wispmares and rays for pernicious deed). It turns out to a very close game, his clique and shackles against my ichorids + tokens. He then topdecks a nice Deed but I still manage to kill him the turn before he kills me.

    So now I'm first after 5 rounds of swiss and I feel pretty good. 1 Player with 3-2 makes top 8, and will be my opponent. Turns out to be belcher... darn. I get turn 1'd both games and go home. Shit happens :) Really bad luck since my MU's against the other top 8 decks seemed good.

    Thoughts on the deck:
    -the md is great.
    -darkblast is insane. I will cut the razer for a terastodon. The fourth Ichorid from the board was nice since there were alot of slow blue decks around today.

    Always happy to answer questions,

    ~Maarten

  19. #1659
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    Re: [Deck] Ichorid

    I top 8'd a 63 man tourney with LEDless Dredge. Lost in the quarter-finals.

    The final prize was a Travel to GP Amsterdan, but there was also a prize for the Top 8 @ swiss rounds, and I went 1st at the swiss, so I got an 18 booster prize.

    My list was the standard ledless (Without DR targets), but using a Brainstorm instead of the 11th rainbow land

    My pairings were:
    1) Team Italia 2-0
    2) BUG Deedstill 2-0
    3) Merfolks 2-1
    4) BUG Deedstill 2-0
    5) Affinity 2-1
    6) ID

    Lost the quarterfinal to a GW Natural Order, 1-2, after rushing a Progenituss @ game 1, made a mistake at game two and g3 Wheel of Sun and Moon ruined me. =/
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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    Re: [Deck] Ichorid

    Quote Originally Posted by Gui View Post
    I top 8'd a 63 man tourney with LEDless Dredge. Lost in the quarter-finals.

    The final prize was a Travel to GP Amsterdan, but there was also a prize for the Top 8 @ swiss rounds, and I went 1st at the swiss, so I got an 18 booster prize.

    My list was the standard ledless (Without DR targets), but using a Brainstorm instead of the 11th rainbow land

    My pairings were:
    1) Team Italia 2-0
    2) BUG Deedstill 2-0
    3) Merfolks 2-1
    4) BUG Deedstill 2-0
    5) Affinity 2-1
    6) ID

    Lost the quarterfinal to a GW Natural Order, 1-2, after rushing a Progenituss @ game 1, made a mistake at game two and g3 Wheel of Sun and Moon ruined me. =/
    I was playing Dredge in the same tournament, i made 4-2 due to huge mistakes, including bad mull-choices.
    I saw your game, and I actually believe you made a mistake discarding everything and not waiting the right time to do it. On game 3, you sacrificed a Coliseum, Dredged a lot, discarded almost your entire hand, and passed... why didn't you wait the eot, so?
    Another question, wasn't you playing Firestorms? I think they would made a huge difference against Hierarchs/Birds turned into Progetinus and Reliquary.

    Anyway, congratulations for the result, I believe the Meta was a bit tough due to the impressive number of Merfolks.

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