Nah, uw landstill was my first true legacy deck. I did play counterslivers for a short period when I didn't have goyfs (damnit should have gotten em @ 5 dollars). I'm not claiming automation makes slivers amazing or anything, but it at least solves sliver's "not enough lords" problem. Who knows, it might end up being pretty good in the right meta. Having stp and shroud seems like a beating against other midrange decks like junk. Being flying also makes it truly universal evasion.
Automaton seems pretty solid. It may bolster a few strategies that previously did not have enough lords. The rest of the set is kind of "meh" from a Legacy point of view, which is probably a good thing. If a new card from a core set became a staple, you could probably expect it to reach absurd prices until it was reprinted.
Well, Green has monopolies on some characteristics, too, and so have the other colors. Green has for example very efficient fat creatures, mana elves, land fetch spells and other mana acceleration techniques. Mana and efficient creatures are also needed to win. UBW color combinations are not playable at the moment because it's slow and has no creatures that can keep up with the Goyf-omnipresence. Why does WotC keep improving Green so much?
"Run roughshod over the other colors"? In my opinion the color pie always did that. That is the function of the color pie, to keep some functionality off some colors which then has another functionality and characteristic for themselves. The color pie is there to keep the colors different and to prevent colors from being allmighty, in short, to keep it interesting.
And, if WotC really thinks that every color should have strong card draw, then why not also print white and red draw spells and black ones that don't cost tons of life?
The way I see it, Slivers has 2 problems:
The manabase (can't afford wastelands + mutavaults like merfolk do) and the fact that creatures don't have any abilities (card draw, tap/untap, and so on...).
Adaptive Automaton solves the manabase problem at least, since slivers can be UW now.
12 UW/fetchlands
4 Mutavault
4 Wasteland
4 Crystalline Sliver
4 Winged Sliver
4 Sinew Sliver
4 Adaptive Automaton
4 Homing Sliver
20 Counters/Brainstorm/StP/Aether Vial/Standstill
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
lol what about the all powerful artifcer tribal?
4 Etherium sculpter
4 adaptive auto
4 Sculpted steel
4 Phrexian metamorph
you could be casting 12 lords for 2 or less...
and guess what else is an artifcer?
Stoneforge Mystic! Woot! get on it people!
or you could make it a Vedalken uber tribal thing and have this:
4 Etherium sculpter
4 Adaptive auto
4 Sculpted steel
4 Phrexian metamorph
4 Master of Etherium
Actually it might just be me but those twenty cards look damn good together. It's like merfolk except much more adaptive with all the clone effects, and it has a cheap warcheif. Add in 20 blue draw/control cards, some artifact mana to pump the master a bit....
I'm getting ahead of myself :(
Strikes me as a neat shell. Opens up Chalice of the Void and you have a solid start to supporting Force of Will. Sol Lands, Wastelands, and Academy Ruins is on color.
Some sort of evasion would be nice, I guess maybe one could just run a bunch of Equipment though also. Sort of like an updated Deep Blue or AfFoWnity (sp?).
Other things this seems sexy in:
1. Wizards. Dark Confidant, Meddling Mage, Grim Lavamancer, Cursecatcher, Vendilion Clique, Spellstutter Sprite, and Azorius Guildmage can have a Lord? Neat.
2. Faeries. Lord #2 for them. This and Scion of Oona and Bitterblossom makes a lot of Beastfaeries.
3. Humans.
4. Illusions. Suddenly, a seemingly awful deck has two lords instead of one. Hmm.
Yeah pretty much what i was going for? Should i start a thread? Right now i'm thinking of
4 Etherium sculpter
4 Adaptive auto
4 Sculpted steel
4 Phrexian metamorph
4 Master of Etherium
4 Force of Will
4 ??
2 Thirst for knowledge
4 Chalice of the Void
4 Lotus petal
2 Sword of Body and Mind
2 Sword of Fire and Ice
8 Island
4 Seat of synod
4 Ancient Tomb
2 City of traitors
As a rough list it seems really good, you have chalice, force, potential for 16 lords, MD answer to emrakul...can mooch off anything artifacty your opponent puts down, Immune to mistep...what do you think?
cire,
I'd think you'd want some etched champions, mox opal/diamonds, artifact lands, thoughtcasts, and missteps in there, not really liking sculpter, petals, or equipments, but I'd say you're off to a solid start.
I'm sure you're forgetting Copy Artifact.
I would also remove the Thirst for Knowledge and Swords. You don't need them, plus Cranial Plating is better. I would also consider taking another color, because Artifact land is really good with Copy effects. Also, I'd play 3x Jace 2.0 so you can bounce metamorph and clone something if you need to, and to you know, take games like only jace does.
Not sure what to cut , but I would go for something like this:
//CREATURES
4 Etherium Sculptor
4 Adaptive Automation
4 Phyrexian Metamorph
4 Master of Etherium
4 Copy Artifact
2 Ethersworn Adjudicator
//REST
4 Force of Will
4 Thoughtcast
4 Chalice of the Void
3 Jace, the Mind Sculptor
//MANA
3 Mox Opal
4 Seat of synod
4 Ancient Tomb
4 Polluted Delta
4 Island
1 Underground Sea
1 Tundra
Ethersworn Adjudicator is a huge bomb, and it can get into play fairly easy if you happen to chain several Etherium Sculptors/Copy Artifacts/Metamorphs.
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@ Buizar: I love it!!! I'm replacing those blank ??? with this. Now we have 20 potential lords + chalice + force of will (+ Jace) ... woot we just need evasion....
what would another color add to the deck other than artifact lands? Can't i just use Darksteal for that purpose? And sure -4 swords + 4 jace
@ morgan_coke: the sculptur is needed to reduce the cost of everything! in the deck. We could replace it though with other accel effects.... Also yeah the lotus petal is probably the weakest card in the original list. Finally isn't mistep anti-synergetic with chalice MD?
Adaptive Automaton could get really broken if you name "Ally"....
This set is pretty underwhelming, the only card that seems nice is the blue 1U illusion-clone and I expect the Pharao to combo with the new Liliana; maybe kinda this:
1BB - 2 Loyalty
+1: Entomb creature
-3: Shallow grave
-6: a 2/2 zombie for each creature card in all graveyards
dreaming's still allowed isn't it?
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@Cire why would you run Jace over Tezzeret in that deck?
For my confessions, they burned me with fire/
And found I was for endurance made
Yes.
Tezz 2 has 3 abilities which are all very amazing, very quick to implement and demand to be dealt with now. It is a massive, massive threat, and in my opinion drastically better than Jace if your deck can actually support him. The drawback is having to build around him, but you've already pretty much done that anyway.
For my confessions, they burned me with fire/
And found I was for endurance made
I'm going to put it into my Chub Toad deck. Chub Lord ftw.
Replace Ethersworn Adjudicator with something like Lodestone Golem and I could be seriously interested in that deck. Nothing like giant robot beatdown.
Wait so... There is only 2 high CC fatties with older card abilities attached? I see FoF Sphinx and Demonic tutor Demon, but i thought that would be a full cycle instead of just 2 random cards.
I'm kinda bummed now.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
Ew, you're right, that sucks. I'd hoped for a neat cycle too. :/
re: Adaptive Automaton -
Most Lords these days aren't just pumping their guys but also handing out a relevant ability. Merfolk has flying and Twiddle effects, Gobbos get haste and mountainwalk and CMC reduction... A Lord can't just pump these days, it seems. So I don't know if AA is going to make much of a splash, even if there's a deck which is 'just begging' for Lords 13 - 16 or whatever, since its effect is honestly a little behind the times.
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