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Thread: [M12 Cards]

  1. #301
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    Re: [M12 Cards]

    Nah, uw landstill was my first true legacy deck. I did play counterslivers for a short period when I didn't have goyfs (damnit should have gotten em @ 5 dollars). I'm not claiming automation makes slivers amazing or anything, but it at least solves sliver's "not enough lords" problem. Who knows, it might end up being pretty good in the right meta. Having stp and shroud seems like a beating against other midrange decks like junk. Being flying also makes it truly universal evasion.

  2. #302
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    Re: [M12 Cards]

    Automaton seems pretty solid. It may bolster a few strategies that previously did not have enough lords. The rest of the set is kind of "meh" from a Legacy point of view, which is probably a good thing. If a new card from a core set became a staple, you could probably expect it to reach absurd prices until it was reprinted.
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  3. #303
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    Re: [M12 Cards]

    Quote Originally Posted by TheInfamousBearAssassin View Post
    I mean fundamentally, as Rosewater has said, you need cards to win the game, and it's dumb to think blue can be given a monopoly on card advantage and not run roughshod over the other colors.
    Well, Green has monopolies on some characteristics, too, and so have the other colors. Green has for example very efficient fat creatures, mana elves, land fetch spells and other mana acceleration techniques. Mana and efficient creatures are also needed to win. UBW color combinations are not playable at the moment because it's slow and has no creatures that can keep up with the Goyf-omnipresence. Why does WotC keep improving Green so much?
    "Run roughshod over the other colors"? In my opinion the color pie always did that. That is the function of the color pie, to keep some functionality off some colors which then has another functionality and characteristic for themselves. The color pie is there to keep the colors different and to prevent colors from being allmighty, in short, to keep it interesting.
    And, if WotC really thinks that every color should have strong card draw, then why not also print white and red draw spells and black ones that don't cost tons of life?

  4. #304

    Re: [M12 Cards]

    The way I see it, Slivers has 2 problems:

    The manabase (can't afford wastelands + mutavaults like merfolk do) and the fact that creatures don't have any abilities (card draw, tap/untap, and so on...).

    Adaptive Automaton solves the manabase problem at least, since slivers can be UW now.

    12 UW/fetchlands
    4 Mutavault
    4 Wasteland

    4 Crystalline Sliver
    4 Winged Sliver
    4 Sinew Sliver
    4 Adaptive Automaton
    4 Homing Sliver

    20 Counters/Brainstorm/StP/Aether Vial/Standstill

  5. #305
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    Re: [M12 Cards]

    Quote Originally Posted by ivanpei View Post
    Sample list:

    3 Plated
    4 Muscle
    4 Sinew
    4 Crystalline
    4 Adaptive
    3 Winged

    4 Vial
    4 STP
    4 Force
    4 Misstep
    4 Brainstorm

    18 lands

    Looks pretty playable. Merfolk with removal/brainstorm/shroud sounds good to me!
    Are you including wastelands at these 18? Winning Mutavault wars against MoFolks looks necessary ^^
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  6. #306
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    Re: [M12 Cards]

    lol what about the all powerful artifcer tribal?

    4 Etherium sculpter
    4 adaptive auto
    4 Sculpted steel
    4 Phrexian metamorph

    you could be casting 12 lords for 2 or less...

    and guess what else is an artifcer?

    Stoneforge Mystic! Woot! get on it people!

    or you could make it a Vedalken uber tribal thing and have this:

    4 Etherium sculpter
    4 Adaptive auto
    4 Sculpted steel
    4 Phrexian metamorph
    4 Master of Etherium

    Actually it might just be me but those twenty cards look damn good together. It's like merfolk except much more adaptive with all the clone effects, and it has a cheap warcheif. Add in 20 blue draw/control cards, some artifact mana to pump the master a bit....

    I'm getting ahead of myself :(

  7. #307
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    Re: [M12 Cards]

    Quote Originally Posted by Cire View Post
    you could make it a Vedalken uber tribal thing and have this:

    4 Etherium sculpter
    4 Adaptive auto
    4 Sculpted steel
    4 Phrexian metamorph
    4 Master of Etherium

    Actually it might just be me but those twenty cards look damn good together. It's like merfolk except much more adaptive with all the clone effects, and it has a cheap warcheif. Add in 20 blue draw/control cards, some artifact mana to pump the master a bit....
    Strikes me as a neat shell. Opens up Chalice of the Void and you have a solid start to supporting Force of Will. Sol Lands, Wastelands, and Academy Ruins is on color.

    Some sort of evasion would be nice, I guess maybe one could just run a bunch of Equipment though also. Sort of like an updated Deep Blue or AfFoWnity (sp?).

  8. #308
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    Re: [M12 Cards]

    Other things this seems sexy in:

    1. Wizards. Dark Confidant, Meddling Mage, Grim Lavamancer, Cursecatcher, Vendilion Clique, Spellstutter Sprite, and Azorius Guildmage can have a Lord? Neat.

    2. Faeries. Lord #2 for them. This and Scion of Oona and Bitterblossom makes a lot of Beastfaeries.

    3. Humans.

    4. Illusions. Suddenly, a seemingly awful deck has two lords instead of one. Hmm.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  9. #309
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    Re: [M12 Cards]

    Quote Originally Posted by from Cairo View Post
    Strikes me as a neat shell. Opens up Chalice of the Void and you have a solid start to supporting Force of Will. Sol Lands, Wastelands, and Academy Ruins is on color.

    Some sort of evasion would be nice, I guess maybe one could just run a bunch of Equipment though also. Sort of like an updated Deep Blue or AfFoWnity (sp?).
    Yeah pretty much what i was going for? Should i start a thread? Right now i'm thinking of

    4 Etherium sculpter
    4 Adaptive auto
    4 Sculpted steel
    4 Phrexian metamorph
    4 Master of Etherium

    4 Force of Will
    4 ??
    2 Thirst for knowledge

    4 Chalice of the Void
    4 Lotus petal
    2 Sword of Body and Mind
    2 Sword of Fire and Ice

    8 Island
    4 Seat of synod
    4 Ancient Tomb
    2 City of traitors

    As a rough list it seems really good, you have chalice, force, potential for 16 lords, MD answer to emrakul...can mooch off anything artifacty your opponent puts down, Immune to mistep...what do you think?

  10. #310

    Re: [M12 Cards]

    cire,

    I'd think you'd want some etched champions, mox opal/diamonds, artifact lands, thoughtcasts, and missteps in there, not really liking sculpter, petals, or equipments, but I'd say you're off to a solid start.

  11. #311
    bruizar
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    Re: [M12 Cards]

    I'm sure you're forgetting Copy Artifact.

    I would also remove the Thirst for Knowledge and Swords. You don't need them, plus Cranial Plating is better. I would also consider taking another color, because Artifact land is really good with Copy effects. Also, I'd play 3x Jace 2.0 so you can bounce metamorph and clone something if you need to, and to you know, take games like only jace does.

    Not sure what to cut , but I would go for something like this:


    Ethersworn Adjudicator is a huge bomb, and it can get into play fairly easy if you happen to chain several Etherium Sculptors/Copy Artifacts/Metamorphs.


  12. #312
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    Re: [M12 Cards]

    @ Buizar: I love it!!! I'm replacing those blank ??? with this. Now we have 20 potential lords + chalice + force of will (+ Jace) ... woot we just need evasion....

    what would another color add to the deck other than artifact lands? Can't i just use Darksteal for that purpose? And sure -4 swords + 4 jace

    @ morgan_coke: the sculptur is needed to reduce the cost of everything! in the deck. We could replace it though with other accel effects.... Also yeah the lotus petal is probably the weakest card in the original list. Finally isn't mistep anti-synergetic with chalice MD?

  13. #313
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    Re: [M12 Cards]

    Adaptive Automaton could get really broken if you name "Ally"....

    This set is pretty underwhelming, the only card that seems nice is the blue 1U illusion-clone and I expect the Pharao to combo with the new Liliana; maybe kinda this:

    1BB - 2 Loyalty

    +1: Entomb creature
    -3: Shallow grave
    -6: a 2/2 zombie for each creature card in all graveyards

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  14. #314
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    Re: [M12 Cards]

    @Cire why would you run Jace over Tezzeret in that deck?
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  15. #315
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    Re: [M12 Cards]

    Quote Originally Posted by TheInfamousBearAssassin View Post
    @Cire why would you run Jace over Tezzeret in that deck?
    I've actually never seen Tezz 2 in action, while JAce 2 is pretty firmly esablished in my head. Is he that much better than jace in an artifact deck?

  16. #316
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    Re: [M12 Cards]

    Quote Originally Posted by Cire View Post
    I've actually never seen Tezz 2 in action, while JAce 2 is pretty firmly esablished in my head. Is he that much better than jace in an artifact deck?
    Yes.

    Tezz 2 has 3 abilities which are all very amazing, very quick to implement and demand to be dealt with now. It is a massive, massive threat, and in my opinion drastically better than Jace if your deck can actually support him. The drawback is having to build around him, but you've already pretty much done that anyway.
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  17. #317
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    Re: [M12 Cards]

    I'm going to put it into my Chub Toad deck. Chub Lord ftw.

  18. #318

    Re: [M12 Cards]

    Replace Ethersworn Adjudicator with something like Lodestone Golem and I could be seriously interested in that deck. Nothing like giant robot beatdown.

  19. #319
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    Re: [M12 Cards]

    Wait so... There is only 2 high CC fatties with older card abilities attached? I see FoF Sphinx and Demonic tutor Demon, but i thought that would be a full cycle instead of just 2 random cards.

    I'm kinda bummed now.
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  20. #320
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    Re: [M12 Cards]

    Quote Originally Posted by Sims View Post
    Wait so... There is only 2 high CC fatties with older card abilities attached? I see FoF Sphinx and Demonic tutor Demon, but i thought that would be a full cycle instead of just 2 random cards.

    I'm kinda bummed now.
    Ew, you're right, that sucks. I'd hoped for a neat cycle too. :/

    re: Adaptive Automaton -

    Most Lords these days aren't just pumping their guys but also handing out a relevant ability. Merfolk has flying and Twiddle effects, Gobbos get haste and mountainwalk and CMC reduction... A Lord can't just pump these days, it seems. So I don't know if AA is going to make much of a splash, even if there's a deck which is 'just begging' for Lords 13 - 16 or whatever, since its effect is honestly a little behind the times.

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