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Thread: [Deck] GW/x Maverick

  1. #581
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    Re: [DTB] GW/x Maverick

    SoLS is useful in many MUs:
    B/W Discard, Any controls, Any heavy removal decks, Mirrors, Zoo, its not useful only vs Combo/Tribals. Recurring Creatures is the key why this Sword is so good, also protection from B/W is very good in many MU since 90% removal is B or W.

    Wing Shards is as X-1 removal which can touch Progenitus/protected dudes useful vs Middle-Range, all NO decks, and every deck which use Hydra, it can also took off Ecthion Champion and it's useful vs Goblins.

  2. #582
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    Re: [DTB] GW/x Maverick

    SoLS is useful in many MUs:
    B/W Discard, Any controls, Any heavy removal decks, Mirrors, Zoo, its not useful only vs Combo/Tribals. Recurring Creatures is the key why this Sword is so good, also protection from B/W is very good in many MU since 90% removal is B or W.

    Wing Shards is as X-1 removal which can touch Progenitus/protected dudes useful vs Middle-Range, all NO decks, and every deck which use Hydra, it can also took off Ecthion Champion and it's useful vs Goblins.

  3. #583

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by _erbs_ View Post
    By the way how are you guys matching up against fast zoo decks.., based on my testing im its a bad matchup.. as they are very quick in dealing damage and dropping creatures or burning your creatures. I find it had hard to stabilize against them.
    I think we could sideboard skinshifter. 1 copy don't hurt that much, he tutorable and vs zoo he's a really good blocker at 0/8 that's almost impossible to bolt. He can also fly if needed.

    What you guys think of him ?

  4. #584

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by mordraid View Post
    I think we could sideboard skinshifter. 1 copy don't hurt that much, he tutorable and vs zoo he's a really good blocker at 0/8 that's almost impossible to bolt. He can also fly if needed.

    What you guys think of him ?
    You: Activate Skinshifter making him a 0/8.
    Me: In response, bolt him.
    You: Ok :(

    Why are you playing a card that "don't (sic) hurt that much" when you could be playing a card that helps you?
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  5. #585
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    Re: [DTB] GW/x Maverick

    Regarding the quick Zoo matchup:
    Get out Thrun. Seriously, they have no answers at all for him, or any creatures that size, especially with the newer small zoo lists that don't play Knights. If you resolve him (the 4 GSZ help here), you usually win. Also, hardcasting Batterskull beecomes an option if they use removal on your SFM. I usually go for Batterskull before I go for Jitte with Stoneforge because Jitte needs a creature to do anything, which is frequently a problem against them.
    Scavenging Ooze is pretty good against them, too.

    Mental Misstep is good in this matchup if you feel like running them, too.

    My SB'ing plan against small (Knight-less) Zoo is:
    -1 Gaddock Teeg
    -3 Aven Mindscensor
    +2 Path to Exile
    +2 Dueling Grounds

  6. #586
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    Re: [DTB] GW/x Maverick

    Just to let you guys know, not only did GW Maverick take down the German Legacy Champs last week but also the Swiss Legacy Champs! Hooray! :D
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  7. #587

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Julian23 View Post
    Just to let you guys know, not only did GW Maverick take down the German Legacy Champs last week but also the Swiss Legacy Champs! Hooray! :D
    Hey Julian,

    You're the one who keeps beating up my Big Zoo list, eh? ;)

    Why the Tropical in your list?
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  8. #588
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by TossUsToLions View Post
    Regarding the quick Zoo matchup:
    Get out Thrun. Seriously, they have no answers at all for him, or any creatures that size, especially with the newer small zoo lists that don't play Knights. If you resolve him (the 4 GSZ help here), you usually win. Also, hardcasting Batterskull beecomes an option if they use removal on your SFM. I usually go for Batterskull before I go for Jitte with Stoneforge because Jitte needs a creature to do anything, which is frequently a problem against them.
    Scavenging Ooze is pretty good against them, too.

    Mental Misstep is good in this matchup if you feel like running them, too.

    My SB'ing plan against small (Knight-less) Zoo is:
    -1 Gaddock Teeg
    -3 Aven Mindscensor
    +2 Path to Exile
    +2 Dueling Grounds
    That would be the general plan but before you could ramp your mana to 4 your life is around 6-7 thrun., several swings and a bolt and its gg already.., and no matter how you put it the chances of you developing 5 mana or top decking your single ton thrun main is quit long.. if you are able to survive the early turns then your on your way to victory against small zoo.

    @Mental Misstep
    Yes it really helps a ton in this matchup but besides small zoo and the following (mirror, maybe bant, white based deck which only relies on STP for removal like stoneblade, etc and combo) i feel its impact seems weak. Against control decks it could only stop there cantrips, sdt, ponder, pierce or snare, etc. but it will not save you from a firespout, deed or engineered explosives or other sweepers.

    Im not saying that MM is bad but i feel its use kinda limited and doesn't have a big impact against the decks which have mav has a bad matchup. (expect for maybe combo)

    And if you make MM part of the main deck, normally your mid game would weaken to some extent as the walkers for sure will be removed so you you could fit in the 4 mm.

  9. #589
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Julian23 View Post
    Just to let you guys know, not only did GW Maverick take down the German Legacy Champs last week but also the Swiss Legacy Champs! Hooray! :D
    Can you please give link to Swiss top8 decklists? Very interesting.

  10. #590

    Re: [DTB] GW/x Maverick

    Hi have a tounament tomorrow morning and i haven't been able to get my hands on mother of runes. Should i replace them with (1) mental misstep ?, (2) some other utility creatures like pridemage, scryb ranger and witness or (3) add a splash of black and put some dark confidant ?

    For some reasons, i prefer to add more utility creatures to maintain a more stable manabase, and on the other hand, i want to put bob for some good card advantage.

    What you guys think of the situation ?

    Of course if i can find some people that want to trade or sell mother of runes before the tournament it'll b great but i want to be prepared if it doesn't happens.

  11. #591
    Taobotmox

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    Re: [DTB] GW/x Maverick

    Clearly Mental Missteps for curve reasons. Either 4 Missteps or 3 Missteps and 1 Witness if you don't play her yet. Scryb Ranger loses a lot of his power without Mother of Runes to combo.

  12. #592
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    Re: [DTB] GW/x Maverick

    I don't even play Mother of Runes.
    She seems fair, but doesn't stop many dangerous things.
    If people Plow your Knight, just Zenith for a new one.
    If you cannot attack without protection from whatever, just attach an equipment.
    If Mother has summoning sickness, she doesn't do anything at all.
    Not my personal favo. :-P

    Misstep does add things: slowing down your opponent helps a lot in general. Next to that it helps defeating Tendrils Combo, it counters discard outlets from Dredge, and it counters Brainstorms that would otherwise help your opponent to better cards in hand. I like it a lot.
    Another card you might want to consider is Elspeth. She helps smashing through strong defenses, she makes the mirror more favorable and she just kills control decks. :-)
    Last edited by Asthereal; 08-26-2011 at 10:43 AM. Reason: Typo

  13. #593

    Re: [DTB] GW/x Maverick

    Ok, here's my list for tomorrow tournament. Feel free to make comments. I'm still not sure if i'll add black for confidant and some disruption.

    Maindeck:

    4x swords to plowshares
    1x sword of fire and ice
    1x umezawa jitte
    1x batterskull
    1x sword of light and shadow
    4x green sun's zenith

    2x mirran crusader
    4x green sun's zenith
    1x scavenging ooze
    1x gaddock teeg
    1x thrun, the last throll
    2x elspeth, knight errant
    3x qasali pridemage
    4x noble hierarch
    4x knight of the reliquary
    3x mental misstep
    4x stoneforge mystic

    1x maze of ith
    1x dryad arbor
    4x savannah
    4x windwsept heath
    3x horizon canopy
    3x forest
    2x plains
    1x misty rainforest
    4x wasteland


    Sideboard:

    2x krosan grip
    2x oblivion ring
    3x choke
    2x enlightened tutor
    3x pithing needle
    1x path to exile
    2x ghostly prison

  14. #594
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    Re: [DTB] GW/x Maverick

    @mordraid
    hello you may want to consider the following:
    -1 sofi
    -1 elspeth
    -1 forest
    -1 plains
    -1 gaddock
    -1 horizon canopy

    +1 karakas
    +1 mm
    +1 garruk primal hunter
    +1 eternal witness
    +1 scryb ranger
    +1 tropical island

    SB
    2x krosan grip => i don't use this anymore +1gaddock teeg
    2x oblivion ring => what MUs would want to use this ? try using beast within
    3x choke -1 choke +1thrun the last troll
    2x enlightened tutor
    3x pithing needle => im guessing this is for hivemind my combo hate is thorn of amethyst
    1x path to exile
    2x ghostly prison => im guessing its for aggro or ichorid.., mm helps that department already but if ichorid is common in your place this would be nice.

    then for the last spot meta call

    my reasons
    - having 3 mm feels short mm is strong early on and not drawing them early feels like mm is a waste in the main deck.
    - gaddock feels more of a SB card rather main for me.
    - if you have garruk primal hunter switch one for eslpeth you wouldn't regret it.
    - ranger helps in fixing mana and adds a vigilance creature when needed

  15. #595

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Asthereal View Post
    I don't even play Mother of Runes.
    She seems fair, but doesn't stop many dangerous things.
    If people Plow your Knight, just Zenith for a new one.
    If you cannot attack without protection from whatever, just attach an equipment.
    If Mother has summoning sickness, she doesn't do anything at all.
    Not my personal favo. :-P
    If you had Mother out, you could protect your 1st knight and Zenith for a 2nd and have both of them protected. Seems good...

    Giving up your Knight to Plowshares just because you can Zenith for another will lose you so many games. Zenith for Knight costs 4, uses up a precious card, and slows you down by a crucial turn where having Mother gives you an un-targetable or unblockable Knight for the win. You seem to assume that it's really easy to find and attach equipment, but it is mana-intensive and unreliable if they counter your Mystic. Against Zoo/heavy removal, good luck having something to equip your Swords to.

    I plan on building around Mother/KOTR/Scryb with Mental Misstep protection. Mother is just so versatile. She's one of the best cards in the deck along with KOTR, Zenith, & Mystic, but she desperately needs protection from MM and 1cc removal (only for the first turn), thus, 4 x Misstep.

    I love T3/4 Elspeth in this deck. I think 2 is the right number. It's too bad that this deck doesn't filter through a lot of cards (without Sylvan Library, which is hard to find without aforementioned filtering), because I always want to cast her, but I don't think you can play 3/4.

  16. #596

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by _erbs_ View Post
    @mordraid
    hello you may want to consider the following:
    -1 sofi
    -1 elspeth
    -1 forest
    -1 plains
    -1 gaddock
    -1 horizon canopy

    +1 karakas
    +1 mm
    +1 garruk primal hunter
    +1 eternal witness
    +1 scryb ranger
    +1 tropical island

    SB
    2x krosan grip => i don't use this anymore +1gaddock teeg
    2x oblivion ring => what MUs would want to use this ? try using beast within
    3x choke -1 choke +1thrun the last troll
    2x enlightened tutor
    3x pithing needle => im guessing this is for hivemind my combo hate is thorn of amethyst
    1x path to exile
    2x ghostly prison => im guessing its for aggro or ichorid.., mm helps that department already but if ichorid is common in your place this would be nice.

    then for the last spot meta call

    my reasons
    - having 3 mm feels short mm is strong early on and not drawing them early feels like mm is a waste in the main deck.
    - gaddock feels more of a SB card rather main for me.
    - if you have garruk primal hunter switch one for eslpeth you wouldn't regret it.
    - ranger helps in fixing mana and adds a vigilance creature when needed
    You are removing 1 lands from my total, so i guess you are playing 21 ? isn't that a bit short ? I don't own any tropical or karakas so i guess i'l have to pass on those two.

  17. #597
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by _erbs_ View Post
    @mordraid
    hello you may want to consider the following:
    -1 sofi
    -1 elspeth
    -1 forest
    -1 plains
    -1 gaddock
    -1 horizon canopy

    +1 karakas
    +1 mm
    +1 garruk primal hunter
    +1 eternal witness
    +1 scryb ranger
    +1 tropical island
    Why add Tropical Island? He is not playing Rhox War Monk or Rafiq, the Trop would just be a wastable forest. Scryb Ranger, like previously stated, may not be needed since he is not running Mother of Runes. Elsepth is really good in this deck, if you run planeswalkers, run her. And Teeg is really good maindeck right now, with all the NO Rug and Stoneblade decks running around.

  18. #598

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by TossUsToLions View Post
    Why add Tropical Island? He is not playing Rhox War Monk or Rafiq, the Trop would just be a wastable forest. Scryb Ranger, like previously stated, may not be needed since he is not running Mother of Runes. Elsepth is really good in this deck, if you run planeswalkers, run her. And Teeg is really good maindeck right now, with all the NO Rug and Stoneblade decks running around.
    so i guess my list isn't that bad ? what would you cut to add the 4 misstep ? or do i really need 4 ?

  19. #599
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by mordraid View Post
    so i guess my list isn't that bad ? what would you cut to add the 4 misstep ? or do i really need 4 ?
    I like your list a lot, actually. I would cut one of the equipment (you don't need four) for a fourth Misstep. I personally would make some changes in your board, though. Dueling Grounds just seems to be a better version of Ghostly Prison that is in colors for us. If you are running E.Tutor, you need some more targets. I would run a singleton Dueling Grounds, some number of Chokes, a Phyrexian Metamorph, a Pithing Needle/Phyrexian Revoker, a Wheel of Sun and Moon (or some other artifact GY hate), an Ethersworn Canonist/Thorn of Amethyst, Serenity/Null Rod, etc. I also like a couple of Path to Exiles in the board.

  20. #600

    Re: [DTB] GW/x Maverick

    I do not see how you can not run at least 3 mindcensors in today's meta : it messes up with the opponent's stoneforge (guess they won't be getting that batterskull after all), NO (nope, no progenitus...) and it even slows down hive mind because they can't use Intuition as a tutor for combo parts.
    And that's not talking about all the random cards it can mess, and how, supported with 1-2 waste, it can negate the effect of the opponents fetch and cause a mana death/color death.

    Worst case scenario : they know they can't leave it on the board, so it will bait their removal and your knight/sword-bearer will be free to beat them down

    Apart from that, and what TossUsToLions just pointed out, I think your list is a good one. I've always like Elspeth in this deck.

    Edit : Oh and you should definitely try to fit a Cradle (with batterskull and GSZ, it comes in handy) and a Karakas in your manabase

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