Today is the Burn Day!
[jpg]http://forums.mtgsalvation.com/attachment.php?attachmentid=123931&stc=1&d=1315824159[/jpg]
We get the 5th Bolt. It is not much stressful to fit in 2 Badland, and black has also nice SB options.
12 Fetches
2 Badland
6 Mountain
4 Goblin Guide
4 Grim Lavamancer
20 Bolt
4 Fireblast
4 Price of Progress / Searing Blaze
4 Flamerift
[jpg]http://forums.mtgsalvation.com/attachment.php?attachmentid=123920&d=1315800071[/jpg]
This can certainly find places in builds with Keldon Marauder.
Today is the Burn Day!
We get the 5th Bolt. It is not much stressful to fit in 2 Badland, and black has also nice SB options.
12 Fetches
2 Badland
6 Mountain
4 Goblin Guide
4 Grim Lavamancer
20 Bolt
4 Fireblast
4 Price of Progress / Searing Blaze
4 Flamerift
This can certainly find places in builds with Keldon Marauder.
I'm a little thrilled about Brimstone Valley, since the card can replace Browbeat, infact placing the final nail in the Browbeat coffin. [I know there are many burn players that dont like browbeat] It does make sense to combo with Keldon Marauder, though I believe there's a need for a mogg fanatic 2.0 with the Marauder or we are looking at a 3 damage spell for 3cc.
Bump in the Night is exciting! I was a big black/red necro player so it's nice to find a use for those badlands once again.
I'm slightly debating on adding Bob to a burn deck. Fireblast, riftbolt and whatever 3cc spells sucks ass!
On there otherhand I've been looking for a use for [card]Kederekt Parasite[/card] for sometime.
Burn with Bob makes sense. I thought of that a while ago either and came to the conclusion splashing black just for bob sucks. But now theres another good reason to do it.
Brimstone Valley sucks ass, its not nearly as efficient as Browbeat. The bad thing on browbeat was the drawback that it mostly just does 5 for cmc3. I would play Vortex in this slot anyway. Much better card than a "big" bolt.
True strength lies in action. Let the weak react to me! -Kamahl, Pit Fighter
Bump in the Night isn't even slightly comparable to bolt. It's lava spike for black. When lava spike was introduced, it was a debatable conclusion. This card does not make it a good idea to splash black. Also, I'm sure that this has been asked at one point or another, but what does everyone think of Shrine of Burning Rage? I think it's better than Vortex, that's for sure.
feefox: each card in hand!!!!
ridicolous
only fortune
If it were better than Vortex, people would use it. No one uses it.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
Haha kirby. I know it's not life loss, but redirect and stifle effects aren't exactly running all over the place. Every red spell you play gets you a turn ahead of Vortex. It's also only a 2 mana investment up front.
EDIT: I feel like such a tool now. Lol, I didn't know that it was 2 damage a turn effectively. That makes vortex much better (but still not cutting it for my md).
Last edited by bowvamp; 09-13-2011 at 09:44 PM.
feefox: each card in hand!!!!
ridicolous
only fortune
Ok, I'll be more specific.
1) One of Burn's worst enemies is life gain. This card does nothing to negate life gain.
2) Sulfuric vortex can be very roughly equated to two damage per turn for a single investment of 3 mana, and starts taking effect as soon as turn three. This card takes a total of five mana, only does damage once, needs time to ramp up, and in my estimation will do less overall damage than the Vortex. It will certainly do less damage per mana invested, which ends up slowing you down.
By all means, test it out and tell us what you think. Make sure you test against decks running Rhox War Monk, Jitte, and/or Batterskull. I love to be proven wrong, but think you'll have an uphill battle attempting to do so in this case.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
What's better in Sullivan style burn, Figure of Destiny or Kargan Dragonlord? With MM out of the picture, I am leaning towards Figure, but the flying on the Dragon is pretty good.
That said, I like FoD. Imagine pumping 5 mana into Dragonlord, and just when you're about to get him to a 4/4, they remove him. Starting small is good, and pumping at instant speed is good. That said, I don't think I'd run them either. Lavamancers, Hellspark Elementals, etc. will likely do more for you than these.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
I think instant speed pump is way better, but as already said, they are both suboptimal.
After the banning of Mental Misstep, will counterbalance rise again?
Fast combo will definitely try get in the lead of the meta. And Burn is a little bit too slow against it.
Has anyone already tested a list with black?
Drakes claim to be dragons-until the dragons show up.
The dust can count only to 50.
Angels attacked them,............ with swords.
There's some discussion of Bump in the Night over at MTGS. But really, the best reason to splash black is for the sideboard (Perish against Goyf/Knight, etc.), and it's not clear that there's a net benefit.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
Hey guys, I haven't played too much burn but I figured I'd make the deck since I have all the cards and MM is banned now. I've been looking at some of the mono R lists and I see a lot of people playing Shard Volley instead of Magma Jet. Is Magma Jet just too outdated now and the 2 cc and 2 damage just not good enough even with scry?
Also I do not plan on playing black since if I wanted to buy confidants and badlands I'd just make a different deck.
wow... Social influence...
Sorry you have been mistaken, burn was really strong when Mental Misstep was legal because combo was really put into check due to fear, now we must battle combo.
anyway...
Shard Volley sucks because the card requires a mountain and we play fireblast.
I'm not really a fan of Magma Jet because a good build dont need to scry, although players that play with 20 to 22 mountains may find Magma Jet helpful... then again 22 lands is too much IMHO
Bob sucks, for starters we play fireblast (a 6 damage hit) but what makes the card worse is that we are skipping turn 2 for a draw at turn 3.
I play 3 shrines in Sligh and has been totally awesome. It almost reads: "your red cards deal 1 more damage to target player" It fixes the problem of losing gas in the lategame that almost all mono red burn heavy decks have, and can easily deal 8 damage by it's own. 3 copies seem fine to me, and I wouldn't compare it to Vortex. Each one has it's advantages, and playing both in the deck seems totally fine for me.
IMO, Bump in the night is not worth to splash only for it, cause it makes our manabase weaker. And brimstone volley is not so god 'cause it costs 3 and does 5 in the best case, so it's not worth it.
Currently playing in Legacy:
Burn
Affinity![]()
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Merfolk
Artifacts
4x Great Furnace
4x Mishra's Bauble
4x Ankh of Mishra
4x Urza's Bauble
4x Lodestone Bauble
Creatures
4x Keldon Marauders
4x Simian Spirit Guide
Land
12x Mountain
Spells
4x Fireblast
4x Lava Spike
4x Rite of Flame
4x Rift Bolt
4x Lightning Bolt
Sideboard
3x Smash to Smithereens/Shattering Spree
3x Scald
3x Shrapnel Blast
3x Goblin Arsonist
3x Red Elemental Blast/Guttural Response
My take on Ankh Burn...also with Baubles for ultimate drawing potential and some ramp...what do you think?
Burn loses to a resolved Batterskull. Burn loses to Storm or Reanimator getting Iona. This are issues that need to be resolved before Burn can compete.
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