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Thread: [Deck] Dredge

  1. #2521
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    Re: [Deck] Dredge

    Quote Originally Posted by ivanpei View Post
    IMO if you have enough space in the board, always play 4 chain, 4 grudge. This is the best configuration because grudge is the best anti crypt/relic tool while chain is the best anti leyline/other stuff tool.

    If you run out of space in the board, you should play 4 claims without grudges. Playing grudges and claims in the board is overkill. You will not board in 8 anti crypt cards. So honestly what makes claim better in a cramped board is just that it can kill both leylines and crypts. However chain is much better against leylines/random crap like sfm/reanimator. If you are fighting crypt 4 grudges are enough.

    Also another big point is that chain is almost always castable because it's blue. I've lost too many matches because of claim+cephalid coleseum hands. Consistency is key. I always prefer a 4 chain, 4 grudge board.
    This is where opinions differ.
    In my opinion Chain is by far the worst card against Leyline. Randomotherstuff is where chain shines, imo. Also, I did not EVER side in 4 copies of Ancient Grudge. Never felt it was needed. And with a lot more extractions runnign around, the card gets worse. Claim is no Anti- Crypt card, too. It can be, but that's not what it's for.
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  2. #2522
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    Re: [Deck] Dredge

    How is chain bad against leyline? Chain bounces leyline, making it hard to recast or if they can, you just strip it with therapy. Also it's much easier to cast with + 4 mana sources to cast it from. Yes, there are plenty of surgicals running around now, which makes chain such a good card. It does something against surgical based decks. Either by bouncing a tarmogoyf or by eating a germ token, it can do many things. It is the best card to board in when you suspect a split of crypts and surgical. Chain is never a dead card and is always useful.

    Claim is a more flexible catch all anti hate card in the board if you can't run both grudges and chains. It isn't even strictly better than chain vs leyline simply because chain is easier to cast. I appreciate your opinion though. To each his own.

  3. #2523
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    Re: [Deck] Dredge

    It's just that I prefer leyline to be destroyed, not bounced.
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  4. #2524
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    Re: [Deck] Dredge

    The flexibility in Nature's Claim isn't the most important think, even though important. The main thing is that, using Claim, you get an edge against black decks running Leyline because they won't recast it. When they open with Leyline, sometimes it takes some time until you can win after you bounce it, giving them the chance of playing Leyline from hand.

    When they are not in Black, or they don't open with Leyline, the best option among these that destroys Leyline (Emerald Charm, Wispmare, Demystify and Nature's Claim) is Claim because it can be used to destroy some relevant artifact like Jitte.

    Well, at least these are the reasons I play Claim over Chain or say Emerald Charm, but I understand the reason to play Chain, since it can help against some random stuff, and as said, it's seldom a dead card.
    Last edited by Gui; 12-09-2011 at 10:48 AM.
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  5. #2525

    Re: [Deck] Dredge

    There are always corner cases where the one or the other is better. What to run depends on the metagame (because the metagame makes some corner cases more likely than others.

    Pro Wispmare:
    - Can be DRed
    - Isn't hit by Misstep.
    In general, it's biggest selling point is now gone, so I wouldn't run it any more.

    Pro Chain:
    - Can hit random stuff like dangerous creatures (KotR, Goyf) or just et your opponent back a turn by bouncing some other random stuff.
    - Can hit Reanimator's dudes, most importantly It that Betrays, Elesh and Blazing Archon. Those aren't really played atm though.

    Pro Claim:
    - Deals with Leyline permanently
    - Also hits random stuff and deals with that permanently (although it doesn't hit creatures)
    - The 4 life is usually not relevant but as I'm talking about corner cases it should be mentioned.

    Pro Ray of Revelation:
    - Can be cast twice
    The fact that it's 2cc when it's most important (read, when you have to kill Leyline) pretty much kills it for me at the moment.


    At the moment I run a set of Claims. Still I won't fault anyone for running Chains if he can justify it. Wispmare and Ray are clearly inferior in the current metagame.

  6. #2526

    Re: [Deck] Dredge

    Honestly the only real difference between Chain and Claim vs hate is that Claim does a better job of forcing the Crypt or Relic activation, if you cut Ancient Grudge (which you should, because decks are playing extremely diversified hate) you'll have plenty of room for both.

  7. #2527
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    Re: [Deck] Dredge

    Little tournament report, and some hawt techs.

    Main Deck [60]
    4 Gemstone Mine
    4 City of Brass
    4 Cephalid Coliseum
    2 Tarnished Citadel

    4 Putrid Imp
    3 Firestorm
    2 Tireless Tribe

    4 Golgari Grave-Troll
    4 Stinkweed Imp
    3 Gogari Thug
    1 Darkblast

    4 Ichorid
    4 Narcomoeba

    4 Bridge from Below
    4 Cabal Therapy
    1 Dread Return

    4 Breakthrough
    4 Careful Study

    Sideboard [15]
    SB: 4 Leyline of the Void !!!
    SB: 4 Chain of Vapor
    SB: 3 Ancient Grudge
    SB: 2 Elesh Norn, Grand Cenobite
    SB: 1 Dread Return
    SB: 1 Iona, Shield of Emeria

    You read it, Leyline of the Void! Our worst nightmare turning into some goodies. After some brainstorming in Surgical Extraction/Extirpate hate, that has been used extensively in the past few months, I've reached the conclusion that what makes Surgical Extraction a house is Snapcaster Mage, as it should be obvious to anyone here.

    So, after testing Purify the Grave/Coffin Purge for a while, I'd say that they've saved me 25~30% of the times I've used them, which is pretty low, actually. So, why not go back to the good old days of Leyline of the Void? I mean, it'll protect your Bridges from Below, protect yourself against Snapcaster trickery (and to lesser extent: Life from the Loam, Punishing Fire, Knight of the Reliquary, etc..), and still get a very nice card against Reanimator (which seems a pretty bad matchup) and mirror. Ah, it can be very useful against Past in Flames storm, which seems to have a place in every list nowdays.

    We're about to open 3~4 slots in sideboard to those Purge/Purify, and I've just swapped them for those Leylines, so that's not a wasted sideboard space.

    Now, the little report:

    1- Elfball with Vengevine (on the draw): (2-0)
    G1: He starts with GSZ into Dryad Arbor. I play Gemstone Mine and pass. He plays Llanowar Elves and Nettle Sentinel. To his misfortune, I had a Firestorm @3 just to rain on his parade, and followed by a Cephalid Coliseum to seal the deal.

    In: +2 Elesh Norn, Grand Cenobite +1 Dread Return +1 Iona, Shield of Emeria -2 Ichorid, -1 Cabal Therapy -1 Tireless Tribe

    G2: He starts with Forest into Llanowar Elves. I play PImp and pass. He plays Heritage Druid and Nettle Sentinel, then plays Gaea's Craddle and makes a bunch of stuff, and manages to stick like 7~8 elves. I discard my Stinkweed Imp, and dredge nothing good. I discard my Stinkweed Imp again, cast Careful Study, Stinkweed Imp fizzles the chain dredging, but my second draw is... Breakthrough! Lucky me. Discard my Imp again, play my City of Brass and Breakthrough to find my Elesh Norn.

    2- U/W Stoneblade (on the play): (2-0)
    G1: His double Swords to Plowshares isn't enough to hold me down, as I therapy his Batterskull and his dream of winning game 1.

    In: +4 Leyline of the Void -1 Dread Return -3 Breakthrough

    G2: I land a Leyline of the Void, and his eyes pop out in surprise. We play back and forth a little, and I get Surgical Extraction on my Golgari Grave-Troll. He gets massive beatings from my zombies, and manage to Wrath of God them all, but my lone Putrid Imp is able to make three more Zombies. After a while, Ichorids joins the party and it's over. After he scoops, he shows me a Snapcaster Mage and double Crucible of Worlds, lol.

    3- U/W/r Stoneblade (on the play): (1-2)
    G1: Kept a poor hand, I got punished severely. He lands a turn 3 Batterskull and plows my Putrid Imp. My Stinkweed Imp can dredge no business and I scoop.

    In: +4 Leyline of the Void -1 Dread Return -3 Breakthrough

    G2: Kept this seven: City of Brass, Cephalid Coliseum, Stinkweed Imp, Putrid Imp, Breakthrough, Careful Study, Leyline of the Void. Pretty much everything I needed. He lands an useless Grim Lavamancer and I just roll him over.

    G3: Kept a keepable no dredger hand (Pimp and double Careful Study) but also no Leyline of the Void, but one of my CS gets FoW'd and the other finds me no Dredgers. Lose terribly to Stoneforge Mystic equipped with SoFF.

    4- Reanimator (on the draw): (2-1)
    G1: He starts with Underground Sea. My Tribe gets FoW'd, and he Entomb EOT grabbing Jin Gitaxias, and Animate Dead on his turn. Can't beat those kind of hands, lol.

    In: +4 Leyline of the Void -1 Dread Return -1 Ichorid -1 Breakthrough -1 Darkblast

    G2: I mulligan to 5, and finally find my Leyline of the Void. He just scoops as he has no bounce for it.

    G3: He mulligans to 6, and I keep my double Leyline opener plus Putrid Imp and Golgari Grave-Troll. He sadly stares at my double Leyline of the Void and try to do some library manipulation, but by the time he's able to bounce both Leylines, I have 6 zombie tokens and 2 active Ichorids for his misfortune.

    This little tournament was for fun, in my friend's house. No prizes nor anything. Just the good Pizza Beer Magic night.

    Sorry for the long post. Any advices or comments?
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  8. #2528
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    Re: [Deck] Dredge

    I have one... How do you feel about the 9 discard outlets, don't you think it's too many? I reckon you are using them because you want the 6 perma outlets, but still likes Firestorm, but can't you move one of them to the side? Maybe 1 of the Firestorms to side, and increase consistancy with a Dredger or a Tarnished...

    Despite this minor comment, the list looks like the regular list with firestorms, and it's good to see it doing well anyways ^^

    Interesting trick with the Leylines, I wouldn't think of siding them in against UW. This is some serious subject there.
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    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  9. #2529

    Re: [Deck] Dredge

    Very Good lesons about sideboarding !!!!

    Thanks a lot

  10. #2530
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    Re: [Deck] Dredge

    Quote Originally Posted by Gui View Post
    I have one... How do you feel about the 9 discard outlets, don't you think it's too many? I reckon you are using them because you want the 6 perma outlets, but still likes Firestorm, but can't you move one of them to the side? Maybe 1 of the Firestorms to side, and increase consistancy with a Dredger or a Tarnished...

    Despite this minor comment, the list looks like the regular list with firestorms, and it's good to see it doing well anyways ^^

    Interesting trick with the Leylines, I wouldn't think of siding them in against UW. This is some serious subject there.
    9 Discard Outlets is fine in my metagame, lots of blue decks here. I've tested it a bit and liked it so far.

    I would always side Leyline against U/W Stoneblade because they use Snapcaster Mage as 3~4 of. And that's a pretty good number to use double Surgical Extraction consistently.
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  11. #2531

    Re: [Deck] Dredge

    I told you I run 4x Leyline on page 126. :)

    They answer a lot of our problem cards/archetypes right now.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    The fairly obvious flaw in your reasoning is that Dark Ritual and Wild Cantor do produce mana. Pretending they don't won't change the function of the cards.

  12. #2532
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    Re: [Deck] Dredge

    Quote Originally Posted by laststepdown View Post
    I told you I run 4x Leyline on page 126. :)

    They answer a lot of our problem cards/archetypes right now.
    It's not exactly a new tech to use LotV... the very first Dredge list I used already had it, and it was copied from Deutsch players, so...

    The point is, I know it is solution to Reanimator (at least partially if they don't S&T anything) and it is great for the mirror, will be useful against loam decks and lands.dec, so it IS worth the slot. But is it the solution to people using Snapcaster + Extraction?

    It prevents the interaction, and prevents bridges from being removed, but is it enough, or, worthy the mulligans?
    (this was what I meant for serious discussion)

    And btw, I like the idea and I am considering it, also because I have the spots in my sideboard atm.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  13. #2533

    Re: [Deck] Dredge

    Leyline of the Void may be good against Snapcaster and Lavamancer.decs...

    ..but against them you usually want to go DDD-route since they have a lot of countermagic. You have just to hope for the best and open with Leyline+Firestorm :)

    I usually don't play Lotv in my sideboard, but in last tournament I did, since Reanimator is such a bad matchup. Well, did not see any reanimators but won a mirror and sided them vs Canadian Thresh.

    I opened with Leyline, he countered my discard outlet and beat me up with two Delvers. Fun times.

    That was first round of top 8.

  14. #2534
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    Re: [Deck] Dredge

    Quote Originally Posted by Ziilot View Post
    Leyline of the Void may be good against Snapcaster and Lavamancer.decs...

    ..but against them you usually want to go DDD-route since they have a lot of countermagic. You have just to hope for the best and open with Leyline+Firestorm :)

    I usually don't play Lotv in my sideboard, but in last tournament I did, since Reanimator is such a bad matchup. Well, did not see any reanimators but won a mirror and sided them vs Canadian Thresh.

    I opened with Leyline, he countered my discard outlet and beat me up with two Delvers. Fun times.

    That was first round of top 8.
    I also think that DDD with always 1 mana open and purify the grave in reaction to snapcaster is better than Leyline.
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  15. #2535
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    Re: [Deck] Dredge

    I don't get it. Hasn't Leyline of the Void been a staple for Dredge sideboards purely for the protection of the bridges? The fact that you get extra use out of it because of Snapcaster seems good, but this is no new thing?
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    Re: [Deck] Dredge

    Quote Originally Posted by Skeggi View Post
    I don't get it. Hasn't Leyline of the Void been a staple for Dredge sideboards purely for the protection of the bridges? The fact that you get extra use out of it because of Snapcaster seems good, but this is no new thing?
    It is not a new thing. Still the same old thing.
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  17. #2537
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    Re: [Deck] Dredge

    Quote Originally Posted by Izor View Post
    Pro Wispmare:
    - Isn't hit by Misstep.
    Sorry to nitpick, but they banned Misstep.
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    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
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  18. #2538
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    Re: [Deck] Dredge

    Quote Originally Posted by RaNDoMxGeSTuReS View Post
    Sorry to nitpick, but they banned Misstep.
    That's why he said: -In general, it's biggest selling point is now gone, so I wouldn't run it any more.

    And Leyline of the Void is really fine. Purify the Grave is nice in theory, but they'll wait for you to tap out, or wasteland gold land before they surgical extract something if they already know what's coming.
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  19. #2539

    Re: [Deck] Dredge

    Quote Originally Posted by Vandalize View Post
    That's why he said: -In general, it's biggest selling point is now gone, so I wouldn't run it any more.
    Yep, that's what I meant with that statement.

    Quote Originally Posted by Vandalize View Post
    And Leyline of the Void is really fine. Purify the Grave is nice in theory, but they'll wait for you to tap out, or wasteland gold land before they surgical extract something if they already know what's coming.
    I fully agree here.

    The Purify/Purge tech is relatively new right now, and only few people have ever tested it. Still, IF that tech became staple at some point, your opponent would probably know about it and play a bit more carefully. In short, it just doesn't seem like a real solutionj to our problem. It's not like we could fight Surgical with Purify as well as we can fught Relics with Grudges.

  20. #2540

    Re: [Deck] Dredge

    This is the list I've had for the last month. I need some input on sideboarding...
    To me this seems like the most crucial part of the deck. There are not many free slots and oversideboarding (removing crucial cards) will get me.

    4 Golgari Grave-Troll
    4 putrid imp
    4 Golgari Thug
    4 stinkweed imp
    4 Narcomoeba
    4 Ichorid
    4 Bridge from Below
    4 Careful Study
    4 Breakthrough
    4 Cabal Therapy
    2 Dread Return
    4 Cephalid Coliseum
    4 City of Brass
    4 Gemstone Mine
    4 tireless tribe
    2 tarnished citadel

    Sideboard
    3 Ancient Grudge
    4 Nature’s Claim
    4 leyline of the void
    1 iona, shield of emeria
    3 unmask

    default g2
    -4 breakthrough +3 grudge +1 iona

    vs fast decks (storm combo).
    -4 ichorid +3 unmask +1 iona

    vs leyline of the void from a slow deck
    -4 breakthrough +4 nature's claim

    vs leyline of the void from a fast deck
    -4 ichorid +4 nature's claim

    mirror
    -4 ichorid +4 leyline of the void

    vs reanimate
    -4 ichorid -4 breakthrough +4 leyline +3 unmask +1 iona

    And for game3 I could see myself board the unmasks for -1 /1/1

    At first I wanted more DR targets but I figured the difference between troll, iona and whatever is not worth the extra slot. Maybe I change my mind for angel of despair, elesh norn or whatever. What are your thoughts on unmask?

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