The most important point about Jace in this deck is that is cancels out an active Jace, which considering the game state that usually occurs in, is a great thing. I could see someone going to 3 Cliques too, since that creature is such a house in the right metagame.
Flying is still king in Legacy.
EDIT: In light of the recent trend of the week, Geist of Saint Traft might be an issue for some Maverick lists (read: ALL OF THEM). Any ideas on how to answer this card? A 2/2 blocker is sufficient, provided it doesn't go Farming, but what's our insurance policy when Geist gets equipped with a Sword?
Last edited by Koby; 01-10-2012 at 05:50 PM.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
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Tariff for Geist on your turn provided that there is no V Clique in play and if your opponent has 2 or less lands untapped. Usage is extremely situational though obviously and I'm sure there are better SB options. Maybe Mirran Crusader? Not a fan of either since it's not an instant and can also go farming before combat. And like the above mentioned, Krosan Grip for Sword.
Phantasmal Image may actually start to make more sense now; Metamorph is still decent but a little pricier. Maze of Ith might be able to stem some of the aggro until you can land a blocker for Geist as well.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
If you want Image, you need the blue splash, and you lose quite a bit of utility in not being able to copy equipment. The difference in mana cost is fairly minimal in a deck easily capable of producing 3 mana on turn two. Not to mention it dodged Spell Snare (which is still seeing quite a bit of play).
hey everyone. lots of maverick in my meta, and I dont really know how to sideboard versus them. what is the achilles heel of the deck?
I'm playing a MUD deck and have 3 or so extra slots left over.
so I just grab extra removal. hmmm. ok I'll add All Is Dust. thanks.
EDIT: Karn Liberated works well for this too. I'll try that out.
Last edited by kwelts; 01-10-2012 at 09:31 PM. Reason: another idea
Cursed Totem gives me headaches.![]()
Is this a serious problem against Maverick? I feel this is a lot more of an issue for control decks (i.e. Stoneblade mirrors) where Geist can easily destroy a planeswalker. Certainly, Geist with a couple of equipment strapped on is very difficult to beat, but Maverick has so many blockers that can kill Geist easily, plus plenty of ways to get rid of opposing equipment. I don't currently consider Geist a huge issue for Maverick.
Geist looks like compareable Thrun, but can be coutered, can be blocked easier, and can't be GSZed, so in Maverick it's not so good.
But in Aggro Bant it can be nuts.
I think Geist's power probably depends on what you run that has synergy with it. For instance lists with Elspeth, a pro:Green Sword and/or Maze of Ith, give you several cards that combo well with him. I wouldn't build around Geist due to it not really providing any utility, but Hexproof and 6 attacking power is pretty cool if it fits the build one's already working with.
I actually think Geist has better synergy in Maverick than in Bant agro. The ground tends to clog up for Bant in agro/agro-control matches. Most recent lists Source posters have been discussing have dropped the SFM package in favor of GSZ at least in the main. At this point with Mother of Runes and SFM -> Sword of X&Y, Maverick has more ways to get a ground attacker to sneak through.
I've already mentioned it in other threads, but my biggest concern with Geist is that it's cutting into the decks utility for a non-evasive beater. If one's meta has a lot of Blade Control and combo decks this is maybe fine, but if there's a lot of agro and midrange it seems like an underwhelming card to draw into.
I think Geist is better against control decks because they tend not to have guys who can block / kill it on top of the hexproof being more relevant.
Against an aggro deck where you're likely on the defensive and needing to stabilize, a 3 mana 2/2 just isn't that great.
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