I´m using this decklist:
Give me your opinion ;)
20 Mountains
(I dont have Wastelands, yet)
Core (25)
-1 Piledriver
3 Goblin Chieftain
3 Mogg Fanatic
2 Mogg War Marshall
2 Warren Instigator
2 Gempalm Incinerator
3 Lightning Bolt
SB
2 Blood Moon
3 Goblin Tinkerer
3 Nihil Spellbomb
2 Pyroblast
2 Red Elemental Blast
2 Pyroblast
2 Pyroknesis
1 Stingscourger
What do you think?
This deck is mana hungry, play at least 22 lands. Add Ports and Wastes!
Take out Bolts for the highes possible goblin count-with mono-red you still have excess to Tarfire-that would be a good alternative. Play artifact removal main. (tuktuk-it's the best we have!) War-Marshall and Instigator compete for the 2-drop slot, play either of them. Usually Inistigator goes along with Chieftain, while War-Marshall synergieses with Skirk Prospecter.
How about this to start out with:
23 lands (4xPort, 4xWaste, 15x Mountain)
24 core (-2x Piledriver)
13 felx:
2x Chieftain
2x Instigator
1x Tuktuk
2x Fanatic
2x Tarfire
4x Gempalm
I would also never give up on Sharpshooter, but personally I prefer the pacage with Skrik prospecter and War-Marshall.
For the sideboard:
artifact removal is fine, but not tinkerer (either another tuktuk, or shattering spree)
gravexard hate (Crypt or leyline are active turn1)
pyrokinesis should be a 4 off in mono-red
chalice is a good call for combo hate, but in general beats zoo, burn and other legacy decks (either set @0 or @1)
So I came up with something like:
4x Chalice of the void
3x Tormord's Crypt
4x Pyrokinesis
1x Stingscourger
1x Tuktuk
2x Shattering Spree
Gobbos: Kings of flavortext!
Why only 2 Piledrivers?
I think they are amazing, and one of the best win conditions. But i´ll test it ;)
Tartfire... i dont think they are good enough. They only cause 2 damage, and are food for Goyfs!
4 Gempalms... without MWM?
You cut one Piledriver in first place as well. They are a win condition but they don't win by themselves and you can tutor them up any time you want.
Tarfire is also a tutor target and the best answer to a turn 2 SFM.
The recently revival of goyf is another reason I splash black (Warren Weirding and Perish). But generally it doesn't matter if goyf is a 4/5 or 5/6. If you have problems with goyf I would play MWM over WInstigator.
Gempalm has always been good, because of the card advantage and before MWM. He also synergises with Fanatic. To have more versality you can also make a 3/1 split with Stinger and have another spot in your SB. Maybe for a MBT.
Gobbos: Kings of flavortext!
ive currently been playing tarfire instead of bolt or kinesis, as it got me rid of blockers 95% of the time T2 and makin it possible for my lackey to connect. just try out if it does the job for you and check if those 5% or whatever would be more important than not drawin the bolt later with RL or not being able to search for it with Matron..
Hard to say, I don't know your meta. I think with lots of Maverick and Bant running around we'll see lots of Knights and/or Goyfs. (Also BUG control) So MWM is way better in blocking. He also has synergies with Warchief, Skirk Prospecter and Sharpshooter. In combination with Chieftain he's ok. But you will almost never catch a Sword with him, while WInstigator is a bigger threat for your opponent. This is a style thing about aggressive and defensive way of playing. With MWM I would also cut the 2nd SGC, cause it's less likely to cheat it into play and it will catch mold on your hand until you might be able to hardcast him.
I hope this information helps you to decide.
Gobbos: Kings of flavortext!
It somehow fits in the above discussion:
I am curious if this card would fit into B-splash goblins. Sure it's situational and it's not a goblin card but think about it - it will remove almost any creature in legacy when we use fanatic, skirk, mwm, sharshooter, other removal, attack and block.Tragic Slip
Instant
Common
Target creature gets -1/-1 until end of turn.
Morbid - That creature gets -13/-13 instead if a creature died this turn.
In my meta there is a lot of Swords and Goys too
Right now i´m thinking about something like that:
20 Mountains
(Still have the problem with Wasteland and Rishadan Port, but in the future I intend to have them. So, actually i think 20 lands are enough.)
Core (25)
- 1 Piledriver (may use only 2)
3 Goblin Chieftain
3 Warren Instigator/ Mogg War Marshall (but maybe WW)
3 Mogg Fanatic (amazing card in the actual meta)
1 Tuktuk Scrapper
3 Gempalm Incinerator
2 Tarfire/Lightning Bolt (maybe Tarfire because Matron and Ringleader)
SB
1 Tuktuk Scrapper
2 Pyroblast
2 Red Elemental Blast
4 Pyroknesis
1 Stingscourger
3 Tormods Crypt
2 Shattering Spree/Goblin Tinkerer/Shatterstorm (hard choice)
Do you think it´s a better decklist right now?
Thank you very much for your help ;)
My meta is pretty Burn-loaded. Do you have any suggestions for sideboard options? One dude recommended Leyline of Sanctity. What do you think? (Btw I play monored)
i've been considering switching from red/black to monored. heres my monored list
//Lands [22]
4 wasteland
2 rishadan port
4 bloodstained mire
12 mountain
//Core [26]:
4 AEther Vial
4 Goblin Lackey
4 Goblin Piledriver
4 Goblin Warchief
4 Goblin Matron
4 Goblin Ringleader
2 Siege-Gang Commander
//Others [12]:
4 mogg war marshal
4 gempalm incinerator
1 kiki-jiki, mirror breaker
1 goblin chieftain
1 lightning crafter
1 goblin sharpshooter
//Sideboard:
4 tormod's crypt
3 shattering spree
3 pyrostatic pillar
3 pyrokinesis
2 surgical extraction
Just wanted to let you guys know that I took your advice to heart and have been playing with Mogg Fanatic for a few matches. He has been surprisingly good for me as he acts as removal but doubles as a threat and enables Incinerator. So for anyone else, I would recommend playing him, especially in addition to Lightning Bolt!
Team R&D
I've won a Duel for Duals in são paulo, and have just returned from a top4 5K with 121 people. List with 4 Chieftains, Instigators and Tarfires. Those cards are amazing.
Reports coming some other day...
Super Bizarros Team. Beating everything with small green dudes and big waves.
This post is gigantic...
Double tournament report.
(very long. Include my thoughts during each mach…)
This year started good for me and my team. 2 Tournaments, a top2 and a top 4.
I played the long loved Goblins. Expecting lots of RUG, UR, UW and Maverick, it was tuned properly. Here’s the list:
17 Mountains
4 Wasteland
1 Barbarian Ring
4 Aether Vial
4 Goblin Lackey
4 Goblin Instigator
4 Goblin Chieftain
4 Goblin Matron
4 Goblin Ringleader
2 Siege-Gang Commander
4 Tarfire
3 Gempalm Incinerator
1 Stingscourger
1 Goblin Sharpshooter
1 Goblin Piledriver
2 Tuktuk Scrapper
SB:
3 Blood Moon
4 Faerie Macabre
1 Goblin Tinkerer
2 Phyrexian Revoker
3 Pyroblast
1 Mindbreak Trap
1 Chalice of the Void
(on the second tournament, I did -1 Pyro, -1 Trap, -1 CotV, +2 Boartusk Liege, +1 Revoker)
Duel for Duals São Paulo. 15/01/2012
Round 1: Polar with Monored Goblins MD (same list as mine, but he runs port)
Game 1 – I lead with Lackey. He play Lackey. I attack, he blocks, I play Instigator. He Gempalm’s it. I play Instigator. He plays Instigator. I Gempalm it, hit, drop 2 Ringleaders getting me 4 goblins, and pass, stuck on 4 lands and only 3+drops. He kills my Instigator and a Chieftain my turn. He make some mistakes, searching Sharpshooter with Matron without haste, and chump wrong with SGC tokens, getting little value from them. Eventually, he’s at 4, I found a 5th land, I Matron and double Tarfire him.
SB: +2 Revoker, +1 Tinkerer, -2 Tuktuk, - Instigator
Game 2 – I keep a hand without 1 drop, but with Gempalm, Instigator x2 and business. He leads with Vial. Me with land. He plays Port (along with Waste), I have another Mountain. He ticks Vial up to 3 without doing anything. I play lands, and when have 4 (1 taaped due to port), make my 1st move in Instigator (with Tarfire mana open). Tarfire get’s rid of a blocker, and Gempalm of another, but he had found a Mountain and Tarfire my dude. The game drags along. He find a bunch of land, porting me twice every upkeep, but I use the mana to Gempalm and Tarfire.I eventually get to play some guys, but he hardcast Knesis on 3 of them. He actually Vialed 2 SGC this game, but he didn’t used them very wisely, and I was able to keep pressure.
1-0
Round 2: TES (SHIMI)
Game 1 – He is on the play and kills me on turn 2 or 3 with Past in Flames or Iggy.
SB: +2 Revoker, +3 Pyroblast, +2 Faerie Macabre, +1 CotV, +1 Trap, +1 Tinkerer
-4 Ringleader, -3 Gempalm, -1 Sting, -1 Tuktuk, -1 Vial
Game 2 – I open 2 Lands, Vial, CotV, Piledriver, Chieftain and others. I Play Vial andCotV. He duresses. I draw Pyroblast and Waste him. He BS or something. I get Vial @2 and pass. He cast Chain of Vapor on Vial. I Pyroblast it (If it resolved, it would take me 4 turns to get back in the game). Piledriver and Chieftain gets in for 6. He Wishes for Spree, but he is dead next turn to another Chieftain.
Game 3 – I mull to 4, keeping Mountain, Lackey, Revoker and Matron. He starts. I play Lackey. He Ponders. I hit and get an Instigator in, with only 1 land. He BS or something. I find a 2nd land, hit with Instigator and lackey. A Matron finds a SGC and it is into play. Another Matron finds an Instigator, That I hold on, casting Revoker on LED. He cast some mana cards (including LED), and Empty the Warrens for 10 or 12. I hit with everyone except Revoker. He kills almost every dude. Next turn I attack again and he is left without goblins, and I have Revoker and a Matron I think. 2 turns later he dies.
Yey to getting lucky as hell.
2-0
Round 3: Alex with TES
Game 1 – I’m on the play but he kills me on turn 2
Same SB
Game 2 – I keep a 6 of 2 Mountain, Waste, Instigator, Tuktuk and Trap. He Ponders, then 2nd turn he plays Mox, Petal, Led, Ritual and Ad Nauseam, which is Trapped. Tuktuk gets Mox. Next turn I find and play Matron, fetching Chieftain, that comes in on First Strike. He dies next turn.
Game 3 – I keep Vial, Lackey, Instigator, Piledriver, SGC, Revoker and Mountain. I play 1st turn Lackey, and 2nd turn drop SGC, not finding a 2nd land. He plays his hand and Ad Nauseam, without landdrop or mana on poll at 18 life. He reveals several Wishes/Tutors, Tendrils and Empty the Warrens, with only a Petal as starting mana source. He dies to it =]
Yey for being lucky again.
3-0
Round 4: Eder with UW Stoneblade
Game 1 – He Starts with Mishra. I have 2x Mountain, Waste, Vial, 2x Lackey, Matron. I play Vial. He plays Tundra and Stoneforge for Jitte. I Waste the Tundra, play lackey and pass. He plays another Mishra and the Jitte. I Vial lackey, attack with both, he blocks one, I get Gempalm from Matron and kill Stoneforge. He O.Rings my Vial with Tundra, that meets Waste my turn. I do nothing for 2 turns, get a Ringleader, and roll him.
SB: +3 Pyroblast, +1 Tinkerer, -1 Sharpshooter, -1 Instigator, -1 Chieftain, -1 Stingscourger.
(I’m still undecided about how to sb this one, so it changes given what I see)
Game 2 – I don’t remember if he gets a Stoneforge T2 and I Tarfire it, but he removes 2 of my guys later. When he has 4 lands they are: Waste, Mishra, Plains and Tropical. I decide to Waste the tropical. He is screwed for some time, but reaches 5 lands, getting Batterskull, but I have Tuktuk, and it is over.
4-0
Round 5: Nuclear with GW
My teammate (3rd one), and he scoops to help the standings of Alex.
5-0
Top8: Éder with UW Stoneblade
Game 1 – Unfortunately I don’t remember much of this. I just win pretty quickly before he can stabilize.
SB: Shooter was kept this time instead of Gempalm.
Game 2: I mull. He has a T2 Stoneforge for Batterskull, and I have a T2 Tinkerer. He has a Crucible. I don’t hit it, so he keeps playing lands. There are some notable plays here. 1st: I had Tinkerer, Instigator and lands. He had Stoneforge, Crucible, Plains, Waste and Fetch. I Waste his Waste, and declare attackers. This way he can’t StP my Tinkerer then get Batter into play the same time. I attack, and he Paths the Instigator. I’m always keeping at least R open for Tinkerer, and for Pyro. Pyro has to hit a Snapcaster, and he lands a Jace next turn, with 5 lands, before his landdrop. He Brainstorms. I destroy Crucible in response, and he doesn’t play land that turn. That ment that 2 turns later he played a Stoneforge for nothing, because Batter was not shuffled in his deck. I get to resolve a Ringleader and kill Jace. He has another one. I keill it again, and play some guys. He passes with 6-7 lands open, including 2 Mishras, and I make the mistake. I have Chieftain, 2 Matrons, Ringleader and Instigator. I hit with everything. The right thing to do was to leave Chieftain back. He blocks it and the Instigator , and I’m left with almost nothing. Next turn I play a Sharpshooter, but he manages to get some counters on a Jitte, and keeps both against my table of 2 Matrons and Shooter, and he gets Batterskull too, while @ 2. I have a turn to draw something, but don’t. Siege Gang or Matron would have won me the game here, and if he played badly (which he did not) even the Tarfire I got…
SB: +1 Tinkerer, -1 Sharpshooter
(I wanted to be more aggressive on the play, and Pyro is more defensive. I guess it pays out)
Game 3 – I keep2 Mountains, Waste, Piledriver, Chieftain, Tuktuk and Instigator. My Instigator is Snared. I get Chieftain. He has Island, Waste, and passes. I do not Waste his Waste. I don’t think it would have made a difference here. I wanted to save it for a W source or a Mishra. Next turn or so he Fetchs for a Tundra with Misty and plays Crucible. I play Tuktuk and Waste his dual. It ends 2 turns later.
6-0
Top4: Willian with UW Stoneblade
Game 1 – I get Instigator and Chieftain. He is forced to use his “flashed” guys to chump Instigator. Soon he can’t handle the pressure and dies.
SB: +3 pyro, +1 Tinkerer, -1 Gempalm, -1 Instigator, -1 Shooter, - Sting
(I’ve learned that this is wrong. Sting must stay always)
Game 2 – Really tuff one. He Pierces my Vial. It goes back and forth, but I made mistakes that costed me the game. He had Stoneforge for Jitte. I could Tarfire it, but decided against it, so he would lose more mana, so I matroned for Ringleader. He got Jitte down. I passed. He equipped and swung. I Tarfired. He Spellstuttered it, I Pyroblasted. Next turn he Vendillioned me, taking Ringleader, and I never drew Tuktuk. Should I have Matroned for Tinkerer, things could’ve been different.
SB: +1 Tinkerer, -1 Sharpshooter
(I guess this is correct on the play now)
Game 3 – He didn’t re-sideboarded. That meant his decks still had Pierces and Snares, So I looked out for them.
He StPs my Lackey, Snares my Piledriver (nothing I could do), and Stps a Chieftain after it got some hits. I do nothing, having a pretty heavy hand. I Gempalm 3 times looking for land. I find some later, but he is not doing anything, and I have Tarfires. He drops a BG Sword. I don’t want to tap too much so I can’t Tarfire in response to equip. My hand has 2 of those, 2 Ringleaders, Chieftain and Scrapper. I get a Vial, and cast it, with 5 lands into play. It resolves. I do nothing until it goes up to 3, when he StP’s a Chieftain, than 4, where I wait him to pass the turn. He does. I decide for Ringleader, which may seem odd, but I did not had to destroy the Sword, so Tuktuk didn’t show. I get 3 goblins. On my turn I play some, and hit. He counters some and trade some. Next turn the same thing happens, but he Stoneforges for Batter. I don’t Tarfire him because he is at 9, and I want to save them for the dome. I Vial Ringleader eot. My Chieftain sticks my turn. I cast Sting on his guy, Vial Tuktuk for sword, and hit. He doesn’t find a StP or Path. Even if he did, he would be dead for 2x Tarfire and Siege-gang from Vial next turn. The game ended and I had 8 cards in y hand. Gotta love the little green man.
7-0
Top2 – Maurão with GW Maverick
Teammate, so no reason to playout, since we’re splitting.
Our team get 4 Volcanics and 4 Taigas for our efforts.
Thanks for reading, and hope to have another next week!
(Next Week) – 22/01/2012
This time it’s a 4K 121 people tournament.
Super Bizarros attended with 9 integrants:
ScatmanX – Monored Goblins
Shimi – TES
Alex (ComboMan) – TES
Lebarion – Spiral Tide
Fuzzy – Lands
Nuclear – GW everything
Luiz – GW Everything
Maurão – GWu
Mayckol – GWu
6 of us went to top 16, 2 to top8, and 1 to top 4.
Round 1 – Bye
1-0
Round 2 – Leonardo – UW Stoneblade
Game 1 – I win the roll, and lead with Lackey. He plays FoW and Tundra. I Waste. He plays Island. I play Piledriver, and he FoW (mistake by his part here). T3 I have Chieftain. He plays Stoneforge. I play Instigator, and he blocks it. He drops Elspeth, and next turn Batterskull. I play Tuktuk, and swing for the win.
SB: -1 Instigator, +1 Tinkerer
Game 2 – I draw and pass. He plays Stoneforge, I Tarfire it. I draw Lackey. It get’s Pathed in his turn (mistake). My turn 3 I play Ringleader, draw a bunch, and win from there.
2-0
Round 3 – Lucas (Giggs)- Belcher
Game 1 – I know what he’s playing, so mull to Lackey. He goes first, after mulling twice, cycle 2 Street Wraiths, and pass. I play Lackey. He draws, and discard Burning Wish. I hit, Chieftain gets down, another Lackey, and a Vial. I had only Shooter now. He draws and discards. I hit with Chieftain and 3 Lackeys. He draws, sighs, and plays his cards, Wishing for Pyroclasm killing my guys. He’s @3. I play Stingscourger, and Vial Shrapshooter. On my Upkeep he’s dead. Had he drawn Simian/Elvish Spirit Guide, Petal, Chrome Mox, or had Diminishing Returns on his Side, I’d lose.
SB: +3 Revoker, +2 Boartusk, -3 Gempalm, -1 Sting, -1 Ringleader
Game 2 – I mull to 5, and snap keep. I make him think I had Mindbreak Trap, talking about my last tournament. He doesn’t want to find out by the worst way, and passes. I play Lackey, Lackey + Chieftain, then Matron for Tuktuk to get rid of a Mox, then he’s dead. Even if I had Trap, he could cast 2 spells per turn, and kill me by his turn 3. Lucky for me he didn’t see that play.
3-0
Round 4 – José Francisco – UW Stoneblade
Game 1 – I mull, and don’t find the Tarfire I need for his Stoneforge T2 on the play. My life decreases 4 by for, until 0, while his go up 4 by for.
SB: -1 Instigator, +1 Tinkerer
Game 2 – I keep Lackey, Instigator, 2x Gempalm, and lands. He StP my Lackey, but not my Instigator, and it connects. I had only the Gempalms, so I cycle one with the trigger on the stack, and find a Chieftain, getting 3 points of dmg out of it. I draw a Sharpshooter, and hit again, deciding not playing it. He takes 6. Next turn I draw nothing again, and he Path’s my Chieftain, taking 2. I play Shooter. He plays Batterskull. I hit with Instigator. He blocks. After First Strike dmg, I ping for 1 with Shooter, then Gempalm for 2, killing the token. Next turn he has nothing relevant, while I get a Ringleader and manage to kill him.
Game 3 – I mull a one lander with 2 lackeys, to get a one lander with 2 Vials. Seems good. He mulls to. I play vial. He passes T2. I play Vial. He does nothing again. I play a 3rd Vial. Now he has Stoneforge. My Vials tick up. A Instigator get’s Path, and I get a 2nd land. My hand has Matron, Chieftain, Ringleader and Tuktuk. He has Jitte, so I pass with Vial@4. He does not play a guy, so I vial Ringleader eot, draw 4 goblins, and swarm him on the next 2 turns, letting the vial with 4 counters always up.
4-0
Round 5 – Nuclear – GW Everything
We figure drawing wasn’t a good idea, since we were near the 128 players threshold, and 5-1-1 my not get us to top8, so we play.
Game 1 – It starts bad for me. My Lackey is StP’d, and he plays a quick Relicary. The board progress to a state where he has 2 6/6 Relicarys, Witness (that got back StP for a SGC I Matroned for, to buy me some turns), Finks, Dryad Arbor, Noble, and some lands. Stoneforge and Jitte were already on grave. I had Matron, Tuktuk, tokens, and had only 5 lands. I Matroned for Stingscourger, to buy me a turn, than cast Ringleader and Tarfired a Mother of Runes he just played. Luckly, he had no more hand, and I had bunch. When I drew a 6th land, I could do the play I wanted: Chieftain + Sharpshooter. Killed Dryad, Noble, Witness, and the Finks that had a -1/-1 counter by than. He was left with the 2 byg guys, and a Pridemage, that I Tarfire/Gempalm later. He drew Sylvan Library by than, and I played another Siege Gang. He drew nothing relevant, and I got to untap with my guys (I was at 6 this whole time, chumpblocking whenever needed, and he was down to 14. I pass, with Matron and 2 Ringleaders on my hand. He pondered about taking 4, but decided against it, and passed me back. EOT I Ping him for 1, and sac a token for 2. He responds by StP on my SGC. I respond by sacking another token for 2, ping for another 1, sacking SGC for 2, pinging for another 1. My turn I Matron for a Tarfire, and hit with everything except Sharpshooter. He can’t block, and can’t take it.
SB: +1 Tinkerer, +3 Revoker, -4 Instigator
Game 2 – He plays plains and Mother. I play Vial. He doesn’t have another land drop, and plays Mother. I pass. He passes. I pass again, loaded with gas on my hand. He Paths his own Mom for a Forest, and plays Stoneforge for Jitte, and plays Dryad Arbor. I almost give the game away, having Instigator into play, and Tarfiring the Arbor. Mom gives it pro-red, and I pass. Had I Tarfired Mom, I could attack, and he would have to chump with Dryad, Stoneforge, taken, or lost his Mom, and all those were better than what I did. Luckly he didn’t drew a 4th land, and couldn’t play, equip and swing with Jitte. From there a Sharpshooter came in, I attacked, pinged Mom for 1, he responded giving Stoneforge pro Red, I responded Tarfiring it, and killing all his guys. Game was over next turn.
5-0
Round 6 – ID
Rund 7 – ID
The top8 had me, Spiral Tide, 2 UW, Punishing Maverick, Nic Fit and UR Delver. I’m paired against UR. People wanted to split, but me and my teammate are stubborn and decide to play.
Top 8 – Leandro Maciel - UR Delver
Game 1 – I wiln the roll and he FoW’s my Vial. He plays Delver. I Waste. And play Lackey. He hits and Bolts Lackey. I play Instigator. He bolts, hits, and play another one. I Matron for for Tarfire. He plays Ponder, shuffle, draw, and hit. I Tarfire both his guys, than play Ringleader, revealing nothing good. He has only a Snapcaster for pressure now. I play Piledriver, and kill his guy in response to removal with Gempalm. Next 2 turns I play Tuktuk Scrapper, the most expensive Grizzly Bear I’ve ever played. Luckily it’s enough to kill him with a Chieftain next turn.
SB: -2 Tuktuk, +2 Boartusk
Game 2 – I keep 2 Mountains, Lackey, Instigator, Gempalm, tarfire, and other guys. He starts with Goblin Guide, Delver + Bolt on my Lackey. I Tarfire his Delver, having only his Guide into play. T3 he plays Sulfuric Vortex. I play Tarfire, and another Instigator, which he kills. Never got a 3rd land, and Vortex kills me dealing something like 10 dmg…
Game 3 – On the play it’s easier. I keep 3 lands and business. Don’t remember much of this game, but I kill ALL his guys, than Ringleader gets me 3 goblins, then I, with 6 lands, Matron and play Chieftain, than play Chieftain and Boartusk.
I’m even more stubborn, and decline the top4 split, knowing I’m being paired against UW. There we go again:
Top4 – Leandro Gurther – UW Stoneblade
Game 1 – It is quite easy. I lead with Vial, and play Instigator T2. If he has a FoW or Daw, I’m ok with that. I had not any good goblins yet. He plays Stoneforge, and I Tarfire it, hit, and drop a dude (can’t remember which). I had a Tuktuk, and drew a 2nd one, and lands, for the rest of the game. His life goes down slowly. When he has 5 for Batterskull, I Vial in Tuktuk, and kill him in 2 more turns.
SB: -1 Instigator, +1 Tinkerer
Game 2 – I have Vial, and he have Stoneforge T2. I don’t have Tarfire. I win a life from StP, then lose 12 from Batterskull. Meanwhile, I cast 3 Vials. My hand is actually nice, and when they go up, I Vial in a Ringleader, when he passes the turn to me. He Stifles the trigger (had 1 plains, and 2 island only). Then I vial a Matron, and search for Tuktuk. My turn I Vial Tuktuk, but he has another Stifle. He does some damage with a Snapcaster, while I block Batter, and goes up to 33, and I go back to 11 due to some StPs. I manage to find a Ringleader, but he has a 3rd Stifle. During this match I got to Tarfire 2 Stoneforgers, but he drew one after another when he needed. At one point, my board was 2 Ringleaders, Chieftain and Instigator. I manage to kill Batterskull, and hit him, and then hit him again. I get to bounce the token, and hit some more, than some more, and get him down to 4, while he was tapped out. When he untapps, he has Stoneforge and 2x Snapcaster into play, and Batterskull in hand, with the same 3 lands, and passes back. I needed to draw Sharpshooter, Matron, Tarfire, Gempalm, Siege-Gang, Ringleader, Tuktuk or Tinkerer. I drew a Mountain (with 8 into play, having used 3 Wastelands, with the 4th on my hand). I pass and he “vials” Batterskull, going to 8, and me to 7, and passes. I draw a Matron, and he has the 4th Stifle. I go to 3 on his turn, and he goes to 12. I draw my 10th Mountain. He Stp a guy, I have to block Batter and company, and am left at 5, with no board. I drew another Mountain, and we’re off to game 3.
SB: -2 Instigator, -1 Sharpshooter, +1 Tinkerer, +2 Pyroblast
Game 3 – I keep 2 Mountains, Waste, 3 Tarfire, Chieftain. The plan here was to figure out if I could screw him, to kill his Stoneforgers, and destroy Batter when he cast it for 5 mana. T2 I Waste his Tundra his Upkeep, but he had Stifle. Tarfire kills Stoneforge, and Chieftain gets in twice before the Path. I have Instigator now, and drew well, having Ringleader and Matron in hand, and stopped at 6 lands. I killed Batterskull token once or twice, and got in with a bunch of damage, managing to get him @5. He had only Batterskull now, was tapped, and had 2 cards in hand. This was after a Wrath, and I had 0 dudes. I played Chieftain, and had 3 mana left, having Stingscourger, 2 Tarfires, and some other goblins. I played Sting, and his 2 cards were FoW + Blue card. I passed, and he started hitting me and gaining life. I cast a band Ringleader, and then try a Siege-Gang, while he had 2 cards again. One of them was a FoW. Next turn I try my 2nd Siege-Gang, and he had a Stifle. I block and sac a goblin for a while, while waiting for threats. There was a time where I could have played a 2nd Chieftain, and blocked Batter with a 4/4 Ringleader, but was trying to dodge removal, so didn’t do it. This could have won me the game. I drew badly for some time, and when tried to Tuktuk, he had another Stifle. Some point on the game, I get him back at 13 (after going up to 21), have 7 lands, Chieftain, Tuktuk and Siege-Gang into play, and draw a Matron. He has 3 cards. I play Matron, he responds with Aven Mindscensor. With the Matron trigger on the Stack, I sac it to kill the Aven.(Funny thing is: if I hadn’t done that, I’d find and play a Tuktuk that was on the top 4, and probably win the game, since later he told me he had 2 lands in his hand). With 2 Mana left, I couldn’t kill his Batter with Tinkerer, and if I got Tuktuk, he was just going to bounce the token in response. I got Tinkerer, and passed, because any StP/Path/Snapcaster he drew would kill my Tinkerer. He hit and passes. I draw and play Tinker. He drew 1 of the 3 FoWs left in his deck... =( Some turns later, after some chumping, I get rid of the token with Instigator + Barbarian ring and get in for some Dmg, empting my hand. His turn, he draws his 2nd Wrath, and plays it. I draw a Mountain. He gets back Batter, and play his turn. I draw a Mountain. He hits me once, getting me to 4, and passes. I draw a Mountain. Crap.
I got 400 Reais, and Lebarion got 200.
Hope this can help someone who wants to play goblins. It is very strong right now, and I recommend the ones who like it to play something similar to this list.
Any comment and critics are welcome.
Last edited by ScatmanX; 01-24-2012 at 11:11 AM.
Super Bizarros Team. Beating everything with small green dudes and big waves.
Phenomenal job! Excellent reports and fantastic finishes! I like your build very much. When I'm sick of losing while playing "real" decks I'll have to give your monoR Winstigator build a try.
Ocne again, congratulations!
Thanks for the report ScatmanX and congratulations on your finishes! I'm sleeving up your build to try it out.
I noticed that Blood Moon sat in your sideboard both tournaments. Are those for RUG?
Do you miss Warchief?
@ Marcello: Awsome finish! Way to go, bro.
I've some questions there too:
(1) I noticed you board quite different in every UW Stoneblade-MU. Why? I'm not quite into you boarding strategy and the strategy postboard. How do you play Pyros? WHy did you come to the conclusion that Stinger should stay in? Could you take your time and explain this MU a bit more in detail (especially those SB-choices and how you use them)?
(2) Actually what Ace said: Kinda sad that Moons stayed in your SB. WHat are they supposed to be doing?
(3) How did you like Sharpshooter in MD? I find myself boarding it out way too often - so i decided that the right place for him is the SB.
EIther way: very nice list. I like many of you techs!
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
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