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Thread: [Deck] GW/x Maverick

  1. #1741
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    Re: [DTB] GW/x Maverick

    No mana cost, and it can allow you to alpha strike. I'm not thrilled about any of the one-shot protection spells by any means. Even Shining Shoal seems better, since it's another trick that can be used even in combat and as a direct damage spell.
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  2. #1742

    Re: [DTB] GW/x Maverick

    OMG dude, stop saying cards that protect your creatures. You dont give a crap about your creatures dieing, you want to protect your equipment and your summon sick mother of runes. The fact that it has this little bonus vs combo/alpha strike potential, makes it good, imo.
    I'll try a couple of those this sturday since my meta is 50% GW maverick and let you know how it went.
    This deck is not looking to alpha strike our opponents, this deck looks for value and grindy games.

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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by arcannys View Post
    OMG dude, stop saying cards that protect your creatures. You dont give a crap about your creatures dieing, you want to protect your equipment and your summon sick mother of runes. The fact that it has this little bonus vs combo/alpha strike potential, makes it good, imo.
    I'll try a couple of those this sturday since my meta is 50% GW maverick and let you know how it went.
    This deck is not looking to alpha strike our opponents, this deck looks for value and grindy games.
    It also looks to have better topdecks than your opponent. Protection cards don't fit that bill.
    Quote Originally Posted by TheInfamousBearAssassin View Post
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by arcannys View Post
    OMG dude, stop saying cards that protect your creatures. You dont give a crap about your creatures dieing, you want to protect your equipment and your summon sick mother of runes. The fact that it has this little bonus vs combo/alpha strike potential, makes it good, imo.
    I'll try a couple of those this sturday since my meta is 50% GW maverick and let you know how it went.
    This deck is not looking to alpha strike our opponents, this deck looks for value and grindy games.
    Am I missing something? If Mom is sick, then your creatures are prone to removal. Also, none of these spells protect us from Combo.

    I personally don't care if they spend time to blow up Library or Equipment. That means they spent mana/cards/resources to destroy a non-threat. Besides, that's what Eternal Witness is for - Buyback.
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  5. #1745

    Re: [DTB] GW/x Maverick

    Mother of runes is the best card in this deck, if you untap with it, you'll win 90% of those games, you dont give a crap if they stp your KotR.
    If mom is sick THERE's NO WAY they kill any other creature but mom.
    I'm actualy thinking about going up to 4 stoenforge, adding a second jitte, the sylhana eldgewalker and a couple of those faith's shelds. That would give the deck a new dimension and an edge in the mirror imo.


    I was actualy trying to think of a situation in which this card is 100% dead, and i just can figure it out. Every deck runs removal, artifact removal, jace bounce, etc.. And it has this bonus against combo and the alpha strike potential.

  6. #1746
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by TheInfamousBearAssassin View Post
    I run a 2 Elspeth/2 Parallax Wave split that renders defensive Moms pretty much useless. That and Jitte+Thrun tend to take care of any problem I can imagine PFire fixing without damaging the mana base.
    I'm not a fan of pushing up our mana curve especially with things we can't tutor up unless it's absolutely busted.

    An active defensive Mom stops Thrun + Jitte...

    Quote Originally Posted by TheInfamousBearAssassin View Post
    No, they don't. The only answer to equipment itself is Pridemage, Maze and StPs obviously don't work on Ledgewalker.
    Right - I said the deck runs plenty of answers to equipment, which it does (4x GSZ + 2-3 Pridemages maindeck, potentially more answers postboard, especially red splashes running Ancient Grudge).

    Quote Originally Posted by TheInfamousBearAssassin View Post
    On a side note I recommend against Natural Order as a crutch plan for the deck since it leaves you absolultely cold to Perish.
    If you read my post, Natural Order is tech for the mirror. Honestly, I don't think there's any real crutch in Maverick. The deck is designed on redundancy and flexibility. Most changes people talk about here generally don't affect that aspect of the deck that much.

  7. #1747

    Re: [DTB] GW/x Maverick

    Most of the lists still run aven mindcensor and Progenitus can easily be raced in this deck.

  8. #1748
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    Re: [DTB] GW/x Maverick

    I think we've beat the horse enough for now.

    Let's talk about sideboarding. What strategies have you guys employed for the major archetypes (and taking out/bringing in - details!)?

    RUG Delver (w/ and w/o Stifle)
    Burn & UR Delver
    UW/x Stoneblade
    Reanimator
    Dredge
    Storm combo
    BUG Control / Hymn+Blue decks
    Deadguy / Junk
    Zoo / 2-3 color Sligh
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  9. #1749
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by arcannys View Post
    Most of the lists still run aven mindcensor and Progenitus can easily be raced in this deck.
    I'm not convinced Mindcensor is good. On top of that, since I've been playing a pFires list, it's not really that threatening. The only time you have to worry about it is if they try and gotcha you and you just play around that if you suspect it.

    My experience playing against NO has been that Progenitus can only be raced late game IF you have a big Knight + equipment. If they have that, they've probably got the game won regardless of Progenitus or not.

    However, if you Natural Order on turns 3-5, you've probably got the game won.

  10. #1750

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by rukcus View Post
    I think we've beat the horse enough for now.

    Let's talk about sideboarding. What strategies have you guys employed for the major archetypes (and taking out/bringing in - details!)?

    RUG Delver (w/ and w/o Stifle)
    Burn & UR Delver
    UW/x Stoneblade
    Reanimator
    Dredge
    Storm combo
    BUG Control / Hymn+Blue decks
    Deadguy / Junk
    Zoo / 2-3 color Sligh
    RUG delver: i go +2 path to exile +2 choke -light and shadow, -2 qasali, -1 something else
    UW blade: +2 choke +2nature's claim+1elspeth+1garruk -4 swords-2something else
    reanimator: +2 surgical+2path+1 bojuka -equipment package.
    Dredge:+1 rhox war monk +2 surgical+2path-body and mind-2 qasalis- something else
    Storm: +3 canonist +2 surgical - equipment package
    BUg control: +2 finks +1 elspeth +1 garruk - gadock - some equipment -sometihng else
    Zoo: +1 rhox war monk+2 path +2 finks+1 elspeth -gaddock, - not sure here, depends on their list (SFM, punishing fire, etc..)

    This is my SB:
    SB: 2 [GTW] Path to Exile
    SB: 1 [WWK] Bojuka Bog
    SB: 3 [ALA] Ethersworn Canonist
    SB: 2 [FBP] Surgical Extraction
    SB: 1 [ALA] Elspeth, Knight-Errant
    SB: 2 [WWK] Nature's Claim
    SB: 1 [ISD] Garruk Relentless/Garruk, the Veil-Cursed
    SB: 1 [ALA] Rhox War Monk
    SB: 2 [FNM] Kitchen Finks

    I'm not convinced Mindcensor is good. On top of that, since I've been playing a pFires list, it's not really that threatening. The only time you have to worry about it is if they try and gotcha you and you just play around that if you suspect it.

    My experience playing against NO has been that Progenitus can only be raced late game IF you have a big Knight + equipment. If they have that, they've probably got the game won regardless of Progenitus or not.

    However, if you Natural Order on turns 3-5, you've probably got the game won.
    Mindcensor is not good, But until now (thalia), it was the best option for that 2-3 slots.

  11. #1751
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by rukcus View Post
    I think we've beat the horse enough for now.

    Let's talk about sideboarding. What strategies have you guys employed for the major archetypes (and taking out/bringing in - details!)?
    Since my SB these days is still in flux (I like playing around with different options to see what works for me), I'll detail what I take out more than bring in.

    I'm playing pFires (as if anyone who has been reading this thread recently at all doesn't know), so that's also a consideration here.

    RUG Delver (w/ and w/o Stifle)
    -2 Qasali Pridemage
    -3 Stoneforge Mystic
    +2 Path to Exile
    +1 Maze of Ith
    +2 Red Elemental Blast

    Burn & UR Delver
    -Not currently playing any particular tech for Burn since it hasn't been showing up in my meta, but probably take out stuff like Qasali's and add more removal / REBs

    UW/x Stoneblade
    -4 Swords to Plowshares
    +3 REB
    +any Chokes

    Reanimator
    -3 SFM
    -3 Equipment
    -3 Punishing Fires
    +2 PtE
    +1 Maze of Ith
    +3 REB
    +2 Tormod's Crypt
    +1 Bojuka Bog

    Dredge
    -4 Swords to Plowshares
    -1 Punishing Fires
    -1 Thrun, the Last Troll
    +2 Tormod's Crypt
    +1 Bojuka Bog
    +3 REB

    Storm combo
    -3 SFM
    -4 StP
    -1 Thrun
    -1 Qasali
    +3 REB
    +2 Tormod's Crypt
    +1 Bojuka Bog
    +2 Canonist

    BUG Control / Hymn+Blue decks
    -Qasali / StP
    +REB / Choke

    Deadguy / Junk
    -Depends on builds. PFires is better against Deadguy than against Junk. Qasali stays in against the builds running SFM.
    +Graveyard hate, PtE/Maze package

    Zoo / 2-3 color Sligh
    -1 Qasali Pridemage
    -1 Gaddock Teeg
    -1 SFM
    +2 PtE
    +1 Maze

  12. #1752
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by arcannys View Post
    Mother of runes is the best card in this deck, if you untap with it, you'll win 90% of those games, you dont give a crap if they stp your KotR.
    This is absolutely not true.

    The best card in the deck, and in fact the entire reason to play the deck, is Knight of the Reliquary. Let's just get that out of the way right now. Like the deck's reason for being is that a lot of decks just lose to Knight; anything RUG for instance.

    The best argument for Mother of Runes in the deck, and in fact the only argument for it, is to protect your Knights from StP. It is only because of that unfavorable two card interaction that there is a reason for running the card at all. If you removed Knight, the deck would not exist; if you removed StP, Mom would be awful.

    Without understanding this there's no way to advance a discussion of the deck intelligently. Equipment and other tricks exist as a backup to Knight, but she's route to victory #1.

    I'm actualy thinking about going up to 4 stoenforge, adding a second jitte, the sylhana eldgewalker and a couple of those faith's shelds. That would give the deck a new dimension and an edge in the mirror imo.
    I would encourage this as it's an interesting and potentially powerful card that I've been curious about since its printing. Probably won't pan out but no reason not to see.

    Quote Originally Posted by Esper3k
    I'm not a fan of pushing up our mana curve especially with things we can't tutor up unless it's absolutely busted.

    An active defensive Mom stops Thrun + Jitte...
    If they have to use Mother of Runes as a Drudge Skeletons then it's not exactly a threat, even if you don't have an Elspeth or StP or Wave or some other way of getting past that line of defense. A lone Mother of Runes is a pretty weak defense, ultimately, which was the reason I cut the card (besides it being a weak standalone card and even before the format had adapted to it; I think it was borderline before and obviously incorrect now.)

    @Ruckus:

    My current SB Plan is as follows:

    2x Path to Exile
    2x Eternal Witness
    4x Tormod's Crypt
    1x Gaddock Teeg
    3x Thalia, Guardian of Thraben
    3x Nevermore

    Still paired with this maindeck;

    4x Noble Hierarch
    4x Green Sun's Zenith
    2x Scavening Ooze
    2x Qasali Pridemage
    2x Tarmogoyf
    4x Knight of the Reliquary
    2x Eternal Witness
    2x Thrun, the Last Troll

    4x Swords to Plowshares
    2x Sensei's Divining Top
    2x Sylvan Library
    3x Umezawa's Jitte
    2x Elspeth, Knight Errant
    2x Parallax Wave

    1x Maze of Ith
    2x Wasteland
    3x Horizon Canopy
    1x Stirring Wildwood
    1x Karakas
    2x Dryad Arbor
    4x Windswept Heath
    2x Misty Rainforest
    2x Forest
    1x Plains
    4x Savannah

    Against RUG you go:

    -2 Elspeth
    -2 Pridemage
    +2 Witness
    +2 Path

    Against Blade Control:

    -4 StP
    - Some other stuff I haven't decided yet, likely incuding Hierarchs
    +2 Witness
    +3 Nevermore
    +3 Thalia

    The idea here is that both Thalia and Nevermore are effective answers to their strategy of StPing infinite of your guys with Snapcaster (although I haven't actually tested Thalia in this match yet.)

    Mirror is going to depend somewhat on how they're built, but bringing in +2 Path, +2 Witness is going to be your general go-to strategy against midrange creature-based decks.
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    Re: [DTB] GW/x Maverick

    Also, can I go into a side-rant here about how fucking ridiculous all the 1x Elspeth lists are? Like, what the fuck are you people living in terror of, the scenario where you have active Elspeth and then you lose because you have the second one in hand and gee it could've been a Scryb Ranger or whatever else you would run in that slot? Because surprise, that doesn't fucking happen.
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  14. #1754
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    Re: [DTB] GW/x Maverick

    FWIW, I think IBA's Jitte numbers are probably the right way to go going forward. Jitte still performs all the junctions that the other equipment do, except provide stand alone protection. Just like it was during Kamigawa block, whoever maintains Jitte active (and isn't afraid to Legend-nuke their opponent's copy) will eventually take control and win.

    Adding a 2nd Jitte in the SB is definitely right, and the third is probably right too.
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Also, can I go into a side-rant here about how fucking ridiculous all the 1x Elspeth lists are? Like, what the fuck are you people living in terror of, the scenario where you have active Elspeth and then you lose because you have the second one in hand and gee it could've been a Scryb Ranger or whatever else you would run in that slot? Because surprise, that doesn't fucking happen.
    It's more like, "Gee, that could have been a Thrun". See, with so many Wastelands, Stifles, and Spell Pierces roaming around, running six maindeck 4-drops only seems like a good idea if you're Jack Elgin.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  16. #1756
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    Re: [DTB] GW/x Maverick

    At least the way I built the deck RUG Tempo is a ludicriously favored matchup, so that argument is pretty irrelevant. With eight 1cc mana rampers you really want to be able to play enough powerful cards that you can overwhelm other attrition based decks like Blade Control and the mirror.

    And unlike Thrun you can't tutor for an Elspeth. The Waves are questionable, but a minimum of 2x Elspeth should be mandatory in these lists. And that's assuming at least 2 Libraries.
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  17. #1757
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    Re: [DTB] GW/x Maverick

    What's you justification for only 2 wastes, given the RUG/BUG/nonbasics running around currently? They were an auto 4-of for me. Also, Parallax Wave seems a weird choice imo, esp. given the dudes you could be running (aven mindcensor, for example, straight-up wins you games). Also, jitte's good an all, but Sword of Fire and Ice/Feast and Famine/Batterskull give you more to work with. Maybe I'm missing something here.

  18. #1758

    Re: [DTB] GW/x Maverick

    TheInfamousBearAssassin,

    I like your sideboard. I think you're running a little heavy on the Crypts, but besides that, pretty solid.

    -Matthew

  19. #1759
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    Re: [DTB] GW/x Maverick

    I know that Parallax Wave seems like an odd choice, but, while I hate to fall back on this, I really think that it's important that anyone who's never played with the card do so. It's actually a very powerful card. These are the things it does;

    - Nuke an opponent's defense and allow you to easily kill them for the turn or two they're without blockers (even with a Mom active.)
    - Protect your own team from mass removal or even pinpoint removal.
    - Combo with Pridemage to permanently exile a bevy of guys.
    - Combo with Witness to get it back and keep their team exiled unless they break the loop.

    It's actually a very powerful and flexible card.

    As for cutting SFM and the associated package, I really find that, more so even now than in previous metas, there's little incentive to grab an equipment that's not Jitte, so the extra mana you pay for SFM gets you little. Jitte is much better to draw than the average of whatever other equipment you're running (meaning that yes, sometimes you rawdraw a SoFI where it's amazing, but on average a drawn SoFI is worse than a drawn Jitte,) and it's the most common tutor target, so there's no real reason to run another equipment that I can see, at least in the current meta.

    Part of the plan of my build is also to get Thrun active with a Jitte against control, and on Thrun Jitte is much better than any given Sword of Herpaderp as it deals with the chump blocking problem. Trollstick is a plan few decks in the metagame can beat.

    I'm not sure I even understand the Wasteland question. Against what matchup is it important enough to have more than double Wasteland that the manabase should be distorted further? I don't mind skipping one turn of attacking with Knight to try and nuke a key land, but anything past that and I'd rather be attacking. It's mainly there to take out Maze and Riptide Lab and other utility lands, not to try and craft a mana denial strategy.

    @Matt: Thanks. I just find 4x Crypt to be a really reliable way to give yourself favorable matchups that would otherwise be nightmares, and I'm not sure what else is compelling enough to go to 3. Although I've wondered if a 2/2 Crypt/Faerie Marcabre split would be better.
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  20. #1760
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    Re: [DTB] GW/x Maverick

    All I see with Jitte off the draw is spell snare fodder, and while Stoneforge is too, if it sticks you get the card advantage. Also, stoneforge can't be touched by spell pierce.

    Further, against the mirror, or a deck with big dudes (Reanimator) and Sword of Cool & Awesome keeps your Thrun alive, whereas Jitte just gets a few counters. A batterskull spells GG in certain matchups. Also, the diversity is just nice to have--3x jitte is consistent, sure, but I like to know that I have more answers than just that.

    The wasteland question pertains to the greedier decks of legacy. RUG, for example, or Zoo. A T1/2 wasteland can be back-breaking against certain decks, and I don't want to rely on KotR to fetch it out. Also, I'm not seeing the level of destabilization your talking about (at least in my manabase).

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