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Thread: [Deck] GW/x Maverick

  1. #1881
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by bakofried View Post
    If someone feels the points being made are wrong, then its fine to dispute them. Everyone on the Mother of Runes/Scryb Ranger side of the argument is using the same argument -> they're awesome when together or with other dudes. IBA's argument, roughly, is that in a metagame with a substantially higher amount of spot removal due to Snapcaster, along with the rebirth of mass removal ala Wrath of God or Pernicious Deed, that one's draws should be independently strong; which Mother of Runes, and Scryb Ranger, really aren't. Thus, he uses that space for Goyfs (strong independent threat) Libraries, Tops, Elspeths, very, very bomby cards.
    I contend that Goyfs are not independently strong in this archetype. We don't have a variety of card types to boost Tarmogoyf to actually be better than Watchwolf. All the removal is exiling type; we don't willingly sacrifice creatures (since they are all strong independently).

    Is a 2/3 Goyf the best use for a deck that's trying to essentially out-muscle the metagame with Knights?


    Quote Originally Posted by dsck View Post
    The deck evolved from GW version of death and taxes, I believe.

    http://thecouncil.es/tcdecks/deck.ph...4&iddeck=38958
    Semantics. The deck wasn't particularly strong between the time Survival got banned, and GSZ became printed. At that point Vial was put on the back burner due to game-play issues that made those versions fundamentally weaker compared to GSZ.
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  2. #1882
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    Re: [DTB] GW/x Maverick

    I started with Goyf in my build, and after much deliberation and testing, I cut it for another Ooze and haven't looked back.

    As for Mother of Runes, she has so far been more amazing than bad, and when that changes I will cut her.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  3. #1883
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    Re: [DTB] GW/x Maverick

    Holy tits, I don't read the thread for a day and you all spawn three pages. Bah! You're worse than the death camp I run for fruitflies. Leave it for a day, prepare to cull infinite offspring.

    I think Mother is decent, but whoever's saying it competes for the Turn 1 drop slot and could be other cards has a completely sound argument. I've played with the Moms and like them very much, and in my meta, they've been fine. Could it be better? Perhaps, but I don't think I'll switch them out quite yet.



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  4. #1884
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    Re: [DTB] GW/x Maverick

    We already had the same discussion about Mother of Runes on page 3 of this thread and I am still convinced that MoR is a 4-off and that playing any other number is wrong.

  5. #1885
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    Re: [DTB] GW/x Maverick

    Personally, I don't think 5 is wrong.

    -Matt

  6. #1886
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by sdematt View Post
    Personally, I don't think 5 is wrong.

    -Matt
    If you play against me, and I see 5 Mother of Runes, I'll call the judge! You little CHEATER! STOP THAT.

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  7. #1887
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    Re: [DTB] GW/x Maverick

    Then I'll just use Mother of Runes #6 to protect me from the judge call. Take that!

    -Matt

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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by sdematt View Post
    Then I'll just use Mother of Runes #6 to protect me from the judge call. Take that!

    -Matt
    What if the Judge is an artifact? TAKE THAT.
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  9. #1889

    Re: [DTB] GW/x Maverick

    Using StP + Snapcaster -> StP to remove just one Mother of Runes is fine with me. A 1UWW solution to a W to cast 1/1 is alright. It certainly is better than losing KotR to StP and then a second KotR to Snapcaster -> StP.

    Spot removal is not the deck's only weakness, and running a card that tries to stop spot removal plans and does nothing else seems of questionable worth over the bevy of other good cards that could be run in the deck, even without going to a third color.
    The deck definitely fears sweepers more. For the time being though, sweepers are showing up postboard in UW and as 1-or-2-ofs in the form of Deed and/or Perish in BG/x decks. I think the total number of StP/PtE/Maelstrom Pulse/GftT being run is high enough to warrant running some numbers of MoR mainboard.

    MoR definitely does a lot more than stop spot removal plans (which is by no means insignificant). I think saying that MoR "does nothing else of questionable worth" is underrating its performance.

    If you expect the opponent to be bringing in sweepers postboard, it would be fine to just side out some number of Heirarchs/MoR for whatever equipment/PW/Libraries you have in the SB.

  10. #1890
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    Re: [DTB] GW/x Maverick

    I was watching IBA's match on cockatrice against MUC.

    It seems like this deck has a hard time fighting through the counters and the other constant annoyance.

    Besides thrun, is there anything you can do to fight this matchup.

  11. #1891
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    Re: [DTB] GW/x Maverick

    I don't think counters are particularly a problem for the deck, most of the decks in Legacy run relatively few hard counters, and a lot of them are soft or narrow and weak against Maverick, like Spell Snare or Counterbalance. Generally in Blade Control the much bigger problem is the white cards, not the blue ones.

    I mean it's important not to get thrown off tilt by random shit. Sometimes you'll have no mana dudes and lose to a random Back to Basics or Blood Moon, or get murdered by Raffinity pumping out an army on turn 1. But one can't lose track of the averages. Just be threat dense and you'll tend to win those matchups.
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  13. #1893

    Re: [DTB] GW/x Maverick

    Hi guys.

    What do you think about the new Thalia in a maverick deck????

    I think is best against combo than aven mindcensor, but perhaps worse than the aven against stoneblade.

    Could be included without problems in a Punishing Maverick?? or better included in a version without punishing??

    Thanks

  14. #1894
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    Re: [DTB] GW/x Maverick

    I know things are going rediculously fast here, but around 10 pages earlier you can see the discussion about Thalia.

    In short:
    Thalia is awesome against Tempo Thresh and clones, (Storm) Combo.
    Thalia is okay against Stoneblade, BUG Still/Controllish, Burn (still buys you a turn, which is nice)
    Thalia works perfectly well with Karakas.

    On the downside: Thalia is 2/1 first strike for 2, which is not that great, and legendary has its natural drawback of only being able to play one.

    In GW Mav I fitted in 2/3 main deck. They get boarded out a lot, but in general I am pleased with them.
    In GWr Punishing Mav I have NO space whatsoever to get them in the main deck. There, I play 3 side, with which I am also pleased.

    Since Thalia became legal I personally haven't played the Mindcensors anymore. Thalia is quicker, dodges Daze better, the Karakas tricks are nice and for flying we have Scryb Ranger. Seems pretty clear to me.

  15. #1895

    Re: [DTB] GW/x Maverick

    hey guys, what do you side in and take out against a U/R delver MU?

  16. #1896

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by rayray View Post
    hey guys, what do you side in and take out against a U/R delver MU?
    It's actualy a pretty bad MU, since they're starting to run gutshot MD. And equipment is pretty bad since they also have smite to smitherins in the board. I have 2 finks and a rhox war monk in my sideboard which can help along with a little bit of praying. Now this kind of situation is why i like rhox more than batterskull, since there's no way you live to cast a batterskull against this type of deck.

  17. #1897

    Re: [DTB] GW/x Maverick

    thanks! i board in COP:red against them, but even if it resolves, the main problem is the multiple delvers. i seem to have no answer to them. StP often gets countered and does not resolve

  18. #1898

    Re: [DTB] GW/x Maverick

    well, against delver we have maze of ith, 6 STP post board and scryb rangers, those dekcs only run 4 Force of wil so you have to play very bad or they to draw very good in order to not be able to kill the delver. Also, KotR is the best card against them as long as you dont play it as a 3/3.

  19. #1899

    Re: [DTB] GW/x Maverick

    What do you think about use skinshifter or mentor of the meek?

    skinshifter is very versatile and mentor allows more purchases against nic fit or other attritions

  20. #1900
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by arcannys View Post
    It's actualy a pretty bad MU, since they're starting to run gutshot MD. And equipment is pretty bad since they also have smite to smitherins in the board. I have 2 finks and a rhox war monk in my sideboard which can help along with a little bit of praying. Now this kind of situation is why i like rhox more than batterskull, since there's no way you live to cast a batterskull against this type of deck.
    The now have Combust for Rhox War Monk. I mean... WHAT A FUCK?!!!
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

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