That, or only rarely draw more than one card per turn. I think dealing with it being in the initial 7 is really what you'd want Brainstorm and the like for.
By the by, anybody who isn't playing 4 Flickerwisps right now shouldn't bother much with the flash angel. Going from 3 mana to 4 in exchange for going from 1 to 4 toughness isn't a terribly exciting deal, and Flickerwisp's ability to target any permanent on the battlefield is going to be far more useful on average than the angel's Flash, doubly so in decks with Aether Vial.
Also, anyone who spouts opinions about a whole set from six fucking rares previewed at a convention deserves a career in journalism.
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Thunderous Wrath could be really good for burn. Top decking it is really good for burn, but having it in your starting hand is ass.
Miracle is going to get broken somehow with Brainstorm and Top.
I have a funny feeling we are going to see a new creature that might shift the format.
Some dude posted this on Salvation:
Should be interesting. Speaking of Salvation, Miracle reeks of Salvation game design.Also curious to see what this next revealed Miracle will be. One of the Wizards guys was chatting afterwards and let slip that there was a potentially crazy one (he thought it would be banned in Legacy almost right away). And surprise, it isn't blue. Wonder what is is, maybe a super cheap white Wrath effect? I could see that being too crazy to exist in Legacy without being broken in standard.
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Considering it isn't blue, then card draw is out of the window. And no, Wrath effects are not broken.
Most likely something black - either a powerful Ritual effect (unlikely to be ban-worthy broken) or some kind of tutor effect.
I'll probably stick to tutor effect, as a cheap top-deck tutor does sound pretty broken if done right.
Not black for sure. They said that black will have 0 Miracle cards.
Interesting. So we're down to white, red and green?
Not exactly the colors to expect brokeness.
Green: Some kind of creature-tutor effect, Oath-style?
Red: Wheel of Fortune?
White: Land Tax effect! Just kidding.
I'm not surprised that Wizards doesn't think that the blue miracle will be good in legacy. It's probably only an ancestral recall, which would seem par by their standards.
Sneak attack effect? My bet is on a Wheel of Fortune Miracle
Wheel of Miracles 5RR
Sorcery
Each player discard their hand and draw 7 cards
Miracle 2R
White seems strange. What could white have so broken? A miracle wrath wouldn't be broken unless it costed something like 2WW and miracle W. White tutor seems unlikely. The only things that come to me as potentially broken are put-into play effects, red or green.
Another GSZ effect for Maverick, but with the ability to tutor for white creatures as well.
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Obviously. The quote I was referring to mentioned Hexproof Creatures, NOT that one in particular. Thats why its second ability is so good. Unless your opponent gets Deed up to 5, its not going anywhere.
Wow so black isn't getting any Miracle Love? Thats just wrong. Black always gets Miracle Love. In porn at least.
I wonder. The green Miracle might be like 1G for a sylvan scrying, but you can pay it for G or 0 for the Miracle cost. Could be legit in TurboEldrazi. The blue, likely some kind of draw spell. The white, I hope its something like an O-Ring with Miracle for W.
Luck is a residue of design.
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Expect me or die. I play SI.
I like the Soulbond mechanic
Silverblade Paladin 1ww
Creature - Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
3rd turn place down this 2/2 Double striker and attack with your 4/5 Double Striking Goyf, who's getting +1/+1 from NH's exalted.
Soulbond is going to be a fun mechanic to play in Standard. I see it being harder to play in Legacy where the opponent will usually have a removal spell for one of the creatures. Mother of Runes will help in white. The good thing is that this creature and another both contribute to a pretty solid clock. Keep in mind that without Soulbond, this creature is a 2/2 body for 1WW. Some people have mentioned Goyf and some other stuff. I don't see this getting played in anything but DnT where you can Flickerwisp it to make it good again. Likely, they will kill the other creature though leaving this one to be Flickerwisp'd because its relatively useless by itself. Then you can swing in with Wisp for 6 flying and the first strike is even good when you need to block Delvers.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
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Expect me or die. I play SI.
I wonder. If the Miracle mechanic winds up turning out some broken cards, will Thought Scour see more play in Legacy?
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Miracle seems nice in general, Top will be better but awkward situations will arise - you keep the 1st drawn separately, mark it somehow (like in 90 angle on top of the library), reveal it or what? brainstorm? Sylvan Library? bluffing? elegant solution would be a miracle...
soulbound seems plain stupid, could have been universal, more intricate "new" and better banding; and I really don't like it doesn't care about summoning sickness
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