A tutor with Miracle would be tight. Maybe the blue one is something like..
Lol Miracles 3U
Instant
Search your library for a blue instant or sorcery card and put it into your hand.
Miracle U
"Jesus! I has a Miracles! Now your ass is mine."
Did anyone else notice that they pulled this keyword from fucking Go Fish? "Fished my wish bitch!" I might like this one but god damn they are running out of ideas. Soon we'll be like 'End of turn, Uno! I reveal my hand, take an extra turn. Oh what do you know! Miracle this shit. Then I activate my trap card and get out of jail free."
Luck is a residue of design.
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Assuming that a given idea is fun and balanced as a Magic mechanic, it would be very stupid to refuse to use it just because a different game did it first.
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After re-reading the wording of Soulbound, doesn't the ability imply that you can reuse it as often as you like?
Let's say:
Paladin enters the battlefield, you Soulbound it with Goyf.
Goyf attacks, eats a StP. Now Paladin is unpaired again.
Play another Goyf, Soulbound triggers again as Goyf enters the battlefield. You can now pair them again.
That's the way I'm reading it. And it actually sounds good if it's reuseable like that.
A good point. I actually missed that in the wording. 'Either' is crucial. That makes him way better.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
The miracle card development was scared of it's a white removal spell, and it has Miracle 0. Seriously? Probably this:
Exile this, exile that 1WW
Instant
Exile target creature
Miracle 0
I think this is the most they could push it at. Or maybe, judging from the art that punish a vampire it has a non-white condition:
Terror light WW
Istant
Exile target non-white creature
Miracle 0
Far less likely, but it could even be an hoser :
BRos gettin' Hose W
Instant
Exile target black or red creature
Miracle 0
EDIT: thinking about it, a miracle 0 removal spell isn't even that good. Removal is good when you can hold on it and play it when you need it etc... 0 mana spells are good when you can play them even tapped out, gaining lots of tempo etc... A miracle alternate cost of 0 seems incredibly bland compared to any other way to play spells at 0 cmc like Daze or Fireblast. A Swords to plowshare that costed 0 but could only be played off topdeck wouldn't probably even be played.
What about something slightly more OP?
Uno! 5UUU
Sorcery
Take an extra turn after this one.
Miracle 1U
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
I think the "another unpaired creature" instead on "an unpaired creature" is supposed to imply that the Paladin also has to be unpaired. Everything else would make the design kind of pointless flavorwise.
Also Vacrix, I definitely want to play that Uno! card with Noxious Revival :p
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Ha good point.
Noxious Revival actually looks pretty dope with these Miracle cards. Good thing I have a playset.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Looting/Careful Study, Noxious Revival...Miracles will happen.![]()
Screw Noxious Revival, if there's multiple interesting miracles Scroll Rack has a shot at relevancy.
(Though the cynic in me responds that more likely we would just see 32 Brainstorms become the norm in all top 8s, and quite possibly 20-30 Jaces too.)
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SDT is pretty strong with the miracle mechanic as well. They're most likely all instants (otherwise, it wouldn't make sense to cast a sorcery during your draw step). You can easily setup another miracle card during your opponent's turn and use the SDT draw to trigger it, as it isn't limited to your turn.
Maybe he has a dark swinger side.
Looks like all those Burn decks that are taking over Legacy will have to start maindecking Soldier of Fortune so the opponent's Burn deck doesn't just turn 3 a win. roffle roffle
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