Lands (38):
Barren Moor
Bojuka Bog
Cabal Coffers
Command Tower
Dryad Arbor
Gilt-Leaf Palace
Golgari Rot Farm
Llanowar Wastes
Mouth of Ronom
Overgrown Tomb
Scrying Sheets
Strip Mine
Tainted Wood
Tranquil Thicket
Tree of Tales
Twilight Mire
Urborg, Tomb of Yawgmoth
Vault of Whispers
Verdant Catacombs
Woodland Cemetery
10x Snow-covered Forest
8x Snow-covered Swamp
Acceleration/Land Ramp (8):
Sakura-tribe Elder
Solemn Simulacrum
Primeval Titan
Cultivate
Kodama's Reach
Wayfarer's Bauble
Mind Stone
Sol Ring
Removal (21):
Phyrexian Revoker
Fleshbag Marauder
Sylvok Replica
Mold Shambler
Acidic Slime
Shriekmaw
Massacre Wurm
Steel Hellkite
Sundering Titan
Go for the Throat
Beast Within
Krosan Grip
Putrefy
Relic Crush
Maelstrom Pulse
Damnation
Ratchet Bomb
Nevinyrral's Disk
Executioner's Capsule
Duplicant
Nihil Spellbomb
Tutors (10):
Entomb
Chord of Calling
Green Sun's Zenith
Demonic Tutor
Diabolic Tutor
Beseech the Queen
Liliana Vess
Expedition Map
Rune-scarred Demon
Increasing Ambition
Recursion (9):
Riftsweeper
Eternal Witness
Life from the Loam
Profane Command
Beacon of Unrest
Praetor's Council
Mimic Vat
Phyrexian Reclamation
Crucible of Worlds
Card Draw/Selection (7):
Bloodgift Demon
Harmonize
Promise of Power
Sensei's Divining Top
Memory Jar
Phyrexian Arena
Garruk, Primal Hunter
Equipment (2):
Sword of Feast and Famine
Swiftfoot Boots
Utility Dorks (2):
Avenger of Zendikar
Wurmcoil Engine
Misc. Spells (2):
Exsanguinate
Genesis Wave
General (1):
Glissa, the Traitor
The general game plan is to use and abuse Glissa's ability to control the game via Nihil Spellbomb, Executioner's Capsule and Nevinyrral's Disk.
Unfortunately, the most common path to victory generally involves some number of tutors, Primeval Titan and Avenger of Zendikar. While this is all well and good for the kitchen table, it's pretty predictable and way over done. Plus, I'm tired of doing it.
I realize there are some glaring omissions...so I'll try to address those here:
- "off color" fetch lands: I'm one of those purists that likes to stick to the color identity of my general. While the other B/G fetches would likely improve the mana fixing ability of the deck, I prefer building a solid mana base and avoiding non-general colors.
- Mindslaver: Yes, I know that Glissa's favorite party toy is the Mindslaver. It's far too "done" for my taste, and it ends up being borderline un-fun for everyone else.
- Imperial Seal, Grim Tutor etc.: These are excluded for budget reasons. If I ever hit the lottery they'll be going in.
- Necropotence: Not everyone shares my convictions about Mindslaver.
Any suggestions for improvements are certainly welcome. There have to be better cards out there for this deck.
Last edited by Davran; 04-11-2012 at 08:30 PM.
This is a little Kitchen Table but I have really been liking: Grimoire of the Dead. With the ability to untap artifacts ie. Galvanic Key you can get it online in no time.
Grimoire is one of those cards that has the potential to be amazing and the potential to be awful. Without the key, you have to hang it out there on its own, and 3 turns is a long time for such a swingy artifact to stick around.
Similarly, the Key is just terrible on its own. There are very few other uses for Key in the deck, so using a spot up for the chance interaction with one other card is probably not the best idea.
No Powder Keg and no Engineered Explosives? I'd like to play every payable Artifact-based removal...
Sneaky Pirates of Doom - Everything is better with Pirates!
Driver of the Team SPOD World Raiding Tour
Powder Keg is probably a strict upgrade for Ratchet Bomb, though there may be room for both. I haven't done much testing with the Bomb, but I suspect that switching these would be a better choice. The real question is going to be how long I can expect to keep them around before someone decides to blow it up...both cards may end up dead in this format.
As far as Engineered Explosives, the deck can only ever cast it for 3. There aren't very many relevant threats at the EDH table that cost 3 mana or less. Explosives is a great card, I just don't think it does much here.
In fact, you can only cast explosives for 0, 1 or 2, but I had never problems finding a target.
I play explosives, keg and ratchet bomb, to increase my odds of having them early and abusing them with Glissa.
Sneaky Pirates of Doom - Everything is better with Pirates!
Driver of the Team SPOD World Raiding Tour
Do you find that Ratchet Bomb and Powder Keg stick around long enough to do some damage? I'm afraid of spending 4-5 turns ticking one up to have it meet some sort of shatter effect before it's useful.
Normally they Stick around till they at least do some damage. It is not the right tool, to destroy a specific permanent, cause it takes quite some time to ramp them up.
What I normally do, is using them against opponents accelration or early threads and conserving my other removal. Cause I can reuse them with Glissa, I have no problem firing a keg at a BoP or a token.
Sneaky Pirates of Doom - Everything is better with Pirates!
Driver of the Team SPOD World Raiding Tour
Made a minor change to the list yesterday:
- Brooding Saurian
+ Crucible of Worlds
OP updated with the current list.
I'll be taking a look at the mana/land base over the next few days to see if I can't make it work a little harder now that Crucible is making an appearance.
Well I assume Sword of Feast and Famine being your only Sword is due to the color identity flavor you're going for. Otherwise SoFaI seems good.
Cabal Coffers seems weird NOT to have in a deck with Urborg and Prime Time.
How about Bloodghast, Reassembling Skeleton, and Skullclamp? You have enough tutors to find the piece you need and built in protection for Clamp.
Actually, the sword is because it's the only one I own. I'd love a SoFI in here.
Coffers has been in and out, as has Urborg. Now that I have a Crucible I'll likely put it back in.
As for the others I'll give them some thought.
**EDIT:
- Reliquary Tower
+ Cabal Coffers
- Rude Awakening
+ Exsanguinate
I'm also thinking about finding room for Vesuva, Petrified Field and Deserted Temple, though I am not sure they are needed.
Last edited by Davran; 03-13-2012 at 09:58 AM.
Try Hermit Druid, it's pretty good in this deck.
"Our words are backed with NUCLEAR WEAPONS!"
I've thought about taking the "dredge" route, but that would involve making some pretty big changes to the list. I'd have to start running cards like Noxious Revival and Dread Return which take the deck in a completely different direction.
If I had access to things like Xiahou Dun, the One-Eyed and Yawgmoth's Will I'd be less hesitant to give Hermit Druid a try.
You don't need any of that. Hermit Druid is good enough to run even if it didn't fill your graveyard: a land every turn is pretty good. All you need is a sweeper like Oblivion Stone, LftL (which you already run) to get Reliquary Tower back to your hand (and then into play), and from the first sweep on you could play with half your deck in your hand. You're forgetting the Glissa triggers.
"Our words are backed with NUCLEAR WEAPONS!"
I see where you're coming from, except the deck isn't really a ramp deck. I win primarily by casting my spells, so milling them into the graveyard with Hermit Druid without some way to get them back again doesn't really help. There just aren't enough game winning artifacts at the moment to make some sort of Glissa/Dredge hybrid build work. Milling half my deck to get to a Wurmcoil Engine just isn't that exciting.
As for making land drops - I rarely have any issues with that using the current mana base.
Well, it's a nice way to get half your deck in your hand ;)
"Our words are backed with NUCLEAR WEAPONS!"
Update time:
- Puppeteer Clique
+ Increasing Ambition
The Clique is a good card and all, but I'm finding that it sits in my hand more often than I actually cast it due to lack of useful targets.
Scrying Sheets and Riftsweeper are currently on the bubble - hopefully something exciting will come out of Avacyn Restored.
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