Sounds like someone needs a little more Hexproof in his daily intake.
Have we all forgotten about "Blouses" so soon? The rogue deck that shitstormed that one place that one time, featuring such OP cards as Geist of Saint Traft, Troll Ascetic and Unstable Mutation? Hexproof is fixing your Aura problem for you. Not kidding.
Green Fight Guy
G
Rare
1G,T: target creature you control fights another target creature.
Yes, that means GSZ can now tutor up repeatable removal. This is unbelievable sick in Maverick. Combined with Mom, your dude will never lose. Also, again, it's tutorable, repeatable removal in green.
The closest thing I can come up with is a better contested cliffs that doesn't limit itself to beasts. Fcking amazing. Either kill this guy on sight or watch your entire board die to KotR/Goyf.
The uncounterable land could make tribal Wizards quite strong. Wizards as a creature type give you a lot of the strongest creatures in the format: Vendillion Clique, Delver of Secrets, Grim Lavamancer, Snapcaster Mage, Qasali Pridemage and of course, Dark Confidant. Somehow these are all Wizards.Other decent Wizards are Trinket Mage, Spellstutter Sprite, Patron Wizard, Sower of Temptation, Shadowmage Infiltrator, Meddling Mage, Aven Mindcensor and Mangara of Corondor. Aven Mimeomancer seems decent, too. Surely some combination of colors and cards could make Wizards playable. Actually, with Vendillion Clique, Delver, Lavamancer, Snapcaster and Confidant, Ubr Wizards tempo may replace RUG tempo.
Immediately comparable to Grim Lavamancer, only significantly more dependent on controlling a large dude (or as pointed out, large man + MoR). Honestly, I feel like it's win-more, and I say that because controlling a creature that's so much bigger than your opponent's guys that you can risk Fighting all their creatures and not worry about removal, either damage-based or spot, feels like you're already in a position to be winning.
Keep in mind that the aforementioned situation with Mother of Runes, KotR and Green Fight Guy is a creature-based, 3-card combo that only deals damage to creatures. I'm not saying it doesn't have the capacity to Do Good Things, but it seems like it's worth pointing out.
It's also worth pointing out that creature-based matchups tend to be won by either going big or overloading on removal. Green Fight Guy vaguely rewards going big, but he's not really good removal compared to, say, Punishing Fire, which works regardless of your board state. I feel like StP and Fire are better at breaking open mirrors than this guy will be. He's kind of embarrassing as removal vs. an active Jitte (a time where you really want removal, for example), and paying two mana to have your Pridemage pick off little guys one at a time just does not seem good enough. I guess he's a legitimate 1-of if you don't want to splash red, but then again, something like Baneslayer or the green/white hexproof angel (Buttercup is the only name I'm dredging up right now) gives you a trump in the mirror that works regardless of what the rest of your crew looks like.
The fact that Green Fight Guy is a 1/1 and costs two to activate probably seals the deal. If he was just tap to activate, he'd be much more interesting.
3UU
Sorcery
Return all non-land permanents to their owner's hand.
Miracle 1U
Cool, but probably useless. Tog isn't good anymore, and this doesn't even have the best part of Upheaval. Still, wonder if someone could do something with this...
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Sweep the leg!
Another part of what appears to be an UC cycle of "loner" creatures:
Cursed Geist 2U
Creature - Spirit (U)
Flying
At the beginning of your upkeep, sacrifice this unless you pay 1 for each other creature you control.
3/4
So, I'll probably play this is something. Because Sea Drake and Serendib Efreet are cool.
Really wish that the new miracle Upheaval was an instant too. Then I'd consider it borderline for something.
That dude costs 2U and the trigger is 1 for each other creature you control.
Rules Advisor
Anyone else digging Risky Bet?
1R
Instant
Discard your hand and then draw 2 cards.
Brainstorm Realist
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These are cosmetic differences. What you're asking for is basically an equipment subtype for Auras. There are some auras that you can move or return to hand once their attached permanent dies, but if that became a subtype, I would expect there is going to be some cost involved in most of them (remember there are some equipment that cost 0 to equip too, and some that can be re-equipped at instant speed via a separate ability), and limitations over when you can do it, otherwise we'd just have a broken version of equipment, which can't be destroyed by effects that target artifacts. There's no reason that an equipment can't have a colored casting cost, either.
In general, I think if you're looking to give an aura boon to a permanent, then you should have to take the risk of being 2-for-1'd. If you want a re-usable boon, then look for the ability in an equipment (or fortification, if they ever get around to printing a usable one), and take the risk of artifact hate, the additional equip cost, and the timing restrictions. I think it's good that the two card types maintain some distinction.
Don't see how this is that good in maverick. It seems like an auto 4 of in goblins. Goblins primary weakness is getting a late game heavy drop ala matron/ringleader/siege gang countered, thus wasting a whole turn. The card makes late game bombers much safer.
Also does it work with tribal cards like warren weirding? Can I use it to pay cycling for gempalm? I don't think so but it's worth asking. It seems insanely broken when you can power our an uncountable t1 lackey. :)
I like that card. 1U is nice for that effect. The problem with speculation though is that we still have no idea just how good deck manipulation will really be with the Miracle cards.
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Expect me or die. I play SI.
I don't know if it's playable, but Devastating Tide (or whatever it's English name will be) is the first card whose effect actually feels something like a miracle.
If it was an instant, it might even be worth the regular casting cost, for some end-step festivities.
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