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Thread: [Deck] Berserk Stompy

  1. #1241

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by paeng4983 View Post
    Same issue here that I am having with strangleroot.
    Anyways, here's what I currently have for this deck:
    When I hammer out my list I'll post in back here. In regards to Geist, I feel like he's a really good pick up, and I do agree without invig Kavu IS just a 2 mana 2/2 trample. Geist is more fit for a GSZ style deck, where as Kavu feels better set for the classic low cost version.

    In regards to your list paeng, I don't feel GSZ is necessary, I'd rather pick up 4 more creatures. I'd boost the Inkmoth count to 4 on principle. Crop Rotation is a fun idea, though I'm not sure how it will play. I replaced Sylvan Library with Gitaxian Probe, these two compete for the spot IMO, one cantrips and gives me insight for the next 2ish turns (depends on when it gets dropped), where as Sylvan is more expensive but lets me suicide on notice.

    I'm a fan of Heritage Druid in any infect iteration. She adds a little bit of mana excel that can boost stompy through the roof, and also makes infect silly, your simple swings become truly threatening.

    Everything I have towards infect berserk is mainly theoretical right now though. I'm intending to re-make with 3 of rangers guile and 3 of vines of vastwood.

  2. #1242
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    Re: [Deck] Berserk Stompy

    How have you guys found Tarmogoyf in lists? A store here has 10 proxy events, so I could potentially have him.

    Or maybe I could try a super-loose 2 color infect build proxying the duals and 6 fetches.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  3. #1243
    jungle lion, good?...
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by boneclub24 View Post
    How have you guys found Tarmogoyf in lists? A store here has 10 proxy events, so I could potentially have him.

    Or maybe I could try a super-loose 2 color infect build proxying the duals and 6 fetches.
    Well, tarmogoyf is not that strong, as for me, at least for this deck.
    This deck utilize power, muscle and speed.
    If you'll look back at the original list of Caezar, he had two tarmogoyfs in it. but eventually was cut down because in reality, yes at turn two or three its a 3/4 or if you're lucky its a 4/5, but really, its not that a threat. In my list I replaced it with scryb rangers. And even though there are no more merfolks in the meta, there are still other U creatures out there like delver, the 3/4 lifelink rhino monk, vendillion clique, snapcaster etc.
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  4. #1244
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    Re: [Deck] Berserk Stompy

    Seen the preview card Revenge of the Hunted ? Anyone playing a list with Sylvan Library? (and something like Ranger's Guile / Vines of Vastwood, of course?)

  5. #1245
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by neoryujin View Post
    Seen the preview card Revenge of the Hunted ? Anyone playing a list with Sylvan Library? (and something like Ranger's Guile / Vines of Vastwood, of course?)


    uhhmmm.. you'll need the help from brainstorm and sylvan here if we would like to abuse miracle.
    TJB

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  6. #1246
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    Re: [Deck] Berserk Stompy

    There's absolutely 0% chance to use it without blue.

    OTOH, Delver, unblockable silhana, 2 flying guys for and now this, blue has good cards for Zerk atm.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  7. #1247
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui View Post
    There's absolutely 0% chance to use it without blue.

    OTOH, Delver, unblockable silhana, 2 flying guys for and now this, blue has good cards for Zerk atm.
    Im not even interested when I 1st saw it.
    TJB

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  8. #1248
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    Re: [Deck] Berserk Stompy

    Yeah, the card is interesting, but I doubt we would get there even with Brainstorm.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  9. #1249

    Re: [Deck] Berserk Stompy

    While that card is certainly strong, it puts our creatures at an awkward point. The extra damage you might gain from the +6 could very well be negated by creatures being forced to block it. This of coarse applys to everything except Silhana Ledgewalker, because she's a god.

    I'm personally looking towards Red/Green Berserk Sligh atm with vexing demon / kiln fiend.

    Currently going to stick with MonoGreen Infect Stompy until I decide to spend all my money =P

    The point has pretty much been stated already, but goyf is a less than optimal choice for us. On turn 3/4 you can only really hope for a fetch, an instant, and MAYBE a sorcery/creature if your really lucky. Given that he has no inherent trample / boosting effect, Kavu Predator gets the spot IMO, if for nothing other than the invigorate interaction.

  10. #1250
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    Re: [Deck] Berserk Stompy

    Isn't this the lord you've all been waiting for?


  11. #1251

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Heresy View Post
    Isn't this the lord you've all been waiting for?

    Not really. At casting cost 3, you're not seeing her utilize her effectiveness until turn 4+ and by then you've already run your creatures out.

    This deck doesn't really care about blockers, it berserks through them.

  12. #1252

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui View Post
    There's absolutely 0% chance to use it without blue.
    Well, you can always pitch it to Bounty of the Hunt.

    Cheers,
    jares

  13. #1253
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by jares View Post
    Well, you can always pitch it to Bounty of the Hunt.

    Cheers,
    jares
    Don't forget Vine Dryad!
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  14. #1254
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    Re: [Deck] Berserk Stompy

    New Spoiler cards. Nothing outstanding but...

    ~Awesome Presence G1 (2 CMC)
    Instant
    Prevent all damage that would be dealt this turn by creatures other than target creature.

    ~Nature's Blessing 4G (5 CMC)
    Sorcery
    Distribute four +1+1 counters among any number of target creatures.
    Miracle G

    Protective Chant G1 (2 CMC)
    Instant
    Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness.

    Life gain on Chant is nice but the other two Hexproof cards (Vines & Rangers Guile) are better. Blessing is at least a permanent pump but like the Miracle Berserk it is not much use in your opening hand.

  15. #1255

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by lyracian View Post
    New Spoiler cards. Nothing outstanding but...

    ~Awesome Presence G1 (2 CMC)
    Instant
    Prevent all damage that would be dealt this turn by creatures other than target creature.

    ~Nature's Blessing 4G (5 CMC)
    Sorcery
    Distribute four +1+1 counters among any number of target creatures.
    Miracle G

    Protective Chant G1 (2 CMC)
    Instant
    Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness.

    Life gain on Chant is nice but the other two Hexproof cards (Vines & Rangers Guile) are better. Blessing is at least a permanent pump but like the Miracle Berserk it is not much use in your opening hand.
    It will be interesting to test the Miracle cards that are relevant to this deck. By design, these cards offer great value for their Miracle costs, but also induce inconsistencies by being virtually unplayable when drawn in the opening hand. Now that I think of it, Miracle cards were somewhat designed like anti-Leylines. Bounty of the Hunt is the only card I can think of that can somewhat ease the disadvantage of drawing into a Miracle card in the opening hand, but this card alone might not be enough to make these the Miracle cards worth playing in this deck (unfortunately, Vine Dryad doesn't look too attractive).

    Could you guys think of any other cards that might be able to help? I don't expect this exploration to be too fruitful for the deck though, as this is being done more out of curiosity rather than for optimization/innovation.

    Cheers,
    jares

  16. #1256

    Re: [Deck] Berserk Stompy

    Does anyone think this could work in modern? I'm tempted to port it over and start a thread.
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  17. #1257
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Pltnmngl View Post
    Does anyone think this could work in modern? I'm tempted to port it over and start a thread.
    The fact that the deck's namesake card isn't legal in modern is a bit of an issue, as well as Invigorate and Seal of Strength.

    If you do try, Assault Strobe could function as a Zerk.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  18. #1258

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by boneclub24 View Post
    The fact that the deck's namesake card isn't legal in modern is a bit of an issue, as well as Invigorate and Seal of Strength.

    If you do try, Assault Strobe could function as a Zerk.
    Is Modern legality simply having a modern bordered version of the card? Because I think Invigorate got reprinted in a theme deck with the modern border. I don't know anything about Modern rules however.

  19. #1259
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Pltnmngl View Post
    Does anyone think this could work in modern? I'm tempted to port it over and start a thread.
    You lose Berserk and Invigorate so not going to be so hot in Modern. The new Miricle 'zerk is an option but I do not think there is anything for Invigorate...

    Quote Originally Posted by KBH View Post
    Is Modern legality simply having a modern bordered version of the card? Because I think Invigorate got reprinted in a theme deck with the modern border. I don't know anything about Modern rules however.
    No, it has to be in a modern set (8th Edtion+)

  20. #1260
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Pltnmngl View Post
    Does anyone think this could work in modern? I'm tempted to port it over and start a thread.
    I used to have an Extend version of the deck with Fatal Frenzy which worked pretty nicely. It could work a lot better with Assault Strobe. PM me if you want my list ;-)
    Nihilobstat on Cockatrice. Let's play some Magic!!!

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